Jump to content

AI TrafficSpeed 3.0.2

Improve AI's speed in GTA V
   (3 reviews)

6 Screenshots

About This File

 

Checkout the demo

 

Edited by chaxils08
new preview


What's New in Version 3.0.2

Released

AI TrafficSpeed V3.0.2 (bugfix)          
 
AI TrafficSpeed Version: 3.0.2
Updated the traffic nodes so there are no slow AI drivers in the game.
 
There might've been a bug where it crashed the game, I re-did the nodes to make sure it didn't happen.
 
ALSO MUST INSTALL Blaine County Traffic Lights & Signs 2.0 By TrooperA1868
 
DO NOT INSTALL THE PATHS.RPF FILE PROVIDED WITH  Blaine County Traffic Lights & Signs 2.0 By TrooperA1868
INSTALL PATH.RPF PROVIDED WITH MY FILE AFTER INSTALLING Blaine County Traffic Lights & Signs 2.0 By TrooperA1868
--------------------------------------------------------------------------------
 
Single Player Install:
Open OpenIV
Backup your original path.rpf and then replace it with the file provided
\mods\update\update.rpf\x64\levels\gta5\
 
FiveM Install:
Copy the folder named TrafficSpeed into your resources folder.  
Add "TrafficSpeed" to your server.cfg and restart your server!
 
INCLUDES ORIGINAL FILES.

You may also like

  • Blaine County Traffic Lights & Signs

    Adds much needed traffic lights & signs to Blaine County
    TrooperA1868

    By TrooperA1868

    Updated

    • 26.4k
  • Emergency Lighting System

    Emergency Lighting System V brings one of the most popular modifications ever created for a GTA title (ELS-IV) to Grand Theft Auto V. ELS-V will add a whole new dimension to  your patrols. With a fresh look and many more features than its predecessor, it's also sure to brighten up your game and satisfy the emergency lighting enthusiast in anyone.   DESCRIPTION − ELS provides an alternate and incredibly in-depth way of controlling emergency vehicle lights and sounds. − ELS requires
    Lt.Caine

    By Lt.Caine

    Updated

    • 4.4m
  • SuperCallouts

    SuperCallouts - 38 new detailed and uniform callouts.
    SuperPyroManiac

    By SuperPyroManiac

    Updated

    • 1.5m
  • Gameconfig.xml for LML or manual install by RDE Team

    gameconfig.xml package for LML or manual installation to enable add-on mods
    PNWParksFan

    By PNWParksFan

    Updated

    • 255.3k
  • Improved Pursuit AI

    More control over AI units in pursuits!
    Echooo

    By Echooo

    Updated

    • 52k
  • AI:Respond

    No longer alone on scenes, multiple units can respond to calls and assist you on the scene.
    Veteranfighter

    By Veteranfighter

    Updated

    • 30k
  • User Feedback

    Recommended Comments



    2 hours ago, GeneralFord1 said:

    I know it's a long shot, but would it be possible to have a version for just route 68?

     

    Yes that is possible, I don't know when I'll get to it tho. My goal is to fix the slow roads first in the whole game and the city is going to take a few weeks. So once that is dones I can just do US Route 68.

    Link to comment
    Share on other sites

    I love this, except some cars do like 60-70 in a 50. Makes alot of AI look like Civs and can be confusing. 10/10 mod tho, finally someone has made this as it has been needed so much!

    Link to comment
    Share on other sites

    2 hours ago, DaDadsDad said:

    I love this, except some cars do like 60-70 in a 50. Makes alot of AI look like Civs and can be confusing. 10/10 mod tho, finally someone has made this as it has been needed so much!

    Haha Yeah. I actually plan on going back and changing a few things. I think US 68 and other country roads should a bit slower(still faster than they are now) but still have faster speeds on straight ways. But slow them down for curves and populated areas. Also this would make it possible to do radar patrol where AI tends to speed so it’s more fun patrolling out in those area.

    5 hours ago, cong2003 said:

    Really nice. Wait for some improve in LS Highway, its slow af in some parts

     

    Yeah I noticed as they get closer to the city, the speeds dropped a bit. I do plan on raising them back up to highway speeds but not for the whole highway. Just bits and places where it’s straight and less populated.

    Link to comment
    Share on other sites

    Noticed any car ramming at intersections? There was a mod that I remember that was doing just this, and the dev. had some issues with vehicle ramming each other which was ruining the experience. 

    Link to comment
    Share on other sites

    3 hours ago, manu450 said:

    Noticed any car ramming at intersections? There was a mod that I remember that was doing just this, and the dev. had some issues with vehicle ramming each other which was ruining the experience. 

    Some intersections… I will figure out how to solve that tho in later versions! 

    Link to comment
    Share on other sites

    I have a suggestion. This mod shows speed limits of all the roads on the map, maybe in future updates you can make use these speed limits for reference? if you are not doing that already. Would be nice to see a majority of AI driving near the speed limit (without going over it) like people do in real life, especially in the county. AI follow these speed limits pretty well, so id say its pretty close to what the actual speed limit is in the game, although I could be wrong. 

     

    Link to comment
    Share on other sites

    On 5/1/2022 at 3:33 AM, Echooo said:

    I have a suggestion. This mod shows speed limits of all the roads on the map, maybe in future updates you can make use these speed limits for reference? if you are not doing that already. Would be nice to see a majority of AI driving near the speed limit (without going over it) like people do in real life, especially in the county. AI follow these speed limits pretty well, so id say its pretty close to what the actual speed limit is in the game, although I could be wrong. 

     

    I am not too sure how to do that. I wish I could figure that stuff out but its beyond my ability. I have just been editing nodes and changing speeds in Codewalker. But i do agree someone needs to update this plugin along with "Player Location" mod. If someone can consolidate speed and player location into one mod with more customizability would be amazing.

    Link to comment
    Share on other sites

    2 hours ago, chaxils08 said:

    I am not too sure how to do that. I wish I could figure that stuff out but its beyond my ability. I have just been editing nodes and changing speeds in Codewalker. But i do agree someone needs to update this plugin along with "Player Location" mod. If someone can consolidate speed and player location into one mod with more customizability would be amazing.

    I mean like, edit the speeds of AI on the map to match the speed limits that this mod shows, so that the AI drives faster, but not faster than the speed limits this mod has. Not create a speed limit on your screen. Sorry I should have been more clear on what I meant. 

    Edited by Echooo
    Link to comment
    Share on other sites

    18 hours ago, Echooo said:

    I mean like, edit the speeds of AI on the map to match the speed limits that this mod shows, so that the AI drives faster, but not faster than the speed limits this mod has. Not create a speed limit on your screen. Sorry I should have been more clear on what I meant. 

    Ah ok, I can get them closer to those speeds especially on US68 and most country roads. But some cars will drive a bit faster or slower because of how they are. but they will be closer to the speed limit. Basically there are three levels to speed.. slow, medium and fast. The slow option is horrible for most roads and is applied to all country roads. my plan is to make the slow roads medium and medium to fast where it makes sense. but i did find a way to bulk update the values to make my life easier. so my plan now is to just remove the slow option and just have medium and fast. even in the city cars will be driving fast but because of intersections, they will not be speeding as they will be constantly stopping and slowing down. but when they do start driving after a red light, they will quickly speed up and move faster. 

    Link to comment
    Share on other sites

    This causes most of the traffic to disappear. 1 or 2 cars driving arround. And I have moded 1.5 traffic gameconfig.

     

    EDIT. NEVER MIND FOUND A CONFLICTING MOD.

    Edited by andy22296
    Link to comment
    Share on other sites

    On 5/13/2022 at 9:26 AM, andy22296 said:

    This causes most of the traffic to disappear. 1 or 2 cars driving arround. And I have moded 1.5 traffic gameconfig.

     

    EDIT. NEVER MIND FOUND A CONFLICTING MOD.

    what was the conflicting mod that you had?

    Link to comment
    Share on other sites

    10 hours ago, AznBoi13 said:

    what was the conflicting mod that you had?

    It was an edit to vehicles.meta where i set <identicalModelSpawnDistance value="800" /> to make car models spawn further away.

    I had to change it back to default values, actually you mod had nothing to do with it, I must have messed something up, but it work well now.

    Link to comment
    Share on other sites

    Does anyone have the original backup copy of the paths.rpf that i could have? I lost mine and im looking to temporaily uninstall the mod.

    Link to comment
    Share on other sites

    On 6/16/2022 at 9:14 PM, Zachhh12344444123 said:

    Does anyone have the original backup copy of the paths.rpf that i could have? I lost mine and im looking to temporaily uninstall the mod.

    just reinstall the mod, and you'll have the original paths.rpf in the Original Files folder.

    Link to comment
    Share on other sites

    Any idea/experience with how this mod interacts with the "AI Fluidity and Discipline" mod?  We all know that vanilla AI drives weird and crazy sometimes, lol.  I really like how the Fluidity and Discipline mod really helped smooth things out a lot more - behaving and flowing more like real traffic does.  But.....the downside was that it also tended to slow every AI vehicle down - enough so that radar patrols became boring.  Wonder if your mod would allow the speeds to be kicked up a bit, but still keep the fluid/discipline aspect in play?

    I haven't looked at the breakdown of what file paths each one changes.  Guess I might just have to experiment on my own!  lol

    Link to comment
    Share on other sites

    4 hours ago, Medicmojo said:

    Any idea/experience with how this mod interacts with the "AI Fluidity and Discipline" mod?  We all know that vanilla AI drives weird and crazy sometimes, lol.  I really like how the Fluidity and Discipline mod really helped smooth things out a lot more - behaving and flowing more like real traffic does.  But.....the downside was that it also tended to slow every AI vehicle down - enough so that radar patrols became boring.  Wonder if your mod would allow the speeds to be kicked up a bit, but still keep the fluid/discipline aspect in play?

    I haven't looked at the breakdown of what file paths each one changes.  Guess I might just have to experiment on my own!  lol

    Yeah, i'm not sure at all how it interacts with that mod. But i don't think it should be a negative thing. it should be good to go.

    Link to comment
    Share on other sites

    11 hours ago, chaxils08 said:

    Yeah, i'm not sure at all how it interacts with that mod. But i don't think it should be a negative thing. it should be good to go.

    Alright, sounds good - thanks for the reply.  I will have to give it a go when I have a chance.  If I remember, lol, I will put another reply in here with the result.   

     

    Thanks for sharing your work!

    Link to comment
    Share on other sites


    Create an account or sign in to comment

    You need to be a member in order to leave a comment

    Create an account

    Sign up for a new account in our community. It's easy!

    Register a new account

    Sign in

    Already have an account? Sign in here.

    Sign In Now
    ×
    ×
    • Create New...