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XScanner 4.0.2461.3

(51 reviews)

1 Screenshot

What XScanner4 Actually Does

XScanner4 rebuilds two things LSPDFR players deal with constantly: the dispatch voice that talks to you on duty, and the ambient radio chatter running in the background.

It also throws in an on-screen audio visualizer, mostly because once you've got real audio data flowing through the system, it'd be a waste not to draw something with it.
None of this is a "drop a few sound files in and hook up a trigger" mod, it's built like an actual audio engine, and it shows.
 

 Dispatch (Police Scanner)

The dispatch side quietly takes over every call LSPDFR would normally send to its own built-in scanner. You don't have to configure anything per callout pack, if a mod talks to LSPDFR's dispatch, it's now talking through this instead, automatically.

A few things make the actual calls feel less canned. Dispatch knows roughly where things are happening and can call out the street, the area, or a nearby landmark instead of reading a generic line every time.

There's also a set of radio effects that add some grit to the transmission itself; a bit of static, some low-end thinning so it sounds like it's coming out of a speaker instead of your headphones, the occasional short warble or muffle, and every once in a while a whole line gets scrambled like it's on an encrypted channel. It's randomized so it doesn't repeat the same "glitch" every time, and you can turn the intensity up, down, or off entirely if you'd rather have it clean.

You can point the whole thing at your own voice pack, set custom intro and outro stingers, and there's a real 3D mode: instead of dispatch just narrating flatly over everything, it can actually come from you, your vehicle, or a nearby cruiser, with the usual volume/gain/effects controls layered on top. It'll also duck itself automatically if you're talking over voice chat, and if you're already running a different dispatch-voice mod, there's a mode that steps XScanner4 back to just handling the audio side without fighting for control. Other plugin authors can also register with it and push their own lines through the same system instead of building their own audio pipeline from scratch.


Background Scanner & Live Radio

This is the ambient stuff; the low chatter running under everything else while you're on patrol. You get two ways to run it: local clips from your own audio folder playing on a random timer, or actual internet radio.

The internet radio side is the part I'd point to first if someone doubted this was a "real" feature. You can browse popular feeds, newest feeds, officially verified ones, search by station name or county, or just paste in a direct stream link and it'll figure out what it is. Streams get checked in the background and reconnect on their own if they drop, buffering is tunable so switching stations doesn't stutter, and it'll keep quietly filling the buffer even while you're muted so there's no stutter the second you unmute. There's a small live readout too, so if something's choppy you can actually tell whether that's your connection or the station's.

On top of that: a radial "wheel" you can pop up with a keybind to flip between your saved stations without digging through a menu, rules for whether ambient chatter keeps playing through callouts or pursuits, an option to only play while you're actually in a vehicle, a squelch chirp on local clips if you want that classic key-up/key-down sound, and ducking against either the dispatch scanner or your own mic. Each scanner can also be routed to a different output device entirely, if for some reason you want dispatch in your headset and ambient chatter out of your speakers.

Vehicles Actually Sound Like Vehicles

This is the one I think is easy to miss but genuinely changes how it feels in practice: when the scanner's coming from a vehicle in 3D mode, how clearly you hear it depends on the state of the vehicle itself. Windows up, doors shut; it's muffled, like it actually would be. Roll a window down, and it opens up. Leave a door hanging open, and it bleeds out more from that side. It even accounts for damage; a busted window lets sound leak out that wouldn't otherwise, and a dented door that doesn't shut quite right does the same. It's not a huge, showy effect, but it's the kind of detail that makes a nearby cruiser's radio feel like it's actually there instead of just a sound effect glued to a car.

visualizer_collage.png

The Visualizer

 An optional on-screen display that reacts live to whatever's playing; dispatch, ambient chatter, or your own mic. There are thirteen styles to pick from (plus off): a classic bar-graph equalizer, a mirrored "Winamp-style" version of the same, a circular ring of pulsing spikes, a VU-style needle bar, a straight-up waveform and a scrolling version of it, a connect-the-dots oscilloscope and its scrolling counterpart, a blocky segmented "hardware EQ" ladder, a scrolling spectrogram, an LED-grid readout, a set of rings that punch outward on hits, and a sweeping Knight Rider–style eye.

Whatever style you pick, you can color it as a flat color, a version that shifts subtly with the sound, or a full RGB cycle with its own range and speed. The card it sits in is fully customizable too; padding, an optional caption, background gradient, a scanline overlay if you want that retro CRT look, rotation, and you can just drag it around the screen with the mouse or set its position with sliders. It'll also fade itself out automatically if things go quiet, if the source is too far away to actually hear, or if you step out of your vehicle, so it's not just sitting there doing nothing on screen.

The Small Stuff That Adds Up

 Every keybind is fully rebindable, keyboard or controller, with an on-screen volume bar when you nudge volume up or down. There are menu color themes if you want to reskin it. And there's a diagnostics screen tucked away for troubleshooting, in case something's ever misbehaving and you need to see what's actually going on under the hood.

Where This Sits Compared to the Usual NAudio Mod

Most sound-playing plugins in this space lean on general-purpose .NET audio libraries; NAudio is the common one; just to push a file out to your speakers. That's a fine way to build a "play this sound when that happens" mod, but it's a thin layer, and the limitations tend to show up in the same handful of places: audio that's basically flat with maybe some stereo panning standing in for "position," no real awareness of whether the game is paused or running in slow motion, a narrow set of supported file types, and if there's internet radio at all, it's usually fragile; one dropped connection and the stream just dies.

XScanner4 is built on a proper low-level audio engine instead, closer to what an actual game uses for its own sound than what a typical mod bolts on. That's what makes a lot of the above possible in the first place; sound that's actually positioned in 3D space rather than approximated, a scanner that slows down properly with the game instead of ignoring it, a visualizer reading real audio data instead of guessing at it after the fact, and a wide range of file formats plus real streaming protocols instead of just local file playback. It's less "a mod that plays sound files" and more a small audio system in its own right, which is really the only reason the 3D audio, the live radio, and the reactive visualizer can all run at once without stepping on each other.

⚠️ DISCLAIMER ⚠️

Not providing support in the comments anymore.

Support can be found on my Discord or on the ULSS Discord.





KNOWN ISSUES

29/09/2026 - currently investigating an issue where broadcastify streams return nothing but static



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Could contain: text, screenshot, graphic design, poster, graphics, art, font

 

 

Edited by khorio
change description

What's New in Version 4.0.2461.3

Released

Complete rewrite


Short Description

Police Scanner, Live streams

AI disclosure

The author has disclosed that AI tools were used in creating the following aspects of this file:

  • Description

User Feedback

Recommended Comments

Lapd Code 3

Members

3 hours ago, thatmaxplayle said:

 

Not the developer, but generally speaking unless there are any breaking changes/configuration schema updates, you'll be fine to simply replace the DLL file. 

No problem Thanks Max

Logan West

Members

Update: Pursuit Updates work. However Freerome chatter does not.

kibzcyber

Members

hello my scanner doesnt work at all

 

249Xeno

Members

Yo @khorio,

 

I was checking my RPH log for errors and I noticed that some of the street locations are missing inside the Audio and Default street name.

I have attached my RPH.log with this so you can take a look at what is missing and add it in.

RagePluginHook.log

D.Riggins4L01

Members

Is there a update for xscanner coming soon?

Legendk456

Members

Just a little confused, but could someone explain the difference between the police scanner and background scanner?

TopCityPD

Members

My god i have not had this updated since 2022 wth

brock6602

Members

need update !!

how do i make it louder i can barely hear even at max volume for the live feed

Tayalia

Members

I get an issue when trying to go on duty, lspdfr shuts down and it says "Exception message: The process cannot access the file 'C:\Games\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPDFR\XScanner\Log\ErrorLog.txt' because it is being used by another process." Sometimes go on duty works sometimes this happens and its stuck in the go on duty load so i have to restart the game. Anyone experience/fix this?

RagePluginHook.log

birusss

Members

On 2/12/2024 at 8:53 PM, Logan West said:

Update: Pursuit Updates work. However Freerome chatter does not.

yeah i'm having the same issue, hopefully it'll be fixed soon

Sheepdogvalley

Members

(edited)

I had similar issues and fixed them by reinstalling the mod. Before relaunching the game, I edited the XScanner.ini file and BroadcastRegions.xml with my custom channel names and IDs. It seems changing settings in-game caused the errors. So, save your custom settings before reinstalling, then input them after reinstalling. Avoid changing settings through the in-game menu again. This worked for me, but it might not be a universal solution.

This revision is shorter and clearer, focusing on the key steps:

 * Reinstall the mod.

 * Edit the XScanner.ini file and BroadcastRegions.xml with custom settings before relaunching.

 * Avoid changing settings in-game menu again.

Edited by Sheepdogvalley

249Xeno

Members

what did you guys add to the audio? its installing so slow and what worse, the update pursuit is even slower. How big are you guys making it to be?

Super27

Members

Seems like this needs an update. Major lag in the dispatch audio coming through from when the dispatch message first pops up on screen/call-out interface. By the time the dispatch is done talking the option to accept is already gone. If I turn off the relay to just have the background chatter, it crashes my game when a call comes through. Really love the concept but too buggy to use consistently right now. 

manu450

Members

(edited)

RagePluginHook.log

Good morning. I am constantly getting a crash when going off duty and trying to reload and ForceDuty again. Your plugin is mentioned in the error, so you could take a look if there is an issue. 

RagePluginHook.log

Edited by manu450

bondi9mm

Members

anyone having extreme lag with this or free roam chatter not working isit outdated 

Super27

Members

4 hours ago, bondi9mm said:

anyone having extreme lag with this or free roam chatter not working isit outdated 

 

Yes, quite a bit of lag. I did get the chatter to work by turning on the live broadcast feed, letting it buffer, and then turning it back off again. 

layingframe20s

Members

needs updated when u force duty it shuts lspdfr down 

 

q57

Members

Yes it seems xscanner is extremely unstable due to the new rockstar title update, id recommend everyone to uninstall it until a xscanner update is available.

On 7/3/2024 at 9:53 PM, layingframe20s said:

needs updated when u force duty it shuts lspdfr down 

 

 

On 6/2/2024 at 3:12 PM, Super27 said:

 

Yes, quite a bit of lag. I did get the chatter to work by turning on the live broadcast feed, letting it buffer, and then turning it back off again. 

 

On 6/2/2024 at 10:58 AM, bondi9mm said:

anyone having extreme lag with this or free roam chatter not working isit outdated 

 

On 5/29/2024 at 8:39 AM, manu450 said:

RagePluginHook.logUnavailable

Good morning. I am constantly getting a crash when going off duty and trying to reload and ForceDuty again. Your plugin is mentioned in the error, so you could take a look if there is an issue. 

RagePluginHook.log 514.97 kB · 2 downloads

 

On 5/7/2024 at 12:27 PM, Super27 said:

Seems like this needs an update. Major lag in the dispatch audio coming through from when the dispatch message first pops up on screen/call-out interface. By the time the dispatch is done talking the option to accept is already gone. If I turn off the relay to just have the background chatter, it crashes my game when a call comes through. Really love the concept but too buggy to use consistently right now. 

 

q57

Members

@khorio!!!!!!!!

grrrr....

jacalapar

Members

On 4/10/2024 at 6:14 PM, Tayalia said:

I get an issue when trying to go on duty, lspdfr shuts down and it says "Exception message: The process cannot access the file 'C:\Games\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPDFR\XScanner\Log\ErrorLog.txt' because it is being used by another process." Sometimes go on duty works sometimes this happens and its stuck in the go on duty load so i have to restart the game. Anyone experience/fix this?

RagePluginHook.log 395.82 kB · 4 downloads

Yes and Ive been trying to get ahold of him on discord but he's been afk for a long time. Shame.....

249Xeno

Members

 

Quote

 

What's New in Version v2.3.212.2309

Released 55 minutes ago

 

  • Bugfixes (aka I don't remember)

 

dang dude.. forgetful isn't going to help LOL

Hello, will the Xscanner pursuit need to be added as well? if so, will it be an update come for that?

Ben23

Members

How do i find a broadcasify id?

 

 

 

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