Skip to content
View in the app

A better way to browse. Learn more.

LCPDFR.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

AI TrafficSpeed 3.0.2

(3 reviews)

6 Screenshots

 

Checkout the demo

 

Edited by chaxils08
new preview

What's New in Version 3.0.2

Released

AI TrafficSpeed V3.0.2 (bugfix)          
 
AI TrafficSpeed Version: 3.0.2
Updated the traffic nodes so there are no slow AI drivers in the game.
 
There might've been a bug where it crashed the game, I re-did the nodes to make sure it didn't happen.
 
ALSO MUST INSTALL Blaine County Traffic Lights & Signs 2.0 By TrooperA1868
 
DO NOT INSTALL THE PATHS.RPF FILE PROVIDED WITH  Blaine County Traffic Lights & Signs 2.0 By TrooperA1868
INSTALL PATH.RPF PROVIDED WITH MY FILE AFTER INSTALLING Blaine County Traffic Lights & Signs 2.0 By TrooperA1868
--------------------------------------------------------------------------------
 
Single Player Install:
Open OpenIV
Backup your original path.rpf and then replace it with the file provided
\mods\update\update.rpf\x64\levels\gta5\
 
FiveM Install:
Copy the folder named TrafficSpeed into your resources folder.  
Add "TrafficSpeed" to your server.cfg and restart your server!
 
INCLUDES ORIGINAL FILES.

Short Description

Improve AI's speed in GTA V

User Feedback

Recommended Comments

GeneralFord1

Members

I know it's a long shot, but would it be possible to have a version for just route 68?

 

chaxils08

Members Author

2 hours ago, GeneralFord1 said:

I know it's a long shot, but would it be possible to have a version for just route 68?

 

Yes that is possible, I don't know when I'll get to it tho. My goal is to fix the slow roads first in the whole game and the city is going to take a few weeks. So once that is dones I can just do US Route 68.

cong2003

Members

Really nice. Wait for some improve in LS Highway, its slow af in some parts

 

Zeik

Members

I love this, except some cars do like 60-70 in a 50. Makes alot of AI look like Civs and can be confusing. 10/10 mod tho, finally someone has made this as it has been needed so much!

chaxils08

Members Author

2 hours ago, DaDadsDad said:

I love this, except some cars do like 60-70 in a 50. Makes alot of AI look like Civs and can be confusing. 10/10 mod tho, finally someone has made this as it has been needed so much!

Haha Yeah. I actually plan on going back and changing a few things. I think US 68 and other country roads should a bit slower(still faster than they are now) but still have faster speeds on straight ways. But slow them down for curves and populated areas. Also this would make it possible to do radar patrol where AI tends to speed so it’s more fun patrolling out in those area.

5 hours ago, cong2003 said:

Really nice. Wait for some improve in LS Highway, its slow af in some parts

 

Yeah I noticed as they get closer to the city, the speeds dropped a bit. I do plan on raising them back up to highway speeds but not for the whole highway. Just bits and places where it’s straight and less populated.

manu450

Members

Noticed any car ramming at intersections? There was a mod that I remember that was doing just this, and the dev. had some issues with vehicle ramming each other which was ruining the experience. 

chaxils08

Members Author

3 hours ago, manu450 said:

Noticed any car ramming at intersections? There was a mod that I remember that was doing just this, and the dev. had some issues with vehicle ramming each other which was ruining the experience. 

Some intersections… I will figure out how to solve that tho in later versions! 

Echooo

Members

I have a suggestion. This mod shows speed limits of all the roads on the map, maybe in future updates you can make use these speed limits for reference? if you are not doing that already. Would be nice to see a majority of AI driving near the speed limit (without going over it) like people do in real life, especially in the county. AI follow these speed limits pretty well, so id say its pretty close to what the actual speed limit is in the game, although I could be wrong. 

 

chaxils08

Members Author

On 5/1/2022 at 3:33 AM, Echooo said:

I have a suggestion. This mod shows speed limits of all the roads on the map, maybe in future updates you can make use these speed limits for reference? if you are not doing that already. Would be nice to see a majority of AI driving near the speed limit (without going over it) like people do in real life, especially in the county. AI follow these speed limits pretty well, so id say its pretty close to what the actual speed limit is in the game, although I could be wrong. 

 

I am not too sure how to do that. I wish I could figure that stuff out but its beyond my ability. I have just been editing nodes and changing speeds in Codewalker. But i do agree someone needs to update this plugin along with "Player Location" mod. If someone can consolidate speed and player location into one mod with more customizability would be amazing.

Echooo

Members

(edited)

2 hours ago, chaxils08 said:

I am not too sure how to do that. I wish I could figure that stuff out but its beyond my ability. I have just been editing nodes and changing speeds in Codewalker. But i do agree someone needs to update this plugin along with "Player Location" mod. If someone can consolidate speed and player location into one mod with more customizability would be amazing.

I mean like, edit the speeds of AI on the map to match the speed limits that this mod shows, so that the AI drives faster, but not faster than the speed limits this mod has. Not create a speed limit on your screen. Sorry I should have been more clear on what I meant. 

Edited by Echooo

chaxils08

Members Author

18 hours ago, Echooo said:

I mean like, edit the speeds of AI on the map to match the speed limits that this mod shows, so that the AI drives faster, but not faster than the speed limits this mod has. Not create a speed limit on your screen. Sorry I should have been more clear on what I meant. 

Ah ok, I can get them closer to those speeds especially on US68 and most country roads. But some cars will drive a bit faster or slower because of how they are. but they will be closer to the speed limit. Basically there are three levels to speed.. slow, medium and fast. The slow option is horrible for most roads and is applied to all country roads. my plan is to make the slow roads medium and medium to fast where it makes sense. but i did find a way to bulk update the values to make my life easier. so my plan now is to just remove the slow option and just have medium and fast. even in the city cars will be driving fast but because of intersections, they will not be speeding as they will be constantly stopping and slowing down. but when they do start driving after a red light, they will quickly speed up and move faster. 

andy22296

Members

(edited)

-

Edited by andy22296

dhoward

Members

Was the issue fixed with the traffic lights not working? 

andy22296

Members

(edited)

This causes most of the traffic to disappear. 1 or 2 cars driving arround. And I have moded 1.5 traffic gameconfig.

 

EDIT. NEVER MIND FOUND A CONFLICTING MOD.

Edited by andy22296

AyoItsJonn

Members

On 5/13/2022 at 9:26 AM, andy22296 said:

This causes most of the traffic to disappear. 1 or 2 cars driving arround. And I have moded 1.5 traffic gameconfig.

 

EDIT. NEVER MIND FOUND A CONFLICTING MOD.

what was the conflicting mod that you had?

andy22296

Members

10 hours ago, AznBoi13 said:

what was the conflicting mod that you had?

It was an edit to vehicles.meta where i set <identicalModelSpawnDistance value="800" /> to make car models spawn further away.

I had to change it back to default values, actually you mod had nothing to do with it, I must have messed something up, but it work well now.

Does anyone have the original backup copy of the paths.rpf that i could have? I lost mine and im looking to temporaily uninstall the mod.

Blu's Designs

Members

On 6/16/2022 at 9:14 PM, Zachhh12344444123 said:

Does anyone have the original backup copy of the paths.rpf that i could have? I lost mine and im looking to temporaily uninstall the mod.

just reinstall the mod, and you'll have the original paths.rpf in the Original Files folder.

Medicmojo

Members

Any idea/experience with how this mod interacts with the "AI Fluidity and Discipline" mod?  We all know that vanilla AI drives weird and crazy sometimes, lol.  I really like how the Fluidity and Discipline mod really helped smooth things out a lot more - behaving and flowing more like real traffic does.  But.....the downside was that it also tended to slow every AI vehicle down - enough so that radar patrols became boring.  Wonder if your mod would allow the speeds to be kicked up a bit, but still keep the fluid/discipline aspect in play?

I haven't looked at the breakdown of what file paths each one changes.  Guess I might just have to experiment on my own!  lol

chaxils08

Members Author

4 hours ago, Medicmojo said:

Any idea/experience with how this mod interacts with the "AI Fluidity and Discipline" mod?  We all know that vanilla AI drives weird and crazy sometimes, lol.  I really like how the Fluidity and Discipline mod really helped smooth things out a lot more - behaving and flowing more like real traffic does.  But.....the downside was that it also tended to slow every AI vehicle down - enough so that radar patrols became boring.  Wonder if your mod would allow the speeds to be kicked up a bit, but still keep the fluid/discipline aspect in play?

I haven't looked at the breakdown of what file paths each one changes.  Guess I might just have to experiment on my own!  lol

Yeah, i'm not sure at all how it interacts with that mod. But i don't think it should be a negative thing. it should be good to go.

Medicmojo

Members

11 hours ago, chaxils08 said:

Yeah, i'm not sure at all how it interacts with that mod. But i don't think it should be a negative thing. it should be good to go.

Alright, sounds good - thanks for the reply.  I will have to give it a go when I have a chance.  If I remember, lol, I will put another reply in here with the result.   

 

Thanks for sharing your work!

andy22296

Members

Could you upload previous version without the blain county traffic lights please

chaxils08

Members Author

3 hours ago, andy22296 said:

Could you upload previous version without the blain county traffic lights please

Sure! I'll upload a new version when its ready.

Create an account or sign in to comment

Latest Mods

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.