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Dispatch Checkup Script 1.3.0

(22 reviews)

1 Screenshot

Hello LSPDFR community!

 

Today I'm presenting a small little plugin I created to make your policing career just a little more realistic.

 

This plugin replicates the "Checkups" performed by dispatchers when officers are in dangerous situations.

Whenever you start a callout or a traffic stop, dispatch will start periodically checking your status. If you feel safe, you can tell dispatch to cancel checkups, and they'll stop bugging you till your next callout.

 

You can also ask dispatch to send you backup, or, if you're in major trouble, you can scream "Send help!". This will send in the cavalry, with an impressive response of officers closing in, complete with custom "responding" audio.

 

If, for some reason, you've become incapacitated, or cannot respond (or maybe you just turned your volume down...), Dispatch will try several times to contact you. When unsuccessful, they'll call in a slightly smaller set of cavalry than the "send help" request.

 

All of these times and responses are configurable, as is your callsign and name.

 

Planned integration with CustomBackup and the upcoming Police SmartRadio modification as well!

 

Built against RPH 0.50

What's New in Version 1.3.0

Released

---------------------------

VERSION 1.3.0

---------------------------

FEATURE UPDATES:

  • Integration with CustomBackup by PNWParksFan
  • Initial integration with Police SmartRadio by Albo1125
  • Configurable phrases for checkup menu
  • Better feedback for responses - player will play the "radio" animation and a notification will appear to notify the player

BUGFIXES:

  • Fix for notification menu not graying out when out of call

---------------------------

VERSION 1.2.2

---------------------------

BUGFIXES:

  • Better algorithm to detect in-call or in-stop status
  • Assorted other bug fixes

 

 

PRIOR VERSIONS

Quote

 

---------------------------

VERSION 1.2.1

---------------------------

BUGFIXES:

  • Fix issues with the modifier keys not working
  • Fix issue with the code 99 shortcut not working

---------------------------

VERSION 1.2.0

---------------------------

Major update, adding a lot of features and bugfixes

FEATURE UPDATES:

  • VocalDispatch Integration - you can now respond to checks via VocalDispatch
  • ALL THE KEYBOARD SHORTCUTS!
    • Keyboard shortcuts (and modifier keys) added to all the actions (except Send Backup - just use the Backup menu for that)
    • Shortcuts are "None" by default, but may be modified via the ini file.

BUGFIXES:

  • In-call check detection should be much more reliable - You should have less false positives now.

 

--

VERSION 1.1.0a

--

Really added the ability to configure the menu key. It's in the ini file now...

 

--

VERSION 1.1.0

--

FEAT: Add ability to configure menu key

 

--

VERSION 1.0.0a

--

Added the .ini file.

 

Thanks @easye323

 

User Feedback

Recommended Comments

sloosecannon

Members Author

5 minutes ago, easye323 said:

there is no ini file in the download

Uuuugh.

 

One sec...

7 minutes ago, easye323 said:

there is no ini file in the download

Fixed. Thanks for the heads-up...

easye323

Members

no problem dude

sloosecannon

Members Author

5 minutes ago, easye323 said:

no problem dude

As I upload the same version.

 

$%&#.

7 minutes ago, sloosecannon said:

As I upload the same version.

 

$%&#.

Really fixed this time. Really, truly, actually, no kidding fixed.

easye323

Members

its there thanks

andrewcoles

Members

how do you bring up the checkup reposne menu

sloosecannon

Members Author

5 minutes ago, andrewcoles said:

how do you bring up the checkup reposne menu

Oh, probably should've put that in the description, although it is in the Readme.

 

F3

andrewcoles

Members

thanks alot

 

Dippa

Members

Si it a way to change the default "F3" key? It's conflicting with my trainer.

sloosecannon

Members Author

(edited)

5 minutes ago, Dippa said:

Si it a way to change the default "F3" key? It's conflicting with my trainer.

Should be, that should be configurable

 

EDIT: Unless it's not because I didn't actually code that feature. One sec...

Edited by sloosecannon

Dippa

Members

5 minutes ago, sloosecannon said:

Should be, that should be configurable

I don't see that option on how to change it in your ini or read me

 

sloosecannon

Members Author

5 minutes ago, Dippa said:

I don't see that option on how to change it in your ini or read me

 

Yea, apparently I forgot to add that to this plugin. Give me 5 minutes, I'll have a new version with it...

Dippa

Members

7 minutes ago, sloosecannon said:

Yea, apparently I forgot to add that to this plugin. Give me 5 minutes, I'll have a new version with it...

:thumbsup:

sloosecannon

Members Author

27 minutes ago, Dippa said:

:thumbsup:

New version should have it :)

RyWilson

Members

nice job here. there was a callout that had the "check up" feature, but i like that this one is a standalone. can't wait to see how this turns out in updates :D

easye323

Members

How do you change the menu key?

Dippa

Members

(edited)

1 hour ago, sloosecannon said:

New version should have it :)

Thanks bro.

1 hour ago, sloosecannon said:

New version should have it :)

Bro will this work for calling a extra unit anytime I just want another officer there, or I can only use it when I get a check up call. I'm asking because I just got a crash when trying to call for another unit using your mod during one of LPCallout plugins.

Edited by Dippa

Matt Royals

Members

Am I blind but I still don't see an option to change the menu from F3.

JKaufman

Members

(edited)

Couple of things I noticed: right now, for me at least, every time I get a callout to take or decline, or an ambient event blip comes up, then my check timer starts, even if I'm not responding to a call.

 

Example of a call I had a pop-up to take, but didn't:

[1/10/2017 4:12:48 AM.685] [TRACE] Callout created: Robbery #1
[1/10/2017 4:12:48 AM.716] LSPD First Response: Callout or traffic stop detected, beginning checks...
[1/10/2017 4:12:48 AM.716] LSPD First Response: Waiting for checkup...

Also for some reason when I edit my ini file to change the unit information, it's not seeing it, it keeps using the default ini information, even when the ini shows the information I put in (and yes of course I saved and unlocked the file)

Edited by JKaufman

JKaufman

Members

2 hours ago, Matt Royals said:

Am I blind but I still don't see an option to change the menu from F3.

Do what I did, change the key for your trainer and Rage Hook. I changed my Rage Hook key to F5 and my ENT trainer key to F4, leaving F3 for this plugin.

TrooperA1868

Members

can you make it so i can change the menu start up from F3 to something else i dont see it in the ini

Slushy

Members

@sloosecannon Even though you updated the changelog, it doesn't seem that you have changed the file, as the menu key (F3) isn't configurable with the files currently available to download (1.1)?

sloosecannon

Members Author

(edited)

18 minutes ago, Slushy said:

@sloosecannon Even though you updated the changelog, it doesn't seem that you have changed the file, as the menu key (F3) isn't configurable with the files currently available to download (1.1)?

You know, I really shouldn't update things after 2AM. I don't brain so good. I probably forgot to update the ini...

-------------------------

everyone who reported the key change issue - 1.1.0a now has the corrected INI file that lets you change the key. Alternatively, if you don't want to download the plugin again, you can add this

//--------------------------------------------------------------------------
//Settings related to keyboard shortcuts
//--------------------------------------------------------------------------
[Keyboard settings]
//Response menu key
//Default:
//menuKey=F3
menuKey=F3

to the bottom of the ini file to change it on version 1.1 or higher.

 

Sorry for the trouble, and thanks for reporting it :)

Edited by sloosecannon

sloosecannon

Members Author

8 hours ago, jg45042 said:

nice job here. there was a callout that had the "check up" feature, but i like that this one is a standalone. can't wait to see how this turns out in updates :D

Yeah, that was Code 3 Callouts by Stealth22. That's actually what inspired me to do this - I liked that one, I just wanted to make it better ;)

 

6 hours ago, JKaufman said:

Couple of things I noticed: right now, for me at least, every time I get a callout to take or decline, or an ambient event blip comes up, then my check timer starts, even if I'm not responding to a call.

 

Example of a call I had a pop-up to take, but didn't:


[1/10/2017 4:12:48 AM.685] [TRACE] Callout created: Robbery #1
[1/10/2017 4:12:48 AM.716] LSPD First Response: Callout or traffic stop detected, beginning checks...
[1/10/2017 4:12:48 AM.716] LSPD First Response: Waiting for checkup...

Also for some reason when I edit my ini file to change the unit information, it's not seeing it, it keeps using the default ini information, even when the ini shows the information I put in (and yes of course I saved and unlocked the file)

Yeah, that's because of how I'm doing the check for if you're in a callout, because technically, at that point, you are in a callout. *theoretically*, it will detect that you're out of the call (if you don't take it) before sending the check, so it won't make a difference. I'll look into maybe making that code a little better, I'll poke around in the API and see if there's a "accepted callout" value somewhere. Didn't know that about the ambient events, that's good to know. I'll see if there's a way to handle that too.

 

I believe the INI file was not getting read properly before, try with latest...

sloosecannon

Members Author

8 hours ago, Dippa said:

Bro will this work for calling a extra unit anytime I just want another officer there, or I can only use it when I get a check up call. I'm asking because I just got a crash when trying to call for another unit using your mod during one of LPCallout plugins.

I'm gonna have to guess that's caused by a bug in your backup.xml? All that the plugin does is call for backup via that, so...

 

If you've got a log file though, I'd be curious about what it says..

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