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OJManhunt - West Vinewood Active Search & Containment, Better Search Squad 1.2.0

(15 reviews)

7 Screenshots

 

5a01f34a5ed08_InterceptorStudiosBanner.png.7efbb3b443af966717a312eca1f640f9.png

 

This callout will create an active manhunt within the Grove neighborhood. There will be several perimeter units to which will hold the containment. Therefore, the suspect will be within the containment and you don't have to waste time searching outside. There is also a command post where you will respond to for briefing. 

 

 

Note: You must be a distance greater than 150 meters from Grove for this call to activate. This is intentionally done to prevent the player from seeing units spontaneously being spawned. 

It is advised that you have HeliOrbitPlugin v1.3.6+ installed for best experience.

 

Spoiler

You may enter the cheat SHOWTHESUSPECT to create a red blip for the suspect if you cannot find them.

 

Make sure to put OJManhunt.dll and OJManhunt.ini into \Plugins\LSPDFR folder.

Take a look at the INI at least once to make sure you are satisfied with the settings. 

 

If you have a location suggestion, send me a PM.

 

Join the LSPDFR Fans Discord: https://discord.gg/hxmvtHE

 

Special Thanks:

@lttrbmb - Testing, Video, and Screenshots

@DvHbadger - Testing

What's New in Version 1.2.0

Released

- Suspect details now shown on role selection
- Draws a search area on the map
- Fixed heli search area radius for Vinewood
- Added chance of attack/flee after 10min
- Other text bugs

User Feedback

Recommended Comments

2Telos

Members

OMG MAN!! I saw the videos!GOOD STUFF!!!!Glad to have you here!THNX!

FoxTrot999

Members

Haven’t used it yet will be tomorrow but looks amazing 😍

OfficerGlock

Members

Great concept. I just think It can be expanded to service multiple areas

 

OJdoesIt

Members Author

3 hours ago, 11john11 said:

I can imagine something like this being amazing in the forest area around Paleto bay.

 

3 hours ago, OfficerGlock said:

Great concept. I just think It can be expanded to service multiple areas

 

Wouldn't be a problem. Can you both get coordinates of your interested areas?

OfficerGlock

Members

32 minutes ago, OJdoesIt said:

 

Wouldn't be a problem. Can you both get coordinates of your interested areas?

I mean, I'm not so picky on a certain area of the map. But maybe some residential areas, or densely packed streets to try and give it some more flavor

Kilyin

Members

On 11/8/2017 at 8:07 AM, EmilioEstevezBW said:

link for the vehicles in the videos?

 

 

Well let's see, they're all LAPD themed with arjents, and ELS... so more than likely these:

 

 

SGT SOUZA

Members

please,where do i find this skin ???

dm90210

Members

There will be an adaptation for the RDE?

OJdoesIt

Members Author

8 hours ago, dm90210 said:

There will be an adaptation for the RDE?

You can edit the models within the INI

GunnDawg

Members

Still waiting for this callout to trigger so I can test it out.

lttrbmb

Members

9 minutes ago, GunnDawg said:

Still waiting for this callout to trigger so I can test it out.

 

Why not just use callout manager to at least try it out?
 

 

GunnDawg

Members

Just now, lttrbmb said:

 

Why not just use callout manager to at least try it out?
 

 

 

Thanks! As to why? Because I had no idea such a mod existed. Still pretty new to LSPDFR. Thanks again boss.

ethan919

Members

I'm loving this callout, but the police cars that are on scene and around the perimeter never have their emergency lights on. Any ideas on how to fix this? 

OJdoesIt

Members Author

1 hour ago, ethan919 said:

I'm loving this callout, but the police cars that are on scene and around the perimeter never have their emergency lights on. Any ideas on how to fix this? 

What mods do you have?

ethan919

Members

6 hours ago, OJdoesIt said:

What mods do you have?

A fairly large list to be honest. Most of the popular callout packs as well as replaced cars, visual V, ELS and the like. All of my mods appear to be installed and working correctly other than that simple oddity. All backup units and such have lights functioning normally, just not the initial units that are spawned as part of the callout.

 

 

OJdoesIt

Members Author

7 hours ago, ethan919 said:

A fairly large list to be honest. Most of the popular callout packs as well as replaced cars, visual V, ELS and the like. All of my mods appear to be installed and working correctly other than that simple oddity. All backup units and such have lights functioning normally, just not the initial units that are spawned as part of the callout.

What plugins do you have along with ELS?

ethan919

Members

3 hours ago, OJdoesIt said:

What plugins do you have along with ELS?

Here is my Plugins folder. I also reinstalled the mod and still have the same problem. It's odd though, because I just tested it again and there was one unit with lights on, but not any other ones. That happened once before as well with the Swat truck being the only unit with lights on, but nothing else. It's not game breaking and I still love the mod, but the immersion is definitely better with the lights on and flashing. 

plugins.png

OJdoesIt

Members Author

2 hours ago, ethan919 said:

Here is my Plugins folder. I also reinstalled the mod and still have the same problem. It's odd though, because I just tested it again and there was one unit with lights on, but not any other ones. That happened once before as well with the Swat truck being the only unit with lights on, but nothing else. It's not game breaking and I still love the mod, but the immersion is definitely better with the lights on and flashing. 

plugins.png

I suggest removing all plugins besides CalloutManager, OJManhunt, and HeliOrbitPlugin and test everything.

Ekalb

Members

Very much enjoying this callout, well done. I've had a couple calls so far (one in Vinewood and one in Grove St) and the searching with AI has been fantastic, with how they will all aim with you.

 

In future releases will you add (if it's not in there already) random chances for, after a certain amount of time spent searching, the suspect to attack a random ped or some of the police on the perimeter duties? Or be detected by the air unit getting in a vehicle and trying to escape? 

jarpidelli

Members

nice mods i like it

XTREMEHEAT

Members

(edited)

Really nice work!!!!

Edited by XTREMEHEAT

skylergamer58

Members

what about around frankins house base at th church down the street

 

Skyla

Members

I love this plugin; I genuinely spend most of my time using it, although it would be way more fun if you added more locations. I don't have any co-ordinates but here are some rough ideas:

 

- Forest near Paleto Bay (larger circle there to make it harder to find ped)

- The entire docks area

- Franklins NEW home after the Lester mission (The entire area of houses)

- Franklins old home

 

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