Jump to content

Fire Callouts ( Structure Fires, Brush Fires, Extraction Saw & More) 1.4.0

   (19 reviews)

7 Screenshots

Fire Callouts is a plugin for LSPDFR to add fire department related callouts. There are currently 14 exciting callouts!

 

With Fire Callouts I aim to add unique callouts to LSPDFR that places you to the shoes of a firefighter in Los Santos County. There are currently 14 callouts with many more to come from structure fires to car accidents. Moreover, there is a new feature the extraction saw! Use it to save lifes from wrecked car and multi vehicle accidents. You can use it to cut doors, hoods and trunks to free those poor souls.

 

 

 

If you want support and to get the latest version join my discord!

https://discord.gg/UJcxHvK 

 

 

This version ( 1.4.0) will be the last version available to the public for a little while until I add more features like the fire hose and many more.  

Early Access to Version 1.5.0 is available for Patreons and it includes the first hose prototype and new callouts like wildfire, fire in aicraft carrier, fires in LSIA and more.

Here you can find my Patreon

 

 

Please Note: You have to manually end the callout by pressing the “END” key. You can change it easily in the .ini file included.

 

Hotkeys

There are five hotkeys included. (You can change everything in the .ini included)

  • "Z" for taking out the extraction saw ( To use it just go near a vehicle door and press the right mouse button).
  • "End" to end a callout.             
  • "F2" to open the Main Menu. 
  • "K" to use your SCBA. 
  • "L" to use your flashlight. 
  • "E" when near a ped to start CPR. (unchangeable key for now) 

 

Current Callouts

  • Structure Fires 
  • Brush Fires
  • Aircraft Crash
  • Car Accidents
  • Vehicle Fires
  • House Fires
  • 2 Five Alarm Fires in different locations
  • Multi Vehicle Accidents
  • Fallen Tree Callout
  • Industrial Accident ( Hazmat)
  • Medical Emergency
  • ATC Fire in Fort Zacundo
  • Structure fires inside the Fort

 

Requirements:

 

 

 

The BIG Thank you section

 

First of all I want to express my gratitude to OJdoesIt and alexguire. Alexguire was an amazing help. Most of the saw code and more is made by him. Without their help I wouldn’t be able to make the extraction saw to work.  Furthermore Albo1125's and SuperPyroManiac's open sourced plugins were an amazing help.  Also, Many many thanks to the GTA5 Mods and LSPDFR Lounge Discord servers and their members for all their help. Moreover, thanks to Supreme Commander (or Anders) for testing the callouts and providing some awesome screenshots. Finally, a huge shoutout to PNWParksFan. He is an amazing guy and he has helped me countless times. He helped with so many things I need a whole page just to write them!

And at this point I would also like to apologize to SuperPyroManiac. On the first version there were some things left on the code which didn't belong to me. Many thanks to him for being understanding about that.

 

Thank you Acepilot2k17 for the awesome videos Check them out below!

 

 

 

Check out an other awesome video by FirstThirtyMinutes!

 

 

 

      To fully enjoy the mod I suggest using the following mods:

  •  EUP Menu with Serve and Protect ( for the firefighter uniform).
  •  Coastal Callouts by PNWParksFan, found here in LCPDFR downloads section. The are so many new features with this one that its a must for a better experience.
  •  Stop the Ped ( for more interaction and immersion, those sweet animations for medics and coroners and more!).

 

 

TERMS & CONDITIONS

  •  Do not re-distribute this mod.
  •  If you want to give this mod to someone, do not share the files, instead give them the LCPDFR.com or GTAPOLICEMODS.com  download link.
  •  If you want to use the callouts in a video you are more than welcome to do so! Just, post the download link in the description!
     

 

CHANGELOG Version 1.3.0

Spoiler

Fire Callouts 1.3.0  Update

 

  • Added a new callout fallen tree (use your saw to cut it)
  • Added a new Five Alarm Callout, this time at O'Neil Ranch.
  • Added one more structure fire location - abandoned motel in sandy shores, pretty cool location thanks to capdiego for suggesting it!

 CHANGELOG Version 1.2.0

Spoiler

Fire Callouts 1.2.0 Major Update. Make sure to update!

Make sure to replace all the files!

 

  • Added a Main menu in which you can get equipment ( including a fire extinguish with infinite ammo) and force a callout from this pack.
  • Added a new callout: House fire.
  • Added a new callout: Five Alarm Fire .
  • Added a new callout: RTC with multiple victims.
  • Added Paleto bay fire station as a blip.
  • Added 5 more structure fire locations 
  • Changed fire station blip sprites to something better ( I guess at least).
  • Made the fire station blips to appear on radar. If you dont like it please tell me and I will change it, to show only on map.
  • Changed dispatch icon to a more fire-related one ( thanks to sEbi3 for his help on this).
  • Reworked Aircraft Crash callout- now there is more fire.

 

 


What's New in Version 1.4.0

Released

Fire Callouts 1.4.0 Update. Make sure to update, by replacing all the files ( Drag and Drop)!

 

  • Added a total of 4 new Callouts!
  • Added Smoke effects. Now you know when there is a working fire and when not!
  • Added Hazmat Callout in Humane Labs.
  • Added 2 Callouts in Fort Zancudo. One is an ATC Fire( scripted like the 5 alarm ones) and the other is 4 locations with working fires around the Fort.
  • Added Helmet Flashlight (Thanks to PNWParksFan for his help on this).    
  • Added the first raw medical callout (simple one for now I will create an interaction system soon).                                                                    
  • Added simple SCBA script, along with sound for it (Basically makes you fireproof when you have the tank opened).
  • Added sound for Saw, one small bug is that if you hit a surface and you dont cut it the sound will play till the end. You can bypass that by pressing the K button twice (for the scba).
  • Added Capability for CPR.
  • Added Death Report for unsuccesful CPR. Please not that on callouts that the ped is killed ( from the creator of the callout) the death report will always say death by fall. I can't do something about that.
  • Added .pdb file for better error reporting.

 

alexguire
PNWParksFan
OJdoesIt
Albo1125
SuperPyroManiac

You may also like

  • LSPD First Response

    The LSPD First Response modification
    G17 Media

    By G17 Media

    Updated

    • 17.6m
  • Emergency Lighting System

    Emergency Lighting System V brings one of the most popular modifications ever created for a GTA title (ELS-IV) to Grand Theft Auto V. ELS-V will add a whole new dimension to  your patrols. With a fresh look and many more features than its predecessor, it's also sure to brighten up your game and satisfy the emergency lighting enthusiast in anyone.   DESCRIPTION − ELS provides an alternate and incredibly in-depth way of controlling emergency vehicle lights and sounds. − ELS requires
    Lt.Caine

    By Lt.Caine

    Updated

    • 4.4m
  • Emergency uniforms pack - Law & Order

    https://www.patreon.com/alex_ashfold
    Alex_Ashfold

    By Alex_Ashfold

    Updated

    • 4m
  • EUP Menu

    EUP Menu is a carefully-built menu for the popular Emergency Uniforms Pack modification.
    PieRGud

    By PieRGud

    Updated

    • 2.7m
  • Kuchera Callouts

    50+ callouts, 1000+ locations, + endless possible outcomes.
    againstallodds

    By againstallodds

    Updated

    • 250.2k
  • Emergency uniforms pack - Serve & Rescue

    EUP - Serve & Rescue is an addition to the regular EUP apparel that contains a plethora of outfits for the various non-LEO agenc
    Alex_Ashfold

    By Alex_Ashfold

    Updated

    • 1.6m
  • User Feedback

    Recommended Comments



    Anyone knows what to do to stop AI from panicking and attacking me when I'm using a fire extinguisher. It's annoying, especially in Grove area, gangs are shooting at me.

    Link to comment
    Share on other sites

    13 minutes ago, andy22296 said:

    Anyone knows what to do to stop AI from panicking and attacking me when I'm using a fire extinguisher. It's annoying, especially in Grove area, gangs are shooting at me.

     

    Yeah I feel you use simple trainer and set the command everyone ignores players. Unfortunately I cant do something about it.

    Link to comment
    Share on other sites

    11 minutes ago, Panos1221 said:

     

    Yeah I feel you use simple trainer and set the command everyone ignores players. Unfortunately I cant do something about it.

    I found a solution, in weapons.meta add a "Silenced" tag for a fire extinguisher

    Link to comment
    Share on other sites

    45 minutes ago, andy22296 said:

    I found a solution, in weapons.meta add a "Silenced" tag for a fire extinguisher

     

    Nice find good job, its gonna help a lot of people!

    Link to comment
    Share on other sites

    1 minute ago, agent rogers said:

    whats the point of the hose it doesnt work

     

    It is wip. I forgot to change the .ini value to None

    Link to comment
    Share on other sites

    Just now, Rareroblox said:

    Is it still pending approval for anyone else or is it just me?

     

    You can join my discord and get the latest version ( or you can get it from gtapolicemods). On lcpdfr its still pending for manual review!

    Link to comment
    Share on other sites

    1 minute ago, Panos1221 said:

     

    You can join my discord and get the latest version ( or you can get it from gtapolicemods). On lcpdfr its still pending for manual review!

    Thank you very much! Excellent work on the mod!

    Link to comment
    Share on other sites

    as a group, we are incredibly grateful that you have created this mod. we have needed something like this  for so long, i really hope everyone supports you and your future work here.

    Link to comment
    Share on other sites

    Just now, RyWilson said:

    as a group, we are incredibly grateful that you have created this mod. we have needed something like this  for so long, i really hope everyone supports you and your future work here.

     

    Thank you very much for your words!

    28 minutes ago, javier0911 said:

    yes nice plugin 😁,  i would love too  keep seen  more  new plugins  making lspdfr more interested 

     

    Thank you! I plan on evolving the mod a lot!

    Link to comment
    Share on other sites

    I usually don't leave comment, but thank you for creating this. ive been using it the past 2 days on patrol and it adds a whole other level of immersion i think. keep up the good work!!! 😄 

    Link to comment
    Share on other sites

    8 hours ago, Kyler78 said:

    You should have a fire in the abandoned mine 

     

    Thats a location I was thinking about! As soon as I implement the helmet flashlight as its kinda dark in there!

    3 hours ago, ThinksgamingYT said:

    if possible you should add a fuel truck fire or a gas station on fire callout for it

     

    I already have something planned like that. Maybe overturned tanker? Or tanker on fire. On the structure fire callouts there are some callouts in gas stations!

    4 hours ago, Pxnancx said:

    I usually don't leave comment, but thank you for creating this. ive been using it the past 2 days on patrol and it adds a whole other level of immersion i think. keep up the good work!!! 😄 

     

    Thank you very much glad you liked it! 

    Link to comment
    Share on other sites

    amazing pack but i wonder if there is or is thought of to implement a "crew" system? so that you can have other firefighters with you in your fire truck and then they'll help you extinguish the fire? since the police buddy system doesnt really work since they just do nothing and point a tazer up at the sky

    Link to comment
    Share on other sites

    45 minutes ago, Axtrectius said:

    amazing pack but i wonder if there is or is thought of to implement a "crew" system? so that you can have other firefighters with you in your fire truck and then they'll help you extinguish the fire? since the police buddy system doesnt really work since they just do nothing and point a tazer up at the sky

    partners are planned but for later versions

    1 hour ago, DiamondTKG said:

    that structure on fire call gave me a run for my money!!!!! awesome people definitely like these calls! plus i see you added more to it !!! so awesome

     

     

    Thank you very much! Glad you like em

    Link to comment
    Share on other sites

    Hey this happened  during the multiple vehicle crash callout (log from accepting the call to it ending)

    Spoiler

    [4/13/2020 11:30:35 PM.922] LSPD First Response: Creating CarAccident2MVA from FireCallouts.Callouts.CarAccident2MVA, Fire Callouts, Version=1.2.0.0, Culture=neutral, PublicKeyToken=null
    [4/13/2020 11:30:35 PM.922] LSPD First Response: [TRACE] Callout created:  #5
    [4/13/2020 11:30:35 PM.923] LSPD First Response: GetAudioFileForAction: No file found for: STREET_GENTRY_LANE
    [4/13/2020 11:30:39 PM.227] LSPD First Response: Fire Callouts Log: Multiple-vehicle collision callout accepted...
    [4/13/2020 11:30:39 PM.916] LSPD First Response: [TRACE] Cleaning UI
    [4/13/2020 11:30:39 PM.917] LSPD First Response: [TRACE] User accepted callout
    [4/13/2020 11:30:52 PM.330] LSPD First Response: [TRACE] GetBackupTemplate for LocalPatrol in LosSantosCity in WVine using SpawnsAmbiently
    [4/13/2020 11:30:52 PM.331] LSPD First Response: [TRACE] Preloading POLICE2
    [4/13/2020 11:30:52 PM.331] LSPD First Response: [TRACE] Preloading POLICE2
    [4/13/2020 11:30:52 PM.767] LSPD First Response: [TRACE] Created police2 at X:-188.8567 Y:262.7044 Z:92.98417
    [4/13/2020 11:30:52 PM.767] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
    [4/13/2020 11:30:52 PM.772] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
    [4/13/2020 11:30:52 PM.773] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_a
    [4/13/2020 11:30:52 PM.773] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_a
    [4/13/2020 11:30:52 PM.777] LSPD First Response: [TRACE] Voice: s_m_y_cop_01_black_mini_02
    [4/13/2020 11:30:52 PM.777] LSPD First Response: [TRACE] Set them as cop, original was: FADE4843
    [4/13/2020 11:30:52 PM.777] LSPD First Response: [TRACE] Nicholas Kerr (MP_M_FREEMODE_01) was set as a cop
    [4/13/2020 11:30:52 PM.778] LSPD First Response: [TRACE] Set movement animations for cop: MP_M_FREEMODE_01
    [4/13/2020 11:30:52 PM.778] LSPD First Response: [TRACE] New ped creation finished, Gender: Male
    [4/13/2020 11:30:52 PM.778] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
    [4/13/2020 11:30:52 PM.782] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
    [4/13/2020 11:30:52 PM.783] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_a
    [4/13/2020 11:30:52 PM.783] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_a
    [4/13/2020 11:30:52 PM.787] LSPD First Response: [TRACE] Voice: s_m_y_cop_01_white_mini_02
    [4/13/2020 11:30:52 PM.787] LSPD First Response: [TRACE] Set them as cop, original was: FADE4843
    [4/13/2020 11:30:52 PM.788] LSPD First Response: [TRACE] Jason Ramos (MP_M_FREEMODE_01) was set as a cop
    [4/13/2020 11:30:52 PM.788] LSPD First Response: [TRACE] Set movement animations for cop: MP_M_FREEMODE_01
    [4/13/2020 11:30:52 PM.788] LSPD First Response: [TRACE] New ped creation finished, Gender: Male
    [4/13/2020 11:30:52 PM.788] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2
    [4/13/2020 11:30:52 PM.807] LSPD First Response: [TRACE] PoolWatcher: Found new ped and set them as cop: null
    [4/13/2020 11:30:52 PM.808] LSPD First Response: [TRACE] PoolWatcher: Found new ped and set them as cop: null
    [4/13/2020 11:31:16 PM.058] Automatic Siren Cutout V2.4: Player is exiting vehicle with stage 3 on, resetting stage 3.
    [4/13/2020 11:31:17 PM.352] LSPD First Response: [TRACE] GetBackupTemplate for LocalPatrol in LosSantosCity in WVine using SpawnsAmbiently
    [4/13/2020 11:31:17 PM.353] LSPD First Response: [TRACE] Preloading POLICE
    [4/13/2020 11:31:17 PM.353] LSPD First Response: [TRACE] Preloading POLICE
    [4/13/2020 11:31:17 PM.679] LSPD First Response: [TRACE] Created police at X:1.277763 Y:254.0966 Z:110.1947
    [4/13/2020 11:31:17 PM.679] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
    [4/13/2020 11:31:17 PM.684] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
    [4/13/2020 11:31:17 PM.688] LSPD First Response: [TRACE] Voice: s_m_y_cop_01_white_mini_01
    [4/13/2020 11:31:17 PM.688] LSPD First Response: [TRACE] Set them as cop, original was: FADE4843
    [4/13/2020 11:31:17 PM.689] LSPD First Response: [TRACE] Stanley Banks (MP_M_FREEMODE_01) was set as a cop
    [4/13/2020 11:31:17 PM.689] LSPD First Response: [TRACE] Set movement animations for cop: MP_M_FREEMODE_01
    [4/13/2020 11:31:17 PM.689] LSPD First Response: [TRACE] New ped creation finished, Gender: Male
    [4/13/2020 11:31:17 PM.689] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
    [4/13/2020 11:31:17 PM.694] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
    [4/13/2020 11:31:17 PM.699] LSPD First Response: [TRACE] Voice: s_m_y_cop_01_black_mini_01
    [4/13/2020 11:31:17 PM.699] LSPD First Response: [TRACE] Set them as cop, original was: FADE4843
    [4/13/2020 11:31:17 PM.699] LSPD First Response: [TRACE] Michael Haze (MP_M_FREEMODE_01) was set as a cop
    [4/13/2020 11:31:17 PM.699] LSPD First Response: [TRACE] Set movement animations for cop: MP_M_FREEMODE_01
    [4/13/2020 11:31:17 PM.699] LSPD First Response: [TRACE] New ped creation finished, Gender: Male
    [4/13/2020 11:31:17 PM.700] LSPD First Response: [TRACE] AmbientSpawn - spawned: police
    [4/13/2020 11:31:17 PM.721] LSPD First Response: [TRACE] PoolWatcher: Found new ped and set them as cop: null
    [4/13/2020 11:31:17 PM.721] LSPD First Response: [TRACE] PoolWatcher: Found new ped and set them as cop: null
    [4/13/2020 11:31:32 PM.551] LSPD First Response: redCallouts debug: Keypress B detected.
    [4/13/2020 11:31:34 PM.689] LSPD First Response: GetAudioFileForAction: No file found for: STREET_GENTRY_LANE
    [4/13/2020 11:31:34 PM.728] LSPD First Response: UB: REQUESTED TYPE: Ambulance
    [4/13/2020 11:31:34 PM.728] LSPD First Response: UB: DETECTED ZONE: WVINE
    [4/13/2020 11:31:34 PM.728] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity
    [4/13/2020 11:31:48 PM.446] LSPD First Response: [TRACE] Assigned ped to AmbientBehaviorShotsFired #1 (Ambient)
    [4/13/2020 11:31:53 PM.128] LSPD First Response: [TRACE] Removing ped from AmbientBehaviorShotsFired #1 (Ambient)
    [4/13/2020 11:31:53 PM.128] LSPD First Response: [TRACE] Aborting FleeScene: Ped released
    [4/13/2020 11:32:07 PM.474] LSPD First Response: [TRACE] GetBackupTemplate for LocalPatrol in LosSantosCity in WVine using SpawnsAmbiently
    [4/13/2020 11:32:07 PM.476] LSPD First Response: [TRACE] Preloading POLICE
    [4/13/2020 11:32:07 PM.476] LSPD First Response: [TRACE] Preloading POLICE
    [4/13/2020 11:32:07 PM.476] LSPD First Response: [TRACE] Created police at X:41.06628 Y:278.3666 Z:110.1496
    [4/13/2020 11:32:07 PM.477] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
    [4/13/2020 11:32:07 PM.481] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
    [4/13/2020 11:32:07 PM.486] LSPD First Response: [TRACE] Voice: s_m_y_cop_01_white_mini_02
    [4/13/2020 11:32:07 PM.486] LSPD First Response: [TRACE] Set them as cop, original was: FADE4843
    [4/13/2020 11:32:07 PM.486] LSPD First Response: [TRACE] Austin Carter (MP_M_FREEMODE_01) was set as a cop
    [4/13/2020 11:32:07 PM.486] LSPD First Response: [TRACE] Set movement animations for cop: MP_M_FREEMODE_01
    [4/13/2020 11:32:07 PM.487] LSPD First Response: [TRACE] New ped creation finished, Gender: Male
    [4/13/2020 11:32:07 PM.487] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
    [4/13/2020 11:32:07 PM.491] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
    [4/13/2020 11:32:07 PM.496] LSPD First Response: [TRACE] Voice: s_m_y_cop_01_white_full_01
    [4/13/2020 11:32:07 PM.496] LSPD First Response: [TRACE] Set them as cop, original was: FADE4843
    [4/13/2020 11:32:07 PM.496] LSPD First Response: [TRACE] Mike Plaskin (MP_M_FREEMODE_01) was set as a cop
    [4/13/2020 11:32:07 PM.496] LSPD First Response: [TRACE] Set movement animations for cop: MP_M_FREEMODE_01
    [4/13/2020 11:32:07 PM.496] LSPD First Response: [TRACE] New ped creation finished, Gender: Male
    [4/13/2020 11:32:07 PM.497] LSPD First Response: [TRACE] AmbientSpawn - spawned: police
    [4/13/2020 11:32:07 PM.748] LSPD First Response: [TRACE] PoolWatcher: Found new ped and set them as cop: null
    [4/13/2020 11:32:07 PM.748] LSPD First Response: [TRACE] PoolWatcher: Found new ped and set them as cop: null
    [4/13/2020 11:32:44 PM.724] LSPD First Response: GetAudioFileForAction: No file found for: STREET_GENTRY_LANE
    [4/13/2020 11:32:51 PM.027] LSPD First Response: Error while processing callout: CarAccident2MVA: Operation is not valid because the specified  Rage.Blip is invalid.   at Rage.Blip.set_IsRouteEnabled(Boolean value)
    [4/13/2020 11:32:51 PM.027] at Rage.Blip.DisableRoute()
    [4/13/2020 11:32:51 PM.027] at FireCallouts.Callouts.CarAccident2MVA.Process()
    [4/13/2020 11:32:51 PM.027] at }qtN\]S"~D86<\*myV\\n$aS>(D#./}lr8sR\8K&Zf!wztK{:+U<1"() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 184
    [4/13/2020 11:32:51 PM.027] LSPD First Response: EndCurrentCallout: Finishing...
    [4/13/2020 11:32:51 PM.029] LSPD First Response: [TRACE] Cleaning UI
    [4/13/2020 11:32:51 PM.029] LSPD First Response: [TRACE] Released 0 entities from  #5 Content Manager
    [4/13/2020 11:32:51 PM.029] LSPD First Response: [TRACE] Instance cleaned ( #5)
    [4/13/2020 11:32:51 PM.783] LSPD First Response: GetAudioFileForAction: No file found for: WE_ARE_CODE_4
    [4/13/2020 11:32:51 PM.783] LSPD First Response: GetAudioFileForAction: No file found for: WE_ARE_CODE_4
    [4/13/2020 11:32:51 PM.783] LSPD First Response: PlayAction: Failed to find WE_ARE_CODE_4
    [4/13/2020 11:32:55 PM.131] LSPD First Response: STP Tow service is removed to avoid crash

     

     

    Link to comment
    Share on other sites

    3 hours ago, P0rkch0p said:

    Hey this happened  during the multiple vehicle crash callout (log from accepting the call to it ending)

      Hide contents

    [4/13/2020 11:30:35 PM.922] LSPD First Response: Creating CarAccident2MVA from FireCallouts.Callouts.CarAccident2MVA, Fire Callouts, Version=1.2.0.0, Culture=neutral, PublicKeyToken=null
    [4/13/2020 11:30:35 PM.922] LSPD First Response: [TRACE] Callout created:  #5
    [4/13/2020 11:30:35 PM.923] LSPD First Response: GetAudioFileForAction: No file found for: STREET_GENTRY_LANE
    [4/13/2020 11:30:39 PM.227] LSPD First Response: Fire Callouts Log: Multiple-vehicle collision callout accepted...
    [4/13/2020 11:30:39 PM.916] LSPD First Response: [TRACE] Cleaning UI
    [4/13/2020 11:30:39 PM.917] LSPD First Response: [TRACE] User accepted callout
    [4/13/2020 11:30:52 PM.330] LSPD First Response: [TRACE] GetBackupTemplate for LocalPatrol in LosSantosCity in WVine using SpawnsAmbiently
    [4/13/2020 11:30:52 PM.331] LSPD First Response: [TRACE] Preloading POLICE2
    [4/13/2020 11:30:52 PM.331] LSPD First Response: [TRACE] Preloading POLICE2
    [4/13/2020 11:30:52 PM.767] LSPD First Response: [TRACE] Created police2 at X:-188.8567 Y:262.7044 Z:92.98417
    [4/13/2020 11:30:52 PM.767] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
    [4/13/2020 11:30:52 PM.772] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
    [4/13/2020 11:30:52 PM.773] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_a
    [4/13/2020 11:30:52 PM.773] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_a
    [4/13/2020 11:30:52 PM.777] LSPD First Response: [TRACE] Voice: s_m_y_cop_01_black_mini_02
    [4/13/2020 11:30:52 PM.777] LSPD First Response: [TRACE] Set them as cop, original was: FADE4843
    [4/13/2020 11:30:52 PM.777] LSPD First Response: [TRACE] Nicholas Kerr (MP_M_FREEMODE_01) was set as a cop
    [4/13/2020 11:30:52 PM.778] LSPD First Response: [TRACE] Set movement animations for cop: MP_M_FREEMODE_01
    [4/13/2020 11:30:52 PM.778] LSPD First Response: [TRACE] New ped creation finished, Gender: Male
    [4/13/2020 11:30:52 PM.778] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
    [4/13/2020 11:30:52 PM.782] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
    [4/13/2020 11:30:52 PM.783] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_a
    [4/13/2020 11:30:52 PM.783] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_a
    [4/13/2020 11:30:52 PM.787] LSPD First Response: [TRACE] Voice: s_m_y_cop_01_white_mini_02
    [4/13/2020 11:30:52 PM.787] LSPD First Response: [TRACE] Set them as cop, original was: FADE4843
    [4/13/2020 11:30:52 PM.788] LSPD First Response: [TRACE] Jason Ramos (MP_M_FREEMODE_01) was set as a cop
    [4/13/2020 11:30:52 PM.788] LSPD First Response: [TRACE] Set movement animations for cop: MP_M_FREEMODE_01
    [4/13/2020 11:30:52 PM.788] LSPD First Response: [TRACE] New ped creation finished, Gender: Male
    [4/13/2020 11:30:52 PM.788] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2
    [4/13/2020 11:30:52 PM.807] LSPD First Response: [TRACE] PoolWatcher: Found new ped and set them as cop: null
    [4/13/2020 11:30:52 PM.808] LSPD First Response: [TRACE] PoolWatcher: Found new ped and set them as cop: null
    [4/13/2020 11:31:16 PM.058] Automatic Siren Cutout V2.4: Player is exiting vehicle with stage 3 on, resetting stage 3.
    [4/13/2020 11:31:17 PM.352] LSPD First Response: [TRACE] GetBackupTemplate for LocalPatrol in LosSantosCity in WVine using SpawnsAmbiently
    [4/13/2020 11:31:17 PM.353] LSPD First Response: [TRACE] Preloading POLICE
    [4/13/2020 11:31:17 PM.353] LSPD First Response: [TRACE] Preloading POLICE
    [4/13/2020 11:31:17 PM.679] LSPD First Response: [TRACE] Created police at X:1.277763 Y:254.0966 Z:110.1947
    [4/13/2020 11:31:17 PM.679] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
    [4/13/2020 11:31:17 PM.684] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
    [4/13/2020 11:31:17 PM.688] LSPD First Response: [TRACE] Voice: s_m_y_cop_01_white_mini_01
    [4/13/2020 11:31:17 PM.688] LSPD First Response: [TRACE] Set them as cop, original was: FADE4843
    [4/13/2020 11:31:17 PM.689] LSPD First Response: [TRACE] Stanley Banks (MP_M_FREEMODE_01) was set as a cop
    [4/13/2020 11:31:17 PM.689] LSPD First Response: [TRACE] Set movement animations for cop: MP_M_FREEMODE_01
    [4/13/2020 11:31:17 PM.689] LSPD First Response: [TRACE] New ped creation finished, Gender: Male
    [4/13/2020 11:31:17 PM.689] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
    [4/13/2020 11:31:17 PM.694] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
    [4/13/2020 11:31:17 PM.699] LSPD First Response: [TRACE] Voice: s_m_y_cop_01_black_mini_01
    [4/13/2020 11:31:17 PM.699] LSPD First Response: [TRACE] Set them as cop, original was: FADE4843
    [4/13/2020 11:31:17 PM.699] LSPD First Response: [TRACE] Michael Haze (MP_M_FREEMODE_01) was set as a cop
    [4/13/2020 11:31:17 PM.699] LSPD First Response: [TRACE] Set movement animations for cop: MP_M_FREEMODE_01
    [4/13/2020 11:31:17 PM.699] LSPD First Response: [TRACE] New ped creation finished, Gender: Male
    [4/13/2020 11:31:17 PM.700] LSPD First Response: [TRACE] AmbientSpawn - spawned: police
    [4/13/2020 11:31:17 PM.721] LSPD First Response: [TRACE] PoolWatcher: Found new ped and set them as cop: null
    [4/13/2020 11:31:17 PM.721] LSPD First Response: [TRACE] PoolWatcher: Found new ped and set them as cop: null
    [4/13/2020 11:31:32 PM.551] LSPD First Response: redCallouts debug: Keypress B detected.
    [4/13/2020 11:31:34 PM.689] LSPD First Response: GetAudioFileForAction: No file found for: STREET_GENTRY_LANE
    [4/13/2020 11:31:34 PM.728] LSPD First Response: UB: REQUESTED TYPE: Ambulance
    [4/13/2020 11:31:34 PM.728] LSPD First Response: UB: DETECTED ZONE: WVINE
    [4/13/2020 11:31:34 PM.728] LSPD First Response: UB: DETECTED COUNTY: LosSantosCity
    [4/13/2020 11:31:48 PM.446] LSPD First Response: [TRACE] Assigned ped to AmbientBehaviorShotsFired #1 (Ambient)
    [4/13/2020 11:31:53 PM.128] LSPD First Response: [TRACE] Removing ped from AmbientBehaviorShotsFired #1 (Ambient)
    [4/13/2020 11:31:53 PM.128] LSPD First Response: [TRACE] Aborting FleeScene: Ped released
    [4/13/2020 11:32:07 PM.474] LSPD First Response: [TRACE] GetBackupTemplate for LocalPatrol in LosSantosCity in WVine using SpawnsAmbiently
    [4/13/2020 11:32:07 PM.476] LSPD First Response: [TRACE] Preloading POLICE
    [4/13/2020 11:32:07 PM.476] LSPD First Response: [TRACE] Preloading POLICE
    [4/13/2020 11:32:07 PM.476] LSPD First Response: [TRACE] Created police at X:41.06628 Y:278.3666 Z:110.1496
    [4/13/2020 11:32:07 PM.477] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
    [4/13/2020 11:32:07 PM.481] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
    [4/13/2020 11:32:07 PM.486] LSPD First Response: [TRACE] Voice: s_m_y_cop_01_white_mini_02
    [4/13/2020 11:32:07 PM.486] LSPD First Response: [TRACE] Set them as cop, original was: FADE4843
    [4/13/2020 11:32:07 PM.486] LSPD First Response: [TRACE] Austin Carter (MP_M_FREEMODE_01) was set as a cop
    [4/13/2020 11:32:07 PM.486] LSPD First Response: [TRACE] Set movement animations for cop: MP_M_FREEMODE_01
    [4/13/2020 11:32:07 PM.487] LSPD First Response: [TRACE] New ped creation finished, Gender: Male
    [4/13/2020 11:32:07 PM.487] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
    [4/13/2020 11:32:07 PM.491] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
    [4/13/2020 11:32:07 PM.496] LSPD First Response: [TRACE] Voice: s_m_y_cop_01_white_full_01
    [4/13/2020 11:32:07 PM.496] LSPD First Response: [TRACE] Set them as cop, original was: FADE4843
    [4/13/2020 11:32:07 PM.496] LSPD First Response: [TRACE] Mike Plaskin (MP_M_FREEMODE_01) was set as a cop
    [4/13/2020 11:32:07 PM.496] LSPD First Response: [TRACE] Set movement animations for cop: MP_M_FREEMODE_01
    [4/13/2020 11:32:07 PM.496] LSPD First Response: [TRACE] New ped creation finished, Gender: Male
    [4/13/2020 11:32:07 PM.497] LSPD First Response: [TRACE] AmbientSpawn - spawned: police
    [4/13/2020 11:32:07 PM.748] LSPD First Response: [TRACE] PoolWatcher: Found new ped and set them as cop: null
    [4/13/2020 11:32:07 PM.748] LSPD First Response: [TRACE] PoolWatcher: Found new ped and set them as cop: null
    [4/13/2020 11:32:44 PM.724] LSPD First Response: GetAudioFileForAction: No file found for: STREET_GENTRY_LANE
    [4/13/2020 11:32:51 PM.027] LSPD First Response: Error while processing callout: CarAccident2MVA: Operation is not valid because the specified  Rage.Blip is invalid.   at Rage.Blip.set_IsRouteEnabled(Boolean value)
    [4/13/2020 11:32:51 PM.027] at Rage.Blip.DisableRoute()
    [4/13/2020 11:32:51 PM.027] at FireCallouts.Callouts.CarAccident2MVA.Process()
    [4/13/2020 11:32:51 PM.027] at }qtN\]S"~D86<\*myV\\n$aS>(D#./}lr8sR\8K&Zf!wztK{:+U<1"() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 184
    [4/13/2020 11:32:51 PM.027] LSPD First Response: EndCurrentCallout: Finishing...
    [4/13/2020 11:32:51 PM.029] LSPD First Response: [TRACE] Cleaning UI
    [4/13/2020 11:32:51 PM.029] LSPD First Response: [TRACE] Released 0 entities from  #5 Content Manager
    [4/13/2020 11:32:51 PM.029] LSPD First Response: [TRACE] Instance cleaned ( #5)
    [4/13/2020 11:32:51 PM.783] LSPD First Response: GetAudioFileForAction: No file found for: WE_ARE_CODE_4
    [4/13/2020 11:32:51 PM.783] LSPD First Response: GetAudioFileForAction: No file found for: WE_ARE_CODE_4
    [4/13/2020 11:32:51 PM.783] LSPD First Response: PlayAction: Failed to find WE_ARE_CODE_4
    [4/13/2020 11:32:55 PM.131] LSPD First Response: STP Tow service is removed to avoid crash

     

     

     

    Uhm it looks like your scanner audio is messed up do you hear the street names when you receive a call? I can see lspdfr doesnt crash so what's the issue ? The call won't spawn?

    Link to comment
    Share on other sites

    Another thing, not entirely sure if this is caused by this mod or not, but i realized that i am now unable to call for firefighter backup using UB after having installed this? like i can click on it but it just doesnt spawn a fire truck, and ive also looked through the UB code but i cant see anything that would cause this?

    Link to comment
    Share on other sites

    2 hours ago, Axtrectius said:

    Another thing, not entirely sure if this is caused by this mod or not, but i realized that i am now unable to call for firefighter backup using UB after having installed this? like i can click on it but it just doesnt spawn a fire truck, and ive also looked through the UB code but i cant see anything that would cause this?

     

    send me your log you can join my discord for better and faster support. I also use UB and I dont have an issue as well as most of the players.

    Edited by Panos1221
    Link to comment
    Share on other sites

    3 hours ago, jogbot500 said:

    Can u add a ladder truck? 

     

    I am not a vehicle modder unfortunatelly. I wish I could.

    Link to comment
    Share on other sites


    Create an account or sign in to comment

    You need to be a member in order to leave a comment

    Create an account

    Sign up for a new account in our community. It's easy!

    Register a new account

    Sign in

    Already have an account? Sign in here.

    Sign In Now
    ×
    ×
    • Create New...