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AmbientAICallouts 0.9.9.02

(42 reviews)

11 Screenshots

AmbientAICallouts for LSPDFR

Copyright (C) 2021 ziipzaaapM16A4. All rights reserved.

Any unauthorized modification, reverse engineering, or distribution (including re-uploading of any kind) is strictly prohibited.

PLEASE DO NOT  POST A NEGATIVE REVIEW WITHOUT ADDRESSING THE ISSUE AS A COMMENT ON THIS PAGE.

FOR ANY SUPPORT RELATED ISSUES, PLEASE POST A COMMENT ON THIS PAGE.

 

Join our Discord --->   here

Need Help? Open a support ticket --->   here (discord support channel link)

Want Early Access? Become a Patreon! --->   here


AAIC Banner

Update V0.9.9.02 Released
Better late than never.

 

Feature/Function:

AmbientResponse system wich triggers AiCallouts.

- Get police scanner feedback.

--> Units get their own call sign. Less redundancy.
 

AiCallouts can turn into LSPDFR Callouts.

- 6 AiCallouts included.

- 4 LSPDFR Callouts included. ==> execution only by AiCallout
 

RageNativeUI Menu
- Watch over the entire Neighborhood and Start Emergency's and other stuff

   with the convenience of a easy controllable Menu and a big mini map.
- Partial Settings editor

- Settings Save function
 

AiCallout API & documentation. Create your own AiCallouts.

--> reload AiCallouts without reloading LSPDFR.

- GrammarPolice Support: no interruption by Dispatch [Outdated API]

- Heli Assistance Support: Helicopter responding to AiCallouts.

Meet other Units while their Breake

- StandingAmbientAI has been developed to make your units more immersive.

   Meet your colleagues in the street and idle for emergencies.
 

RejectedCalloutAI 

--> If you don't take the call, AI has to Respond

- The Unit will respond to the location of the call you denied.
 

Ressource friendly Cop Car Pool

- Units will only be claimed and persistent while emergency's allowing them to be used by other mods. 

- Units get their persistent Callsign by writing it on the License Plate.
 

Custom Voice Line System (API integration later)

- A Custom Voice Line System that allowed us to implement different available voice lines.
- Brian Watts (Homepage Voice Actor) is a Police Officer on Duty with custom voice lines. He drives 1-Lincoln-35.

 

 

Here is a List of all development demos & other videos:

Spoiler

https://www.youtube.com/watch?v=BMPmnLqKzmE - GTA V : LSPDFR - AmbientAICallouts Plugin demo
https://streamable.com/r58x7h - AAIC - Crime Fighting - development demo 2

https://streamable.com/xk4ey6 - AAIC - RejectedCalloutAI - development demo 3

https://streamable.com/81ehq7- AAIC - Crime Prankcall - development demo 4

https://streamable.com/0c15t2 - AAIC - Crime MVA - development demo 5

https://streamable.com/0xxwc6 - AAIC - Crime Shooting - development demo 6

https://streamable.com/mbpbx3 - AAIC - Heli Assistance support - development demo 7

https://www.youtube.com/watch?v=y6O7oll1BN4 - AmbientAICallouts - Teaser

 

 

 

How to Use:

- Automatic separate AmbientResponse System which triggers AiCallouts.
- The AI will call for Backup if they need you. It will be shown as a LSPDFR Callout.
(you have to be available for calls)
- Attach yourself to an AiCallout

      simply use GrammarPolice and tell dispatch "show me responding in addition"

      or by pressing CTRL + X (can be changed in .ini)

- Menu for AAIC by pressing LCTRL + F8

- You cannot attach yourself to an Rejected LSPDFR Callout from the RejectectedCalloutAI Feature.

- Console Commands for...

    StartRandomAiCallout => Forcing an random AiCallout,
    StartAiCallout AiCalloutName => Forcing an specific AiCallout,

    AbortAllRunningAiCallouts => Aborting/Cleaning up all AiCallout,

    AbortAiCallout FiberNumber => Aborting/Cleanup an specific AiCallout,  

    ReloadAmbientAICalloutSettings => Reloading AmbientAiCallout Settings,
    ReloadAiCalloutPlugins => Reloading the AiCallout dll's from /plugins/LSPDFR/AAIC

 

 

Installation:

Paste everything into your main Grand Theft Auto V folder.

Except for the READ_ME.

 

Requirements:

LSPD First Response.dll
RagePluginHook.dll

 

Recommended Addon:

Grammar Police V1.4.1.3

Heli Assistance V2.4.2

 


API and Documentation:

Create your own AiCallout. We provide a textual and visual documentation and template to easily create an AiCallout.

Learn from existing AiCallouts. OpenSource AiCallouts: https://github.com/ziipzaaapM16A4/Default-AiCallouts-Pack

Use the Template to jump right into development. All necessary and recommended are already there and with comments:
https://github.com/ziipzaaapM16A4/AiC_Example

 

 

 

Please don't forget to rate this plugin afterwards.

if you find a bug then give me the chance to take a look at it before posting a negative rating.

 

 

Attention: AAIC is penetrating the boundaries of GTA V's ability to manage/tasks objects in the GTA world objects. That doesn't mean that its likely to crash. It just means that if objects are to far from the player, GTA is more likely to prioritize things in the near. It can result in object not tasking things in the distance or GTA cleaning themselves up. This is one of the main reason why AiCallouts aborts themselves. So far this Theory could never be approved by senior developers i want to say i've reviewed the code a dozen times, i cannot find a piece of code causing vehicles to go invalid.
We do prevent crashes but we cannot prevent the abort of an AiCallout.
Important Note:
The more mods that are loaded onto the game, the more the instability rises.
Large vehicle packs can greatly reduce an entity's lifetime before it is deleted from the pool by whatever visual or scripted mods.

 

Known Issue:     Please open supportticket on our Discord if you encountered an Error.

- Most of the issues are invalid object errors but they should not lead lspdfr to crash, these errors just give back log.

   The Reason might be older versions of ELS which would despawn police vehicles left alone.
   Visit Changelog from Released June 28, 2024. Version 1.05

- Sometimes if you are to far from an AiCallout the process will sleep until you're nearby due to rage not executing tasks to reduce resource usage. 

 

Edited by ziipzaaapM16A4
removed incompability statement + added PR developer to Credits

What's New in Version 0.9.9.02

Released

0.9.9.02:
- [edit] Supported GrammarPolice version
0.9.9.01:
- [added] #25 Save Settings to .ini Button for RNUI Menu
0.9.9.0:
- [fix] Aborting invalid AiCallout in RNUI leads to crash
- [fix] #24 Replacing "" string with actual no sound file. Workaround
- [improve] ExternalPluginLoader class -> limited Max Version for GrammarPolice due to missing API Feature.
- [added] RageNativeUI Menu
- [added] New Animations to StandingAmbientAI
Default-AiCallouts-Pack:
- Reworked some AICallouts for more Stability

0.9.8.8:
- [added] Additional Radio Voice -> Voice Actor: Brian Watts.
- [added] Multiple Vehicles Response.
- [added] StandingAmbientAI. Units will rest be able to rest around and standingby for incomming calls. 3 Scenarios include.
- [added] Radio Communication 10-8
- [added] Radio Communication On_Scene
  currently only fixed positions. One of them is Pillbox Hill at the Local Fleeca Bank. (Do not stand to close to the bank)
- [fixed] Code 2 driving task.
- [edit] increased probability for an short radio comunitcation when giving call to unit.
- [fix] RCAI fiber crash when resquested unit from lspdfr is not valid.
- [improved] EnterAndDismiss() & AllEnterVehicle(): targeting now correct side of the vehicle before entering vehicle  
- [improved] LSPDFR Callouts: when officer reports help the ai around is only able to respond before the emergency message when player near enough to the call. else they will respond until dispatch requested help. 
Default-AiCallouts-Pack:
- [improved] Shots fired: compleately reworked shotsfired call.
- [added] LSPDFR Unarmed AI Arrest for MVA and Outstanding Warrant. (This feature is very new. I currently cannot handle proberly that the suspect stays on scene)
- [improved] EmergencyCall: increased timespan until unit need to be on scene when responding code 2
API:
- [added] XML which can be loaded by any lint to show what the Function does.
- [added] Multiple Vehicles Response. Calls can now contain a number of required units and AAIC will fill the Units array. -> UnitsNeeded = ...
- [edit] Units are now a type of the struct PatrolUnit(fom AAIC API) containing callsign, officers, voiceline and vehicle.
- [removed] Compability for Old third party AiC plugins. They will be depricated. -> to many changes to the api due to Multiple Vehicle Response.

0.9.8.5:
- [added] Units keep their callsign through callouts
- [added] Unit licensplates are now named like their callsign 
- [added] PlayerCallsign added to .ini setting. Avoid Ai from taking your callsign
- [added] new LSPDFR API: Unit radio sounds for units instead of dispatch sounds for units
- [fixed] Arrival timout when already nearby. 
- [fixed] EnterAndDissmis(): improved task assignment (i tried my best but sometimes gta fakes a task)
- [fixed] All LSPDFR Callouts: improved stability
- [fixed] RejectedCalloutAI: sometimes grabs a unit which is already in a callout when code 2
- [improved] Overall Code Refactor
- And a lot more minor changes.
Default-AiCallouts-Pack:
- All: Added OfficerReportOnScene();
- [fixed] Prankcall: different animations
- [added] OutstandingWarrant: people flee from gunpoint
API:
- [added] documentation XML file with all and up to date API functions

0.9.7.3: 
- fixed random units apearing and not moving when AiCallout has been canceled at Setup() part.
- Added Code 4 Notification when LSPDFR callout ends.
- Added HeliAssistance request probability in the .ini file. Decide yourself how often a Helicopter should get requested by dispatch.
- [fixed] AmbientResponse taking HeliAssistance Helicopter from Player when in use.
- [fixed] RejectedCalloutAI validity check to prevent crashes.
- [fixed] OfficerUnderFire: End(): crash.
- Reduced unnessesary error log when fibers aborts
- Vehicles will never be dismissed now. they will be non-persistent and disapear from itself after time.
- Added Heli request when AAIC-OfficerDown Callout.
- GrammarPolice status handler has been stabilized.
- Key Watcher has been changed.
- And many other big and small changes.
API:

- AiCallouts must now match the MinimumAiCalloutDistance and MaximumAiCalloutDistance

   to prevent beeing aborted by AmbientResponse.

- Added Code3 & Code2 Response difference. ResponseType can now be set in a AiCallout. 
  (Units will drive with lights and siren or normal) (take a look at Example_AiC online at GitHub.com for an Example)
- EnterAndDismiss() overload: can now only dismiss officers.
- EnterAndDismiss(): [fixed] can now dismiss even when original driver doesn't exist anymore and more other validity checks.
- EnterAndDismiss(): [fixed] unit not despawning when officers despawned before entering the vehicle.
- COM_OnScene(): the function which simply calls ai "OnScene" if possible has been fixed.
- IsAiTakingCare(): improved algorithm with probability in percent (take a look at AmbientAICallouts.ini)
Default-AiCallouts-Pack:
- ALL: callout distance self check added.

   Each Default-AiCallout has now its own distance self check to prevent beeing aborted by AmbientResponse due to invalid callout location.
- ALL: Reduced unnessesary error log when fibers aborts.
- Fighting: is now able to handle interaction by the player.
- Example_AiC: more comments and updated Example_AiC.cs
- [fixed] MVA: checking validity before calling LSPDFR functions to prevent crashes.
- Shotfired: Reduced task assignment for the GetInCoverTask.


Short Description

First fully automatic Ambient Emergency System for LSPDFR. You’re not the only cop in San Andreas.

User Feedback

Recommended Comments

DangerousRobot

Members

BTW this plugin still has three bugs: The game still crashes sometimes when you don't take an AI Callout escalation. AI Callout escalation happens while you are busy on lspdfr. The AI Callout escalation percentage customization does not work no matter what you change it to always about 30 percent of callouts escalate.

derekisatwood

Members

Would be a great mod but I have two problems with it.

 

1. It crashes my LSPDFR a lot... but that would be a problem for anyone.

2. Cop cars often go Mach 5 speed, no not just that, they break the sound barrier and ram into my traffic stop or whatever crime scene I'm in when they take AI calls.

JumboGumbo

Members

5 hours ago, derekisatwood said:

Would be a great mod but I have two problems with it.

 

1. It crashes my LSPDFR a lot... but that would be a problem for anyone.

2. Cop cars often go Mach 5 speed, no not just that, they break the sound barrier and ram into my traffic stop or whatever crime scene I'm in when they take AI calls.

same 😂😂😂 hes been saying hes updating it for about 2 years but still nothing

CrownScorpion

Members

On 6/11/2022 at 6:09 AM, derekisatwood said:

Would be a great mod but I have two problems with it.

 

1. It crashes my LSPDFR a lot... but that would be a problem for anyone.

2. Cop cars often go Mach 5 speed, no not just that, they break the sound barrier and ram into my traffic stop or whatever crime scene I'm in when they take AI calls.

lol not seen the mach 5 speed thing but my game crashes a lot to when i accept the calls i keep it for the realistic feel of having cops drive by code 3 and stuff

viperwolf

Members

If  I dont use vocal or grammar, can I just delete the grammar folder?

ziipzaaapM16A4

Insiders Author

On 9/11/2022 at 8:19 AM, viperwolf said:

If  I dont use vocal or grammar, can I just delete the grammar folder?

yes

SCKCHILL

Members

Amazing Mod Love The Whole Idea of it but the issue I am having is that this plugin crashes my game & i know its this plugin because when i removed it from the plugins and played the game it never crashes. Would love some help to fix it if anyone can help. Attached my RageHookPlugin Log if that helps.

RagePluginHook.log

ziipzaaapM16A4

Insiders Author

7 hours ago, SCKCHILL said:

Amazing Mod Love The Whole Idea of it but the issue I am having is that this plugin crashes my game & i know its this plugin because when i removed it from the plugins and played the game it never crashes. Would love some help to fix it if anyone can help. Attached my RageHookPlugin Log if that helps.

RagePluginHook.log 172.77 kB · 0 downloads

So your log files state an error but nothing that could not get handled by the plugin. At the end of your rph log there is nothing that indicates a plugin was the reason for your crash. sorry can't help here.
if you use a lot of vehicle mods and other texture intensive mods i recommend you to increase the minimum and maximum callout time delay so you won't get to many vehicles spawned in the world resulting in a lower crash rate. Memory related crashes due to visual mods are not stated in the rph log. 

ZiriX

Members

(edited)

Hi,

Thanks for the plugin!


Unfortunately LSPDFR crashes for me when the Ambieten Callout "Officer Down" should appear.
See the log in the attachment

 

"[11/4/2022 7:36:54 PM.496] at AmbientAICallouts.Callouts.OfficerDown.OnBeforeCalloutDisplayed() in ... - TB\Development\Visual Studio\Repos\AmbientAICallouts\src\AmbientAICallouts\Callouts\OfficerDown.cs:line 250"

RagePluginHook.log

Edited by ZiriX

ziipzaaapM16A4

Insiders Author

(edited)

On 11/4/2022 at 7:42 PM, ZiriX said:

Hi,

Thanks for the plugin!


Unfortunately LSPDFR crashes for me when the Ambieten Callout "Officer Down" should appear.
See the log in the attachment

 

"[11/4/2022 7:36:54 PM.496] at AmbientAICallouts.Callouts.OfficerDown.OnBeforeCalloutDisplayed() in ... - TB\Development\Visual Studio\Repos\AmbientAICallouts\src\AmbientAICallouts\Callouts\OfficerDown.cs:line 250"

RagePluginHook.log 207.52 kB · 0 downloads

Sadly there is nothing you could really do against these invalid Entitys. That happens and i set entitys already to persistent.

Edited by ziipzaaapM16A4

ZiriX

Members

1 hour ago, ziipzaaapM16A4 said:

Sadly there is nothing you could really do against these invalid Entitys. That happens and i set entitys already to persistent.

This is a pity, because LSPDFR actually crashes every time I get this callout...
Is there by chance a function to prevent or disable this Office Down AmbientCallout?

Officer K Slimm

Members

Still waiting for a new update for Ambient Al callouts 

ziipzaaapM16A4

Insiders Author

On 11/9/2022 at 8:52 PM, ZiriX said:

This is a pity, because LSPDFR actually crashes every time I get this callout...
Is there by chance a function to prevent or disable this Office Down AmbientCallout?

So it is indeed improved in the next update but i cant promise that this bug wont occur again.

Having this bug happening every time is actually uncommon so i am kinda confused. Invalid entity crash is actually just a type of "from time to time happening" bug.

Awselot

Members

(edited)

Very cool callout pack; I think it's interesting to have to respond to other cops' callouts

Edited by Awselot

Avoxhellhounds

Members

(edited)

ETA on the update? These callouts are goated

Edited by Avoxhellhounds

ziipzaaapM16A4

Insiders Author

19 hours ago, Avoxhellhounds said:

ETA on the update? These callouts are goated

Update does includes rework but not the situation in the AiCalls get changed. 
tho Fighting call will include more situations you can handle than before.

ETA: when its done. i really can't tell.

JMMA2506

Members

actualice a la nueva version porfavor no deje morir este complemento tan fantastico

ziipzaaapM16A4

Insiders Author

 

On 1/21/2021 at 11:52 PM, ScaWeedania said:

I got a weird situation: I accept a call to respond to a unit that needs backup, as I am going to the location they call the situation a pursuit, after I manage to stop suspect and I press E to arrest it, LSPDFR crashes. It does not happen on a regular pursuit when I try to pull over and they flee, only when I accept a call to assist a unit. 

you got any log on that?

JBin818

Members

I used this a couple years ago and it was great but did have some issues like random crashes.  Haven't tried it since and don't have it installed now.  I'll probably try it again since I have reinstalled everything a couples times now just to clean up.  Look forward to seeing the update.

OfficerAlexis

Members

this mod still working?

jinlecan

Members

11 hours ago, OfficerAlexis said:

this mod still working?

Yes, it's still working but will crash on 15-30 mins playtime

louizy

Members

Fix the crash please this is awesome if dont have flags. In 30 mins up playing your lspdfr.dll crash 

 

ZiriX

Members

a Update for the crash fix would be nice 🙂

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