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SimpleHUD 1.2.10

(26 reviews)

2 Screenshots

Could contain: font, electric blue, logo, text, graphics, graphic design, blue, screenshot, brand, symbol, design

 

SimpleHUD is script modification for your game displaying player's current location, as well as a compass and the time.

 

Features

  • Postal System
  • Speed Limit
  • Advisory Signs
  • Time
  • County
  • Cardinal Direction 
  • Customize Menu
  • Custom INI
  • Road Name
  • Integration with Future Mods 👀

 

Could contain: text, font, graphics, electric blue, logo, graphic design, screenshot, brand, blue, design, typography

 

Requirements

 

To install this script, place the provided .asi and .ini files inside your main Grand Theft Auto V game directory.

 

Drive where GTA V is installed → Programs (x86) / SteamLibrary → Steam → steamapps → common → Grand Theft Auto V

 

Could contain: font, graphics, text, logo, electric blue, graphic design, screenshot, brand, blue, design, typography

 

If you need support, please join our discord server and create a ticket eventually someone will get to you! 

 

Discord Server: Venoxity Network [www.discord.com]

Installation VideoBlueLine Vibes [www.youtube.com]

 

Could contain: font, text, electric blue, logo, graphics, graphic design, brand, blue, screenshot, design, typography

 

I would be happy to receive feedback. If there are any Bugs, please let me know!

Edited by Venoxity
Updated features, and add blueline vibes.

What's New in Version 1.2.10

Released

[1.2.10] - 07/27/2025

Spoiler

Fixes

  • Improved initialization and error handling in core modules
  • Refactored HUD rendering checks into a private method for better maintainability
  • Updated Position Y options to use a finer scale step for smoother adjustment


[1.2.9] - 07/25/2025

Spoiler

Fixes

* Fixed HUD misalignment on certain screen resolutions.
 

Improvements

* Updated ScriptHookV SDK.
* Improved `DetectStateRoute` to strip "US"/"Interstate" prefixes.
* Revised JSON routes: some "SR" changed to "US Route".
* Added menu system for HUD settings.
* Added support for speed limit signs based on current road.
* Renamed:

  * `Runway1` → `Maneuvering Area`
  * `Los Santos International Airport` → `Los Santos Intl Airport`
  * `GWC and Golfing Society` → `Golf Course`
  * `Rockfill Hills` → `Metro Los Santos`
* Added new zones (EAHOL, LANCA, MIDPE, etc.) for Liberty City.
* Improved config settings and general user experience.
* Added DLC validation with clear logging.
* Improved initialization and memory access logs.
 

Codebase

* Refactored core HUD logic for readability and structure.
* Removed outdated C++ code and improved memory handling.
* Modularized HUD drawing and location parsing.
* Consolidated shared logic into utilities.
* Standardized naming across files and classes.


 

[1.2.8] - 10/25/2024

Spoiler

 

  • Fixes
    •  Locations (GWC and Golfing Society, Cayo Perico, North Yankton) are no longer labeled as “Unknown County.”
    •  Duplicate street and crossing road names are prevented from displaying (e.g., "Olympic Fwy / Olympic Fwy").
       
  • Improvements:
    • Redesigned the postal map for a more accurate and modern look.
    • Introduced a proximity-based "Near" prefix system for better location awareness on the HUD.
    • Added checks in `DrawTextOnScreen` for radar status, player state, and UI visibility to ensure text is displayed appropriately.
    • Rewritten from C# (ScriptHookVDotNet) to C++ (ScriptHookV) for improved performance and stability.

 


[1.1.9] - 3/10/2024

Spoiler

- Resolved an issue where the HUD would occasionally disappear unexpectedly.
- Introducing more customization options with the addition of CountyPosX, CountyPosY, CountyPosX_RadarLrg, CountyPosY_RadarLrg, and CountyScale within the [COUNTY] INI settings.
- Enhanced clarity with the inclusion of PostalCompact within the [POSTAL] INI Setting.
- Introduction of aopMap.json, located in SimpleHUD/data/maps, made by Armouredivision.
- Streamlined settings organization by adding an [AOP] section above the [ZONE] INI.
- Unveiling the new Area of Play (AOP) feature above the Postal System, enriching your gameplay experience. (Currently disabled by default)

Important Note: This update does not require any OIV changes. Simply replace your DLL, add the new aopMap file, and integrate the new INI settings to enjoy the latest enhancements seamlessly.



[1.1.8] - 3/3/2024

Spoiler

- LemonUI Upgrade: Upgraded LemonUI from version 1.10 to 2.0 for enhanced functionality and smoother user experience.
  
- Font Customization: Introduced new options in the configuration file (ini) including DirectionFont, RoadFont, PostalFont, and TimeFont, allowing users to personalize the fonts according to their preferences.
  
- Text Customization: Expanded customization options with the addition of DirectionText and PostalText ini settings.
  
- Improved Speed Limit Display:
Reverted the Speed Limit font to default and optimized its positioning for better visibility.
  
- High-Speed Alert:
Introduced HighSpeedAlertAudio ini option under the [LIMIT] section to provide audible alerts for exceeding speed limits.
  
- Notification Management:
Added NotificationTimeout ini option under the [NOTIFICATIONS] section for more control over the display duration of notifications.

- Enhanced User Experience: Resolved issues to ensure that text elements are not displayed during cutscenes, enhancing immersion.


- Enhanced Subtitle Support: Upgrade to the latest SimpleHUD.oiv, now replacing frontend.xml for enhanced subtitle support.

 

- Streamlined Installation: Simplify your installation process with the renaming of SimpleHUD.oiv to "part one installer," ensuring clarity and ease. Remember, part two is optional but recommended for additional font support.


[1.1.7] - 1/20/2024

Spoiler

- Compass Upgrade (Work in Progress): While we introduce a cutting-edge compass, we recommend keeping this feature off temporarily as we fine-tune it for perfection.
- Optimized Default Position: Thanks to Armouredivision, this update elegantly resolves overlapping subtitles during interactions with pedestrians.
- Streamlined SimpleHUD Folder: Give your SimpleHUD a fresh start by clearing out the old folder and seamlessly replacing it with the new one.
- Enhanced Customization: Unleash your creativity with the flexibility to add/remove state routes and completely transform the county map, including Metro Los Santos and Los Santos County.
- Revamped Download Folder: Introducing a sleek Addons Folder for effortless management.
- Postal Map Integration: Now included in the primary build for added convenience.
- Speed Limit Updates: Advisory signs are now seamlessly incorporated with full customization options. Still a work in progress, but safe for use.
- New [LIMIT] INI Values:
  - DisplayOnlyOnChange
  - ChangeDisplayTime (Applies solely to the actual speed limit, not advisory signs. Let us know if you want this feature.)
- New [TIME] Setting:
  - TimeInGameFormat
- New Fonts:
  - Street Label (GTAVLeaderboard) replaced with Archivo.
  - Direction (FixedWidthNumbers) replaced with Roboto Mono.
  - Speed Limit (Rockstar tag) replaced with Highway Gothic.
- Route Number Adjustment:
  - Route <Number> changed to SR <Number>. Edit/remove in the new stateRoutes.json file.
- High-Speed Alert Updates:
  - HighSpeedAlertEnabled INI setting moved to [LIMIT] and renamed to AnnounceSpeedLimitWarning.
  - New setting: AmountOverSpeedLimit.
- New [NOTIFICATIONS] Section: Inside INI for better management.
- High-Speed Alert Feature: Now complete and out of beta, enabled by default.

 

 Texture Tweaks:
- Two New Versions of Textures, with the folder renamed to props & textures. Base Version targets SimpleHUD's font system, while the other one replaces most in-game fonts.
- Removed Advanced category, now exclusively for developers.

 

Advanced Functionality:
- New Speed Limit Overwrite Functionality: Set up specific areas with override speeds, like Panorama Drive, normally at 50 but reduced to 35 on dirt roads.

 

Bug Fixes and Improvements:
- FIXED: Centered the 10-speed limit & 5-speed limit, resolving the off-centered issue.
- Various prop retextures around the map.

 

Note: For an optimal experience, follow the provided instructions to update your SimpleHUD folder.

 


Short Description

Seamlessly display your location, compass, and time in-game

User Feedback

Recommended Comments

DarKKlusteR

Members

I noticed your OCRP postal codes are off my guy. Like by a lot. For example, the junkyard off the Sandy Exit should be 954. But instead it's 450. 

6 minutes ago, DarKKlusteR said:

I noticed your OCRP postal codes are off my guy. Like by a lot. For example, the junkyard off the Sandy Exit should be 954. But instead it's 450. 

It should also say "Nearest Postal" or "Postal" not "Nearby Postal" 

Venoxity

Members Author

33 minutes ago, DarKKlusteR said:

I noticed your OCRP postal codes are off my guy. Like by a lot. For example, the junkyard off the Sandy Exit should be 954. But instead it's 450. 

It should also say "Nearest Postal" or "Postal" not "Nearby Postal" 

I did not make the postals, I got them from https://forum.cfx.re/t/release-ocrp-community-releases/166277

and the postal isn't OCRP based. one of the code sets is. I personally like "Nearby Postal" so thats what I want with

javier0911

Members

is there a way to add a audio on the gps loc 

Venoxity

Members Author

12 minutes ago, javier0911 said:

is there a way to add a audio on the gps loc 

Yes. if you could join our discord and post more details on this. that would be great

BlueLine Vibes

Members

Looking good so far,  glad to see the Speed Limit changes.  The 75mph on some of the highways would have made writing speeding tickets a bit harder.  Now since they are about 60mph,  I can set the Prowler Radar to 70mph auto lock and it seems more legit.  I also like the 25mph on residential streets.

I am sure you are already considering it, but didn't see anyone mention the need for a postal navigation and speedometer placement within the menu.  I see one for Distance and Time, but not for the others mentioned.  Also I guessed at the LimitLocale=UK  for the one image with the red circle, but was not sure which code you were using for the Maximum sign.  I tried LimitLocale=CA  but didn't see the change and couldn't find it in the readme.  

So far I like it, great job!

Venoxity

Members Author

18 minutes ago, OfficerBenzo said:

Looking good so far,  glad to see the Speed Limit changes.  The 75mph on some of the highways would have made writing speeding tickets a bit harder.  Now since they are about 60mph,  I can set the Prowler Radar to 70mph auto lock and it seems more legit.  I also like the 25mph on residential streets.

I am sure you are already considering it, but didn't see anyone mention the need for a postal navigation and speedometer placement within the menu.  I see one for Distance and Time, but not for the others mentioned.  Also I guessed at the LimitLocale=UK  for the one image with the red circle, but was not sure which code you were using for the Maximum sign.  I tried LimitLocale=CA  but didn't see the change and couldn't find it in the readme.  

So far I like it, great job!

Hey there. I appreciate it. @EmporosThanatou Did all the work for the new limits. We tried to make it realistic as possible. Ah yes, I am working on that atm as we speak. I am currently fully aware of the options not being in the menu but thank you for letting me know. I plan to make it more apparent inside the ini file that LimitLocale=US can be changed to US/Canada/Euro/UK. Hope to see a video on this soon. I seen you lurking here haha!

baker1986

Members

One issue I seem to have is that either lemonui or scripthookdonnet is causing my game to "jolt" every 10 seconds or so, which is super annoying as I love the script. Hopefully at some point this is rectified by the other devs (unless anyone has already come across a fix?) 

Venoxity

Members Author

8 hours ago, baker1986 said:

One issue I seem to have is that either lemonui or scripthookdonnet is causing my game to "jolt" every 10 seconds or so, which is super annoying as I love the script. Hopefully at some point this is rectified by the other devs (unless anyone has already come across a fix?) 

Can you make a ticket inside the discord

Officerporci

Members

(edited)

I tried it but it seems to not work, when i press F10 nothing happens. Any suggestion?

 

Edited by Officerporci

Venoxity

Members Author

30 minutes ago, Officerporci said:

I tried it but it seems to not work, when i press F10 nothing happens. Any suggestion?

 

Can you create a ticket on our discord please! there is a support section inside the about me file

  • Community Team
4 hours ago, Officerporci said:

I tried it but it seems to not work, when i press F10 nothing happens. Any suggestion?

 

You might be missing one of the requirements in order for this mod to work.

Officerporci

Members

34 minutes ago, unitedOrange66 said:

You might be missing one of the requirements in order for this mod to work.

All solved, thanks

nixlad

Members

6 hours ago, Officerporci said:

You could replace the "Unknown County" with "San Andreas"

That is planned and a county rework is coming!

Ryan33

Members

it doesnt work in my game, reason unknown

maybe the bad compatibility with scripthookvnet, could you plz make a rph version instead?

LukasMarks09

Members

Wich lemonUI should I install? because theres RPH, SHVDN2, etc

Venoxity

Members Author

6 hours ago, Ryan33 said:

it doesnt work in my game, reason unknown

maybe the bad compatibility with scripthookvnet, could you plz make a rph version instead?

Can you make a ticket inside the discord

6 hours ago, LukasMarks09 said:

Wich lemonUI should I install? because theres RPH, SHVDN2, etc

Can you make a ticket inside the discord

Sereous313

Members

(edited)

Here's how to install this SIMPLY 

 

-GTAV folder drop in the SCRIPTS folder, if u dont have one make it. 

 

-Open IV- mods/update/update rpf/ x64/textures/  scripts_txds.rpf

Drop in the simple hud.ytd. 

 

-Lemon UI- Drop only the files in the SVH3 FOLDER in to SCRIPTS.

 

-Scripthook Dot Net- Drop files in the main directory. 

 

Go to simplehud CONFIG and Enable MENU to true at the bottom. Default key is F10 for customization. 

 

Will overlap with PLD if you already use it.

 

 

 

 

Edited by Sereous313

impliedstone

Insiders

has anyone figured out the script hook v dot net thing , everytime i install it it crashes on loading screen

 

im sure that is everybody problem

 

Venoxity

Members Author

10 hours ago, impliedstone said:

has anyone figured out the script hook v dot net thing , everytime i install it it crashes on loading screen

 

im sure that is everybody problem

 

it seems that its just you. everyone else is having no problems getting it to work. you can always get  a ticket in our server and get help

DooVan

Members

is scipthookVDotNet required?

impliedstone

Insiders

yes

 

17 hours ago, Venoxity said:

it seems that its just you. everyone else is having no problems getting it to work. you can always get  a ticket in our server and get help

yeah i dont think its just me lol but ok

Luartes

Members

If you can make an integration or function that recognizes the status of the officer. Ex. whether it's in service, available, out of service, on the way, and everything in between, that's what I'm looking for in a mod that integrates that location, time and that information that for me is pertinent in the HUD.

nixlad

Members

2 hours ago, impliedstone said:

yes

 

yeah i dont think its just me lol but ok

I'm not having this issue. If you are having problems, we have a Discord where you can ask for support

Venoxity

Members Author

2 hours ago, Luartes said:

If you can make an integration or function that recognizes the status of the officer. Ex. whether it's in service, available, out of service, on the way, and everything in between, that's what I'm looking for in a mod that integrates that location, time and that information that for me is pertinent in the HUD.

wdm

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