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Fire Callouts ( Structure Fires, Brush Fires, Extraction Saw & More) 1.4.0

(19 reviews)

7 Screenshots

Fire Callouts is a plugin for LSPDFR to add fire department related callouts. There are currently 14 exciting callouts!

 

With Fire Callouts I aim to add unique callouts to LSPDFR that places you to the shoes of a firefighter in Los Santos County. There are currently 14 callouts with many more to come from structure fires to car accidents. Moreover, there is a new feature the extraction saw! Use it to save lifes from wrecked car and multi vehicle accidents. You can use it to cut doors, hoods and trunks to free those poor souls.

 

 

 

If you want support and to get the latest version join my discord!

https://discord.gg/UJcxHvK 

 

 

This version ( 1.4.0) will be the last version available to the public for a little while until I add more features like the fire hose and many more.  

Early Access to Version 1.5.0 is available for Patreons and it includes the first hose prototype and new callouts like wildfire, fire in aicraft carrier, fires in LSIA and more.

Here you can find my Patreon

 

 

Please Note: You have to manually end the callout by pressing the “END” key. You can change it easily in the .ini file included.

 

Hotkeys

There are five hotkeys included. (You can change everything in the .ini included)

  • "Z" for taking out the extraction saw ( To use it just go near a vehicle door and press the right mouse button).
  • "End" to end a callout.             
  • "F2" to open the Main Menu. 
  • "K" to use your SCBA. 
  • "L" to use your flashlight. 
  • "E" when near a ped to start CPR. (unchangeable key for now) 

 

Current Callouts

  • Structure Fires 
  • Brush Fires
  • Aircraft Crash
  • Car Accidents
  • Vehicle Fires
  • House Fires
  • 2 Five Alarm Fires in different locations
  • Multi Vehicle Accidents
  • Fallen Tree Callout
  • Industrial Accident ( Hazmat)
  • Medical Emergency
  • ATC Fire in Fort Zacundo
  • Structure fires inside the Fort

 

Requirements:

 

 

 

The BIG Thank you section

 

First of all I want to express my gratitude to OJdoesIt and alexguire. Alexguire was an amazing help. Most of the saw code and more is made by him. Without their help I wouldn’t be able to make the extraction saw to work.  Furthermore Albo1125's and SuperPyroManiac's open sourced plugins were an amazing help.  Also, Many many thanks to the GTA5 Mods and LSPDFR Lounge Discord servers and their members for all their help. Moreover, thanks to Supreme Commander (or Anders) for testing the callouts and providing some awesome screenshots. Finally, a huge shoutout to PNWParksFan. He is an amazing guy and he has helped me countless times. He helped with so many things I need a whole page just to write them!

And at this point I would also like to apologize to SuperPyroManiac. On the first version there were some things left on the code which didn't belong to me. Many thanks to him for being understanding about that.

 

Thank you Acepilot2k17 for the awesome videos Check them out below!

 

 

 

Check out an other awesome video by FirstThirtyMinutes!

 

 

 

      To fully enjoy the mod I suggest using the following mods:

  •  EUP Menu with Serve and Protect ( for the firefighter uniform).
  •  Coastal Callouts by PNWParksFan, found here in LCPDFR downloads section. The are so many new features with this one that its a must for a better experience.
  •  Stop the Ped ( for more interaction and immersion, those sweet animations for medics and coroners and more!).

 

 

TERMS & CONDITIONS

  •  Do not re-distribute this mod.
  •  If you want to give this mod to someone, do not share the files, instead give them the LCPDFR.com or GTAPOLICEMODS.com  download link.
  •  If you want to use the callouts in a video you are more than welcome to do so! Just, post the download link in the description!
     

 

CHANGELOG Version 1.3.0

Spoiler

Fire Callouts 1.3.0  Update

 

  • Added a new callout fallen tree (use your saw to cut it)
  • Added a new Five Alarm Callout, this time at O'Neil Ranch.
  • Added one more structure fire location - abandoned motel in sandy shores, pretty cool location thanks to capdiego for suggesting it!

 CHANGELOG Version 1.2.0

Spoiler

Fire Callouts 1.2.0 Major Update. Make sure to update!

Make sure to replace all the files!

 

  • Added a Main menu in which you can get equipment ( including a fire extinguish with infinite ammo) and force a callout from this pack.
  • Added a new callout: House fire.
  • Added a new callout: Five Alarm Fire .
  • Added a new callout: RTC with multiple victims.
  • Added Paleto bay fire station as a blip.
  • Added 5 more structure fire locations 
  • Changed fire station blip sprites to something better ( I guess at least).
  • Made the fire station blips to appear on radar. If you dont like it please tell me and I will change it, to show only on map.
  • Changed dispatch icon to a more fire-related one ( thanks to sEbi3 for his help on this).
  • Reworked Aircraft Crash callout- now there is more fire.

 

 

What's New in Version 1.4.0

Released

Fire Callouts 1.4.0 Update. Make sure to update, by replacing all the files ( Drag and Drop)!

 

  • Added a total of 4 new Callouts!
  • Added Smoke effects. Now you know when there is a working fire and when not!
  • Added Hazmat Callout in Humane Labs.
  • Added 2 Callouts in Fort Zancudo. One is an ATC Fire( scripted like the 5 alarm ones) and the other is 4 locations with working fires around the Fort.
  • Added Helmet Flashlight (Thanks to PNWParksFan for his help on this).    
  • Added the first raw medical callout (simple one for now I will create an interaction system soon).                                                                    
  • Added simple SCBA script, along with sound for it (Basically makes you fireproof when you have the tank opened).
  • Added sound for Saw, one small bug is that if you hit a surface and you dont cut it the sound will play till the end. You can bypass that by pressing the K button twice (for the scba).
  • Added Capability for CPR.
  • Added Death Report for unsuccesful CPR. Please not that on callouts that the ped is killed ( from the creator of the callout) the death report will always say death by fall. I can't do something about that.
  • Added .pdb file for better error reporting.

 

User Feedback

Recommended Comments

SniperkingTaz1

Members

What button to accept calls?

 

mistersix

Members

Hello. @Panos1221Would you kindly consider making Ems callouts? That would be a nice addition to fire callouts and i believe you are one of the best creators to make it properly.

Panos1221

Members Author

2 hours ago, mistersix said:

Hello. @Panos1221Would you kindly consider making Ems callouts? That would be a nice addition to fire callouts and i believe you are one of the best creators to make it properly.

 

EMS content like a stretcher system, injuries accesemt, treatments and more are already available in the beta. Calls like mva, car crashes etc have realistic injuries and you need to do different stuff on different injuries .

12Mike

Members

Are there any plans to change keybinds at all? My "K" key is used for Left Turn Signal and my "L" key is for Right Turn Signal. Would it be possible to make it [Left Turn Signal: LShiftKey + K] and [Right Turn Signal: LShiftKey + L]? I looked in the ini File and couldn't/didn't want to mess up the settings.

Panos1221

Members Author

2 hours ago, 12Mike said:

Are there any plans to change keybinds at all? My "K" key is used for Left Turn Signal and my "L" key is for Right Turn Signal. Would it be possible to make it [Left Turn Signal: LShiftKey + K] and [Right Turn Signal: LShiftKey + L]? I looked in the ini File and couldn't/didn't want to mess up the settings.

Its possible on the beta.

12Mike

Members

17 hours ago, Panos1221 said:

Its possible on the beta.

Thanks for the help.

MichalHa

Members

Ah man, I wish we could get an update, three months without another public update is killin me.

 

But keep up the awesome work man, apreciate the hard work for us.

Panos1221

Members Author

On 8/21/2020 at 3:12 PM, MichalHa said:

Ah man, I wish we could get an update, three months without another public update is killin me.

 

But keep up the awesome work man, apreciate the hard work for us.

As I said on the main page the next update will not be out for a while as the mod is now in a beta state. 

GalacticDude542

Members

@Panos1221  Does the callout still work for the latest game update? or do updates not affect scripts/plugins? 

Panos1221

Members Author

1 hour ago, GalacticDude542 said:

@Panos1221  Does the callout still work for the latest game update? or do updates not affect scripts/plugins? 

If you update rph there is no reason it shouldn't work

cgunnerb

Members

@Panos1221 Amazing callout pack but how do you get inside the lab for hazmat callouts?

Panos1221

Members Author

42 minutes ago, cgunnerb said:

@Panos1221 Amazing callout pack but how do you get inside the lab for hazmat callouts?

Appreciated it! You need open all interiors, link in the main page

alrightdude

Members

Sounds interesting, will give it a try. 

Panos1221

Members Author

9 hours ago, NeuerTypHier said:

Sounds interesting, will give it a try. 

 

hope you like em!

alrightdude

Members

9 hours ago, Panos1221 said:

 

hope you like em!

I love em, especially the smoke in the structure fire callouts. 

Andy1987

Members

So to fully utilize this mod, you NEED to have Open All Interiors which is a separate mod.  Thats how you would get inside humane labs. This mod is to be honest My absolute favorite plugin for lspdfr, heck best mod ever. 

Panos1221

Members Author

On 9/9/2020 at 3:26 AM, Andy1987 said:

So to fully utilize this mod, you NEED to have Open All Interiors which is a separate mod.  Thats how you would get inside humane labs. This mod is to be honest My absolute favorite plugin for lspdfr, heck best mod ever. 

Yes thats true and appreciated it!

DangerousRobot

Members

(edited)

This is awesome can you make one that focuses on EMS too sometime?

Edited by DangerousRobot

Panos1221

Members Author

On 10/9/2020 at 6:03 PM, DangerousRobot said:

This is awesome can you make one that focuses on EMS too sometime?

Sorry for the super late reply. The beta of FireCallouts currently has a very detailed EMS system, stretcher system, EMS specific calls and more.

DangerousRobot

Members

I got 2 suggestions: please add an option in the .ini file for adding more vehicles,
example:

Fire Vehicles=firetruk,firetruk2,firetruk3

Ambulances=ambulance,ambulance2,ambulance3 etc.

Also please make it so callouts only end after pressing the END button, i have had incompatibility issues with some other mods ending the callout too early so it's be nice if it only ended upon pressing END. That's it, thx for reading, keep up the good work!

Panos1221

Members Author

21 hours ago, DangerousRobot said:

I got 2 suggestions: please add an option in the .ini file for adding more vehicles,
example:

Fire Vehicles=firetruk,firetruk2,firetruk3

Ambulances=ambulance,ambulance2,ambulance3 etc.

Also please make it so callouts only end after pressing the END button, i have had incompatibility issues with some other mods ending the callout too early so it's be nice if it only ended upon pressing END. That's it, thx for reading, keep up the good work!

 

Those 2 things are already happening on the beta. The END button works on the public version as well if I recall correctly. On the beta there is an option to add vehicles to the .ini and when you are near them you can only then grab equipment (hose, ladders, medkits, turn on the vehicle's pump, refill the scba, grab cones, scene lights etc)

DangerousRobot

Members

I mean callouts end only upon pressing end like Better EMS if you active it and they show up it ends the callout and for the .ini thing; nice very cool thx for responding.

Panos1221

Members Author

On 10/22/2020 at 2:49 AM, DangerousRobot said:

I mean callouts end only upon pressing end like Better EMS if you active it and they show up it ends the callout and for the .ini thing; nice very cool thx for responding.

Yes as I said callouts are only ending when pressing the END key.

DangerousRobot

Members

Well in my game they end without pressing the end button sometimes.

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