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2011 LAPD/LSPD CROWN VICTORIA - CVPI 1.7A 1.7A

(33 reviews)

8 Screenshots

FjJAIQ8.png
 
88x31.png

This work is licensed under a

By downloading this file you agree to the TERMS OF USE AND DISTRIBUTION, If you can not abide by those terms then do not download this file.

What's New in Version 1.7A

Released

- Removed RADIANCE V Auto Installer from Package, Please download the version of RADIANCE V you need from the download page.

User Feedback

Recommended Comments

Patrol 31

Members

3 minutes ago, Bxbugs123 said:

The update for this will be soon.

Okay sounds good, wasn't really sure if you forget them or they weren't suppose to be there. Still a great car keep up the work!!!

manios

Members

(edited)

5 hours ago, Kilyin said:

Where is the CVPI with the whelen bruh? Arjent noooo.

I feel as if he is never going to release it, but he and others have said that it will be sometime in the future, whenever that means. I thought at first this was the whelen model as well but my hopes were crushed :( Still a great model though

Edited by manios

TrooperA1868

Members

wheres the  Whelen  nobody like arjent

 

AMSAGENT000

Members

5 minutes ago, iGoDPrince said:

wheres the  Whelen  nobody like arjent

 

I do :)

ArGaMer

Members

7 hours ago, Wippy said:

Hi there. With Bxbugs' cars I don't understand, what does "A" or "U" mean. So, what's the difference between 1.7U (released earlier) and this 1.7A? I'm sorry if it's obvious (actually isn't for me), but anyway.

 

i think he added lightbars 

nh1256

Members

(edited)

10 hours ago, Wippy said:

Hi there. With Bxbugs' cars I don't understand, what does "A" or "U" mean. So, what's the difference between 1.7U (released earlier) and this 1.7A? I'm sorry if it's obvious (actually isn't for me), but anyway.

Well I think "U" is for his Unmarked vehicles. I think "A" is for his marked vehicles. Don't quote me on that though.

 

5 hours ago, PantherP71 said:

is there a way to edit the lightbar glass color?

Yea, were you going for a clear Arjent, or a blue one?

Edited by nichankinson

PantherP71

Members

14 minutes ago, nichankinson said:

Well I think "U" is for his Unmarked vehicles. I think "A" is for his marked vehicles. Don't quote me on that though.

 

Yea, were you going for a clear Arjent, or a blue one?

Clear. I have the texture replace but I can't find it in both the .ytd and +hi.ytd (or ytf whatever I'm not looking at it haha)

nh1256

Members

34 minutes ago, PantherP71 said:

Clear. I have the texture replace but I can't find it in both the .ytd and +hi.ytd (or ytf whatever I'm not looking at it haha)

Should be in the .ytd called "FedSig_Arjent_V"

Wippy

Members

2 hours ago, nichankinson said:

Well I think "U" is for his Unmarked vehicles. I think "A" is for his marked vehicles. Don't quote me on that though.

But both of these vehicles are multipurpose and include marked and unmarked setups. Seems like they even have similar liveries and equipment.

nh1256

Members

16 minutes ago, Wippy said:

But both of these vehicles are multipurpose and include marked and unmarked setups. Seems like they even have similar liveries and equipment.

Good point. Maybe they're just random letters Bugs uses that we are just overthinking. Lol

Schecter004

Members

(edited)

Am 09/06/2016 um 01:59 schrieb Bxbugs123:

The update for this will be soon.

That's awesome! Hey Bugs. I appreciate your fantastic work. Please don't care about those hateful comments and keep releasing great :thumbsup:stuff.

You haven't updated the model until now. Hope you'll in the next days. Because I really want to use it as Gang Unit. But without the rear deck lights  it's useless as a slicktop.

Edited by Schecter004

fire2903rescue

Members

16 hours ago, Mattbravo said:

The only police files in the carvariations in mpchristmas2 are police3 and police4 for me

Add this in the mpchristmas2 carvariations.meta

  <Item>
<modelName>police</modelName>
  <colors>
    <Item>
      <indices content="char_array">
        134
        134
        156
        156
      </indices>
      <liveries>
        <Item value="true" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
      </liveries>
    </Item>
    <Item>
      <indices content="char_array">
        134
        134
        156
        156
      </indices>
      <liveries>
        <Item value="false" />
        <Item value="true" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
      </liveries>
    </Item>
    <Item>
      <indices content="char_array">
        134
        134
        156
        156
      </indices>
      <liveries>
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="true" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
      </liveries>
    </Item>
    <Item>
      <indices content="char_array">
        134
        134
        156
        156
      </indices>
      <liveries>
        <Item value="false" />
        <Item value="false" />
        <Item value="true" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
      </liveries>
    </Item>
    <Item>
      <indices content="char_array">
        134
        134
        156
        156
      </indices>
      <liveries>
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="true" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
      </liveries>
    </Item>
  </colors>
  <kits>
    <Item>157_massacaro2_modkit</Item>
  </kits>
  <windowsWithExposedEdges />
  <plateProbabilities>
    <Probabilities />
  </plateProbabilities>
  <lightSettings value="0" />
  <sirenSettings value="1" />
</Item>

 

 

See if that works. Mine was in mpchristmas2 because I had his older CVPI in police1 and that's where it went to make the lights work correctly.

Kilyin

Members

9 hours ago, nichankinson said:

Good point. Maybe they're just random letters Bugs uses that we are just overthinking. Lol

I'll tell you what the versions mean... (my own speculation anyway)

1.7U - Unmarked

1.7A - Arjent

1.7L - Liberty

nh1256

Members

3 minutes ago, Kilyin said:

I'll tell you what the versions mean... (my own speculation anyway)

1.7U - Unmarked

1.7A - Arjent

1.7L - Liberty

That seems pretty spot on to me.

MattBravo

Members

3 hours ago, fire2903rescue said:

Add this in the mpchristmas2 carvariations.meta

  <Item>
<modelName>police</modelName>
  <colors>
    <Item>
      <indices content="char_array">
        134
        134
        156
        156
      </indices>
      <liveries>
        <Item value="true" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
      </liveries>
    </Item>
    <Item>
      <indices content="char_array">
        134
        134
        156
        156
      </indices>
      <liveries>
        <Item value="false" />
        <Item value="true" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
      </liveries>
    </Item>
    <Item>
      <indices content="char_array">
        134
        134
        156
        156
      </indices>
      <liveries>
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="true" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
      </liveries>
    </Item>
    <Item>
      <indices content="char_array">
        134
        134
        156
        156
      </indices>
      <liveries>
        <Item value="false" />
        <Item value="false" />
        <Item value="true" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
      </liveries>
    </Item>
    <Item>
      <indices content="char_array">
        134
        134
        156
        156
      </indices>
      <liveries>
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="true" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
      </liveries>
    </Item>
  </colors>
  <kits>
    <Item>157_massacaro2_modkit</Item>
  </kits>
  <windowsWithExposedEdges />
  <plateProbabilities>
    <Probabilities />
  </plateProbabilities>
  <lightSettings value="0" />
  <sirenSettings value="1" />
</Item>

 

 

See if that works. Mine was in mpchristmas2 because I had his older CVPI in police1 and that's where it went to make the lights work correctly.

it did work! at least with Bugs' new Liberty lightbar model. Havnt tested it with the arjent yet. Thanks!

AJ Deere T680

Members

Are you sure there are grill lights for LAPD??? Great model

crash5656xbetax

Members

 

help me , I have problem, no sirens lights

10 DAVID 01

Members

It's really not that hard to get carvariations to work properly, just read some of the comments, the solution to your problem is above........

Or you can experiment things for yourself and figure it out on your own.

Both are not difficult tasks....stop being helpless take some initiative. Learn things.

Mustang1

Members

(edited)

It does take some self teaching that's for sure.

Edited by Mustang1

MrMillerZ

Members

awesome!! keep it up buddy

`3{W2BPWVSVXL`89X~@{IU2.png

A7A}I3EG@DJ(84BWWS`9R67.png

@T5$LAQ`BL517KM[KHL$0~C.png

653(5QV3`24AI9N4)HKH_{M.png

Atwood16

Members

Any reason why the lod's on the light bar seemed messed up?

20160907151308_1.jpg

dax2309

Members

will this car work in the police 1 slot?

 

pauljur

Members

Hello, 

 

Spoiler

 <Item> 
<modelName> Police </ modelName> 
  <couleurs> 
    <item> 
      <contenu indices = "char_array"> 
        134 
        134 
        156 
        156 
      </ indices> 
      <livrées> 
        <Item value = "true" /> 
        <valeur d'objet = " false "/> 
        valeur <Item =" "/> false 
        valeur <Item =" "/> false 
        valeur <Item =" "/> false 
        valeur <Item =" "/> false 
        valeur <Item =" false "/> 
        < valeur d'objet = "false" /> 
      </ livrées> 
    </ item> 
    <item> 
      <indices content = "char_array"> 
        134 
        134 
        156 
        156 
      </ indices> 
      <livrées> 
        <Item value = /> "false" 
        <valeur d'objet = "true" /> 
        <valeur d'objet = /> "false" 
        valeur <Item = "false" /> 
        valeur <Item = "false" /> 
        <Item value = "false" /> 
        valeur <Item = "false" / > 
        <valeur d'objet = "false" /> 
      </ livrées> 
    </ item> 
    <item> 
      <indices content = "char_array"> 
        134 
        134 
        156 
        156 
      </ indices> 
      <livrées> 
        <Item value = "false" /> 
        < valeur d'objet = "false" /> 
        <valeur d'objet = /> "false" 
        valeur <Item = /> "false" 
        valeur <Item = "true" /> 
        valeur <Item = "false" /> 
        valeur <Item = "false "/> 
        <Item value =" false "/> 
      </ livrées> 
    </ item> 
    <item> 
      <indices content =" char_array "> 
        134 
        134 
        156 
        156 
      </ indices> 
      <livrées> 
        <Item value =" false "/ > 
        <valeur d'objet = "false" /> 
        valeur <Item = "true" /> 
        <valeur d'objet = "false" /> 
        valeur <Item = "false" /> 
        valeur <item = /> "false" 
        <valeur d'objet = "false" /> 
        valeur <Item = "false" /> 
      </ livrées> 
    </ item> 
    <item> 
      <indices content = "char_array"> 
        134 
        134 
        156 
        156 
      </ indices> 
      <livrées> 
        <valeur d'objet = "false "/> 
        <Item value =" "/> false 
        <valeur d'objet =" false "/> 
        valeur <Item =" true "/> 
        valeur <Item =" "/> false 
        valeur <Item =" false "/> 
        <Item value = /> "false" 
        valeur <Item = "false" /> 
      </ livrées> 
    </ item> 
  </ couleurs> 
  <kits> 
    <article> 157_massacaro2_modkit </ item> 
  </ kits> 
  <windowsWithExposedEdges /> 
  <plateProbabilities> 
    <Probabilités /> 
  </ plateProbabilities> 
  <lightSettings value = "0" /> 
  <valeur sirenSettings = "1" /> 
</ item>

I can not run this lightbar with your script.  What should I do for run this lightbar in POLICE1. I'm try everything but nothing at run:(.

PS: Sorry for my english it's because I'm french;)

Kilyin

Members

38 minutes ago, pauljur said:

Hello, 

 

  Hide contents

 <Item> 
<modelName> Police </ modelName> 
  <couleurs> 
    <item> 
      <contenu indices = "char_array"> 
        134 
        134 
        156 
        156 
      </ indices> 
      <livrées> 
        <Item value = "true" /> 
        <valeur d'objet = " false "/> 
        valeur <Item =" "/> false 
        valeur <Item =" "/> false 
        valeur <Item =" "/> false 
        valeur <Item =" "/> false 
        valeur <Item =" false "/> 
        < valeur d'objet = "false" /> 
      </ livrées> 
    </ item> 
    <item> 
      <indices content = "char_array"> 
        134 
        134 
        156 
        156 
      </ indices> 
      <livrées> 
        <Item value = /> "false" 
        <valeur d'objet = "true" /> 
        <valeur d'objet = /> "false" 
        valeur <Item = "false" /> 
        valeur <Item = "false" /> 
        <Item value = "false" /> 
        valeur <Item = "false" / > 
        <valeur d'objet = "false" /> 
      </ livrées> 
    </ item> 
    <item> 
      <indices content = "char_array"> 
        134 
        134 
        156 
        156 
      </ indices> 
      <livrées> 
        <Item value = "false" /> 
        < valeur d'objet = "false" /> 
        <valeur d'objet = /> "false" 
        valeur <Item = /> "false" 
        valeur <Item = "true" /> 
        valeur <Item = "false" /> 
        valeur <Item = "false "/> 
        <Item value =" false "/> 
      </ livrées> 
    </ item> 
    <item> 
      <indices content =" char_array "> 
        134 
        134 
        156 
        156 
      </ indices> 
      <livrées> 
        <Item value =" false "/ > 
        <valeur d'objet = "false" /> 
        valeur <Item = "true" /> 
        <valeur d'objet = "false" /> 
        valeur <Item = "false" /> 
        valeur <item = /> "false" 
        <valeur d'objet = "false" /> 
        valeur <Item = "false" /> 
      </ livrées> 
    </ item> 
    <item> 
      <indices content = "char_array"> 
        134 
        134 
        156 
        156 
      </ indices> 
      <livrées> 
        <valeur d'objet = "false "/> 
        <Item value =" "/> false 
        <valeur d'objet =" false "/> 
        valeur <Item =" true "/> 
        valeur <Item =" "/> false 
        valeur <Item =" false "/> 
        <Item value = /> "false" 
        valeur <Item = "false" /> 
      </ livrées> 
    </ item> 
  </ couleurs> 
  <kits> 
    <article> 157_massacaro2_modkit </ item> 
  </ kits> 
  <windowsWithExposedEdges /> 
  <plateProbabilities> 
    <Probabilités /> 
  </ plateProbabilities> 
  <lightSettings value = "0" /> 
  <valeur sirenSettings = "1" /> 
</ item>

I can not run this lightbar with your script.  What should I do for run this lightbar in POLICE1. I'm try everything but nothing at run:(.

PS: Sorry for my english it's because I'm french;)

Does your game crash on startup? you need to remove the spaces from:

<modelName> Police </ modelName> 

and make it so it's

<modelName>police</modelName> 

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