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Custom Backup 3.3

(23 reviews)

9 Screenshots

NOTICE: Custom Backup will not be updated for LSPDFR 0.4. The main features, including region customization and weapon selection, have been added to the built-in LSPDFR backup customization files. 

 

 

Custom backup gives you a new level of control in LSPDFR. The key feature of this mod is regionally customized backup, allowing you to set a different response for any area on the map. For any named area of the game (like "Rockford Hills", "Los Santos International Airport", "Sandy Shores", etc.) you can completely customize every level of response just like the built-in backup.xml. The syntax of the CustomBackup.xml file is very similar to the built-in backup.xml, but has numerous additions to increase your control over the game: 

  • Set a chance for anything! Peds, vehicles, and vehiclesets now all take a chance attribute which controls how likely they are to be chosen. (The built-in backup.xml only lets you set a chance on peds.)
  • Configure vehicle extras, liveries, and colors! You can now set any color you want for any response vehicle, opening up a whole new level of customization for unmarked units. Vehicle extra configuration also works reliably, whereas it seems to have some issues in the built-in backup.xml. 
  • Cop weapon selection! Set a list of weapons to give your backup units, set the probability for each weapon, and decide whether you want them to pick one at random or always get the most powerful one. 
  • Set spawn distance range for each vehicle entry! Every vehicle entry can have a minimum and maximum spawn distance set. This allows for additional realism by making certain units spawn closer or further away. NOOSE SWAT probably isn't just hanging out around the corner, so make them drive in from a mile away. On top of Mt. Chiliad your backup will probably be coming from a long distance, but in Downtown there's probably local patrol units very near by. Your imagination is the limit for leveraging these settings. 
  • Code 2 response with lights! Let's be honest, how often do cops really respond "code 2" with no lights? You can now configure your Code 2 units to respond with lights (but no siren), or to respond with their lights off but turn them on once they arrive and park on scene. YouTube video demo.
  • Integration with Better EMS: Download and install Better EMS, and you can call for an advanced EMS response through the Custom Backup menu. 
  • Integration with Police Smart Radio: Call for backup from your radio! Call Code 2 or Code 3 local backup, or Pursuit and Air Support units.

 

Installation instructions are included in the download. Basic installation is pretty easy; just make sure to choose a CustomBackup.xml file to use and put it in place. Advanced usage of the CustomBackup.xml file is explained in great detail in the documentation PDF. 

INSTRUCTIONS TO OVERRIDE DEFAULT LSPDFR BACKUP MENU:

To completely disable the built-in LSPDFR backup menu and use the custom menu instead, follow these instructions.

  • Edit CustomBackupLocations.ini. Set these settings:
    • CustomBackupMenuKey=B
    • CustomBackupModifier=None
    • OverrideLSPDFRBackup=false
  • Go to the GTA V settings menu 
  • Under Keybindings, go to GTA Online section
  • Change "Look At" from B to something you don't use, like the numpad period

Thank you to @vladimir850 for figuring this out!

 

 

PLEASE DO NOT ASK FOR SUPPORT IF YOU HAVE NOT READ THE DOCUMENTATION PDF! THERE ARE EXPLICIT INSTRUCTIONS IN THE PDF ON WHAT TO DO IF YOU ARE HAVING TROUBLE!

Requirements: 

  • RPH 0.45+ (compiled for 0.51)
  • LSPDFR 0.3.1
  • RageNativeUI 1.4.1 

 

Please post suggestions, support requests, etc in the forum thread: 

To share your CustomBackup.xml or get ideas on what customizations to make, visit the sharing thread: 

Special thanks to everybody who made this mod possible:

  • The LSPDFR team, especially Sam and LMS
  • All contributors to the LSPDFR-API examples on Github: 
    • Alexguirre, Albo1125, LMS, Stealth22, Stray, LtFlash, and LukeD
  • Everybody who helped answer questions about the API and development on the forums, especially @Albo1125 and @alexguirre
  • The original beta testing team for this mod:

 

SPECIAL THANK YOU to members of the Parks Benefactor Program who have supported my mod development! Their generous donations have helped to make continued updates to my modifications possible. Particular thanks to the Old Faithful donors who have supported me with noteworthy donations: Kilyin, anters, Sergeant Anderson, winglesschip, Dsonke1, and PolGuin255. You can join the Parks Benefactor Program by donating to support my mods, and to get early beta access to new modifications and updates to my existing modifications.

What's New in Version 3.3

Released

New in 3.3:

  • Updated for RPH 0.51 (recommended); compatible with RPH 0.45+
  • Integration with Police Smart Radio (call Code 2, Code 3, Pursuit, and Air Support backup from Smart Radio)
  • Compatible with Better EMS 3.0
  • Assorted bug fixes and API enhancements

 

Old changelogs:

Spoiler

New in 3.2:

  • Updated for RPH 0.45 and newer
  • Minor bugfixes
  • Compatibility with Better EMS 2.1 and ParksTools updates
  • New API methods added for developers

New in 3.1:

  • Updated for RPH 0.42
  • Added integration with LSPDFR+ statistics
  • Improved dependency checking

New in 3.0.0:

  • Updated for RPH 0.39. Compatible with RPH 0.38. 
  • Integrated with Better EMS - call advanced EMS response from the backup menu.
  • Added support for vehicle mods: Configure spoilers, bumpers, wheels, etc. 
  • Improved detection of XML file errors to reduce support issues.
  • Improved developer API, giving developers access to full response capabilities. 

Fixed in 2.2.1:

  • Fixed bug in ParksTools.dll causing some vehicles to spawn all black. 
  • Fixed bug where calling for suspect transport when no suspect is arrested did not display a notification to the user. 
  • Updated dependency check to expect RPH 0.38. Plugin still loads with older versions but is not guaranteed to work and is not tested. 

New in 2.2.0:

  • Added support for spawning boats as backup units, and added Coast Guard to additional backup entries in stock CustomBackup.xml.
  • Added support for GTA V RGBA color hashes in color definitions of XML file.
  • Added support for ped texture variants in XML file, and improved detection and compatibility of ped texture changes.
  • If officers are more than 30m from you when they arrive on scene, they will just wander the area instead of running to you. Prevents them from running all around the map if you call backup and then move. 
  • Split some common functionality for other mods in development into separate ParksTools.dll
  • Lots of internal code cleanup
  • Updated for RageNativeUI 1.3.1 and RPH 0.37+.

New in 2.0.1:

  • Fixed a minor bug where dependency version check fails if file doesn't exist at all

New in 2.0.0:

  • Added ability to define custom backup menu entries, letting you add any unit type you want.
  • Added "additional options" menu to prevent main backup menu from getting too crowded.
  • Added support for sending custom prisoner transport unit depending on location using the Arrest Manager API by Albo1125.
  • Added developer API.
  • Improved code for dismissing backup units.
  • Added dependency check for RageNativeUI, RagePluginHook, and LSPDFR.
  • Lots of bug fixes and code cleanup. 
  • Compiled against RPH 0.37

 

 

User Feedback

Recommended Comments

PNWParksFan

Insiders Author

12 minutes ago, LtRob said:

I tried the latest version of the mod and still it's not possible to have cops on bikes for example responding always with helmets, even if I copy paste the script as written in the backup.xml file which comes with lspdfr. The backup system of lspdfr works, the tasks and heads and helmets work when I put them in <Ped>, in Custombackups no. 
Any suggestion or workaround?

 

The example custom XML files have bike cops specified under state patrol, and they have always worked fine for me. 

It's a known issue with the LSPDFR API that comp_tasks on cop peds gets modified by LSPDFR because of the holster management. Hopefully a future version of the API will give us the ability to disable that behavior.  

LtRob

Members

36 minutes ago, PNWParksFan said:

The example custom XML files have bike cops specified under state patrol, and they have always worked fine for me. 

It's a known issue with the LSPDFR API that comp_tasks on cop peds gets modified by LSPDFR because of the holster management. Hopefully a future version of the API will give us the ability to disable that behavior.  

You're right, if I put all that script word by word it works.

Reffie1997

Members

Whenever I try to give body armour to ped "s_m_y_cop_01" and "s_m_y_sheriff_01" by adding command "comp_task="3", they never show body armour to me. Also, whenever I try to give a hat to peds to wear, by adding the command "prop_head="1"", not all of the peds wear the hat...

To be honest, this is a very practical mod especially with the "additional options" function, however, there are still a lot of little bugs that needs to be fixed. I hope PNWParksFan can continue to develop on this awesome project!

PNWParksFan

Insiders Author

(edited)

6 hours ago, Reffie1997 said:

Whenever I try to give body armour to ped "s_m_y_cop_01" and "s_m_y_sheriff_01" by adding command "comp_task="3", they never show body armour to me. Also, whenever I try to give a hat to peds to wear, by adding the command "prop_head="1"", not all of the peds wear the hat...

To be honest, this is a very practical mod especially with the "additional options" function, however, there are still a lot of little bugs that needs to be fixed. I hope PNWParksFan can continue to develop on this awesome project!

This comp_tasks issue is a known problem with the LSPDFR API which I cannot fix unless the LSPDFR API gets changed. It's been discussed extensively in the comments here - look at the previous comments for more info.  The hats/props issue has also been discussed previously and I am working on a solution. 

What other "little bugs" are you experiencing? Post details and I'll try to fix it in a future update. 

Edited by PNWParksFan

keepachris

Members

Just installed the latest version and the only backup that works is the police bike. everything else doesn't turn up (as if i've not pressed it) also when i call for an ambulance is crashes lspdfr 

PNWParksFan

Insiders Author

1 hour ago, keepachris said:

Just installed the latest version and the only backup that works is the police bike. everything else doesn't turn up (as if i've not pressed it) also when i call for an ambulance is crashes lspdfr 

Per the instructions, you must upload a ragepluginhook.log, CustomBackup.XML, and the INI file, to the forum thread to get help. 

Scoobz187

Members

Apparently Custom added cars wont work with this? I´ve put a CHP Cruiser into the game, works fine. Changed the Police Bike entry to the CHP and renamed the menu entry CHP RMP. When i do call a CHP RMP either the bike or the white CVPI that is showing up.

 

PNWParksFan

Insiders Author

9 hours ago, Scoobz187 said:

Apparently Custom added cars wont work with this? I´ve put a CHP Cruiser into the game, works fine. Changed the Police Bike entry to the CHP and renamed the menu entry CHP RMP. When i do call a CHP RMP either the bike or the white CVPI that is showing up.

 

Custom cars work fine. More likely it's an issue with your XML file. If you upload it someone can probably help you figure out the issue. 

Scoobz187

Members

12 minutes ago, PNWParksFan said:

Custom cars work fine. More likely it's an issue with your XML file. If you upload it someone can probably help you figure out the issue. 

Well i guess thats the problem. Because spawning the car through console works fine. I am gonna upload it tomorow when i am back home from shift. Thanks for the fast reply. 

Ned228

Members

Hi 

I am trying to get this mod to disable the default backup menu but the default on shows up instead of the custom one. I have the buttones the same as the default one. I have changed the key for look at but it is still not working. Could someone tell me what I am doing wrong?

thanks

Ned228

Members

Hi am trying  to set up a custom backup type. I am trying to set it up so it spawn different vehicles in each location. How would I do this but keep it one menu item? If anyone knows how to do this please let me know. 

Thanks

 

Ned228

Members

(edited)

Hi I have custom Liveries for los santos county and blaine county sheriff. on the same vehicle. I have it set up so that the the car spawns with the blaine county skin in blaine county and the Los santos county  skin in los santos county. However when I call back up in los santos countyI am seeing blaine county cars responding. I have posted my CustomBackup.xml file. If some one could look at it and tell me what is going on. that would be great.

thanks

CustomBackup.xml

Edited by Ned228

spreilly

Members

If only something like this existed for IV...

TheZui

Members

I think it´s a good idea but when you install it it block wilderness callouts and Los Santos protection squad.

PNWParksFan

Insiders Author

2 hours ago, TheZui said:

I think it´s a good idea but when you install it it block wilderness callouts and Los Santos protection squad.

Why is that? I've used both of those and had no problems. 

TheZui

Members

2 minutes ago, PNWParksFan said:

Why is that? I've used both of those and had no problems. 

When I install Custom Backup than wilderness callouts and Los Santos protection squad don´t load in when I go on-duty

PNWParksFan

Insiders Author

27 minutes ago, TheZui said:

When I install Custom Backup than wilderness callouts and Los Santos protection squad don´t load in when I go on-duty

Hm. Can you upload your ragepluginhook.log? 

TheZui

Members

1 minute ago, PNWParksFan said:

Hm. Can you upload your ragepluginhook.log? 

you mean this one? 

Haven´t installed Custom backup right now...

RagePluginHook.log

PNWParksFan

Insiders Author

Just now, TheZui said:

you mean this one? 

Haven´t installed Custom backup right now...

RagePluginHook.log

That's the file, yes. If you can upload a copy of that log file after having the issue you mention, I may be able to figure out what's causing it. 

TheZui

Members

1 minute ago, PNWParksFan said:

That's the file, yes. If you can upload a copy of that log file after having the issue you mention, I may be able to figure out what's causing it. 

I don´t get any errors. I just see that wilderness callouts and LSPS don´t load. I think custom backup doesn´t load up either because when I press B the normal backup menu opens.

RagePluginHook.log

PNWParksFan

Insiders Author

[19-May-16 21:52:04.585] LSPD First Response: Going on duty with custom backup menu
[19-May-16 21:52:04.618] LSPD First Response: CustomBackup.xml file could not be found: Die Datei "D:\Programm Files (x86)\GTA V LSPDFR\Plugins\LSPDFR\CustomBackup\CustomBackup.xml" konnte nicht gefunden werden.
[19-May-16 21:52:04.619] Die Datei "D:\Programm Files (x86)\GTA V LSPDFR\Plugins\LSPDFR\CustomBackup\CustomBackup.xml" konnte nicht gefunden werden.

Looks like the XML file isn't in place is the issue. 

TheZui

Members

1 hour ago, PNWParksFan said:

[19-May-16 21:52:04.585] LSPD First Response: Going on duty with custom backup menu
[19-May-16 21:52:04.618] LSPD First Response: CustomBackup.xml file could not be found: Die Datei "D:\Programm Files (x86)\GTA V LSPDFR\Plugins\LSPDFR\CustomBackup\CustomBackup.xml" konnte nicht gefunden werden.
[19-May-16 21:52:04.619] Die Datei "D:\Programm Files (x86)\GTA V LSPDFR\Plugins\LSPDFR\CustomBackup\CustomBackup.xml" konnte nicht gefunden werden.

Looks like the XML file isn't in place is the issue. 

Ok that fixed it. It was my fault. i didn´t read the readme.... 

Sorry and thank you for the help.

Vnom

Members

Does anyone else have this issue where the custom backup menu just wont pop up.

 

I have reinstalled it multiple times with no success of getting it the menu to pop up, no errors in ragehook also, and it says custom backup is loaded

PNWParksFan

Insiders Author

1 hour ago, Vnom said:

Does anyone else have this issue where the custom backup menu just wont pop up.

 

I have reinstalled it multiple times with no success of getting it the menu to pop up, no errors in ragehook also, and it says custom backup is loaded

Please post your XML file, INI file, and ragepluginhook log file. 

Vnom

Members

Alright

XML: 

Spoiler

<CustomBackup>
  <NooseAir>
    <BackupRegion nickname="Fort Zancudo">
      <BackupAreas>
        <Area>ARMYB</Area>
      </BackupAreas>
      <VehicleSet>
        <Vehicles>
          <Vehicle>lazer</Vehicle>
          <Vehicle>hydra</Vehicle>
        </Vehicles>
        <Peds>
          <Ped comp_tasks="1" comp_decals="0" helmet="true">s_m_y_pilot_01</Ped>
        </Peds>
        <NumPeds min="1" max="2" />
      </VehicleSet>
    </BackupRegion>
    <BackupRegion nickname="Noose HQ">
      <BackupAreas>
        <Area>Noose</Area>
      </BackupAreas>
      <VehicleSet>
        <Vehicles>
          <Vehicle>nooseannihilator</Vehicle>
        </Vehicles>
        <Peds>
          <Ped comp_tasks="1" comp_decals="0" helmet="true">s_m_y_pilot_01</Ped>
        </Peds>
        <NumPeds min="2" max="4" />
      </VehicleSet>
    </BackupRegion>
  </NooseAir>
  <LocalAir>
    <BackupRegion nickname="Fort Zancudo">
      <BackupAreas>
        <Area>ARMYB</Area>
      </BackupAreas>
      <VehicleSet>
        <Vehicles>
          <Vehicle>annihilator</Vehicle>
          <Vehicle>buzzard2</Vehicle>
          <Vehicle>savage</Vehicle>
        </Vehicles>
        <Peds>
          <Ped comp_tasks="1" comp_decals="0" helmet="true">s_m_y_pilot_01</Ped>
        </Peds>
        <NumPeds min="2" max="4" />
      </VehicleSet>
    </BackupRegion>
    <BackupRegion nickname="Parks">
      <BackupAreas>
        <Area>CANNY</Area>
        <Area>MTChil</Area>
        <Area>CMSW</Area>
        <Area>SANCHIA</Area>
        <Area>LAct</Area>
        <Area>Tatamo</Area>
        <Area>CCreak</Area>
        <Area>MTGordo</Area>
        <Area>MTJose</Area>
        <Area>PalFor</Area>
      </BackupAreas>
      <VehicleSet>
        <Vehicles>
          <Vehicle>annihilator</Vehicle>
          <Vehicle>sheriffmav</Vehicle>
        </Vehicles>
        <Peds>
          <Ped comp_tasks="1" comp_decals="0" helmet="true">s_m_y_pilot_01</Ped>
        </Peds>
        <NumPeds min="3" max="8" />
      </VehicleSet>
    </BackupRegion>
  </LocalAir>
  <LocalPatrol>
    <BackupRegion nickname="Parks">
      <BackupAreas>
        <Area>CANNY</Area>
        <Area>MTChil</Area>
        <Area>CMSW</Area>
        <Area>SANCHIA</Area>
        <Area>LAct</Area>
        <Area>Tatamo</Area>
        <Area>CCreak</Area>
        <Area>MTGordo</Area>
        <Area>MTJose</Area>
        <Area>PalFor</Area>
      </BackupAreas>
      <VehicleSet chance="70">
        <Vehicles>
          <Vehicle chance="5">pranger</Vehicle>
      <Vehicle chance="15">pranger2</Vehicle>
      <Vehicle chance="5">pranger3</Vehicle>
      <Vehicle chance="15">pranger4</Vehicle>
      <Vehicle chance="10">pranger5</Vehicle>
      <Vehicle chance="10">pranger6</Vehicle>
      <Vehicle chance="10">pranger7</Vehicle>
      <Vehicle chance="5">pranger8</Vehicle>
        <Vehicle chance="12">pranger9</Vehicle>
      <Vehicle chance="13">prangeratv</Vehicle>
        </Vehicles>
        <Peds>
          <Ped chance="70" prop_head="0">s_m_y_ranger_01</Ped>
          <Ped chance="30" comp_hair="2">s_f_y_ranger_01</Ped>
        </Peds>
        <NumPeds min="1" max="2" />
      </VehicleSet>
      <VehicleSet chance="30">
        <Vehicles>
          <Vehicle chance="80">sheriff2</Vehicle>
          <Vehicle chance="20" color="#331F18">fbi2</Vehicle>
        </Vehicles>
        <Peds>
          <Ped chance="70">s_m_y_sheriff_01</Ped>
          <Ped chance="30">s_f_y_sheriff_01</Ped>
        </Peds>
        <NumPeds min="1" max="2" />
      </VehicleSet>
    </BackupRegion>
    <BackupRegion nickname="Fort Zancudo">
      <BackupAreas>
        <Area>ARMYB</Area>
      </BackupAreas>
      <VehicleSet>
        <Vehicles>
          <Vehicle chance="25">crusader</Vehicle>
          <Vehicle chance="25" color="#2B4222">crusader2</Vehicle>
          <Vehicle chance="20" color="#2B4222">fbi2</Vehicle>
          <Vehicle chance="10">mesa3</Vehicle>
          <Vehicle chance="10">insurgent</Vehicle>
          <Vehicle chance="10">insurgent2</Vehicle>
        </Vehicles>
        <Peds>
          <Ped>csb_ramp_marine</Ped>
          <Ped>s_m_m_marine_01</Ped>
          <Ped>s_m_y_marine_01</Ped>
          <Ped>s_m_y_marine_03</Ped>
        </Peds>
        <NumPeds min="4" max="8" />
        <Weapons>
          <Weapon chance="100">WEAPON_CARBINERIFLE</Weapon>
        </Weapons>
      </VehicleSet>
    </BackupRegion>
    <BackupRegion nickname="Airport">
      <BackupAreas>
        <Area>AirP</Area>
      </BackupAreas>
      <VehicleSet chance="50">
        <Vehicles>
          <Vehicle chance="20">noose</Vehicle>
          <Vehicle chance="35">noose2</Vehicle>
      <Vehicle chance="35">ngranger2</Vehicle>
          <Vehicle chance="10" color="White">fbi2</Vehicle>
        </Vehicles>
        <Peds>
          <Ped>s_m_m_ciasec_01</Ped>
        </Peds>
        <NumPeds min="1" max="2" />
      </VehicleSet>
      <VehicleSet chance="50">
        <Vehicles>
          <!-- you can replace these with the custom airport police models you have installed -->
          <Vehicle chance="10">police5</Vehicle>
          <Vehicle chance="30">police3</Vehicle>
          <Vehicle chance="60">police</Vehicle>
        </Vehicles>
        <Peds>
          <Ped chance="70">s_m_y_cop_01</Ped>
          <Ped chance="30">s_f_y_cop_01</Ped>
        </Peds>
        <NumPeds min="1" max="2" />
      </VehicleSet>
    </BackupRegion>
    <BackupRegion nickname="Ports">
      <BackupAreas>
        <Area>Elysian</Area>
        <Area>ZP_ORT</Area>
        <Area>Terminal</Area>
      </BackupAreas>
      <VehicleSet chance="50">
        <Vehicles>
          <Vehicle chance="20">noose3</Vehicle>
          <Vehicle chance="35">noose4</Vehicle>
      <Vehicle chance="35">ngranger</Vehicle>
          <Vehicle chance="10" color="White">fbi2</Vehicle>
        </Vehicles>
        <Peds>
          <Ped>s_m_m_chemsec_01</Ped>
        </Peds>
        <NumPeds min="1" max="2" />
      </VehicleSet>
      <VehicleSet chance="50">
        <Vehicles>
          <!-- you can replace these with the custom port police models you have installed -->
          <Vehicle chance="10">police5</Vehicle>
          <Vehicle chance="30">police3</Vehicle>
          <Vehicle chance="60">police</Vehicle>
        </Vehicles>
        <Peds>
          <Ped chance="70">s_m_y_cop_01</Ped>
          <Ped chance="30">s_f_y_cop_01</Ped>
        </Peds>
        <NumPeds min="1" max="2" />
      </VehicleSet>
    </BackupRegion>
    <BackupRegion nickname="NOOSE HQ">
      <BackupAreas>
        <Area>Noose</Area>
      </BackupAreas>
      <VehicleSet>
        <Vehicles>
          <Vehicle chance="20">noose</Vehicle>
          <Vehicle chance="35">noose2</Vehicle>
      <Vehicle chance="35">ngranger2</Vehicle>
          <Vehicle chance="10" color="White">fbi2</Vehicle>
        </Vehicles>
        <Peds>
          <Ped>s_m_m_ciasec_01</Ped>
        </Peds>
        <NumPeds min="1" max="2" />
      </VehicleSet>
    </BackupRegion>
    <BackupRegion nickname="High Crime Areas">
      <BackupAreas>
        <Area>STRAW</Area>
        <Area>Davis</Area>
      </BackupAreas>
      <VehicleSet>
        <Vehicles>
          <Vehicle chance="10" extra_1="false" extra_2="false">police</Vehicle>
       <Vehicle chance="15" color="black" extra_5="false" extra_6="false" extra_7="false" livery="false">police5</Vehicle>
          <Vehicle chance="10" color="black" extra_1="false">police4</Vehicle>
      <Vehicle chance="20" color="black" extra_1="false">cvpi</Vehicle>
      <Vehicle chance="20" color="black" extra_1="false">cvpi2</Vehicle>
      <Vehicle chance="10" color="black" extra_1="false">cvpi3</Vehicle>
      <Vehicle chance="15" color="black" extra_1="false">cross</Vehicle>
        </Vehicles>
        <Peds>
          <Ped comp_accessories="3">s_m_y_cop_01</Ped>
        </Peds>
        <NumPeds min="1" max="2" />
      </VehicleSet>
    </BackupRegion>
    <BackupRegion nickname="Counties">
      <BackupAreas>
        <Area>BlaineCounty</Area>
        <Area>LosSantosCounty</Area>
      <VehicleSet>
        <Vehicles>
          <Vehicle chance="30">sheriff</Vehicle>
          <Vehicle chance="30">sheriff2</Vehicle>
          <Vehicle chance="30">sheriff3</Vehicle>
          <Vehicle chance="10" color="#331F18">fbi2</Vehicle>
        </Vehicles>
        <Peds>
          <Ped chance="30">s_m_y_sheriff_01</Ped>
          <Ped chance="30">s_f_y_sheriff_01</Ped>
      <Ped chance="40">s_m_y_sheriff_02</Ped>
        </Peds>
        <NumPeds min="1" max="2" />
      </VehicleSet>
     </BackupAreas>
    </BackupRegion>
  </LocalPatrol>
  <LocalSWAT>
  <BackupRegion nickname="Blaine County">
      <BackupAreas>
      <Area>BlaineCounty</Area>
      </BackupAreas>
            <VehicleSet>
                <Vehicles>
                    <Vehicle chance="25">bsheriff2</Vehicle>
                    <Vehicle chance="30">bsheriff5</Vehicle>
                    <Vehicle chance="30">ram</Vehicle>            
                    <Vehicle chance="15">sheriff2</Vehicle>                    
                </Vehicles>
                <Peds>
                    <Ped chance="30">s_m_y_sheriff_01</Ped>
                          <Ped chance="30">s_f_y_sheriff_01</Ped>
                      <Ped chance="40">s_m_y_sheriff_02</Ped>
                </Peds>
                <NumPeds min="1" max="2" />
            </VehicleSet>
    </BackupRegion>
  </LocalSWAT>
  <StatePatrol>
  <BackupRegion nickname="Los Santos City">
      <BackupAreas>
      <Area>LosSantos</Area>
      </BackupAreas>
            <VehicleSet>
                <Vehicles>
                    <Vehicle>cvpi</Vehicle>
                    <Vehicle>cvpi2</Vehicle>
                    <Vehicle>cvpi3</Vehicle>
                    <Vehicle>polfugitive</Vehicle>
                </Vehicles>
                <Peds>
                    <Ped comp_shirt="1" comp_decals="1" comp_pants="1" helmet="False">s_m_y_hwaycop_01</Ped>
                </Peds>
                <NumPeds min="1" max="2" />
            </VehicleSet>
            <VehicleSet>
                <Vehicles>
                    <Vehicle>trooper</Vehicle>
                    <Vehicle>trooper2</Vehicle>
                    <Vehicle>trooper3</Vehicle>
                </Vehicles>
                <Peds>
                    <Ped RandomizeProps="True">s_m_y_bctrooper_01</Ped>
                </Peds>
                <NumPeds min="1" max="2" />
            </VehicleSet>
            <VehicleSet>
                <Vehicles>
                    <Vehicle>policeb</Vehicle>
                </Vehicles>
                <Peds>
                    <Ped comp_shirt="1" comp_decals="1" comp_pants="0" prop_head="0" helmet="True">s_m_y_hwaycop_01</Ped>
                </Peds>
                <NumPeds min="1" max="1" />
            </VehicleSet>
            <VehicleSet>
                <Vehicles>
                    <Vehicle>hwaycar</Vehicle>
                    <Vehicle>hwaycar2</Vehicle>
                    <Vehicle>hwaycar3</Vehicle>
                    <Vehicle>cross2</Vehicle>
                </Vehicles>
                <Peds>
                    <Ped comp_shirt="1" comp_decals="1" comp_pants="1" prop_head="0" helmet="False">s_m_y_hwaycop_01</Ped>
                </Peds>
                <NumPeds min="1" max="1" />
            </VehicleSet>
    </BackupRegion>
    <BackupRegion nickname="Blaine County">
      <BackupAreas>
      <Area>BlaineCounty</Area>
      </BackupAreas>
            <VehicleSet>
                <Vehicles>
                    <Vehicle>cvpi</Vehicle>
                    <Vehicle>cvpi2</Vehicle>
                    <Vehicle>cvpi3</Vehicle>
                    <Vehicle>polfugitive</Vehicle>
                </Vehicles>
                <Peds>
                    <Ped comp_shirt="1" comp_decals="1" comp_pants="1" helmet="False">s_m_y_hwaycop_01</Ped>
                </Peds>
                <NumPeds min="1" max="2" />
            </VehicleSet>
            <VehicleSet>
                <Vehicles>
                    <Vehicle>trooper</Vehicle>
                    <Vehicle>trooper2</Vehicle>
                    <Vehicle>trooper3</Vehicle>
                </Vehicles>
                <Peds>
                    <Ped RandomizeProps="True">s_m_y_bctrooper_01</Ped>
                </Peds>
                <NumPeds min="1" max="2" />
            </VehicleSet>
            <VehicleSet>
                <Vehicles>
                    <Vehicle>policeb</Vehicle>
                    <Vehicle>atv</Vehicle>
                </Vehicles>
                <Peds>
                    <Ped comp_shirt="1" comp_decals="1" comp_pants="0" prop_head="0" helmet="True">s_m_y_hwaycop_01</Ped>
                </Peds>
                <NumPeds min="1" max="1" />
            </VehicleSet>
            <VehicleSet>
                <Vehicles>
                    <Vehicle>hwaycar</Vehicle>
                    <Vehicle>hwaycar2</Vehicle>
                    <Vehicle>hwaycar3</Vehicle>
                    <Vehicle>cross2</Vehicle>
                </Vehicles>
                <Peds>
                    <Ped comp_shirt="1" comp_decals="1" comp_pants="1" prop_head="0" helmet="False">s_m_y_hwaycop_01</Ped>
                </Peds>
                <NumPeds min="1" max="1" />
            </VehicleSet>
    </BackupRegion>  
  </StatePatrol>
  <NooseSWAT>
  <BackupRegion nickname="Blaine County">
      <BackupAreas>
      <Area>BlaineCounty</Area>
      </BackupAreas>
            <VehicleSet>
                <Vehicles>
                    <Vehicle chance="20">binsurgent</Vehicle>
                    <Vehicle chance="16">briot</Vehicle>
                    <Vehicle chance="16">riot</Vehicle>
                    <Vehicle chance="16">nooseriot</Vehicle>
                    <Vehicle chance="16">policeinsurgent</Vehicle>            
                    <Vehicle chance="16">fbi2</Vehicle>                    
                </Vehicles>
                <Peds>
                    <Ped prop_head="0">s_m_y_swat_01</Ped>
                </Peds>
                <NumPeds min="1" max="2" />
            </VehicleSet>
    </BackupRegion>
    <BackupRegion nickname="NOOSE HQ">
      <BackupAreas>
        <Area>Noose</Area>
      </BackupAreas>
      <VehicleSet>
        <Vehicles>
          <Vehicle chance="50">nooseriot</Vehicle>
          <Vehicle chance="50" color="Black">fbi2</Vehicle>
        </Vehicles>
        <Peds>
          <Ped prop_head="0">s_m_y_swat_01</Ped>
        </Peds>
        <NumPeds min="1" max="2" />
      </VehicleSet>
    </BackupRegion>
    <BackupRegion nickname="Fort Zancudo">
      <BackupAreas>
        <Area>ARMYB</Area>
      </BackupAreas>
      <VehicleSet>
        <Vehicles>
          <Vehicle>rhino</Vehicle>
        </Vehicles>
        <Peds>
          <Ped>csb_ramp_marine</Ped>
          <Ped>s_m_m_marine_01</Ped>
          <Ped>s_m_y_marine_01</Ped>
          <Ped>s_m_y_marine_03</Ped>
        </Peds>
        <NumPeds min="1" max="1" />
      </VehicleSet>
    </BackupRegion>
    <BackupRegion nickname="Ports">
      <BackupAreas>
        <Area>AirP</Area>
        <Area>Elysian</Area>
        <Area>ZP_ORT</Area>
        <Area>Terminal</Area>
      </BackupAreas>
      <VehicleSet>
        <Vehicles>
          <Vehicle chance="10">noose</Vehicle>
          <Vehicle chance="10">noose2</Vehicle>
      <Vehicle chance="10">ngranger2</Vehicle>
          <Vehicle chance="10">noose3</Vehicle>
          <Vehicle chance="10">noose4</Vehicle>
      <Vehicle chance="10">ngranger</Vehicle>
          <Vehicle chance="20">nooseriot</Vehicle>
          <Vehicle  chance="20" color="Black">fbi2</Vehicle>
        </Vehicles>
        <Peds>
          <Ped prop_head="0">s_m_y_swat_01</Ped>
        </Peds>
        <NumPeds min="4" max="8" />
      </VehicleSet>
    </BackupRegion>
    <BackupRegion nickname="Everywhere">
      <BackupAreas>
        <Area>_ALL_</Area>
      </BackupAreas>
      <VehicleSet>
        <Vehicles>
          <Vehicle chance="20" color="Black" minr="800" maxr="1500">riot</Vehicle>
          <Vehicle chance="60" extra_1="true" color="Black" minr="300" maxr="500">fbi2</Vehicle>
          <Vehicle chance="20" extra_1="true" color="Black" minr="300" maxr="500">fbi</Vehicle>
        </Vehicles>
        <Peds>
          <Ped prop_head="0">s_m_y_swat_01</Ped>
        </Peds>
        <Weapons>
          <Weapon chance="100">WEAPON_CARBINERIFLE</Weapon>
          <Weapon chance="10">WEAPON_HEAVYSNIPER</Weapon>
          <Weapon chance="10">WEAPON_SMOKEGRENADE</Weapon>
          <Weapon chance="10">WEAPON_ASSAULTSHOTGUN</Weapon>
        </Weapons>
        <NumPeds min="6" max="8" />
      </VehicleSet>
    </BackupRegion>
  </NooseSWAT>-->
</CustomBackup>

INI:

Spoiler

// This is the .ini file for Custom Backup Locations. 
// This file affects how the plugin operates. To set custom 
// backup locations, edit custombackup.xml

[Keybindings]

// Sets the keys used to open the backup menu
// For a list of valid key names, see 
// https://msdn.microsoft.com/en-us/library/system.windows.forms.keys(v=vs.110).aspx

CustomBackupMenuKey=B
CustomBackupModifier=None

// Overrides the default LSPDFR backup menu, by sending the "N" keystroke twice, 
// causing the interaction menu to appear/disappear, which forces the backup 
// menu to close. If you dislike this behavior, you can disable to default backup 
// menu if you play with a keyboard by going into your GTA Keybindings settings, 
// going to the Online section, and changing "Point At" from "B" to some key 
// you don't really use, like "." or "/". Then, change this setting to false. 

OverrideLSPDFRBackup=false

// If you use a controller, you can choose the button which activates
// the custom backup menu. For a list of valid button names, see
// http://docs.ragepluginhook.net/html/558BC34.htm.

CustomBackupControllerButton=DPadUp
CustomBackupControllerModifier=None


// If enabled, when pressed, outputs debug of parsed 
// custom backup XML file

DebugKey=None

[Backup]

// Whether or not to use the custom backup for code 2 and code 3 response
// Pursuit backup will always use the custom backup
// LSPDFR doesn't offer any way to use the AI for code 2/3 response though, 
// so if the simple response behavior this mod implements is unsatisfactory for you, 
// you can default to using the built-in LSPDFR response fore code 2 and/or code 3. 
// If you set either to false, custom vehicles will only respond for pursuits. 
// If you set code 2 to false, the siren settings below will still be applied though. 

UseCustomCode2=true
UseCustomCode3=true

// true to play dispatch audio when units are sent
// false to not play dispatch audio

PlayAudio=true

// Code2Response can be set to lights or none
// LIGHTS = responds with lights on, but siren sounds off
// ARRIVAL = turns on lights on arrival
// NONE = responds with lights and sirens turned off

Code2Response = ARRIVAL

// If you have Arrest Manager by Albo1125 installed, 
// setting this to true will allow you to call for a suspect 
// transport via the custom backup menu. The unit which comes to 
// pick up your arrested suspect will be a custom Local Patrol 
// unit if you have a custom entry defined for the area where you are 
// calling for transport in. You can download arrest manager here: 
// http://www.lcpdfr.com/files/file/8107-arrest-manager/
UseArrestManager = true

// Put suspect transport on the main menu or sub menu. If set 
// to false, the suspect transport will go on the "additional options"
// sub-menu. If set to true, it will go on the main backup menu. 
SuspectTransportMainMenu = false

// Display Zone Info menu option
// Adds menu option to custom backup menu which will show you 
// the information for the current zone you are in. 
// Helpful for creating your own backup customization file. 
ZoneInfo = false

[Cleanup]
// Peds and vehicles spawned by custom backup are made persistent
// so that they don't despawn unexpectedly. When a ped or vehicle
// is no longer needed, it is dismissed, making it non-persistent 
// and allowing GTA to despawn it. 
// These options determine when entities spawned by this plugin 
// will be dismissed. All cops (and their vehicles) spawned 
// during pursuits will be dismissed immediately when the pursuit 
// is terminated, so these options only apply to code 2/3 backup. 


// Distance in meters. When you get this distance from peds 
// spawned by custom backup, they will be dismissed
DismissDistance = 250

// Time in seconds. Cops will be dismissed this many seconds
// after arriving on scene after being called code 2/3
// Set to 0 to make cops stay around indefinitely or until
// you are at least as far away as DismissDistance above. 
DismissTime = 30

// If a pullover is in progress when backup arrives, 
// wait until the pullover is complete before dismissing 
// backup. A pullover is complete when either the suspect 
// is released (via a warning or citation), arrested, 
// or flees beginning a pursuit. If a pursuit begins, the 
// backup units will be added to the pursuit. 
WaitToDismissUntilPulloverFinished = true

[Weapons]
// NOTE: LSPDFR will sometimes take over a ped's weapons when they 
// engage in a fight or a pursuit. Sometimes you may see cop peds
// responding with different weapons from what you specify here 
// because of LSPDFR's internal logic which overrides all plugins. 


// All officers will be issued this weapon when spawned by custom backup
// Recommended to be some type of handgun like pistol or combat pistol
StandardIssue = WEAPON_PISTOL

// When custom backup officers arrive on scene for a code 2 or 3 call, 
// how they should choose which weapon to draw. 
// BEST means they will draw the "best" weapon, as chosen by GTA
// RANDOM means they will choose a random weapon in their inventory
DrawMethod = RANDOM

// DO NOT CHANGE
[Debug]
FJAHFHWKCHIASIFFH=false

Log:

Spoiler

[5/22/2016 4:35:13 PM.879] Started new log on 5/22/2016 4:35:13 PM.879
[5/22/2016 4:35:13 PM.881] ====================================================================================================
[5/22/2016 4:35:13 PM.869] Log path: F:\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[5/22/2016 4:35:13 PM.882] Log verbosity: Verbose
[5/22/2016 4:35:13 PM.884] Initializing input system
[5/22/2016 4:35:13 PM.887] Initializing game console
[5/22/2016 4:35:13 PM.892] Console key has been set to F4 (key code: 115)
[5/22/2016 4:35:13 PM.935] Initializing console variable "SkipGameIntro".
[5/22/2016 4:35:13 PM.936] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro
[5/22/2016 4:35:13 PM.940] Read value: <null>
[5/22/2016 4:35:13 PM.940] Initializing console variable "DisableRenderVersionText".
[5/22/2016 4:35:13 PM.940] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[5/22/2016 4:35:13 PM.945] Read value: False
[5/22/2016 4:35:13 PM.945] Setting value of console variable "DisableRenderVersionText" to stored value.
[5/22/2016 4:35:13 PM.946] Initializing console variable "ConsoleKey".
[5/22/2016 4:35:13 PM.946] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[5/22/2016 4:35:13 PM.947] Read value: F5
[5/22/2016 4:35:13 PM.947] Setting value of console variable "ConsoleKey" to stored value.
[5/22/2016 4:35:13 PM.947] Console key has been set to F5 (key code: 116)
[5/22/2016 4:35:13 PM.947] Initializing console variable "PluginTimeoutThreshold".
[5/22/2016 4:35:13 PM.947] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[5/22/2016 4:35:13 PM.948] Read value: 10000
[5/22/2016 4:35:13 PM.948] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[5/22/2016 4:35:13 PM.948] Initializing console variable "AlwaysShowConsoleOutput".
[5/22/2016 4:35:13 PM.948] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[5/22/2016 4:35:13 PM.949] Read value: <null>
[5/22/2016 4:35:13 PM.949] Initializing console variable "StartWithDeveloperModeEnabledId".
[5/22/2016 4:35:13 PM.949] Type: System.String, Reading section: "Miscellaneous", key: StartWithDeveloperModeEnabledId
[5/22/2016 4:35:13 PM.949] Read value: <null>
[5/22/2016 4:35:13 PM.949] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[5/22/2016 4:35:13 PM.950] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[5/22/2016 4:35:13 PM.950] Read value: <null>
[5/22/2016 4:35:13 PM.950] Initializing console variable "ShowOnScreenWarnings".
[5/22/2016 4:35:13 PM.951] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[5/22/2016 4:35:13 PM.951] Read value: <null>
[5/22/2016 4:35:13 PM.951] Console initialized
[5/22/2016 4:35:13 PM.951] Initializing forms manager
[5/22/2016 4:35:13 PM.954] Version: RAGE Plugin Hook v0.37.885.6928 PUBLIC ALPHA for Grand Theft Auto V
[5/22/2016 4:35:13 PM.960] ================ RAGE Plugin Hook ================
[5/22/2016 4:35:13 PM.964] Command line option -enableCustomLoadingBackgrounds is specified; enabling custom loading screen backgrounds.
[5/22/2016 4:35:13 PM.967] Checking game support
[5/22/2016 4:35:14 PM.080] Product name: Grand Theft Auto V
[5/22/2016 4:35:14 PM.080] Product version: 1.0.678.1
[5/22/2016 4:35:14 PM.081] Is steam version: True
[5/22/2016 4:35:14 PM.082] Initializing DirectX
[5/22/2016 4:35:14 PM.084] Initializing Direct3D
[5/22/2016 4:35:14 PM.085] Loading C:\WINDOWS\system32\d3d11.dll
[5/22/2016 4:35:14 PM.085] Loaded at 0x7FFF9F9F0000
[5/22/2016 4:35:14 PM.086] D3D11CreateDeviceAndSwapChain at 0x7FFF9FA0A190
[5/22/2016 4:35:14 PM.086] Creating Direct3D 11 device and swap chain
[5/22/2016 4:35:14 PM.090] Swap Chain created: 0x1A4787C4EA0
[5/22/2016 4:35:14 PM.090] Swap Chain VTable: 0x1A4787C4EA0
[5/22/2016 4:35:14 PM.090] Swap Chain VTable_2: 0x7FFF9F9A2D58
[5/22/2016 4:35:14 PM.091] 0x575655FFFEEFA5E9;0x5741564155415441;0xEC8148D9246C8D48
[5/22/2016 4:35:14 PM.091] D3D11Present: 0x7FFF9F9411A0
[5/22/2016 4:35:14 PM.091] D3D11ResizeBuffers: 0x7FFF9F959750
[5/22/2016 4:35:14 PM.091] D3D11ResizeTarget: 0x7FFF9F992350
[5/22/2016 4:35:14 PM.092] D3D11SetFullscreenState: 0x7FFF9F9593C0
[5/22/2016 4:35:14 PM.094] Direct3D initialized
[5/22/2016 4:35:14 PM.095] Initialized DirectX
[5/22/2016 4:35:14 PM.095] Direct3D watcher thread spawned
[5/22/2016 4:35:15 PM.011] Getting device
[5/22/2016 4:35:15 PM.012] Retrieved device
[5/22/2016 4:35:15 PM.012] Creating wrapper
[5/22/2016 4:35:15 PM.073] Wrapper created
[5/22/2016 4:35:15 PM.078] Effect created
[5/22/2016 4:35:15 PM.078] Creating buffer
[5/22/2016 4:35:15 PM.079] Created buffer
[5/22/2016 4:35:15 PM.079] Creating blend state
[5/22/2016 4:35:15 PM.079] Created blend state
[5/22/2016 4:35:15 PM.080] Done with creation
[5/22/2016 4:35:15 PM.112] Initializing texture system.
[5/22/2016 4:35:15 PM.112] Initializing texture system; phase 1
[5/22/2016 4:35:15 PM.112] Initializing texture system; phase 2
[5/22/2016 4:35:15 PM.119] Initializing texture system; phase 3
[5/22/2016 4:35:15 PM.119] Initializing texture system; phase 4
[5/22/2016 4:35:15 PM.130] Initializing texture system; phase 5
[5/22/2016 4:35:15 PM.132] Initializing texture system; phase 6
[5/22/2016 4:35:15 PM.134] Initializing texture system; phase 7
[5/22/2016 4:35:15 PM.137] Initializing texture system; phase 8
[5/22/2016 4:35:15 PM.138] Initializing texture system; phase 9
[5/22/2016 4:35:15 PM.140] Initializing texture system; phase 10
[5/22/2016 4:35:15 PM.146] Pixel Shader 5.0 not supported. Falling back to 4.0.
[5/22/2016 4:35:15 PM.148] Initializing texture system; phase 11
[5/22/2016 4:35:15 PM.149] Initializing texture system; phase 12
[5/22/2016 4:35:15 PM.151] Initializing texture system; phase 13
[5/22/2016 4:35:15 PM.151] Initializing texture system; phase 14
[5/22/2016 4:35:19 PM.096] Direct3D watcher thread ended
[5/22/2016 4:36:08 PM.711] Initializing game support
[5/22/2016 4:36:09 PM.614] Compatibility level: 0
[5/22/2016 4:36:09 PM.616] Supported version detected
[5/22/2016 4:36:09 PM.617] ==================================================
[5/22/2016 4:36:09 PM.868] Patched IsDebuggerPresent
[5/22/2016 4:36:10 PM.119] Waiting for game initialization
[5/22/2016 4:36:10 PM.471] Initializing hook
[5/22/2016 4:36:10 PM.722] Completing interoperability
[5/22/2016 4:36:10 PM.724] Initialization code 1.
[5/22/2016 4:36:10 PM.724] Initialization code 2.
[5/22/2016 4:36:10 PM.725] Initialization code 3.
[5/22/2016 4:36:10 PM.738] 1 Address: 0x00007FF671991C70
[5/22/2016 4:36:10 PM.738] Calling func 1
[5/22/2016 4:36:10 PM.764] 2 Address: 0x00007FF6724468F6
[5/22/2016 4:36:10 PM.765] 3 Address: 0x00007FF670FC5D3E
[5/22/2016 4:36:10 PM.802] Address: 0x00007FF672446894
[5/22/2016 4:36:10 PM.802] Unknown var: 0x00007FF673311D80
[5/22/2016 4:36:10 PM.803] Initialization code 4.
[5/22/2016 4:36:10 PM.803] Completing interoperability, phase 1
[5/22/2016 4:36:10 PM.804] Completing interoperability, phase 2
[5/22/2016 4:36:10 PM.804] Completing interoperability, phase 3
[5/22/2016 4:36:10 PM.804] Completing interoperability, phase 4
[5/22/2016 4:36:10 PM.805] Completing interoperability, phase 5
[5/22/2016 4:36:10 PM.806] Completing interoperability, phase 6
[5/22/2016 4:36:10 PM.806] Completing interoperability, phase 7
[5/22/2016 4:36:26 PM.327] Initializing console variable "TimeScale".
[5/22/2016 4:36:26 PM.329] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[5/22/2016 4:36:26 PM.330] Read value: <null>
[5/22/2016 4:36:28 PM.614] 
[5/22/2016 4:36:28 PM.618] Loading plugin from path: F:\Steam\steamapps\common\Grand Theft Auto V\Plugins\LicensePlateRandomizer.dll
[5/22/2016 4:36:30 PM.784] <UNLOADED PLUGIN>: Initializing input system
[5/22/2016 4:36:30 PM.786] <UNLOADED PLUGIN>: Initializing game console
[5/22/2016 4:36:30 PM.789] <UNLOADED PLUGIN>: Initializing forms manager
[5/22/2016 4:36:30 PM.806] Plugin "License Plate Randomizer" was loaded from "LicensePlateRandomizer.dll".
[5/22/2016 4:37:03 PM.558] <UNLOADED PLUGIN>: Initializing input system
[5/22/2016 4:37:03 PM.560] <UNLOADED PLUGIN>: Initializing game console
[5/22/2016 4:37:03 PM.562] <UNLOADED PLUGIN>: Initializing forms manager
[5/22/2016 4:37:05 PM.501] <UNLOADED PLUGIN>: Initializing input system
[5/22/2016 4:37:05 PM.503] <UNLOADED PLUGIN>: Initializing game console
[5/22/2016 4:37:05 PM.504] <UNLOADED PLUGIN>: Initializing forms manager
[5/22/2016 4:37:05 PM.755] ---------------------------------------------------------------------
[5/22/2016 4:37:05 PM.755] LSPD FIRST RESPONSE
[5/22/2016 4:37:05 PM.755] Version 0.3.1
[5/22/2016 4:37:05 PM.755] A G17 Media Modification
[5/22/2016 4:37:05 PM.755] - Developed by LMS & Sam
[5/22/2016 4:37:05 PM.755] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[5/22/2016 4:37:05 PM.755] © Copyright 2015-2016, G17 Media, www.lspdfr.com
[5/22/2016 4:37:05 PM.755] ---------------------------------------------------------------------
[5/22/2016 4:37:05 PM.755] [INFO] Running LSPD First Response 0.3.1(0.3.38.5436)
[5/22/2016 4:37:05 PM.755] [INFO] Copyright © 2015-2016, G17 Media, www.lspdfr.com
[5/22/2016 4:37:05 PM.945] 
[5/22/2016 4:37:06 PM.060] F:\Steam\steamapps\common\Grand Theft Auto V\lspdfr\lspdfr.ini
[5/22/2016 4:37:06 PM.060] F:\Steam\steamapps\common\Grand Theft Auto V\lspdfr\lspdfr.ini
[5/22/2016 4:37:06 PM.063] Callouts: 250
[5/22/2016 4:37:06 PM.318] [TRACE] Thread CopManager #1 initialized
[5/22/2016 4:37:34 PM.874] 
[5/22/2016 4:37:34 PM.876] INIT
[5/22/2016 4:37:34 PM.923] LSPD First Response: Folder is F:\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr
[5/22/2016 4:37:34 PM.983] LSPD First Response: AgencyCallouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[5/22/2016 4:37:34 PM.987] LSPD First Response: Arrest Manager, Version=6.0.1.0, Culture=neutral, PublicKeyToken=null
[5/22/2016 4:37:34 PM.988] LSPD First Response: Bribe, Version=1.2.1.0, Culture=neutral, PublicKeyToken=null
[5/22/2016 4:37:34 PM.989] LSPD First Response: CalloutsV, Version=0.3.1.6, Culture=neutral, PublicKeyToken=null
[5/22/2016 4:37:34 PM.990] LSPD First Response: CustomBackupLocations, Version=2.2.0.0, Culture=neutral, PublicKeyToken=null
[5/22/2016 4:37:34 PM.992] LSPD First Response: NewsHeliPursuit, Version=0.6.0.0, Culture=neutral, PublicKeyToken=null
[5/22/2016 4:37:34 PM.993] LSPD First Response: ParksTools, Version=1.0.1.0, Culture=neutral, PublicKeyToken=null
[5/22/2016 4:37:34 PM.993] LSPD First Response: PeterUCallouts, Version=0.4.1.0, Culture=neutral, PublicKeyToken=null
[5/22/2016 4:37:34 PM.994] LSPD First Response: PoliceRadio, Version=0.50.3.0, Culture=neutral, PublicKeyToken=null
[5/22/2016 4:37:34 PM.995] LSPD First Response: SaferChasesRPH, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[5/22/2016 4:37:34 PM.996] LSPD First Response: Traffic Policer, Version=6.9.1.0, Culture=neutral, PublicKeyToken=null
[5/22/2016 4:37:34 PM.998] LSPD First Response: YetAnotherPartnerMod, Version=1.4.8.1834, Culture=neutral, PublicKeyToken=null
[5/22/2016 4:37:34 PM.999] LSPD First Response: Creating plugin: AgencyCallouts.Main
[5/22/2016 4:37:35 PM.000] LSPD First Response: Creating plugin: ????????????????????????????????????????
[5/22/2016 4:37:35 PM.091] LSPD First Response: Creating plugin: Bribe_2._0.Main
[5/22/2016 4:37:35 PM.092] LSPD First Response: Creating plugin: ????????????????????????????????????????
[5/22/2016 4:37:35 PM.119] LSPD First Response: Creating plugin: h
[5/22/2016 4:37:35 PM.119] LSPD First Response: Creating plugin: NewsHeliPursuit.Main
[5/22/2016 4:37:35 PM.171] LSPD First Response: Creating plugin: PeterUCallouts.Main
[5/22/2016 4:37:35 PM.172] LSPD First Response: Creating plugin: PoliceRadio.Main
[5/22/2016 4:37:35 PM.217] LSPD First Response: Creating plugin: RAGEComputer.PortedAI
[5/22/2016 4:37:35 PM.218] LSPD First Response: Creating plugin: ?????????????????????????????????????????
[5/22/2016 4:37:35 PM.272] LSPD First Response: Creating Traffic Policer.Main.
[5/22/2016 4:37:35 PM.274] LSPD First Response: Done with Traffic Policer.Main.
[5/22/2016 4:37:35 PM.274] LSPD First Response: Creating plugin: YetAnotherPartnerMod.YetAnotherPartnerModClass+Main
[5/22/2016 4:37:35 PM.320] LSPD First Response: Yet Another Partner Mod 1.4.8.1834 : Plugin loaded !
[5/22/2016 4:37:35 PM.330] LSPD First Response: Found non-tested version of RPH.
[5/22/2016 4:37:35 PM.331] LSPD First Response: allowing to run.
[5/22/2016 4:37:35 PM.333] LSPD First Response: Found LSPDFR version 0.3 or better.
[5/22/2016 4:37:35 PM.335] LSPD First Response: Arrest Manager 6.0.1.0, developed by Albo1125, loaded successfully!
[5/22/2016 4:37:35 PM.336] LSPD First Response: Please go on duty to start Arrest Manager.
[5/22/2016 4:37:35 PM.336] LSPD First Response: Bribe Plugin loaded!
[5/22/2016 4:37:35 PM.338] LSPD First Response: ==================================================================
[5/22/2016 4:37:35 PM.338] LSPD First Response: [CalloutsV] Loading plugin CalloutsV version: 0.3.1.6
[5/22/2016 4:37:35 PM.338] LSPD First Response: [CalloutsV] Reading settings from configuration file
[5/22/2016 4:37:35 PM.339] LSPD First Response: [CalloutsV] Detecting player name from config file as: Jameson Franks
[5/22/2016 4:37:35 PM.339] LSPD First Response: [CalloutsV] Testing versions for RagePluginHook and LSPDFR...
[5/22/2016 4:37:35 PM.340] LSPD First Response: [CalloutsV] Your LSPDFR version is greater than the version used to compile this plugin, this may cause unwanted behaviour
[5/22/2016 4:37:35 PM.341] LSPD First Response: [CalloutsV] Your RPH version is greater than the version used to compile this plugin, this may cause unwanted behaviour
[5/22/2016 4:37:35 PM.342] LSPD First Response: [CalloutsV] Your LSPDFR version is greater than the version used to compile this plugin, this may cause unwanted behaviour
[5/22/2016 4:37:35 PM.342] LSPD First Response: [CalloutsV] Plugin loaded successfully, callouts will be registered when on duty
[5/22/2016 4:37:35 PM.342] LSPD First Response: ==================================================================
[5/22/2016 4:37:35 PM.345] LSPD First Response: "ragepluginhook.exe" version matches: True
[5/22/2016 4:37:35 PM.345] LSPD First Response: "Plugins\LSPD First Response.dll" version matches: True
[5/22/2016 4:37:35 PM.346] LSPD First Response: "RageNativeUI.dll" version matches: True
[5/22/2016 4:37:35 PM.346] LSPD First Response: "ParksTools.dll" version matches: True
[5/22/2016 4:37:35 PM.347] LSPD First Response: Version check successful: everything is up to date
[5/22/2016 4:37:35 PM.353] LSPD First Response: Loading Custom Backup Options
[5/22/2016 4:37:35 PM.356] LSPD First Response: Got settings: True
True
True
ARRIVAL
DPadUp
None
False
False
250
RANDOM
WEAPON_PISTOL
250
30
B
None
True
[5/22/2016 4:37:35 PM.356] LSPD First Response: Loaded Custom Backup Locations plugin
[5/22/2016 4:37:35 PM.358] LSPD First Response: NewsHeliPursuit 0.6.0.0, developed by Albo1125, has been initialised.
[5/22/2016 4:37:35 PM.359] LSPD First Response: Go on duty to start NewsHeliPursuit.
[5/22/2016 4:37:35 PM.359] LSPD First Response: PeterUCallouts loaded
[5/22/2016 4:37:35 PM.362] LSPD First Response: Police Radio Loaded
[5/22/2016 4:37:35 PM.363] SAFER CHASES v1.5 LOADED
[5/22/2016 4:37:35 PM.365] LSPD First Response: Traffic Policer 6.9.1.0, developed by Albo1125, has been initialised.
[5/22/2016 4:37:35 PM.365] LSPD First Response: Go on duty to start Traffic Policer - Traffic Policer.Initialise done.
[5/22/2016 4:37:35 PM.366] LSPD First Response: Yet Another Partner Mod 1.4.8.1834 loaded!
[5/22/2016 4:37:35 PM.370] LSPD First Response: Yet Another Partner Mod 1.4.8.1834 : found settings file, adjusting settings.
[5/22/2016 4:37:35 PM.370] LSPD First Response: Yet Another Partner Mod 1.4.8.1834 : Settings File path : F:\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPDFR\YetAnotherPartnerMod.ini
[5/22/2016 4:37:35 PM.372] LSPD First Response: We have 1 callouts registered
[5/22/2016 4:37:35 PM.373] LSPD First Response: CalloutManager initialized
[5/22/2016 4:37:35 PM.374] [TRACE] WorldEventManager: Allowing up to 2 events
[5/22/2016 4:37:35 PM.377] LSPD First Response: In traffic policer duty event handler: True
[5/22/2016 4:37:35 PM.384] LSPD First Response: Albo1125.Common.dll 5.5.3.0 starting standard dependency check for Traffic Policer
[5/22/2016 4:37:35 PM.399] LSPD First Response: GAME VERSION: 1.0.678.1
[5/22/2016 4:37:35 PM.403] LSPD First Response: RAGENativeUI.dll out of date. Latest version: 1.4.0.0
[5/22/2016 4:37:35 PM.406] LSPD First Response: Agency Callouts by Darkmyre activated for LSPD
[5/22/2016 4:37:35 PM.408] ForceDuty: Exception has been thrown by the target of an invocation.
[5/22/2016 4:37:35 PM.457] [TRACE] Thread Ambient #1 initialized
[5/22/2016 4:37:35 PM.491] [TRACE] Thread ArrestManager #1 initialized
[5/22/2016 4:37:35 PM.560] LSPD First Response: Albo1125.Common 5.5.3.0, developed by Albo1125. Checking for Arrest Manager updates.
[5/22/2016 4:37:35 PM.567] LSPD First Response: Not checking for Arrest Manager updates, 4.
[5/22/2016 4:37:35 PM.583] LSPD First Response: Albo1125.Common 5.5.3.0, developed by Albo1125. Checking for Traffic Policer updates.
[5/22/2016 4:37:35 PM.590] LSPD First Response: Not checking for Traffic Policer updates, 4.
[5/22/2016 4:37:35 PM.637] LSPD First Response: Police Radio detected RAGEPluginHook version: 0.37
[5/22/2016 4:37:35 PM.639] ______________________________________________________________________________________________
[5/22/2016 4:37:35 PM.639] [Loaded Police Radio 0.50 - Intended use RagePluginHook 0.37+]
[5/22/2016 4:37:35 PM.639] [Created by : FinKone]
[5/22/2016 4:37:35 PM.639] [Special thanks to Albo1125 and DCP1293 for maintaining and updating the code!]
[5/22/2016 4:37:35 PM.639] 
[5/22/2016 4:37:35 PM.640] If you run into any issues, include a LOG! 'RagePluginHook.log' is in the main directory.
[5/22/2016 4:37:35 PM.642] Audio loaded...
[5/22/2016 4:37:35 PM.688] Custom Resolution Detected - use Left Control + Left Shift + Z to edit 1286 835
[5/22/2016 4:37:35 PM.708] [TRACE] Thread WorldEventManager #1 initialized
[5/22/2016 4:37:35 PM.709] [TRACE] Thread PlayerChaseManager #1 initialized
[5/22/2016 4:37:35 PM.716] [TRACE] Thread TrafficControl #1 initialized
[5/22/2016 4:37:35 PM.718] LSPD First Response: Checking Albo1125.Common for updates.
[5/22/2016 4:37:36 PM.703] LSPD First Response: Albo1125.Common is up to date.
[5/22/2016 4:37:38 PM.433] LSPD First Response: Drawing Traffic Policer video window
[5/22/2016 4:37:41 PM.246] LSPD First Response: DontWatchVideo pressed.
[5/22/2016 4:37:53 PM.489] [TRACE] Created new chase
[5/22/2016 4:37:53 PM.492] [TRACE] Suspect added to chase
[5/22/2016 4:37:53 PM.963] [TRACE] Found new close chase
[5/22/2016 4:37:54 PM.980] [TRACE] Joining closest chase

 

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