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2011 CROWN VICTORIA LASD/LSSD V1.4A

(81 reviews)

7 Screenshots

 

 

P3pzma3.png
 
88x31.png

This work is licensed under a

 

By downloading this file you agree to the TERMS OF USE AND DISTRIBUTION, If you can not abide by those terms then do not download this file.

 

 

 

 

What's New in Version V1.4A

Released

V1.3A  --  Updated on 27 Dec 2015
        
- Added Up & Down Unity Spotlights as Extras 3 & 4.
- Added an Easy Install Option. (Be Sure To Read Those Readmes)
- Added LASD Liveries.
- File now in 7z format be sure to use WinRaR or 7-zip to open.

V1.4A  --  Updated on 10 Jan 2016

- Fixed Window Bug.
- Fixed a Few Textures.
- File now in .rar format be sure to use WinRaR to open

User Feedback

Recommended Comments

Delco24

Members

12 hours ago, liberto said:

Is there something wrong with the rar file provided? Everytime I download it, it says the file is not an archive (= can't open it).

I'm having no issue with other rar/zip/whatever files (from here or anywhere else). I tried to download it 4 times. Size seems ok (27MB) once downloaded.

Same here. I can't open either of his CVPIs.

JZersche

Members

the vehicles.meta, and the carvariations, have no audiohash, which results in no sirens. Secondly, The sirensettings are set to 2, with lightsettings as 1. It's meant to be 13.

This model is filled with bugs. If you use the carvariations and vehicles.meta provided by bugs, this model will have no siren, the lights will be in an incorrect position.

Bxbugs123

Members Author

On ‎1‎/‎18‎/‎2016 at 8:19 PM, greenman said:

How do i go about backing up my original Police car models?? I dont want to install and then get stuck. Im kind of new to installing car models. Help would be much appreciated....  Im used to finding the path and replacing the models but this one wants u to use your package installer and im not sure how to back up the models from that.   

Just install it to your mods folder & then delete the mods folder when you want to un-install it. 

18 hours ago, JZersche said:

the vehicles.meta, and the carvariations, have no audiohash, which results in no sirens. Secondly, The sirensettings are set to 2, with lightsettings as 1. It's meant to be 13.

This model is filled with bugs. If you use the carvariations and vehicles.meta provided by bugs, this model will have no siren, the lights will be in an incorrect position.

Not sure what your on about but there is nothing wrong with this vehicle if installed properly. If you are looking for the audio hashes they are in the vehicles.meta file. The SirenSettings is set to 2 because the vehicle is setup to use the siren settings from "police3", SirenSettings 13 is for Stanier Police Cruiser and Sheriff Cruiser

I think you meant to say "If you do not use"

Also anyone having problems un-zipping those files be sure you are using WinRAR version 5.20 or above this version is from 2014 so its not that new, if you are using 7zip update to the latest version.

gcltlee

Members

When i using the package installer it says "unable to read assembly.xml",then I try to install manually, however into the game the car has lights problem, the lights are far off from the vehicle, also please tell us where to install the carveration.meta and vehicle.meta file

I really want to use use this car, thanks !!

JZersche

Members

(edited)

9 hours ago, Bxbugs123 said:

Just install it to your mods folder & then delete the mods folder when you want to un-install it. 

Not sure what your on about but there is nothing wrong with this vehicle if installed properly. If you are looking for the audio hashes they are in the vehicles.meta file. The SirenSettings is set to 2 because the vehicle is setup to use the siren settings from "police3", SirenSettings 13 is for Stanier Police Cruiser and Sheriff Cruiser

I think you meant to say "If you do not use"

Also anyone having problems un-zipping those files be sure you are using WinRAR version 5.20 or above this version is from 2014 so its not that new, if you are using 7zip update to the latest version.

I mean if you use. The meta files you provided are missing data.


 

 <Item>
      <modelName>police4</modelName>
      <txdName>police4</txdName>
      <handlingId>POLICE</handlingId>
      <gameName>POLICE4</gameName>
      <vehicleMakeName />
      <expressionDictName>null</expressionDictName>
      <expressionName>null</expressionName>
      <animConvRoofDictName>null</animConvRoofDictName>
      <animConvRoofName>null</animConvRoofName>
      <animConvRoofWindowsAffected />
      <ptfxAssetName>null</ptfxAssetName>
      <audioNameHash />
      <layout>LAYOUT_STANDARD</layout>
      <coverBoundOffsets>SHERIFF_COVER_OFFSET_INFO</coverBoundOffsets>
      <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
      <scenarioLayout />
      <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
      <aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
      <bonnetCameraName>VEHICLE_BONNET_CAMERA_MID_HIGH</bonnetCameraName>
      <povCameraName>DEFAULT_POV_CAMERA</povCameraName>
      <FirstPersonDriveByIKOffset x="0.000000" y="-0.060000" z="-0.060000" />
      <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.-050000" z="-0.020000" />
      <FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.075000" z="-0.045000" />
      <FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="-0.075000" z="-0.045000" />
      <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.020000" z="0.030000" />
      <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.020000" z="0.030000" />
      <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.060000" z="-0.060000" />
      <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonMobilePhoneOffset x="0.155000" y="0.270000" z="0.508000" />
      <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.405000" />
      <FirstPersonMobilePhoneSeatIKOffset>
        <Item>
          <Offset x="0.136000" y="0.156000" z="0.425000" />
          <SeatIndex value="2" />
        </Item>
        <Item>
          <Offset x="0.136000" y="0.156000" z="0.425000" />
          <SeatIndex value="3" />
        </Item>
      </FirstPersonMobilePhoneSeatIKOffset>
      <PovCameraOffset x="0.000000" y="-0.145000" z="0.645000" />
      <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
      <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
      <shouldUseCinematicViewMode value="true" />
      <shouldCameraTransitionOnClimbUpDown value="false" />
      <shouldCameraIgnoreExiting value="false" />
      <AllowPretendOccupants value="true" />
      <AllowJoyriding value="false" />
      <AllowSundayDriving value="false" />
      <AllowBodyColorMapping value="true" />
      <wheelScale value="0.237100" />
      <wheelScaleRear value="0.237100" />
      <dirtLevelMin value="0.000000" />
      <dirtLevelMax value="0.850000" />
      <envEffScaleMin value="0.000000" />
      <envEffScaleMax value="1.000000" />
      <envEffScaleMin2 value="0.000000" />
      <envEffScaleMax2 value="1.000000" />
      <damageMapScale value="0.600000" />
      <damageOffsetScale value="1.000000" />
      <diffuseTint value="0x00FFFFFF" />
      <steerWheelMult value="1.000000" />
      <HDTextureDist value="5.000000" />
      <lodDistances content="float_array">
        15.000000
        30.000000
        60.000000
        120.000000
        500.000000
        500.000000
      </lodDistances>
      <minSeatHeight value="0.839" />
      <identicalModelSpawnDistance value="20" />
      <maxNumOfSameColor value="10" />
      <defaultBodyHealth value="1000.000000" />
      <pretendOccupantsScale value="1.000000" />
      <visibleSpawnDistScale value="1.000000" />
      <trackerPathWidth value="2.000000" />
      <weaponForceMult value="1.000000" />
      <frequency value="100" />
      <swankness>SWANKNESS_1</swankness>
      <maxNum value="2" />
      <flags>FLAG_EXTRAS_REQUIRE FLAG_EXTRAS_STRONG FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_DONT_SPAWN_IN_CARGEN FLAG_HAS_INTERIOR_EXTRAS FLAG_HAS_LIVERY FLAG_REPORT_CRIME_IF_STANDING_ON</flags>
      <type>VEHICLE_TYPE_CAR</type>
      <plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
      <dashboardType>VDT_GENTAXI</dashboardType>
      <vehicleClass>VC_EMERGENCY</vehicleClass>
      <wheelType>VWT_MUSCLE</wheelType>
      <trailers />
      <additionalTrailers />
      <drivers>
        <Item>
          <driverName>S_M_Y_Sheriff_01</driverName>
          <npcName />
        </Item>
      </drivers>
      <extraIncludes />
      <doorsWithCollisionWhenClosed />
      <driveableDoors />
      <bumpersNeedToCollideWithMap value="false" />
      <needsRopeTexture value="false" />
      <requiredExtras />
      <rewards>
        <Item>REWARD_WEAPON_PUMPSHOTGUN</Item>
        <Item>REWARD_AMMO_PUMPSHOTGUN_ENTER_VEHICLE</Item>
        <Item>REWARD_STAT_WEAPON</Item>
      </rewards>
      <cinematicPartCamera>
        <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
        <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
        <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
        <Item>WHEEL_REAR_LEFT_CAMERA</Item>
      </cinematicPartCamera>
      <NmBraceOverrideSet />
      <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
      <buoyancySphereSizeScale value="1.000000" />
      <pOverrideRagdollThreshold type="NULL" />
      <firstPersonDrivebyData>
        <Item>STD_POLICE_FRONT_LEFT</Item>
        <Item>STD_POLICE_FRONT_RIGHT</Item>
        <Item>STD_POLICE_REAR_LEFT</Item>
        <Item>STD_POLICE_REAR_RIGHT</Item>
      </firstPersonDrivebyData>
    </Item>

The audio hash is missing. Everything else is correct, I just did a reinstall of the model, the only problems are that the reverse lights don't light up with the sirens on, only the corona lights come on, not the entire reverse lights. The second issue is that the front light in the middle of the car seems out of place, it's just a solid red light?

Maybe the whole car should be nothing but blue lights, is that possible? Good model, only problem is the reverse lights and missing audiohash, which I can fix the audiohash problem. But I don't understand why you've placed in an <audiohash /> instead of <audiohash>police4</ audiohash>

Edited by JZersche

Csyon

Members

Hey i want to use this mod on police slot. Does somebody know where i can find the carvariations-file for police ? 

Kilyin

Members

6 minutes ago, Csyon said:

Hey i want to use this mod on police slot. Does somebody know where i can find the carvariations-file for police ? 

Put this in the carvariations.meta of mpchristmas2 after <variationData>

Spoiler

<Item>
<modelName>police</modelName>
  <colors>
    <Item>
      <indices content="char_array">
        134
        134
        156
        156
      </indices>
      <liveries>
        <Item value="true" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
      </liveries>
    </Item>
    <Item>
      <indices content="char_array">
        134
        134
        156
        156
      </indices>
      <liveries>
        <Item value="false" />
        <Item value="true" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
      </liveries>
    </Item>
    <Item>
      <indices content="char_array">
        134
        134
        156
        156
      </indices>
      <liveries>
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="true" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
      </liveries>
    </Item>
    <Item>
      <indices content="char_array">
        134
        134
        156
        156
      </indices>
      <liveries>
        <Item value="false" />
        <Item value="false" />
        <Item value="true" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
      </liveries>
    </Item>
    <Item>
      <indices content="char_array">
        134
        134
        156
        156
      </indices>
      <liveries>
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="true" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
      </liveries>
    </Item>
  </colors>
  <kits>
    <Item>157_massacaro2_modkit</Item>
  </kits>
  <windowsWithExposedEdges />
  <plateProbabilities>
    <Probabilities />
  </plateProbabilities>
  <lightSettings value="1" />
  <sirenSettings value="2" />
</Item>

 

Skin Works

Members

Love this model along with the unmarked version and have been using them since they came out. However, I have noticed something strange when these models are used with the Emergency Strobes mod. When the wig wag lights are on the headlights don't just turn off and on but the entire headlight texture, including turn signals, disappears and reappears. Don't know if anyone else has noticed this or if this is even fault of the model or what.

 

Cheers

Bxbugs123

Members Author

6 hours ago, Kilyin said:

Put this in the carvariations.meta of mpchristmas2 after <variationData>

  Reveal hidden contents

<Item>
<modelName>police</modelName>
  <colors>
    <Item>
      <indices content="char_array">
        134
        134
        156
        156
      </indices>
      <liveries>
        <Item value="true" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
      </liveries>
    </Item>
    <Item>
      <indices content="char_array">
        134
        134
        156
        156
      </indices>
      <liveries>
        <Item value="false" />
        <Item value="true" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
      </liveries>
    </Item>
    <Item>
      <indices content="char_array">
        134
        134
        156
        156
      </indices>
      <liveries>
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="true" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
      </liveries>
    </Item>
    <Item>
      <indices content="char_array">
        134
        134
        156
        156
      </indices>
      <liveries>
        <Item value="false" />
        <Item value="false" />
        <Item value="true" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
      </liveries>
    </Item>
    <Item>
      <indices content="char_array">
        134
        134
        156
        156
      </indices>
      <liveries>
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="true" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
      </liveries>
    </Item>
  </colors>
  <kits>
    <Item>157_massacaro2_modkit</Item>
  </kits>
  <windowsWithExposedEdges />
  <plateProbabilities>
    <Probabilities />
  </plateProbabilities>
  <lightSettings value="1" />
  <sirenSettings value="2" />
</Item>

 

Or just edit the carvariations.meta file that installer installs, change "sheriff" to the slot you would like to use.

2 minutes ago, harrison90 said:

Love this model along with the unmarked version and have been using them since they came out. However, I have noticed something strange when these models are used with the Emergency Strobes mod. When the wig wag lights are on the headlights don't just turn off and on but the entire headlight texture, including turn signals, disappears and reappears. Don't know if anyone else has noticed this or if this is even fault of the model or what.

 

Cheers

This is true was pointed out by a friend of mine who was testing it I do not use the strobes mod that's why I didn't detect it when I was testing but the fact the light textures for interior use the headlight emissive I don't think there is much that can be done to fix this but I will try & find a work around.

Skin Works

Members

6 minutes ago, Bxbugs123 said:

Or just edit the carvariations.meta file that installer installs, change "sheriff" to the slot you would like to use.

This is true was pointed out by a friend of mine who was testing it I do not use the strobes mod that's why I didn't detect it when I was testing but the fact the light textures for interior use the headlight emissive I don't think there is much that can be done to fix this but I will try & find a work around.

Okay. Absolutely no worries. Just thought I would share. Still going to keep using the models. Thanks for the quick response. Keep up the phenomenal work and I am eagerly awaiting your next great mod.

 

Cheers

Bxbugs123

Members Author

17 hours ago, JZersche said:

I mean if you use. The meta files you provided are missing data.


 


 <Item>
      <modelName>police4</modelName>
      <txdName>police4</txdName>
      <handlingId>POLICE</handlingId>
      <gameName>POLICE4</gameName>
      <vehicleMakeName />
      <expressionDictName>null</expressionDictName>
      <expressionName>null</expressionName>
      <animConvRoofDictName>null</animConvRoofDictName>
      <animConvRoofName>null</animConvRoofName>
      <animConvRoofWindowsAffected />
      <ptfxAssetName>null</ptfxAssetName>
      <audioNameHash />
      <layout>LAYOUT_STANDARD</layout>
      <coverBoundOffsets>SHERIFF_COVER_OFFSET_INFO</coverBoundOffsets>
      <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
      <scenarioLayout />
      <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
      <aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
      <bonnetCameraName>VEHICLE_BONNET_CAMERA_MID_HIGH</bonnetCameraName>
      <povCameraName>DEFAULT_POV_CAMERA</povCameraName>
      <FirstPersonDriveByIKOffset x="0.000000" y="-0.060000" z="-0.060000" />
      <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.-050000" z="-0.020000" />
      <FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.075000" z="-0.045000" />
      <FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="-0.075000" z="-0.045000" />
      <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.020000" z="0.030000" />
      <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.020000" z="0.030000" />
      <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.060000" z="-0.060000" />
      <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonMobilePhoneOffset x="0.155000" y="0.270000" z="0.508000" />
      <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.405000" />
      <FirstPersonMobilePhoneSeatIKOffset>
        <Item>
          <Offset x="0.136000" y="0.156000" z="0.425000" />
          <SeatIndex value="2" />
        </Item>
        <Item>
          <Offset x="0.136000" y="0.156000" z="0.425000" />
          <SeatIndex value="3" />
        </Item>
      </FirstPersonMobilePhoneSeatIKOffset>
      <PovCameraOffset x="0.000000" y="-0.145000" z="0.645000" />
      <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
      <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
      <shouldUseCinematicViewMode value="true" />
      <shouldCameraTransitionOnClimbUpDown value="false" />
      <shouldCameraIgnoreExiting value="false" />
      <AllowPretendOccupants value="true" />
      <AllowJoyriding value="false" />
      <AllowSundayDriving value="false" />
      <AllowBodyColorMapping value="true" />
      <wheelScale value="0.237100" />
      <wheelScaleRear value="0.237100" />
      <dirtLevelMin value="0.000000" />
      <dirtLevelMax value="0.850000" />
      <envEffScaleMin value="0.000000" />
      <envEffScaleMax value="1.000000" />
      <envEffScaleMin2 value="0.000000" />
      <envEffScaleMax2 value="1.000000" />
      <damageMapScale value="0.600000" />
      <damageOffsetScale value="1.000000" />
      <diffuseTint value="0x00FFFFFF" />
      <steerWheelMult value="1.000000" />
      <HDTextureDist value="5.000000" />
      <lodDistances content="float_array">
        15.000000
        30.000000
        60.000000
        120.000000
        500.000000
        500.000000
      </lodDistances>
      <minSeatHeight value="0.839" />
      <identicalModelSpawnDistance value="20" />
      <maxNumOfSameColor value="10" />
      <defaultBodyHealth value="1000.000000" />
      <pretendOccupantsScale value="1.000000" />
      <visibleSpawnDistScale value="1.000000" />
      <trackerPathWidth value="2.000000" />
      <weaponForceMult value="1.000000" />
      <frequency value="100" />
      <swankness>SWANKNESS_1</swankness>
      <maxNum value="2" />
      <flags>FLAG_EXTRAS_REQUIRE FLAG_EXTRAS_STRONG FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_DONT_SPAWN_IN_CARGEN FLAG_HAS_INTERIOR_EXTRAS FLAG_HAS_LIVERY FLAG_REPORT_CRIME_IF_STANDING_ON</flags>
      <type>VEHICLE_TYPE_CAR</type>
      <plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
      <dashboardType>VDT_GENTAXI</dashboardType>
      <vehicleClass>VC_EMERGENCY</vehicleClass>
      <wheelType>VWT_MUSCLE</wheelType>
      <trailers />
      <additionalTrailers />
      <drivers>
        <Item>
          <driverName>S_M_Y_Sheriff_01</driverName>
          <npcName />
        </Item>
      </drivers>
      <extraIncludes />
      <doorsWithCollisionWhenClosed />
      <driveableDoors />
      <bumpersNeedToCollideWithMap value="false" />
      <needsRopeTexture value="false" />
      <requiredExtras />
      <rewards>
        <Item>REWARD_WEAPON_PUMPSHOTGUN</Item>
        <Item>REWARD_AMMO_PUMPSHOTGUN_ENTER_VEHICLE</Item>
        <Item>REWARD_STAT_WEAPON</Item>
      </rewards>
      <cinematicPartCamera>
        <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
        <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
        <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
        <Item>WHEEL_REAR_LEFT_CAMERA</Item>
      </cinematicPartCamera>
      <NmBraceOverrideSet />
      <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
      <buoyancySphereSizeScale value="1.000000" />
      <pOverrideRagdollThreshold type="NULL" />
      <firstPersonDrivebyData>
        <Item>STD_POLICE_FRONT_LEFT</Item>
        <Item>STD_POLICE_FRONT_RIGHT</Item>
        <Item>STD_POLICE_REAR_LEFT</Item>
        <Item>STD_POLICE_REAR_RIGHT</Item>
      </firstPersonDrivebyData>
    </Item>

The audio hash is missing. Everything else is correct, I just did a reinstall of the model, the only problems are that the reverse lights don't light up with the sirens on, only the corona lights come on, not the entire reverse lights. The second issue is that the front light in the middle of the car seems out of place, it's just a solid red light?

Maybe the whole car should be nothing but blue lights, is that possible? Good model, only problem is the reverse lights and missing audiohash, which I can fix the audiohash problem. But I don't understand why you've placed in an <audiohash /> instead of <audiohash>police4</ audiohash>

The white coronas do not support light emissive as you can see on the default "police3" so for the time being its just the coronas.

The front facing lights that don't flash are the "california steady bur" (google it for more info) it will come on with the siren & also can be toggled on with extra_11.

As for the audio hash's I am not sure it's needed because all my police vehicles in my vehicles.meta do not have anything under audio hash & all my sirens work fine.

sargecommander

Members

(edited)

I installed your OSS package by accident, how do I un-install the OSS vehicle?

Edited by sargecommander

ben141211

Members

I installed this and nowim trying to install another sheriff car and the new car dosent seem to work can anyone tell me what the path to this vehicle is in openiv?

I installed this and nowim trying to install another sheriff car and the new car dosent seem to work can anyone tell me what the path to this vehicle is in openiv?

sargecommander

Members

18 hours ago, ben141211 said:

I installed this and nowim trying to install another sheriff car and the new car dosent seem to work can anyone tell me what the path to this vehicle is in openiv?

I installed this and nowim trying to install another sheriff car and the new car dosent seem to work can anyone tell me what the path to this vehicle is in openiv?

Same, I've been messing around with OpenIV and I still haven't found the path, maybe there's a way to un-install the package?

lok899cz

Members

whats in the OSS version?

itsEMT

Members

@Bxbugs123 I like the Radiance mod, but it's way to bright. Any way to turn that down?

adrianlopez2896

Members

Is there a way so that only the Los Santos Sheriff skin cruisers spawn? Other that, I'm very happy with the car and the lights look amazing. Great work!

ParkourPotato

Members

Can you tell me where the car installs? It overwrote my police4 slot but openiv still says i have my unmarked taurus. also please add a manual installation

frailcolin

Members

How do I use this as police? 

I tried to just replace the police files with this one but than when I try to spawn it nothing happens and all my world textures start disappearing.

Exo 401

Members

(edited)

I wish this wasn't packaged as .oiv because I'm using RDE script and need to replace the sheriff vehicle in that mod! And in order to uninstall just simply delete mods folder which has over 32 GB of data? 

Edited by Exo 401

how to replace car by another skin ...? with the package I do not understand

On ‎14‎/‎01‎/‎2016 at 9:16 PM, Mercuri said:

Mate, I love the mod, but the "easy way" to install it destroyed my vehicles metta and now I can't play with my add-on vehicles.

What .meta files you edited? I want to add my add-on vehicles :S

I have the same problem my whole sound file disrupt -_-

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