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ClearTheWayV 1.0.0.55

(42 reviews)

8 Screenshots

This is a simple script that is based on ragehook to make cars move over when only having your emergency lights running not your siren

no keys because it works as a standalone script what I basically mean is it doesn't need any user interaction it does everything by itself

I am trying to enhance the "default" without script behavior so the pullover behavior or "move over" behavior is improved because to be honest when I play the game every time I get to a crowded area in gta v I keep crashing into people because they don't move over correctly.

So I guess the gist of what I am trying to say is be respectful, don't say the obvious everyone knows this works without a script by default in gta v.

Also just wanted to say if you appreciate & like my work please consider giving me a donation as every bit helps considering how that makes me & my work feel appreciated and encourages me to continue making great scripts like this.

Please Follow community guidelines when posting, as in be respectful don't use rude language,etc.

Support - what to do if you encounter a bug or have problems:

  1. Please leave a comment (not a review). Include your RAGEPluginHook.log file, located in your Grand Theft Auto V folder in a spoiler so it doesn't make the page too long for people not interested on reading the log. Also, please provide an accurate description of what happened. This allows me to help you as fast as possible without having to ask you for this information I need to help you, as if I don't get this information I cannot help you because I will not know what is causing the problem and will result in delayed resolution of the problem due to asking you for the needed information before proceeding.... please as said above provide this information with your initial comment (not a review) to allow the most quick resolution of the problem as possible.

Leaving a review for support issues is against community guidelines, and will not even be answered at all, will be reported instantly instead

README/Install Instructions:

  • extract the dll file from the zip file using 7-zip or winrar or whatever
  • and then copy the dll file to your plugins folder
  • to here C:\Program Files (x86)\Steam\steamapps\general\Grand Theft Auto V\plugins
  • and that is where you place the dll file to make this script work
  • If you have your game on any other drive replace the C:\ part with your drive you have the game on.

User Submitted Videos:

FirstThirtyMinutes:

If any of you post a video review/or use my script in your video's please notify me about it and I will feature your videos here like I did for firstthirtyminutes.

Please do not re-upload, reverse engineer, modify, redistribute, or in any other way violate the copyright of this modification. DMCA Takedown Requests & actions will be taken if this is violated.

Do you have questions? Or do you need help with the script? Please make a comment, not a review for support and your question/support issue will be handled as soon as possible.

 

Important Notice regarding Obfuscation Used to Protect Copyright

Due to using Max Obfuscation Settings inside the .Net Framework Obfuscator that is used to protect copyrighted logic & such inside the software/plugin, it is likely a antivirus might see the obfuscation and several other obfuscation settings like anti-tamper/anti debug/etc that are used to further protect and prevent copyright infringement of the software/plugin as a False Positive.

To Date as of 8/23/2023 there has only been one lesser known antivirus named "Ikarus" that has even thought this plugin is a virus/trojan which it is not and is only due to the extreme protection settings set in the .Net Framework Obfuscator used to protect the software/plugin that causes this.

What's New in Version 1.0.0.55

Released

 Version: 1.0.0.37

  • Updates to make the AI now go around you instead of being stuck behind you and just honking clogging the road up.

  • Update System got a Rewrite.

      Version 1.0.0.38

  • Resolved Update System Issue when Update API Server down.

       Version 1.0.0.39

  • Removed Update System due to continued issues when Update API Server is down.

     Version 1.0.0.40

  • Update to Latest RagePluginHook SDK Version, no further changes done at the moment.

     Version 1.0.0.41

  • Update to Latest RagePluginHook SDK Version, fixed cars and big vehicles & such not going around, please let me know in the comments section please if this has been fixed.

     Version 1.0.0.43

  • Used Normal Obfuscator instead of new one to help with issues related to plugin not working.

     Version 1.0.0.44

  • Added Requested Traffic Break System(Still unknown if it might work in all areas of the map as intended - could not test beyond myself during Q&A testing to know if it would work in all areas of the map, only tested on Los Santos Fwy/city near MRPD).

  • Due to this being considered a "Beta" Version Feature the older version 1.0.0.43 was left uploaded in case there is a need to use it while fixes are made for this new Traffic Break Feature/System.

  • To Enable the new In Beta Traffic Break System change "false" to "true" inside the ini file that is automatically generated upon first run of the plugin

 Version 1.0.0.45

  • Updated INI Functions to automatically update INI on new releases.

 Version 1.0.0.46

  • Updated .Net Framework Build Requirements to .Net Framework 4.8 and Latest RPH Version.

  • Added FiveM Version that is free for use for FiveM Servers as I have no longer have any interest in FiveM anymore and thought other people might want this for their FiveM Servers.

Version 1.0.0.47

  • Updated .Net Framework Build Requirements to .Net Framework 4.8.1 and Latest RPH Version.

Version 1.0.0.48

  • Updated to Latest RPH Version in addition to attempting to requested features being added/fixed. (Q&A Testing proved mixed results so please let me know if the cars start pulling over correctly vs stopping in the middle of the road)

Version 1.0.0.49

  • Updated to Latest RPH Version.

Version 1.0.0.50

  • Updated to Latest RPH Version.

Version 1.0.0.51

  • Updated to Latest RPH Version.

  • Added Experimental Red Light Detection System that will read if your player vehicle is stopped at a red light and your sirens or lights are activated, will make traffic hopefully get out of your way better.

Version 1.0.0.52

  • Added Experimental Move Over Detections for Traffic Stops(Big Vehicles & Regular Vehicles) as requested in addition to fixing Experimental Red Light Detection System introduced in v1.0.0.51 that wasn't properly setup to run.(this has been patched and fixed)

Version 1.0.0.53

  • Fixed too much obfuscation causing the plugin to not load & such, this has been patched now.

Version 1.0.0.54

  • Updated to latest RPH Version and also tested for crashing, no crashing detected, as I pulled over a vehicle fine without issues.

Version 1.0.0.55

  • Removed Experimental Red Light Detection System for the time being as it shows to be the cause of crashing.


Short Description

Cars Clear The Way for you.

User Feedback

Recommended Comments

timnboys

Members Author

12 minutes ago, keepachris said:

Okay I just wanted to let you know I will be 10-7 out of service in a minute for the rest of the day most likely so I will have to check it when I get back 10-8 in service.

joe25

Members

(edited)

2 hours ago, timnboys said:

no offense but the script was built on .net 4.6 so I am not sure if the changes between .net 4.6<->4.6.1 has anything to do with this.

And I have windows 7 I tried it on windows 10 before and it choked on windows 10 so I reverted back to 7.

you got a ragehook log?

AWC - Arrest Warrent Callout (not updated to the latest RPH Yet, wont run on 0.39

On Mod Page says it runs on 0.39, so this im not sure about ??

 

YAPM - Yet another Partner mod (Complied on non tested Version 0.39, but still allowed to run, Compatibility was added)

Edited by joe25

keepachris

Members

(edited)

2 hours ago, joe25 said:

AWC - Arrest Warrent Callout (not updated to the latest RPH Yet, wont run on 0.39

On Mod Page says it runs on 0.39, so this im not sure about ??

 

YAPM - Yet another Partner mod (Complied on non tested Version 0.39, but still allowed to run, Compatibility was added)

Thanks for the help. i have removed the above plugins and this has stopped the error messages, but i am still getting freezing as the plugins load. 

RagePluginHook.log

Edited by keepachris

timnboys

Members Author

(edited)

2 hours ago, keepachris said:

Thanks for the help. i have removed the above plugins and this has stopped the error messages, but i am still getting freezing as the plugins load. 

RagePluginHook.log

okay I am 10-8 back in service so I can check your error log now for you.

From your log I can tell it is albo's arrest manager that seems to be choking:

I am sure you didn't mean to run a plugin that has the class apiexample right lol:

[15/06/2016 22:23:45.028] LSPD First Response: Creating plugin: APIExample.Main

[15/06/2016 22:23:45.027] LSPD First Response: Creating plugin: APIExample.Main

[15/06/2016 22:23:44.697] LSPD First Response: APIExample, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null

[15/06/2016 22:23:44.694] LSPD First Response: APIExample, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null

look inside the spoiler as you can see most of those plugins do not go into your lspdfr plugins folder they go into your rage plugins folder

as I am pretty sure RAGENativeUI.dll isn't a lspdfr plugin and the instructions said to put it in your root gta v directory instead

Protection_Squad.Main <--- remove that that has been known to cause issues with 0.40

Microsoft.Expression.Drawing <--- that doesn't go into your lspdfr plugins folder either it goes directly into your root gta v folder

I am not even going to continue it appears you copied the entire ragehook 0.40 release files into your lspdfr plugins folder where it doesn't go...it goes into your root gta v folder not the lspdfr plugins folder.

Copy all of the files out of the lspdfr plugins folder that aren't lspdfr related and put them in the root gta v folder.

Spoiler

[15/06/2016 22:23:44.637] LSPD First Response: Folder is C:\Program Files\Rockstar Games\Grand Theft Auto V\plugins\lspdfr
[15/06/2016 22:23:44.658] LSPD First Response: AgencyCallouts, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
[15/06/2016 22:23:44.668] LSPD First Response: Albo1125.Common, Version=5.4.0.1, Culture=neutral, PublicKeyToken=null
[15/06/2016 22:23:44.669] LSPD First Response: AssortedCallouts, Version=0.4.3.1, Culture=neutral, PublicKeyToken=null
[15/06/2016 22:23:44.671] LSPD First Response: BankCallouts, Version=0.2.2.0, Culture=neutral, PublicKeyToken=null
[15/06/2016 22:23:44.676] LSPD First Response: British Policing Script, Version=0.3.1.0, Culture=neutral, PublicKeyToken=null
[15/06/2016 22:23:44.678] LSPD First Response: Callouts C, Version=1.0.1.0, Culture=neutral, PublicKeyToken=null
[15/06/2016 22:23:44.679] LSPD First Response: CalloutsV, Version=0.3.2.1, Culture=neutral, PublicKeyToken=null
[15/06/2016 22:23:44.684] LSPD First Response: ClearTheWayPOLV, Version=1.0.0.17, Culture=neutral, PublicKeyToken=null
[15/06/2016 22:23:44.685] LSPD First Response: Code 3 Callouts, Version=1.1.0.1, Culture=neutral, PublicKeyToken=null
[15/06/2016 22:23:44.691] LSPD First Response: CodeRedCallouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[15/06/2016 22:23:44.692] LSPD First Response: ComputerPlus, Version=1.3.1.0, Culture=neutral, PublicKeyToken=null
[15/06/2016 22:23:44.694] LSPD First Response: APIExample, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[15/06/2016 22:23:44.694] LSPD First Response: CrazyCalloutsV2, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[15/06/2016 22:23:44.695] LSPD First Response: FederalCallouts, Version=0.45.5900.3355, Culture=neutral, PublicKeyToken=null
[15/06/2016 22:23:44.696] LSPD First Response: HighPriority, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[15/06/2016 22:23:44.697] LSPD First Response: APIExample, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[15/06/2016 22:23:44.698] LSPD First Response: LMS.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[15/06/2016 22:23:44.699] LSPD First Response: LSPDFR Khallouts, Version=0.5.4.0, Culture=neutral, PublicKeyToken=null
[15/06/2016 22:23:44.701] LSPD First Response: Microsoft.Expression.Drawing, Version=4.5.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
[15/06/2016 22:23:44.723] LSPD First Response: MoreCallouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[15/06/2016 22:23:44.724] LSPD First Response: PanicButton, Version=1.2.0.0, Culture=neutral, PublicKeyToken=null
[15/06/2016 22:23:44.725] LSPD First Response: PassiveRadar, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[15/06/2016 22:23:44.725] LSPD First Response: PeterUCallouts, Version=0.5.1.0, Culture=neutral, PublicKeyToken=null
[15/06/2016 22:23:44.726] LSPD First Response: PolicePartner, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
[15/06/2016 22:23:44.727] LSPD First Response: PoliceRadio, Version=0.55.2.0, Culture=neutral, PublicKeyToken=null
[15/06/2016 22:23:44.728] LSPD First Response: ProtectionSquad, Version=1.2.0.0, Culture=neutral, PublicKeyToken=null
[15/06/2016 22:23:44.729] LSPD First Response: RAGENativeUI, Version=1.3.0.0, Culture=neutral, PublicKeyToken=null
[15/06/2016 22:23:44.730] LSPD First Response: RepeatOffender, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[15/06/2016 22:23:44.731] LSPD First Response: SearchWarrant, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
[15/06/2016 22:23:44.731] LSPD First Response: Traffic Policer, Version=6.9.5.0, Culture=neutral, PublicKeyToken=null
[15/06/2016 22:23:44.733] LSPD First Response: UnlimitedCallouts, Version=1.4.0.0, Culture=neutral, PublicKeyToken=null
[15/06/2016 22:23:44.734] LSPD First Response: Wilderness Callouts, Version=0.5.3.2132, Culture=neutral, PublicKeyToken=null
[15/06/2016 22:23:44.735] LSPD First Response: Creating plugin: AgencyCallouts.Main
[15/06/2016 22:23:44.736] LSPD First Response: Creating plugin: ?????????????????????????????????????????
[15/06/2016 22:23:44.832] LSPD First Response: Creating plugin: BankCallouts.Main
[15/06/2016 22:23:44.833] LSPD First Response: Creating plugin: ?????????????????????????????????????????
[15/06/2016 22:23:44.879] LSPD First Response: Creating plugin: Callouts_C.Main
[15/06/2016 22:23:44.879] LSPD First Response: Creating plugin: ????????????????????????????????????????
[15/06/2016 22:23:44.900] LSPD First Response: Creating plugin: ClearTheWayPOLV.EntryPoint
[15/06/2016 22:23:44.981] LSPD First Response: Creating plugin: Stealth.Plugins.Code3Callouts.Main
[15/06/2016 22:23:45.027] LSPD First Response: Creating plugin: APIExample.Main
[15/06/2016 22:23:45.028] LSPD First Response: Creating plugin: ComputerPlus.EntryPoint
[15/06/2016 22:23:45.028] LSPD First Response: Creating plugin: APIExample.Main
[15/06/2016 22:23:45.028] LSPD First Response: Creating plugin: CrazyCallouts.Main
[15/06/2016 22:23:45.029] LSPD First Response: Creating plugin: FederalCallouts.Main
[15/06/2016 22:23:45.072] LSPD First Response: Creating plugin: HighPriority.Main
[15/06/2016 22:23:45.072] LSPD First Response: Creating plugin: APIExample.Main
[15/06/2016 22:23:45.104] LSPD First Response: Creating plugin: LSPDFR_Khallouts.Main
[15/06/2016 22:23:45.105] LSPD First Response: Creating plugin: APIExample.Main
[15/06/2016 22:23:45.105] LSPD First Response: Creating plugin: PanicButton.Main
[15/06/2016 22:23:45.106] LSPD First Response: Creating plugin: PassiveRadar.Main
[15/06/2016 22:23:45.106] LSPD First Response: Creating plugin: PeterUCallouts.Main
[15/06/2016 22:23:45.106] LSPD First Response: Creating plugin: PolicePartner.Main
[15/06/2016 22:23:45.128] LSPD First Response: Creating plugin: PoliceRadio.Main
[15/06/2016 22:23:45.168] LSPD First Response: Creating plugin: Protection_Squad.Main
[15/06/2016 22:23:45.209] LSPD First Response: Creating plugin: RepeatOffender.Main
[15/06/2016 22:23:45.247] LSPD First Response: Creating plugin: SearchWarrant.Main
[15/06/2016 22:23:45.248] LSPD First Response: Creating plugin: ?????????????????????????????????????????
[15/06/2016 22:23:45.289] LSPD First Response: Creating Traffic Policer.Main.
[15/06/2016 22:23:45.291] LSPD First Response: Done with Traffic Policer.Main.
[15/06/2016 22:23:45.291] LSPD First Response: Creating plugin: Main
[15/06/2016 22:23:45.291] LSPD First Response: Creating plugin: WildernessCallouts.Main
[15/06/2016 22:23:45.296] LSPD First Response: Assorted Callouts 0.4.3.1, developed by Albo1125, has been initialised.
[15/06/2016 22:23:45.297] LSPD First Response: Go on duty to start Assorted Callouts.
[15/06/2016 22:23:45.297] LSPD First Response: Bank Callouts Activated
[15/06/2016 22:23:45.298] LSPD First Response: British Policing Script 0.3.1.0, developed by Albo1125, has been initialised.
[15/06/2016 22:23:45.298] LSPD First Response: Go on duty to start British Policing Script.
[15/06/2016 22:23:45.302] LSPD First Response: Plugin Callouts c 1.0.1.0By juan has been initialised.
[15/06/2016 22:23:45.302] LSPD First Response: Go on duty to fully load Callouts c.
[15/06/2016 22:23:45.303] LSPD First Response: ==================================================================
[15/06/2016 22:23:45.303] LSPD First Response: [CalloutsV] Loading plugin CalloutsV version: 0.3.2.1
[15/06/2016 22:23:45.303] LSPD First Response: [CalloutsV] Reading settings from configuration file
[15/06/2016 22:23:45.303] LSPD First Response: [CalloutsV] Detecting player name from config file as: I forgot to change my name
[15/06/2016 22:23:45.303] LSPD First Response: [CalloutsV] Testing versions for RagePluginHook and LSPDFR...
[15/06/2016 22:23:45.308] LSPD First Response: [CalloutsV] Your LSPDFR version is greater than the version used to compile this plugin, this may cause unwanted behaviour
[15/06/2016 22:23:45.309] LSPD First Response: [CalloutsV] Your RPH version is greater than the version used to compile this plugin, this may cause unwanted behaviour
[15/06/2016 22:23:45.310] LSPD First Response: [CalloutsV] Your LSPDFR version is greater than the version used to compile this plugin, this may cause unwanted behaviour
[15/06/2016 22:23:45.310] LSPD First Response: [CalloutsV] Plugin loaded successfully, callouts will be registered when on duty
[15/06/2016 22:23:45.310] LSPD First Response: ==================================================================
[15/06/2016 22:23:45.321] LSPD First Response:


 Loading Code 3 Callouts...

			[15/06/2016 22:23:45.334] LSPD First Response: [Code 3 Callouts] Settings loaded

			[15/06/2016 22:23:45.335] LSPD First Response: Code Red Callouts Plugin Loaded!

			[15/06/2016 22:23:45.339] LSPD First Response: Conch's Callouts Loaded!

			[15/06/2016 22:23:45.340] LSPD First Response: CrazyCalloutsV0.5.1 Plugin loaded!

			[15/06/2016 22:23:45.346] LSPD First Response: [FC] Initializing Federal Callouts...

			[15/06/2016 22:23:45.350] LSPD First Response: [FC] Loading spawn positions

			[15/06/2016 22:23:45.706] LSPD First Response: [FC] Loaded drug deal spawn file: FederalCallouts.Drugs.xml

			[15/06/2016 22:23:45.707] LSPD First Response: [FC] Loaded drug deal spawn file: Nicknamee.xml

			[15/06/2016 22:23:45.708] LSPD First Response: [FC] Loaded HVT spawn file: FederalCallouts.HVT.xml

			[15/06/2016 22:23:45.709] LSPD First Response: [FC] Federal callouts v0.45.5900.3355 initialized!

			[15/06/2016 22:23:45.709] LSPD First Response: Callouts Plugin loaded!

			[15/06/2016 22:23:45.718] LSPD First Response: File succesful loaded !

			[15/06/2016 22:23:45.723] LSPD First Response: inizialised !

			[15/06/2016 22:23:45.724] LSPD First Response: Law Menu initialized

			[15/06/2016 22:23:45.725] LSPD First Response: [LC] ---LawCallouts---

			[15/06/2016 22:23:45.725] LSPD First Response: [LC] Version: 1.2.4

			[15/06/2016 22:23:45.726] LSPD First Response: [LC] Developped by Trinyx !

			[15/06/2016 22:23:45.726] LSPD First Response: [LC] Officer name : 06 LINCOLN 32, and the name audio is DIV_06 LINCOLN BEAT_12

			[15/06/2016 22:23:45.726] LSPD First Response: [LC] -----------------

			[15/06/2016 22:23:45.726] LSPD First Response: Khallouts for LSPDFR by khorio 0.5.4.0 has been initialised.

			[15/06/2016 22:23:45.727] LSPD First Response: Checking dependencies..

			[15/06/2016 22:23:45.729] LSPD First Response: Khallouts: RagePluginHook.exe was compiled with an older version, this may cause problems.

			[15/06/2016 22:23:45.729] LSPD First Response: Khallouts: LSPD First Response.dll is up to date.

			[15/06/2016 22:23:45.730] LSPD First Response: Khallouts: RAGENativeUI.dll was compiled with an older version, this may cause problems.

			[15/06/2016 22:23:45.730] LSPD First Response: Loading Khallouts settings

			[15/06/2016 22:23:45.731] LSPD First Response: Callouts Plugin loaded!

			[15/06/2016 22:23:45.733] LSPD First Response: AlconH's Panic Button Plugin loaded!

			[15/06/2016 22:23:45.735] LSPD First Response: PeterUCallouts loaded

			[15/06/2016 22:23:45.737] LSPD First Response: Police Radio Loaded

			[15/06/2016 22:23:45.741]  

			[15/06/2016 22:23:45.741]                                                  [Los Santos Protection Squad 1.2]

			[15/06/2016 22:23:45.741]  

			[15/06/2016 22:23:45.741] -> Plugin initialized.

			[15/06/2016 22:23:45.741]  

			[15/06/2016 22:23:45.742] LSPD First Response: [Repeat Offender Loaded] - FinKone

			[15/06/2016 22:23:45.743] LSPD First Response: Traffic Policer 6.9.5.0, developed by Albo1125, has been initialised.

			[15/06/2016 22:23:45.744] LSPD First Response: Go on duty to start Traffic Policer - Traffic Policer.Initialise done.

			[15/06/2016 22:23:45.744] LSPD First Response: Plugin Unlimited Callouts 1.4.0.0 has been initialised.

			[15/06/2016 22:23:45.744] LSPD First Response: Go on duty to fully load Unlimited Callouts.

			[15/06/2016 22:23:45.746] =============================================== Wilderness Callouts ===============================================

			[15/06/2016 22:23:45.746] Created by:  alexguirre

			[15/06/2016 22:23:45.747] Version:  0.5.3.2132

			[15/06/2016 22:23:45.748] RAGEPluginHook Version:  0.40.952.8173

			[15/06/2016 22:23:45.748] RAGENativeUI Version:  1.4.1.0

			[15/06/2016 22:23:45.748] 

			[15/06/2016 22:23:45.748] Report any issues you have in the Wilderness Callouts topic or in the comments section and include the RagePluginHook.log

			[15/06/2016 22:23:45.748] Enjoy!

			[15/06/2016 22:23:45.748] =============================================== Wilderness Callouts ===============================================

			[15/06/2016 22:23:45.749] LSPD First Response: [Wilderness Callouts] Detected RAGEPluginHook version: 0.4

			[15/06/2016 22:23:45.751] LSPD First Response: [Wilderness Callouts] Interaction menu initialized

			[15/06/2016 22:23:45.751] LSPD First Response: [Wilderness Callouts | MenuCommon] All menus initialized

			[15/06/2016 22:23:45.751] LSPD First Response: We have 1 callouts registered

			[15/06/2016 22:23:45.752] LSPD First Response: CalloutManager initialized

			[15/06/2016 22:23:45.753] [TRACE] WorldEventManager: Allowing up to 2 events

			[15/06/2016 22:23:45.755] LSPD First Response: In traffic policer duty event handler: True

			[15/06/2016 22:23:45.761] LSPD First Response: Albo1125.Common.dll 5.6.1.0 starting standard dependency check for Traffic Policer

			[15/06/2016 22:23:45.764] LSPD First Response: GAME VERSION: 1.0.757.4

			[15/06/2016 22:23:45.770] LSPD First Response: Albo1125.Common detected RAGEPluginHook version: 0.4

			[15/06/2016 22:23:45.771] LSPD First Response: Dependency check for Traffic Policer successful.

			[15/06/2016 22:23:45.774] LSPD First Response: Traffic Policer is not in beta.

			[15/06/2016 22:23:45.778] LSPD First Response: Traffic Policer.Mainloop started

			[15/06/2016 22:23:45.781] LSPD First Response: Agency Callouts by Darkmyre activated for LSPD

			[15/06/2016 22:23:45.811] [TRACE] Thread Ambient #1 initialized

			[15/06/2016 22:23:45.836] [TRACE] Thread ArrestManager #1 initialized

			[15/06/2016 22:23:45.865] LSPD First Response: Albo1125.Common 5.6.1.0, developed by Albo1125. Checking for Assorted Callouts updates.

			[15/06/2016 22:23:45.867] LSPD First Response: Not checking for Assorted Callouts updates, 4.

			[15/06/2016 22:23:45.878] LSPD First Response: Albo1125.Common 5.6.1.0, developed by Albo1125. Checking for Traffic Policer updates.

			[15/06/2016 22:23:45.879] LSPD First Response: Albo1125.Common 5.6.1.0, developed by Albo1125. Checking for British Policing Script updates.

			[15/06/2016 22:23:45.909] LSPD First Response: Police Radio detected RAGEPluginHook version: 0.4

			[15/06/2016 22:23:45.910] ______________________________________________________________________________________________

			[15/06/2016 22:23:45.910] [Loaded Police Radio 0.55.2.0 - Intended use RagePluginHook 0.39+]

			[15/06/2016 22:23:45.910] [Created by : FinKone]

			[15/06/2016 22:23:45.910] [Special thanks to Albo1125 and DCP1293 for maintaining and updating the code!]

			[15/06/2016 22:23:45.910] 

			[15/06/2016 22:23:45.910] If you run into any issues, include a LOG! 'RagePluginHook.log' is in the main directory.

			[15/06/2016 22:23:45.911] Audio loaded...

			[15/06/2016 22:23:45.933] Unsupported resolution detectd.  Forcing 1080 - CURRENT RES :1024 768

			[15/06/2016 22:23:45.933] Use Left Control + Left Shift + Z to edit radio position.

			[15/06/2016 22:23:45.949] [TRACE] Thread WorldEventManager #1 initialized

			[15/06/2016 22:23:45.949] [TRACE] Thread PlayerChaseManager #1 initialized

			[15/06/2016 22:23:45.954] [TRACE] Thread TrafficControl #1 initialized

			[15/06/2016 22:23:45.956] LSPD First Response: Checking Albo1125.Common for updates.

			[15/06/2016 22:23:45.958] LSPD First Response: Traffic Policer, developed by Albo1125, has been loaded successfully!

			[15/06/2016 22:23:45.959] LSPD First Response: Loading Traffic Policer settings...

			[15/06/2016 22:23:45.986] LSPD First Response: Registering callout ?????????????????????????????????????????

			[15/06/2016 22:23:45.986] LSPD First Response: Registering callout ?????????????????????????????????????????

			[15/06/2016 22:23:45.986] LSPD First Response: Registering callout ?????????????????????????????????????????

			[15/06/2016 22:23:45.987] LSPD First Response: Registering callout ?????????????????????????????????????????

			[15/06/2016 22:23:45.987] LSPD First Response: Registering callout ?????????????????????????????????????????

			[15/06/2016 22:23:45.987] LSPD First Response: Registering callout ?????????????????????????????????????????

			[15/06/2016 22:23:45.987] LSPD First Response: Registering callout ?????????????????????????????????????????

			[15/06/2016 22:23:45.991] LSPD First Response: Traffic Policer by Albo1125 has been loaded successfully!

			[15/06/2016 22:23:46.002] LSPD First Response: Traffic Policer Speed Checker started.

			[15/06/2016 22:23:46.073] LSPD First Response: Registering callout AgencyCallouts.Callouts.BombThreat

			[15/06/2016 22:23:46.074] LSPD First Response: Registering callout AgencyCallouts.Callouts.HighSpeedChase

			[15/06/2016 22:23:46.074] LSPD First Response: Registering callout AgencyCallouts.Callouts.StolenVehicle

			[15/06/2016 22:23:46.074] LSPD First Response: Registering callout AgencyCallouts.Callouts.FertilizerPurchase

			[15/06/2016 22:23:46.074] LSPD First Response: Registering callout AgencyCallouts.Callouts.LivestockOnRoad

			[15/06/2016 22:23:46.075] LSPD First Response: Registering callout AgencyCallouts.Callouts.WelfareCheck

			[15/06/2016 22:23:46.075] LSPD First Response: Registering callout AgencyCallouts.Callouts.MVA

			[15/06/2016 22:23:46.076] LSPD First Response: Registering callout AgencyCallouts.Callouts.MethLab

			[15/06/2016 22:23:46.077] LSPD First Response: Registering callout AgencyCallouts.Callouts.TailSuspect

			[15/06/2016 22:23:46.077] LSPD First Response: Registering callout AgencyCallouts.Callouts.Homicide

			[15/06/2016 22:23:46.077] LSPD First Response: Registering callout AgencyCallouts.Callouts.Roadblock

			[15/06/2016 22:23:46.077] LSPD First Response: Registering callout AgencyCallouts.Callouts.StreetRace

			[15/06/2016 22:23:46.077] LSPD First Response: Registering callout AgencyCallouts.Callouts.Domestic

			[15/06/2016 22:23:46.078] LSPD First Response: Registering callout AgencyCallouts.Callouts.AnimalCruelty

			[15/06/2016 22:23:46.078] LSPD First Response: Registering callout AgencyCallouts.Callouts.Pimp

			[15/06/2016 22:23:46.078] LSPD First Response: Registering callout AgencyCallouts.Callouts.EMS

			[15/06/2016 22:23:46.078] LSPD First Response: Registering callout AgencyCallouts.Callouts.PatientTransport

			[15/06/2016 22:23:46.078] LSPD First Response: Registering callout AgencyCallouts.Callouts.HitAndRun

			[15/06/2016 22:23:46.079] LSPD First Response: Albo1125.Common.dll 5.6.1.0 starting standard dependency check for Assorted Callouts

			[15/06/2016 22:23:46.079] LSPD First Response: GAME VERSION: 1.0.757.4

			[15/06/2016 22:23:46.081] LSPD First Response: Albo1125.Common detected RAGEPluginHook version: 0.4

			[15/06/2016 22:23:46.081] LSPD First Response: Dependency check for Assorted Callouts successful.

			[15/06/2016 22:23:46.085] LSPD First Response: Assorted Callouts is not in beta.

			[15/06/2016 22:23:46.093] LSPD First Response: Adding unmarked police vehicle model:POLICE4

			[15/06/2016 22:23:46.094] LSPD First Response: Adding unmarked police vehicle model:POLICE3
		
	


 

Edited by timnboys

TheDude

Members

Just to make sure the .ini is no longer part of the file correct? it should be removed and only the new .dll should exist?

timnboys

Members Author

7 hours ago, TheDude said:

Just to make sure the .ini is no longer part of the file correct? it should be removed and only the new .dll should exist?

yes since the new dll creates the ini file itself now.

so while yes it will have a ini and is part of the file it won't be included in downloads anymore since the new .dll will create the .ini file itself now on first load.

Evox_Franky

Members

Quick question guys, which one is the most recent update file!?

The one that saids 

  • ClearTheWayV_ORIG.zip

or 

ClearTheWayV.zip

timnboys

Members Author

On 6/30/2016 at 9:41 PM, Evox_Franky said:

Quick question guys, which one is the most recent update file!?

The one that saids 

  • ClearTheWayV_ORIG.zip

or 

ClearTheWayV.zip

ClearTheWayV.zip

since ClearTheWayV_ORIG.zip is the original functionity and doesn't have all of the improved features using the LSPDFR API

Evox_Franky

Members

30 minutes ago, timnboys said:

ClearTheWayV.zip

since ClearTheWayV_ORIG.zip is the original functionity and doesn't have all of the improved features using the LSPDFR API

nice! thanks for your help!

dingo2031

Members

Can you fix it so AI reacts to pulled over vehicles with emergency lights on its a PIA when the stay in same lane 

timnboys

Members Author

12 hours ago, dingo2031 said:

Can you fix it so AI reacts to pulled over vehicles with emergency lights on its a PIA when the stay in same lane 

yes I was working on that already in a internal non-released yet build.

dingo2031

Members

 Yeah needs to be atleast two car length they merge over for good realism and at highway speeds one car length back

timnboys

Members Author

On 7/14/2016 at 2:04 PM, dingo2031 said:

 Yeah needs to be atleast two car length they merge over for good realism and at highway speeds one car length back

that feature is almost ready for release I just have to make sure it passes QA testing first.

 

dingo2031

Members

On 8/2/2016 at 11:55 PM, timnboys said:

that feature is almost ready for release I just have to make sure it passes QA testing first.

 

Im sorry I mean 2 car lengths ahead that they move over not 2 cars to the side

timnboys

Members Author

(edited)

On 8/6/2016 at 7:36 PM, dingo2031 said:

Im sorry I mean 2 car lengths ahead that they move over not 2 cars to the side

okay it is still almost ready just doing QA testing on it first.

Released

Edited by timnboys

Markadaliah

Members

I love this mod, it does the job during code 3 response, very well. Still no progress on the move over or reduce speed by 20 MPH when you have somebody pulled over? I would pay good money for that feature to work as well as the GTFO of my way side of this mod.

timnboys

Members Author

(edited)

14 hours ago, Markadaliah said:

I love this mod, it does the job during code 3 response, very well. Still no progress on the move over or reduce speed by 20 MPH when you have somebody pulled over? I would pay good money for that feature to work as well as the GTFO of my way side of this mod.

okay well you know donations are always appreciated since I don't think all of my bills pays itself lol. <--- that was a joke.

New Beta Version with this implemented will be uploaded to let the beta testers test it out and report feedback back to me as I tested it I thought it was fine other people may have other opinions though.

but that is coming believe me it just needs a little more tweaking to make that happen as well.

There maybe coming promise for this since I just figured out a way hopefully to do this as well though it is going to go through QA testing now to make sure it actually makes them move over and reduce speed by 20 MPH when you have someone pulled over.

Edited by timnboys

Markadaliah

Members

Oh I will donate. As soon as it's up.

timnboys

Members Author

(edited)

On 8/20/2016 at 7:06 PM, Markadaliah said:

Oh I will donate. As soon as it's up.

okay well you asked for that specific feature and per the testing log you are a beta tester so go test out the beta version and tell me what you think on how I implemented it.

@Markadaliah you are going to like the new "BETA" version I have made then that features this feature in it and makes it where the traffic doesn't cause issues plus the suspect stays and not runs off during a traffic stop. plus I just tried & tested it in my game and it seems to work very well up to the point traffic was flowing but I didn't get runned over this time lol.

Edited by timnboys

Madmex

Members

I have download and install the newest plugin and I can tell you the traffic is not moving away as with the version before.

Ethan Rubinacci

Members

 With the newest version (1.0.0.3 GA) when attempting to pull vehicles over on US Route 1 the vehicles will drive themselves up the cliff face.

timnboys

Members Author

(edited)

On 8/28/2016 at 7:41 PM, Ethan Rubinacci said:

 With the newest version (1.0.0.3 GA) when attempting to pull vehicles over on US Route 1 the vehicles will drive themselves up the cliff face.

there isn't a 1.0.0.3 GA release the latest is 1.0.0.23 GA(General Availability) release and that might be a side affect of the new traffic stop function(I may have mixed them up by accident during testing lol don't worry I will fix that asap and release a new version to resolve that.) But what that could be is Them trying to turn around as you seen in the latest demo video they are basically coded to go to a offset of you the player(I could fix it to use your last vehicle & current vehicle variables though not sure if that will work without crashing yet as I basically used the player's position because I thought that would work better it appears not to so I will try to use your patrol vehicle instead then.) That has been fixed.

On 8/28/2016 at 5:23 PM, Madmex said:

I have download and install the newest plugin and I can tell you the traffic is not moving away as with the version before.

Yes as said above it could be some of the code that runs the new traffic stop function got mixed in with the regular code and as I said above I will be fixing that as soon as possible Fixed.

Edited by timnboys

timnboys

Members Author

(edited)

3 hours ago, Ethan Rubinacci said:

 With the newest version (1.0.0.3 GA) when attempting to pull vehicles over on US Route 1 the vehicles will drive themselves up the cliff face.

 

6 hours ago, Madmex said:

I have download and install the newest plugin and I can tell you the traffic is not moving away as with the version before.

Patch has been released fixing this.

Correction it will be coming found out the issue of what Ethan was talking about.

Patch has been released which just removes the Traffic Stop function for now.

Edited by timnboys

User95

Members

This crashes my lspdfr

timnboys

Members Author

(edited)

On 8/29/2016 at 3:49 PM, User95 said:

This crashes my lspdfr

per your logs you don't have patch 1 it looks like redownload the script and try again.

Edited by timnboys

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