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SuperEvents 4.0.0.1

(22 reviews)

1 Screenshot

 

5DcsQ0E.png

Any Issues, suggestions, or want to chat?
Join my Discord server!
Click Me!

 

 

9C6i8wX.png

SuperEvents is a plugin for LSPDFR to add more ambient events. Currently adds 8 new events with plans for many more!

Not only that, it has a fully fledged API that allows people to add their own events, just as easy as making a callout pack! (https://github.com/SuperPyroManiac/ExampleEvents)

 

With SuperEvents I aim to add more unique ambient events to LSPDFR with a uniform feel. I add both realistic and crazy new ones that will be played randomly. You are also able to disable and enable any features you choose. I recommend pairing this plugin with my other plugin Deadly Weapons and SuperCallouts to completely change how the game feels.

aj790NM.png

Car Accident

Car Fire

Fight

Open Carry

Officer Under Fire

Reckless Driver

Suspicious Vehicle

Wild Animal

 

Many more events planned! Want to add your own? Check out the API guide!

https://github.com/SuperPyroManiac/ExampleEvents

 

Any Issues, suggestions, or want to chat?
Join my Discord server!
Click Me!

 

If you make Event Packs of your own, you may NOT include SuperEvents in the download, rather send them here to download it!
 

Policing Redefined is recommended for this plugin!
Superior StopThePed and UltimateBackup replacement.

 

 

Edited by SuperPyroManiac
Yes

What's New in Version 4.0.0.1

Released

UPDATE 4.0.0.1

 

PR Support

 

Any Issues or Ideas?

Please leave bug reports and ideas in my Discord!
Join my Discord server!
Click Me!

 

 

Changes:

  • Added support for Policing Redefined.
  • Minor API fixes.
  • More to come soon, especially now that PR support is added.
  • HOTFIX: Fixed a crash related to PR api usage.

 

Config:

  • N/A

 

Known Bugs:

  • N/A

Short Description

SuperEvents - Adds new ambient events to the game!

User Feedback

Recommended Comments

  • Community Team

Here is a progress update for you guys, so I have added interactions to the events that could use them, for example the fight can now be stopped when you talk with them. (Default key will be Y)

 

They are very basic but in the future I will have a full RageNativeUI for both of my plugins to really add more detail to the events and callouts.

 

I also have made major changed to the way I handle events. With callouts they are very easy to keep stable but events have so much randomness it's easy to trigger an error and have a crash. Now though, if an error happens, the event will just end and the plugin will continue and not cause any issues with lspdfr or GTA. Here is what it looks like when an error does happen.

 

bOxgH33.png

 

Normally that would crash LSPDFR entirely. Now as you can see it just spits the error in the log then continues on, and will continue to generate new events!

 

Now all I need is new ideas! Please let me know what you would like to see!

The Loot

Members

Error handling is always a must.

 

No suggestion on new events at the moment, but there is a needed fix: emergency vehicles (or peds) can be chosen for events, which doesn't make much sense and can conflict with other plugin functions.

JDeuce21

Members

[10/7/2019 1:15:42 AM.372] LSPD First Response: [FATAL] Forced termination
[10/7/2019 1:15:42 AM.373] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager
[10/7/2019 1:15:42 AM.651] LSPD First Response: [INFO] LSPDFR has shut down
[10/7/2019 1:15:46 AM.781] LSPD First Response: ==============================
[10/7/2019 1:15:46 AM.792] LSPD First Response: ==============================
[10/7/2019 1:15:46 AM.878] LSPD First Response: All signs removed
[10/7/2019 1:15:47 AM.033] LSPD First Response: ==============================
[10/7/2019 1:15:47 AM.044] LSPD First Response: ==============================
[10/7/2019 1:15:47 AM.343] LSPD First Response: Oops there was an error here. Please send this log to SuperPyroManiac!
[10/7/2019 1:15:47 AM.343] LSPD First Response: SuperEvents Error Report Start
[10/7/2019 1:15:47 AM.344] LSPD First Response: ======================================================
[10/7/2019 1:15:47 AM.345] LSPD First Response: System.Threading.ThreadAbortException: Thread was being aborted.
[10/7/2019 1:15:47 AM.345] at Rage.GameFiber.SleepThis(Int32 duration)
[10/7/2019 1:15:47 AM.345] at Rage.GameFiber.Yield()
[10/7/2019 1:15:47 AM.345] at SuperEvents.Events.PulloverShooting.<MainLogic>b__12_0()
[10/7/2019 1:15:47 AM.346] LSPD First Response: ======================================================
[10/7/2019 1:15:47 AM.346] LSPD First Response: SuperEvents Error Report End
[10/7/2019 1:15:47 AM.350] LSPD First Response: SuperEvents: Ending Event.

  • Community Team
9 hours ago, The Loot said:

Error handling is always a must.

 

No suggestion on new events at the moment, but there is a needed fix: emergency vehicles (or peds) can be chosen for events, which doesn't make much sense and can conflict with other plugin functions.

 

Whoops, I have it check if they are a cop but forgot the other groups.

6 hours ago, JDeuce21 said:

[10/7/2019 1:15:42 AM.372] LSPD First Response: [FATAL] Forced termination
[10/7/2019 1:15:42 AM.373] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager
[10/7/2019 1:15:42 AM.651] LSPD First Response: [INFO] LSPDFR has shut down
[10/7/2019 1:15:46 AM.781] LSPD First Response: ==============================
[10/7/2019 1:15:46 AM.792] LSPD First Response: ==============================
[10/7/2019 1:15:46 AM.878] LSPD First Response: All signs removed
[10/7/2019 1:15:47 AM.033] LSPD First Response: ==============================
[10/7/2019 1:15:47 AM.044] LSPD First Response: ==============================
[10/7/2019 1:15:47 AM.343] LSPD First Response: Oops there was an error here. Please send this log to SuperPyroManiac!
[10/7/2019 1:15:47 AM.343] LSPD First Response: SuperEvents Error Report Start
[10/7/2019 1:15:47 AM.344] LSPD First Response: ======================================================
[10/7/2019 1:15:47 AM.345] LSPD First Response: System.Threading.ThreadAbortException: Thread was being aborted.
[10/7/2019 1:15:47 AM.345] at Rage.GameFiber.SleepThis(Int32 duration)
[10/7/2019 1:15:47 AM.345] at Rage.GameFiber.Yield()
[10/7/2019 1:15:47 AM.345] at SuperEvents.Events.PulloverShooting.<MainLogic>b__12_0()
[10/7/2019 1:15:47 AM.346] LSPD First Response: ======================================================
[10/7/2019 1:15:47 AM.346] LSPD First Response: SuperEvents Error Report End
[10/7/2019 1:15:47 AM.350] LSPD First Response: SuperEvents: Ending Event.

 

Hard to tell without the entire log but it looks like something crashed LSPDFR, and LSPDFR force ended the event plugin which generated an error.

The Loot

Members

Hmm, I've still had police vehicles grabbed for Reckless Driver, the last one was a police transport right in the middle of picking up a ped (though it could have something to do with how Ultimate Backup handles it's Police Buddies, since I've also had times when they've been marked as suspects when calling in a crime).

(edited)

  • Community Team
28 minutes ago, The Loot said:

Hmm, I've still had police vehicles grabbed for Reckless Driver, the last one was a police transport right in the middle of picking up a ped (though it could have something to do with how Ultimate Backup handles it's Police Buddies, since I've also had times when they've been marked as suspects when calling in a crime).

 

Hmm the way I check if it is police is by they're relationship group. So if they are not set as "COP" it would grab them. 

 if (_bad1 == Game.LocalPlayer.Character || !_bad1.IsHuman || !_bad1.IsInAnyVehicle(true) || _bad1.IsDead || _bad1.RelationshipGroup == "COP") {base.Failed(); return;}

I can add another check to this which will see if the vehicle they are in has a siren. This will not fix the open carry event though as they are not in a vehicle when they get selected. I'll see what I can do to fix this. EDIT: I have also just added checks if they are MEDIC, or FIREMAN. Issue is if ultimate backup doesn't already set them as those than the plugin can still pull them.

Edited by SuperPyroManiac

  • Community Team

I have a big update, half way done. All events will have some sort of interactions to them, and a new interaction menu for everything. I'll post later a little example! I will also be implementing the same type of interactions with my callout plugin! No new events currently but I want to get these ones perfect first.

  • Community Team

Update 1.2

Major Update!

UPDATE PUBLISHED, MAY TAKE UP TO A DAY TO BE APPROVED BY STAFF

 

REQUIRES Stop The Ped & Ultimate Backup!!

Plugin will still function without these, but it is very recommended to have them!!!

You can get them here: https://bejoijo256.wixsite.com/bejoijo

 

 

  • Added interaction menu to all events! Default key is 'Y' (Can change in the .ini)
  • Improved error handling. Crashes should no longer effect the game but rather just post an error and move on.
  • Added Stop The Ped integration. Will now have custom items when searched with that plugin!
  • Added Ultimate Backup integration. Can now automatically dispatch useful backup with the interaction menu!
  • Added config option to disable / enable hints when you arrive on scene. Recommended you leave it as true.
  • Fixed an issue where the plugin may grab EMS, Cops, or Fire Fighters for events.
  • Modified every single event, many have changed! (Only 1 scenario for each but there will be many more soon!)

 

Interactions are still new, PLEASE let me know what you think / can change.

 

Known issues:

If you teleport your character at the same time an event start LSPDFR will crash.

I do not know how to set the Ped as an owner of a vehicle with Stop The Ped addon.

 

Hope you all enjoy!

 

INSTALATION

REPLACE:

SuperEvents.dll

SuperEvents.ini

chadc78

Members

Seems that its only your plug ins that take hours or days to be reviewed and released. I see updates all the time or even new plugins and they are released almost right away doesnt make alot of sense to me why it takes so long for these one s and others not hardly anytime at all if any

Pazzi

Members

Hi man.. I really appreciate the continuous updates and improvements.

I will surely try the new updates! keep up a good work! 🙂

 

Cli3nt

Members

It seems like every 5 minutes there are people standing in the street

jarrose37

Members

Is the .ddl not in the github?? I dont want to wait for the staff to approve it can we download it off github?

(edited)

  • Community Team
3 hours ago, chadc78 said:

Seems that its only your plug ins that take hours or days to be reviewed and released. I see updates all the time or even new plugins and they are released almost right away doesnt make alot of sense to me why it takes so long for these one s and others not hardly anytime at all if any

 

3 hours ago, Pazzi said:

Hi man.. I really appreciate the continuous updates and improvements.

I will surely try the new updates! keep up a good work! 🙂

 

 

2 hours ago, Cli3nt said:

It seems like every 5 minutes there are people standing in the street

You can change how often things happen in the .ini file

 

1 hour ago, jarrose37 said:

Is the .ddl not in the github?? I dont want to wait for the staff to approve it can we download it off github?

 

Released on GitHub. The staff are probably just enjoying their weekend, no need to be upset.

https://github.com/SuperPyroManiac/SuperPlugins/releases/tag/1.2

Edited by SuperPyroManiac

Cyanotic

Members

Thank you for the github link! Can't wait to try the new update. Your mods are definitely a must have. Will review after playing. 

Cli3nt

Members

12 hours ago, SuperPyroManiac said:

 

 

You can change how often things happen in the .ini file

 

 

Released on GitHub. The staff are probably just enjoying their weekend, no need to be upset.

https://github.com/SuperPyroManiac/SuperPlugins/releases/tag/1.2

 I ment like it seems i only see that one event

I am disappointed in LCPDFR staff.

chadc78

Members

@SuperPyroManiac when this was first released I installed and had frequent crashes I know this because I instlled played had crashes uninstalled played had no crashes repeated several times with same result so I waited until updated because with any new plugin there is always bugs to work out. I love the concept of this plug in, so I uploaded this morning and installed and boom not even 10 min in I start having crashes 3 times in a row before I installed I could run for as long as 3 hiurs with no problems Im adding log hopefully you can help with a solution

 

RagePluginHook.log

Mega9

Members

@chadc78 I 2nd that, have the same issues. Frequent crashes after installing the mod, almost always during a Super Event. Sadly can't provide a .log file because it was overwritten and already removed the mod for time being until fix comes.

  • Community Team
39 minutes ago, chadc78 said:

@SuperPyroManiac when this was first released I installed and had frequent crashes I know this because I instlled played had crashes uninstalled played had no crashes repeated several times with same result so I waited until updated because with any new plugin there is always bugs to work out. I love the concept of this plug in, so I uploaded this morning and installed and boom not even 10 min in I start having crashes 3 times in a row before I installed I could run for as long as 3 hiurs with no problems Im adding log hopefully you can help with a solution

 

RagePluginHook.log 172.7 kB · 2 downloads

 

11 minutes ago, Mega9 said:

@chadc78 I 2nd that, have the same issues. Frequent crashes after installing the mod, almost always during a Super Event. Sadly can't provide a .log file because it was overwritten and already removed the mod for time being until fix comes.

 

I'm really sorry that keeps happening. Here is what I am wondering, when the game crashes does it popup an error saying "Failed to load *stuff*" and you have to force close GTA? I have been getting this error a lot without any LSPDFR plugins since GTA had a minor patch. When I look at your log there is no errors at all from anything, it just ends. The same way mine did. For me I got the issue with or without plugins so I think it might go back to Rage or something. I'll do some research. If you have any more crashes please feel free to PM me all your logs.

chadc78

Members

29 minutes ago, SuperPyroManiac said:

 

 

I'm really sorry that keeps happening. Here is what I am wondering, when the game crashes does it popup an error saying "Failed to load *stuff*" and you have to force close GTA? I have been getting this error a lot without any LSPDFR plugins since GTA had a minor patch. When I look at your log there is no errors at all from anything, it just ends. The same way mine did. For me I got the issue with or without plugins so I think it might go back to Rage or something. I'll do some research. If you have any more crashes please feel free to PM me all your logs.

I got the failed to initialize pop up once but other than that no, it only crashes when I have this plug in loaded which sucks cause I really like this and the concept of ambient stuff happening around, and please dont think im trying to downplay your plugin at all I think you do great work and always quick to respond and help with a problem If its a compatability issue maybe it can be fixed im hoping I will reinstall and try to log all pop ups and logs at each crash and hopefully it can be resolved with me being able to use this

  • Community Team
4 minutes ago, chadc78 said:

I got the failed to initialize pop up once but other than that no, it only crashes when I have this plug in loaded which sucks cause I really like this and the concept of ambient stuff happening around, and please dont think im trying to downplay your plugin at all I think you do great work and always quick to respond and help with a problem If its a compatability issue maybe it can be fixed im hoping I will reinstall and try to log all pop ups and logs at each crash and hopefully it can be resolved with me being able to use this

I appreciate you helping me. I'm struggling to find the issue because now it's not crashing on my end. I set my event timer to 1 second so they spawn one after another.

Mega9

Members

(edited)

I've re-installed the mod as well, in hopes to give you some more details, but so far it has worked fine without crashes, Super Events in combination with other callouts, I'll let you know if anything changes, loving the mod btw well done.

Edited by Mega9

  • Community Team
4 hours ago, Mega9 said:

I've re-installed the mod as well, in hopes to give you some more details, but so far it has worked fine without crashes, Super Events in combination with other callouts, I'll let you know if anything changes, loving the mod btw well done.

 

Glad to hear, makes me wonder if there is something else causing the crashes. I've seen YouTubers who don't use my Events complain about a lot of crashes recently.

chadc78

Members

6 hours ago, Mega9 said:

I've re-installed the mod as well, in hopes to give you some more details, but so far it has worked fine without crashes, Super Events in combination with other callouts, I'll let you know if anything changes, loving the mod btw well done.

 

1 hour ago, SuperPyroManiac said:

 

Glad to hear, makes me wonder if there is something else causing the crashes. I've seen YouTubers who don't use my Events complain about a lot of crashes recently.

I removed and reinstalled and almost immediately crashed, so I removed several plug ins (attempted callouts, UK callouts, common callouts and 1 or 2 others) then reinstalled Super Events and played for probably 40 min or so and had one LSPDFR crash but didnt close game like all crashes before, so im hoping the other callouts was causing the problem. Ill test some more later and see. But I removed several callout plugins so step it up on updates to this and supercallouts!! LOL

suhdudez502

Members

I just used this for about 45 minutes and had a fight, fire, and road rage. Only reason I quit after 45 minutes was because of computer + crashing.

 

Do you have control over spawn points? I do not remember my EXACT location but I was driving, I assume under the highway in the picture below or near it and it spawned a fight event on the highway. Would be random in real life in the middle of highway with no other cars around!!

 

 

20191014005002_1.jpg

Siracusa

Members

 


to set a longer event spawn time ? they are generated too quickly and continuously , I am still finishing to select the charges, and on the same place the same event is regenerated , 15 meters ahead , (it happened to me with driver reckless and ped stop in the street), a way to make them generate with less frequency ?

ps. very nice interaction with ped , and the possibility of backup , bravo @SuperPyroManiac good work !

4 hours ago, CDAVIS0323 said:

Ho usato questo per circa 45 minuti e ho avuto un combattimento, un fuoco e una rabbia su strada. L'unico motivo per cui ho smesso dopo 45 minuti era a causa di computer + crash.

 

Hai il controllo sui punti di spawn? Non ricordo la mia posizione esatta ma stavo guidando, presumo sotto l'autostrada nella foto qui sotto o vicino e ha generato un evento di combattimento sull'autostrada. Sarebbe casuale nella vita reale in mezzo all'autostrada senza altre macchine in giro !!

 

 

20191014005002_1.jpg


if they generate too many, perhaps the only "flaw", and sometimes in strange positions, I maybe disable "reckless driving", also because of his lspdfr generates bad drivers all the time, if I can manage them with less time is perfect, I do not know if changing in the ini file the 10 seconds for example in the 30s , it better stabilizes the spawn frequency

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