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Deadly Weapons 4.0.0.7

(55 reviews)
Message added by SuperPyroManiac,

This mod is not causing tasers to be deadly. Likely something else effecting your game.

1 Screenshot

9w7HilW.png

Any Issues, suggestions, or want to chat?
Join my Discord server!
Click Me!

 

 

9C6i8wX.png

Deadly Weapons is a plugin for LSPDFR to add a more dangerous feel to guns. GTA makes people sponges for gameplay, but LSPDFR aims for a more realistic approach.

 

With deadly weapons I increase damage taken by weapons for both the player and AI. Damage varies between limbs and whether the ped is wearing armor or not. It also introduces new auto panic button behavior for when the player fires their weapons.

 

Reduce AI's aimbot with this mod:

 

 

 

 

 

 

DamageTrackingFramework by @Vari

 

 

 

Any Issues, suggestions, or want to chat?
Join my Discord server!
Click Me!

 

 

Edited by SuperPyroManiac
Cuz

What's New in Version 4.0.0.7

Released

UPDATE 4.0.0.7

 

PR Support

 

Any Issues or Ideas?

Please leave bug reports and ideas in my Discord!
Join my Discord server!
Click Me!

 

 

Changes:

  • Added support for Policing Redefined backup when using the panic system.
  • HOTFIX: PR backup API changes - Fixed crash

 

Config:

  • N/A

 

Known Bugs:

  • N/A

Short Description

Deadly Weapons - Makes guns dangerous!

User Feedback

Recommended Comments

watermelon

Members

Just got one-shot by a ped with pistol although I could not even see her. Ped accuracy in config is default at 20. Anybody else experienced this or just me?

  • Community Team
54 minutes ago, watermelon said:

Just got one-shot by a ped with pistol although I could not even see her. Ped accuracy in config is default at 20. Anybody else experienced this or just me?


How often does it happen? Even with an accuracy of 1 there is a chance of a 1 shot hit, although very very unlikely, still possible.

BaenkeBideren

Members

I can't get the Rubber bullets to work, any help?

  • Community Team
19 hours ago, BaenkeBideren said:

I can't get the Rubber bullets to work, any help?


We can help you on my discord.

vanGogh

Members

Maybe add a feature so that the panic button is not activated if you shoot out of a car.

Otherwise a great mod

THEPASS

Members

Can anybody say if this affects frame rate/ loading times? My PC is on the lower end. 

  • Community Team
9 hours ago, vanGogh said:

Maybe add a feature so that the panic button is not activated if you shoot out of a car.

Otherwise a great mod

I could do that.

 

5 hours ago, THEPASS said:

Can anybody say if this affects frame rate/ loading times? My PC is on the lower end. 

It doesnt currently.

lookover12

Members

(edited)

Deleted 
N/A

Edited by lookover12

Seby.61

Members

So i got a problem, whenever i shoot my gun the backup DOES come, but i don't get affected that much by their guns? i take like 5 percent damage and that's it, vest takes A LOT of bullets, is it something i did in the files?

Fogest

Members

On 8/31/2020 at 3:44 PM, Seby.61 said:

So i got a problem, whenever i shoot my gun the backup DOES come, but i don't get affected that much by their guns? i take like 5 percent damage and that's it, vest takes A LOT of bullets, is it something i did in the files?

Okay I thought I did something wrong because I have the same problem. In my case I disabled the backup as I use Immersive Dispatch/Grammar Police to get immediate backup. However I also seem able to take quite a few hits, the vest even when super low still seems to be helping. I have yet to be gunned down when using this. The enemy accuracy I think does appear to be worse however as I think this plugin does. I have no altered the config values other than the calling for backup on gun fire.

  • Community Team
On 8/31/2020 at 1:44 PM, Seby.61 said:

So i got a problem, whenever i shoot my gun the backup DOES come, but i don't get affected that much by their guns? i take like 5 percent damage and that's it, vest takes A LOT of bullets, is it something i did in the files?

 

1 hour ago, Fogest said:

Okay I thought I did something wrong because I have the same problem. In my case I disabled the backup as I use Immersive Dispatch/Grammar Police to get immediate backup. However I also seem able to take quite a few hits, the vest even when super low still seems to be helping. I have yet to be gunned down when using this. The enemy accuracy I think does appear to be worse however as I think this plugin does. I have no altered the config values other than the calling for backup on gun fire.


I have been getting these reports a lot, and every single test I do I can't figure out what the cause it. 50% of people it works fine 50% it doesn't. The code is all clear so I can't figure out why it's not registering when you are shot. I am still looking into it but even with logs and testing I have made 0 progress on finding what is causing it. Sorry 😕

Fogest

Members

14 hours ago, SuperPyroManiac said:

 


I have been getting these reports a lot, and every single test I do I can't figure out what the cause it. 50% of people it works fine 50% it doesn't. The code is all clear so I can't figure out why it's not registering when you are shot. I am still looking into it but even with logs and testing I have made 0 progress on finding what is causing it. Sorry 😕

I haven't tested this yet but I am kinda wondering if some other common plugin is maybe also modifying this? I personally am using all of the plugins from Bejoljo (https://www.bejoijo.com/). I know when I press "G" with StopThePed plugin there is an option there related to enabling and disabling the "Realistic Weapon System". I am curious if maybe that is also doing things that are causing conflict. 

 

Also the rubber bullets don't seem to work for me. When I go grab either a rifle or a shotgun from my vehicle neither of them have rubber bullets. I tested both the rifle and shotgun as the INI file mentions the shotgun has the rubber bullets whereas this post seems to mention the rifle. Toggling on and off less lethal and lethal correctly indicates the switch in the top right but there seems to be no difference with it on or off with either weapon. In both cases my guns seem just as lethal whether I am close or far from the ped and regardless of where I shoot them. 

 

 

  • Community Team
21 hours ago, Fogest said:

I haven't tested this yet but I am kinda wondering if some other common plugin is maybe also modifying this? I personally am using all of the plugins from Bejoljo (https://www.bejoijo.com/). I know when I press "G" with StopThePed plugin there is an option there related to enabling and disabling the "Realistic Weapon System". I am curious if maybe that is also doing things that are causing conflict. 

 

Also the rubber bullets don't seem to work for me. When I go grab either a rifle or a shotgun from my vehicle neither of them have rubber bullets. I tested both the rifle and shotgun as the INI file mentions the shotgun has the rubber bullets whereas this post seems to mention the rifle. Toggling on and off less lethal and lethal correctly indicates the switch in the top right but there seems to be no difference with it on or off with either weapon. In both cases my guns seem just as lethal whether I am close or far from the ped and regardless of where I shoot them. 

 

 

 

Hmm that's strange. And Bejoijo's mods shouldn't cause conflict, the realistic weapon only changes the amount of ammo you carry and it doesn't have any effect on this.

Plus I use his mods the everything works for me. I'm going to try and find a couple different ways to detect when a ped / the player is shot because the current system isn't perfect. Hard part is finding a way that doesn't lag the game.

Muggy18

Members

Is it the same for the ai you shoot at?

Fogest

Members

21 hours ago, Muggy18 said:

Is it the same for the ai you shoot at?

If you're talking to me, yes the AI seem to die quite easily but it's hard to tell if that is default or not. That also relates to my other problem where one shotgun blast with or without rubber bullets on at any distance does the same damage. At mid range it kills them whether rubber bullets are on or not. I'd definitely love to have the rubber bullets working too as it seems like a nice feature! Would be great having more less lethal options!

(edited)

  • Community Team
5 hours ago, Fogest said:

If you're talking to me, yes the AI seem to die quite easily but it's hard to tell if that is default or not. That also relates to my other problem where one shotgun blast with or without rubber bullets on at any distance does the same damage. At mid range it kills them whether rubber bullets are on or not. I'd definitely love to have the rubber bullets working too as it seems like a nice feature! Would be great having more less lethal options!

 

I am going to rewrite the plugin soon. I am currently just researching and testing different way to detect when the player or a ped is shot. Right now it just checks the ped you are aiming at but it's slightly delayed so it may miss some peds. It was the best option that didn't cause major lag. So I need to find a better way that doesn't lag.

As for the player, it's tricky. There is function that literally checks if the player was shot. But it seems like it isn't working 100% of the time, and I am not sure if there is a better way to check.

Anyways hopefully I will have a better version by October.

Edited by SuperPyroManiac

Fogest

Members

15 hours ago, SuperPyroManiac said:

 

I am going to rewrite the plugin soon. I am currently just researching and testing different way to detect when the player or a ped is shot. Right now it just checks the ped you are aiming at but it's slightly delayed so it may miss some peds. It was the best option that didn't cause major lag. So I need to find a better way that doesn't lag.

As for the player, it's tricky. There is function that literally checks if the player was shot. But it seems like it isn't working 100% of the time, and I am not sure if there is a better way to check.

Anyways hopefully I will have a better version by October.

Sounds great! Just yesterday when I was playing I noticed that it did seem to work. I took a few hits from a rifle and I had a spec of health remaining and had started with full body armour. It does seem to be the case that maybe some hits are not triggering 100% of the time. Or maybe the problem is that it isn't as deadly as I expected and I need to increase some of the values in the ini file ;). 

  • Community Team
On 9/5/2020 at 5:13 PM, Fogest said:

Sounds great! Just yesterday when I was playing I noticed that it did seem to work. I took a few hits from a rifle and I had a spec of health remaining and had started with full body armour. It does seem to be the case that maybe some hits are not triggering 100% of the time. Or maybe the problem is that it isn't as deadly as I expected and I need to increase some of the values in the ini file ;). 

 

Nah the stock settings are very deadly and are hard coded. In the new version hopefully I can have them configurable. The issue is it just doesn't detect it sometimes.

IIARESII

Members

 -- Is it possible to modify the code so that multiple vehicles come with shots fired instead of 1 unit
I know you can set NOOSE/SWAT to TRUE but I mean like 3 or 4 Local Patrol arrive to the scene.
 

  • Community Team
On 9/18/2020 at 8:33 PM, IIARESII said:
 -- Is it possible to modify the code so that multiple vehicles come with shots fired instead of 1 unit
I know you can set NOOSE/SWAT to TRUE but I mean like 3 or 4 Local Patrol arrive to the scene.
 

Currently re-writing the plugin. This is added already so when it is released you will have the option in the config.

hotrodford

Members

can i use it in videos

dejablue

Members

Every time a suspect pulls out their gun, I immediately die from one shot and it can be anywhere on my body while I'm using full body armor as well. 

JakeKindaSus

Members

i'll probably say add a limp effect when your low on health, and tip over when getting shot, like how gta4 lcpdfr hardcore mode has it but otherwise nice script.

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