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Seattle Police Department CVPI Mini Pack 1.0.0

(19 reviews)

6 Screenshots

3JfiX79.png

 

Seattle Police Department CVPI Mini Pack 1.0:

Patrol Unit 31609:

The car features an almost entirely accurate setup to the real life unit 31609 of the West Precinct of SPD. Features extra spawning rifles in the gun rack, and handcuffs on the spotlight.

Slicktop Unit 89197:

This unit can range from a slicktop unit, to a DUI Squad vehicle, to an unmarked unit. Slicktop variant is based off of Unit 89197 of the East Precinct.

Cars in use:

 

I plan on creating a full pack for seattle police department, so expect that sometime in the future :P

 

Addressing the LOD problem:

Some users seem to be seeing disappearing parts at short distances, while I am not experiencing this issue myself, I plan on updating the file with increased LOD distances on all parts. A way to cope with this issue until the file is updated is increasing the LOD high distance in your visualsettings.

 

Please do not message me with generic problems like the following:

  • 1. my lights aren't bright!!1!11 XD LOLZ
  • A. install radiance or edit your visualsettings bud
  • 2. HOW DO I INSTALL IT?
  • A. readthereadme.txt
  • 3. HOW DOES YOUR GAME LOOK BETTER THAN MINE!!//?!?1?/
  • A. I use Project Reload with custom edited timecycles, it's quite simple to install and looks nice, try it out!
  • 4. There are no wig wags?
  • A. I use the emergency strobes plugin, it's nice.

User Feedback

Recommended Comments

dcrcbc722

Members

Awesome job on both cvpi. Is there any chance on putting a radar in the patrol unit?

TaylorSwift

Members Author

2 hours ago, Lundy said:

@TaylorSwift Looks great, but you're missing the door handle key slot on the right side front passenger door.

love you too dorner

4 hours ago, dcrcbc722 said:

Awesome job on both cvpi. Is there any chance on putting a radar in the patrol unit?

The patrol unit is based on a real life one that doesn't have a radar in it, I may add it as an extra in the future possibly, thanks!

TaylorSwift

Members Author

1 minute ago, OfficerFive0 said:

@TaylorSwift use this texture for the radar if you dont want to be blinded. :)

  Reveal hidden contents

radar.png

shown here

  Reveal hidden contents

 

 

Thanks m8, i will update the file later today.

PantherP71

Members

I cried when I saw this in the feed. Amazing pack finally something besides an Arjent or Liberty! Do you plan on releasing a variation of the vehicle with a honeycomb grille as well? I know it's not what Seattle uses, but maybe you could release it as something else? anyway, awesome pack!!

image.jpeg

TaylorSwift

Members Author

2 minutes ago, PantherP71 said:

I cried when I saw this in the feed. Amazing pack finally something besides an Arjent or Liberty! Do you plan on releasing a variation of the vehicle with a honeycomb grille as well? I know it's not what Seattle uses, but maybe you could release it as something else? anyway, awesome pack!!

image.jpeg

Thanks! I don't have much plans to make a variant with a honeycomb grill, but I may release something similar in the future. I appreciate your kind words, have a nice day.

RyWilson

Members

very nice. i've been waiting for a seattle car for this mod. i love the blue and it definitely sticks out.

ISPfan12

Members

very nice cars! like it was said before, its awesome to have a different lightbar instead of the liberty or arjent. I second the vote for a model with a honeycomb grille. could you make the passenger spotlight an extra if you release another model?

TaylorSwift

Members Author

28 minutes ago, ISPfan12 said:

very nice cars! like it was said before, its awesome to have a different lightbar instead of the liberty or arjent. I second the vote for a model with a honeycomb grille. could you make the passenger spotlight an extra if you release another model?

Thanks. And as for the spotlight, for another model sure, but these were going for accuracy towards the real life cars, which is why they weren't extra's.

ISPfan12

Members

6 minutes ago, TaylorSwift said:

Thanks. And as for the spotlight, for another model sure, but these were going for accuracy towards the real life cars, which is why they weren't extra's.

oh yeah I absolutely understand your accuracy on these models and I commend you for it! the best ones are the ones that go for accuracy. I'm try to make my hometown cars and I'm going for the same type of accuracy, unfortunately zmodeler is kind of a b***h to figure out and its not going well lol

TaylorSwift

Members Author

1 minute ago, ISPfan12 said:

oh yeah I absolutely understand your accuracy on these models and I commend you for it! the best ones are the ones that go for accuracy. I'm try to make my hometown cars and I'm going for the same type of accuracy, unfortunately zmodeler is kind of a b***h to figure out and its not going well lol

Yeah Zmod is quite the fun thing to learn! /s

officerAMR

Members

@TaylorSwift I sorta fixed your LOD problem. Thought i would share. Put this in the Vehicles.meta over the old values. It just makes the LOD distances fall off significantly further so you dont notice the issues 

<lodDistances content="float_array">
        15.000000
        30.000000
        70.000000    
        140.000000    
        500.000000    
        500.000000
      </lodDistances>

TaylorSwift

Members Author

2 hours ago, officerAMR said:

@TaylorSwift I sorta fixed your LOD problem. Thought i would share. Put this in the Vehicles.meta over the old values. It just makes the LOD distances fall off significantly further so you dont notice the issues 

<lodDistances content="float_array">
        15.000000
        30.000000
        70.000000    
        140.000000    
        500.000000    
        500.000000
      </lodDistances>

Thanks for this, the file should be updated some time soon.

officerAMR

Members

Thats the wrong one sorry, its this

<lodDistances content="float_array">
        150.000000
        300.000000
        700.000000    
        1400.000000    
        5000.000000    
        5000.000000
      </lodDistances>

 

Schecter004

Members

10 hours ago, officerAMR said:

Thats the wrong one sorry, its this

<lodDistances content="float_array">
        150.000000
        300.000000
        700.000000    
        1400.000000    
        5000.000000    
        5000.000000
      </lodDistances>

 

It works fine. Thanks!

Schecter004

Members

(edited)

Since i changed the LOD distances in the vehicles.meta everything works fine. But i think the size of the bar is a bit too small. I compared it to pictures from real life car's and it seems inaccurate.

Edited by Schecter004

WZNGT

Members

It would be good if there has a showcase about the extras

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