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Junijii

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  1.    Junijii reacted to a comment on a file: Damage Tracker Framework
  2.    Junijii reacted to a file: Definitive Callouts
  3. Junijii changed their profile photo
  4. Hopefully you installed the OIV to your mods folder because then you can just copy over the files from your game folder into your mods folder. update -> update.rpf -> x64 -> data -> cdimages -> scaleform_generic.rpf If you installed into your game folder then you're gonna either have to verify your game files to get those files back (bad because it'll overwrite changes made to other files) or maybe the mod author could help you get those files back via his Discord.
  5.    KnightHawkOne reacted to a comment on a file: Definitive Callouts
  6. No problem, man. Glad I could help. This callout pack is one of the most ambitious ones I've seen and I'm excited to see where it goes. Thanks for making it!
  7.    RicyVasco reacted to a comment on a file: Definitive Callouts
  8. I figured it out. Chadc78 is correct in stating that it has something to do with the OIV. The OIV does in fact install 2 new files, meaning it doesn't replace anything, however the issue is that it also removes all the other files in the scaleform_generic.rpf folder, leaving only the vehicle_spawn.ytd and vehicle_spawn.gfx files. I tested it by adding back all the missing files into the scaleform_generic.rpf folder with the additional 2 files added by the OIV, and everything works as it should.
  9.    Junijii reacted to a file: Yobbin Callouts
  10.    Junijii reacted to a comment on a file: Deadly Weapons
  11. The "weapon spotted" feature is great and is something I've wanted in LSPDFR for a while. One issue however; I believe it'd be more realistic if the spotting was based on a chance rather than being able to have x-ray vision and spotting a concealed weapon 100% of the time, ya know what I mean?
  12.    Junijii reacted to a review on a file: Palm Beach County Pack [els] 9 car pack
  13. Junijii started following infidelplz
  14. Hey, what do you think about making peds draw their weapons slower or in a more realistic way? In default GTA they instantaneously draw their weapons when they shoot at you. It would be cool to see a somewhat realistic weapon drawing animation from peds so the situation can play out in a more realistic way. Idk if that's a possibility but it's just a suggestion that I think will make encounters feel more natural.
  15.    Junijii reacted to a file: Deadly Weapons
  16.    Junijii reacted to a comment on a file: Deadly Weapons
  17. Funnily enough, I just checked BejoIjo's discord and it seems people have recently been requesting the ability to toggle radio animations on/off with UB. Possibly in response to your plugin? considering I've never seen anyone request that before. lol
  18.    Junijii reacted to a comment on a file: Deadly Weapons
  19. Yeah, that would solve the issue however I probably wouldn't personally use that option because I really like ultimate backup and the trade-off wouldn't be worth it IMO. I guess there's no way to solve that issue with UB integration, huh? That would be more of an issue with UB than an issue with your plugin.
  20. Great plugin. There's one thing that's kinda annoying though. When auto backup is called when you shoot, it plays the shoulder radio animation in the middle of firing which looks really strange. I know it's related to ultimate backup integration but is there any possible way to fix that?
  21.    Junijii reacted to a comment on a file: Deadly Weapons
  22.    Junijii reacted to a comment on a file: Deadly Weapons
  23. Frank Moscarelli     Went on-duty at Sandy Shores Sheriff Station in Mission Row, Atlee St
  24. Kayla Folcik     Performed a traffic stop on a Worn Graphite Voodoo with registration 03WCM561 in Sandy Shores, Alhambra Dr
  25. Kayla Folcik     Went on-duty at Sandy Shores Sheriff Station in Mission Row, Atlee St
  26. Frank Moscarelli     Went off-duty at Sandy Shores Sheriff Station in Mission Row, Atlee St
  27. Frank Moscarelli     Went on-duty at Sandy Shores Sheriff Station in Mission Row, Atlee St
  28. Frank Moscarelli     Went off-duty at Sandy Shores Sheriff Station in Mission Row, Atlee St
  29. Frank Moscarelli     Went on-duty at Sandy Shores Sheriff Station in Mission Row, Atlee St
  30. Frank Moscarelli     Was killed in Mission Row, Atlee St
  31. Frank Moscarelli     Was killed in Mission Row, Atlee St
  32. Kayla Folcik     Went on-duty at Sandy Shores Sheriff Station in Mission Row, Atlee St
  33. Kayla Folcik     Went on-duty at Sandy Shores Sheriff Station in Mission Row, Atlee St
  34. Kayla Folcik     Was killed in Mission Row, Atlee St
  35. Kayla Folcik     Was killed in Mission Row, Atlee St
  36. Kayla Folcik     Went on-duty at Rockford Hills Police Station in Mission Row, Atlee St
  37. Kayla Folcik     Went on-duty at Rockford Hills Police Station in Mission Row, Atlee St
  38. Kayla Folcik     Went on-duty at Rockford Hills Police Station in Mission Row, Atlee St
  39. Frank Moscarelli     Was killed in Mission Row, Atlee St
  40. Frank Moscarelli     Was killed in Mission Row, Atlee St
  41. Frank Moscarelli     Went on-duty at Sandy Shores Sheriff Station in Mission Row, Atlee St
  42. Frank Moscarelli     Went on-duty at Sandy Shores Sheriff Station in Mission Row, Atlee St
  43.    Kompetenzz reacted to a comment on a file: Smooth Driving V
  44. Doesn't seem to work for me. Whenever I attempt to accelerate (holding W) the car does one of three things: flat out doesn't move, creeps ever so slowly, or actually reverses. Also, using the "fullthrottlemodifier" (holding ctrl key) doesn't work while accelerating. Oddly enough, reversing (holding S) seems to work perfectly fine and the "fullthrottlemodifier" also works. Not sure if it's a mod conflict or possibly something else. Also, the steering keys (A & D) don't get taken over by NMF as is stated in the NMF3Settings.xml.

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