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Custom Backup 3.3

(23 reviews)

9 Screenshots

NOTICE: Custom Backup will not be updated for LSPDFR 0.4. The main features, including region customization and weapon selection, have been added to the built-in LSPDFR backup customization files. 

 

 

Custom backup gives you a new level of control in LSPDFR. The key feature of this mod is regionally customized backup, allowing you to set a different response for any area on the map. For any named area of the game (like "Rockford Hills", "Los Santos International Airport", "Sandy Shores", etc.) you can completely customize every level of response just like the built-in backup.xml. The syntax of the CustomBackup.xml file is very similar to the built-in backup.xml, but has numerous additions to increase your control over the game: 

  • Set a chance for anything! Peds, vehicles, and vehiclesets now all take a chance attribute which controls how likely they are to be chosen. (The built-in backup.xml only lets you set a chance on peds.)
  • Configure vehicle extras, liveries, and colors! You can now set any color you want for any response vehicle, opening up a whole new level of customization for unmarked units. Vehicle extra configuration also works reliably, whereas it seems to have some issues in the built-in backup.xml. 
  • Cop weapon selection! Set a list of weapons to give your backup units, set the probability for each weapon, and decide whether you want them to pick one at random or always get the most powerful one. 
  • Set spawn distance range for each vehicle entry! Every vehicle entry can have a minimum and maximum spawn distance set. This allows for additional realism by making certain units spawn closer or further away. NOOSE SWAT probably isn't just hanging out around the corner, so make them drive in from a mile away. On top of Mt. Chiliad your backup will probably be coming from a long distance, but in Downtown there's probably local patrol units very near by. Your imagination is the limit for leveraging these settings. 
  • Code 2 response with lights! Let's be honest, how often do cops really respond "code 2" with no lights? You can now configure your Code 2 units to respond with lights (but no siren), or to respond with their lights off but turn them on once they arrive and park on scene. YouTube video demo.
  • Integration with Better EMS: Download and install Better EMS, and you can call for an advanced EMS response through the Custom Backup menu. 
  • Integration with Police Smart Radio: Call for backup from your radio! Call Code 2 or Code 3 local backup, or Pursuit and Air Support units.

 

Installation instructions are included in the download. Basic installation is pretty easy; just make sure to choose a CustomBackup.xml file to use and put it in place. Advanced usage of the CustomBackup.xml file is explained in great detail in the documentation PDF. 

INSTRUCTIONS TO OVERRIDE DEFAULT LSPDFR BACKUP MENU:

To completely disable the built-in LSPDFR backup menu and use the custom menu instead, follow these instructions.

  • Edit CustomBackupLocations.ini. Set these settings:
    • CustomBackupMenuKey=B
    • CustomBackupModifier=None
    • OverrideLSPDFRBackup=false
  • Go to the GTA V settings menu 
  • Under Keybindings, go to GTA Online section
  • Change "Look At" from B to something you don't use, like the numpad period

Thank you to @vladimir850 for figuring this out!

 

 

PLEASE DO NOT ASK FOR SUPPORT IF YOU HAVE NOT READ THE DOCUMENTATION PDF! THERE ARE EXPLICIT INSTRUCTIONS IN THE PDF ON WHAT TO DO IF YOU ARE HAVING TROUBLE!

Requirements: 

  • RPH 0.45+ (compiled for 0.51)
  • LSPDFR 0.3.1
  • RageNativeUI 1.4.1 

 

Please post suggestions, support requests, etc in the forum thread: 

To share your CustomBackup.xml or get ideas on what customizations to make, visit the sharing thread: 

Special thanks to everybody who made this mod possible:

  • The LSPDFR team, especially Sam and LMS
  • All contributors to the LSPDFR-API examples on Github: 
    • Alexguirre, Albo1125, LMS, Stealth22, Stray, LtFlash, and LukeD
  • Everybody who helped answer questions about the API and development on the forums, especially @Albo1125 and @alexguirre
  • The original beta testing team for this mod:

 

SPECIAL THANK YOU to members of the Parks Benefactor Program who have supported my mod development! Their generous donations have helped to make continued updates to my modifications possible. Particular thanks to the Old Faithful donors who have supported me with noteworthy donations: Kilyin, anters, Sergeant Anderson, winglesschip, Dsonke1, and PolGuin255. You can join the Parks Benefactor Program by donating to support my mods, and to get early beta access to new modifications and updates to my existing modifications.

What's New in Version 3.3

Released

New in 3.3:

  • Updated for RPH 0.51 (recommended); compatible with RPH 0.45+
  • Integration with Police Smart Radio (call Code 2, Code 3, Pursuit, and Air Support backup from Smart Radio)
  • Compatible with Better EMS 3.0
  • Assorted bug fixes and API enhancements

 

Old changelogs:

Spoiler

New in 3.2:

  • Updated for RPH 0.45 and newer
  • Minor bugfixes
  • Compatibility with Better EMS 2.1 and ParksTools updates
  • New API methods added for developers

New in 3.1:

  • Updated for RPH 0.42
  • Added integration with LSPDFR+ statistics
  • Improved dependency checking

New in 3.0.0:

  • Updated for RPH 0.39. Compatible with RPH 0.38. 
  • Integrated with Better EMS - call advanced EMS response from the backup menu.
  • Added support for vehicle mods: Configure spoilers, bumpers, wheels, etc. 
  • Improved detection of XML file errors to reduce support issues.
  • Improved developer API, giving developers access to full response capabilities. 

Fixed in 2.2.1:

  • Fixed bug in ParksTools.dll causing some vehicles to spawn all black. 
  • Fixed bug where calling for suspect transport when no suspect is arrested did not display a notification to the user. 
  • Updated dependency check to expect RPH 0.38. Plugin still loads with older versions but is not guaranteed to work and is not tested. 

New in 2.2.0:

  • Added support for spawning boats as backup units, and added Coast Guard to additional backup entries in stock CustomBackup.xml.
  • Added support for GTA V RGBA color hashes in color definitions of XML file.
  • Added support for ped texture variants in XML file, and improved detection and compatibility of ped texture changes.
  • If officers are more than 30m from you when they arrive on scene, they will just wander the area instead of running to you. Prevents them from running all around the map if you call backup and then move. 
  • Split some common functionality for other mods in development into separate ParksTools.dll
  • Lots of internal code cleanup
  • Updated for RageNativeUI 1.3.1 and RPH 0.37+.

New in 2.0.1:

  • Fixed a minor bug where dependency version check fails if file doesn't exist at all

New in 2.0.0:

  • Added ability to define custom backup menu entries, letting you add any unit type you want.
  • Added "additional options" menu to prevent main backup menu from getting too crowded.
  • Added support for sending custom prisoner transport unit depending on location using the Arrest Manager API by Albo1125.
  • Added developer API.
  • Improved code for dismissing backup units.
  • Added dependency check for RageNativeUI, RagePluginHook, and LSPDFR.
  • Lots of bug fixes and code cleanup. 
  • Compiled against RPH 0.37

 

 

User Feedback

Recommended Comments

vladimir850

Members

6 hours ago, PNWParksFan said:

The newest version supports the Arrest Manager API

Does it still works with 0.36 RPH? :)

PNWParksFan

Insiders Author

1 minute ago, vladimir850 said:

Does it still works with 0.36 RPH? :)

I think it should, but I haven't tested it because I updated my GTA and therefore had to update my RPH. I don't see any reason to stay on 0.36 though, since everything seems to be working fine on 0.37 and the latest patch. 

vladimir850

Members

3 hours ago, PNWParksFan said:

I think it should, but I haven't tested it because I updated my GTA and therefore had to update my RPH. I don't see any reason to stay on 0.36 though, since everything seems to be working fine on 0.37 and the latest patch. 

yeah, I am just too lazy to reinstall all mods in update folder :P

xmirror

Members

Hey.

My Backupmenue is empty (code 2 and 3 show the same)

If i choose override old backupmenue, my game crahses.

See attached logfile and screenshot.

Greetings

RagePluginHook_24032016_170010.log

s2.png

PNWParksFan

Insiders Author

(edited)

2 hours ago, xmirror said:

Hey.

My Backupmenue is empty (code 2 and 3 show the same)

If i choose override old backupmenue, my game crahses.

See attached logfile and screenshot.

Greetings

RagePluginHook_24032016_170010.log

s2.png

Could you please upload your CustomBackup.xml and your CustomBackupLocations.ini? 

Are you running the latest version, 2.0.1?

Edited by PNWParksFan

xmirror

Members

(edited)

it´s 2.0,1 i don´t change anything in the CustomBackup.xml file (just copied it from the archive)

and in the CustomBackupLocations.ini i changed following things:

 

CustomBackupLocations.ini

 

+++

edit i think it might be my mistake. I probably missunderstood the instructions. I´ve renamed the file again, now it works for me.

Sorry for the false alarm

Edited by xmirror

TheDude

Members

works great on 0.36, only one slight issue is that whenever I press B it seems to flash open the N interaction menu for a split second. Hardly gets in the way of the file working but I have yet to figure out a way to stop this from happening.

The Loot

Members

(edited)

1 hour ago, TheDude said:

works great on 0.36, only one slight issue is that whenever I press B it seems to flash open the N interaction menu for a split second. Hardly gets in the way of the file working but I have yet to figure out a way to stop this from happening.

That's caused by the default backup menu override, useful if you want to set the same key/button for this mod as LSPDFR uses. Without it, the default menu and the custom menu would show up and you'd select an option from each at the same time.

Edited by The Loot

PNWParksFan

Insiders Author

On 3/25/2016 at 3:12 AM, xmirror said:

edit i think it might be my mistake. I probably missunderstood the instructions. I´ve renamed the file again, now it works for me.

Sorry for the false alarm

Glad to hear you got it working!

 

6 hours ago, TheDude said:

works great on 0.36, only one slight issue is that whenever I press B it seems to flash open the N interaction menu for a split second. Hardly gets in the way of the file working but I have yet to figure out a way to stop this from happening.

If you play with a keyboard, there's instructions on the download page about how to disable the default LSPDFR backup menu and turn off the override behavior which causes the interaction menu to show up. 

INSTRUCTIONS TO OVERRIDE DEFAULT LSPDFR BACKUP MENU:

To completely disable the built-in LSPDFR backup menu and use the custom menu instead, follow these instructions.

Edit CustomBackupLocations.ini. Set these settings:
	CustomBackupMenuKey=B
	CustomBackupModifier=None
	OverrideLSPDFRBackup=false

Go to the GTA V settings menu 
Under Keybindings, go to GTA Online section
Change "Look At" from B to something you don't use, like the numpad period

 

TheDude

Members

4 hours ago, PNWParksFan said:

Glad to hear you got it working!

 

If you play with a keyboard, there's instructions on the download page about how to disable the default LSPDFR backup menu and turn off the override behavior which causes the interaction menu to show up. 


INSTRUCTIONS TO OVERRIDE DEFAULT LSPDFR BACKUP MENU:

To completely disable the built-in LSPDFR backup menu and use the custom menu instead, follow these instructions.

Edit CustomBackupLocations.ini. Set these settings:
	CustomBackupMenuKey=B
	CustomBackupModifier=None
	OverrideLSPDFRBackup=false

Go to the GTA V settings menu 
Under Keybindings, go to GTA Online section
Change "Look At" from B to something you don't use, like the numpad period

 

ah ok I misunderstood that direction, i thought it was in regards to the B button on the controller, not the B key on keyboard :P

LtRob

Members

Hi, I created a Custom menu entry for ems, and put firetruk and ambulance to respond, writing weapons_unarmed. But still they show up with pistols when they arrive.

Is it because in default_type I put localpatrol? 

How to fix this? thx

PoliceWomen

Members

(edited)

latest version, 2.0.1  have  a bug

My Backupmenue is empty code 2 and 3

Edited by PoliceWomen

PNWParksFan

Insiders Author

 

 

1 hour ago, LtRob said:

Hi, I created a Custom menu entry for ems, and put firetruk and ambulance to respond, writing weapons_unarmed. But still they show up with pistols when they arrive.

Is it because in default_type I put localpatrol? 

How to fix this? thx

Ems doesn't work well with custom backup unfortunately because of how LSPDFR works internally. You should add those entries to your LSPDFR backup.XML, and call them through the Ambulance entry on the menu. 

I am working on an ems mod but it's not finished yet. 

52 minutes ago, PoliceWomen said:

latest version, 2.0.1  have  a bug

My Backupmenue is empty code 2 and 3

Did you rename one of the XML files to CustomBackup.xml? If you need support please upload your CustomBackup.XML file, ragepluginhook.log, and CustomBackup locations.INI file. 

xmirror

Members

@PoliceWomen did you do the same mistake as me perhaps? I posted my mistake and solution above

PoliceWomen

Members

(edited)

which file rename in lspdfr custom backup?

its works

Edited by PoliceWomen

LtRob

Members

3 hours ago, PNWParksFan said:

 

 

Ems doesn't work well with custom backup unfortunately because of how LSPDFR works internally. You should add those entries to your LSPDFR backup.XML, and call them through the Ambulance entry on the menu. 

I am working on an ems mod but it's not finished yet. 

 

ok, do you know how to add always the helmet on swat units and the bulletproof vests on cops and sheriffs?

A guy told me to write this in xml: 
<Ped task="2" accs="2" RandomizeProps="False">s_m_y_sheriff_01</Ped>
<Ped prop_head="0" comp_decals="0">s_m_y_swat_01</Ped>
<Ped task="2" accs="2" RandomizeProps="False">s_m_y_cop_01</Ped>

PNWParksFan

Insiders Author

4 minutes ago, LtRob said:

ok, do you know how to add always the helmet on swat units and the bulletproof vests on cops and sheriffs?

A guy told me to write this in xml: 
<Ped task="2" accs="2" RandomizeProps="False">s_m_y_sheriff_01</Ped>
<Ped prop_head="0" comp_decals="0">s_m_y_swat_01</Ped>
<Ped task="2" accs="2" RandomizeProps="False">s_m_y_cop_01</Ped>

For swat, it's prop_head - this should be in the example XML file. 

For police and sheriff peds it's comp_tasks, but LSPDFR has an issue where it messes with that ped component. There will hopefully be a fix in the next LSPDFR release. 

Pringles949

Members

Nice mod, but How can I have the custom backup? Because even if I'm in the park sheriff still responds i have never seen park rangers coming in support

PNWParksFan

Insiders Author

35 minutes ago, Pringles949 said:

Nice mod, but How can I have the custom backup? Because even if I'm in the park sheriff still responds i have never seen park rangers coming in support

Did you rename one of the XML files to custombackup.xml? Are you using the custom backup menu? Upload your ragepluginhook.log file, your custombackup.xml file, and your custombackuplocations.ini file. 

Pringles949

Members

23 minutes ago, PNWParksFan said:

Looks like it should work. Where are you when you request backup expecting to get a ranger? Try going to somewhere like Raton Canyon or Mt. Chiliad. 

I'm near Vinewood banner in the hill or where is the park ranger car above the banner

PNWParksFan

Insiders Author

29 minutes ago, Pringles949 said:

I'm near Vinewood banner in the hill or where is the park ranger car above the banner

That area isn't by default in the parks backup area, because Vinewood hills also includes a lot of residential areas. You could add it if you wanted to, just add a <Area>Vinewood Hills</Area> to the Parks sections of the XML file. 

PoliceWomen

Members

I must press for a reanimation?

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