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[ELS] BCSO Pack 2.1

BCSO pack, working spotlights
   (14 reviews)

13 Screenshots

Hey guys this pack has been in development in for a while, its not perfect but at this point I'm just trying to get it out, if you notice anything wrong with it let me know. Credits for all the parts and vehicles are in the credits, if I missed anybody please let me know so I can fix them. All vehicles have a marked, slicktop/ghost, and K9 version. These vehicles also come with realistic spotlights, more info in the Instructions. 

 

 

Instructions

Installation: 
- in order to install the pack you must first navigate to your dlc packs folder.
- after you find you dlc packs folder, place the folder "BCSO" in the dlc packs folder
- next navigate to the dlc list, once you find it you must "edit" it, place "<Item>dlcpacks:/BCSO/</Item>" in between paths and the first item entry
- you will need to delete you sheriff and sheriff2 entries in your vehilce meta and carvarations, if you do not delete the sheriff 
and sheriff2 entries in the vehilce meta you will not be able to use the spotlight. 
- Place the vcf's in your pack default

Extras:
Extra 12: lower wrap
Extra 9: upper wrap
Extra 10: ALPR

Realistic Spotlight: 
- In order to use the workable spotlight you will need to install the spotlight mod by alex:
https://www.lcpdfr.com/downloads/gta5mods/scripts/7922-spotlight/
- Next you will need to use the offset.ini provided, or just delete the sheriff and sheriff2 entries in you offset.ini
- Once in game you should now be press the default key "I" to turn on the spotlight and use the numpad to turn it. 

Edited by Emotional Shawtys 2001


What's New in Version 2.1

Released

- Added 2020 FPIU Template.

- Hopefully fixed 2014 Tahoe texture issues.

- Fixed flashing tire issue.

- Hopefully fixed the flashing red light on the charger.

- Fixed the lods on the 2020 FPIU. 

- This will be the final update, I want to move on from this pack, thank you to everyone who has downloaded and supported the pack. 

VEHICLES:

2020 FPIU: Kane104 and friends
2020 FPIU base model originally by Turbosquid; remodeled, textured, and converted to GTA V by Kane104
Templates, hubcaps, & other extras by Kane104
Interior by Kane104, dashboard/exterior LODs by Dan with the Van!
Tyre sidewall textures by Robert, tread and normal map by Kane104/Cartres
Tyre dirt texture by Robert, edited by Cj24
Body dirtmap by Cj24
Radio/cluster display textures by Cartres
Remodeled Steel Wheel, remodeled rear spoiler, edited interior details, hubcap LODs, and various vertex painting by Cartres
Adjusted Body Vertex Normals, exterior emissive edits by Cartres
Various diffuse, normal, and spec map changes and improvements by Cartres
Interior emissives/dials, configurations and installation set up by Cartres
Alpha Testing by Cartres
Handling line by Dewey
Beta Testing by Dewey, Matthew Peralta, Dan with the Van!, and CEO

2018 Dodge Charger: by Matt
- Original vehicle model is 2015 Dodge Charger from Forza, edited into the 2018 Dodge Charger Pursuit by Matt with parts from FH3 and Gamemodels
- Seats, center mirror, shifter and dash edits modeled and done by Kane104 - commissioned by Ranger Rick
- Major help from EVI for digital dial information and help to get the dials working and his patience to help me
- Rear bumper diffuser modeled by Patrol 31 Normal edits by Steinberg
- AWD/Charger badge modeled by iansonwheels Converted to V by Matt
- AWD Steelies/Hubcap modeled by iansonwheels Converted to V by Matt
- Big thanks to Cj24 for beta testing the model and help with spec maps and normal maps and his overall knowledge of gta materials
- Interior dial textures made by NeonLazer
- Interior button textures made by Slendis
- Rims from Gamemodels.ru Centercap edited by Matt
- Dome Light modeled by Matt
- A big thanks to Cj24, Kane104, EVI, Patrol 31, Steinberg , Desmond , NeOnLaZeR, Izick, Rekram, HDgamerzPC, and a big thanks to Ranger Rick who bought 3D parts so that i wouldn't give up on this project and bought me a Zmodeler license so that i can keep working on this project Thank you Rick.
- Thank you to everyone who supported me and the project...
- Another big thanks to iansonwheels who had the time to make the AWD steelies and AWD package stuff....

2014 Tahoe: OfficerUnderwood
- 2007 Tahoe by someone on 3dCadBrowser
- Modifed into 2014 and converted to GTA V by OfficerUnderwood
- Interior by ShadyDK14, fitted by Peralta, edited by Peralta and OfficerUnderwood with parts by Ubisoft
- Light textures by Peralta
- Mirrors & door handles by Ubisoft, fitted by Peralta
- Center area, steering wheel, door arm rests, & seats by Ubisoft, edited by OfficerUnderwood.
- Wheels by BxBugs123

2020 Tahoe by Dan with da Van
- 2015 Suburban by Carface converted to a 2019-2020 Tahoe PPV by Dan with da van
- Countless Textures and parts redone and remodeled by Dan with da Van
- Most included parts modeled and textured by Dan with da van
- Door sticker redone by Billy J.
- Thanks to Bigams for providing high quality pictures of a real Tahoe
- Mayor edits by Dan with da Van
- ENV from some lspdfr post oof
- Templated and normals redon by Dan with da van
- A huge thanks to everyone below for helping make this project as good as it is.
Krul, TickleMyElmo, Blaster, HP Deskjet, Bigams, INSAN1TY, Billy J and Maurice97

2014 Charger by KLE0
- 2013 Charger SRT8 from Forza Horizon
- Converted and textured by Thehurk
- Converted to PPV by Thehurk
- Templated by Thehurk
- Taillight textures by Five0
- Dodge Charger Steelie by Matt/Peralta
- L4 model by BxBugs123
- Further edits and overhaul by KLE0, including improved headlights, taillights, marker lights, new dirtmap, dials, buttons, remapped and smoothed dash, seats and floor, and more.
- Other bug fixes and optimizations by KLE0.

2016 FPIU by Kane104
-2016 FPIU base model originally by Humster3D/Turbosquid; remodeled, textured, and converted to GTA V by Kane104
-Templates, new grilles, steelies, hubcaps, and all included accessories made by Kane104
-Tyre sidewall textures by Robert, tread and normal map by Kane104
-Tyre dirt texture by Robert, edited by Cj24
-LODs and linked textures by Dan with the Van!
-Body dirtmap by Cj24
-Radio/cluster display textures by CEO
-Interior emissives/dials, configurations and installation set up by Cartres
-Handling line by Dewey

Interior Equipment:
- Motorola APX 6500 Modeled, Textured and UV mapped by Dan with da van
-Console Model & Textures by CJ24
-Stalker Radar Modelled & Textured by Jakub
-Panasonic Arbitrator dashcam modeled and textured by Cj24
-Havis tablet and keyboard modeled and textured by KLE0.
-Laptop by Razer
-Modeled and textured by MrPotato; cencom texture by Legeorgiettier, buttons by MrPotato, emis by MrPotato
- Havis FPIU Dash Mount modeled and textured by KLE0
-Scratch Modeled by: Prod#6768 Converted to GTA5 by: Prod#6768
- Pro-Gard P1000 and Charger - Billy J modifications
- Setina Flat Panel Partition: Textures by Walters; Scratch modelled by eknjack
- Polycarbonate Window Protectors: 3D Modeled and textured by Maryland Modifications
- 2016 FPIU K9 cage and door/window covers: Razer
- CVPI K9 Cage: Created and textured by Rogue_Thunder.
-Black-Rac Rack modeled and textured by Frost88; M4 Rifle off Turbosquid and converted by Frost88

Trunk Equipment:
-Narcan by: Othrin
-Random Rockstar Props
-Stop sticks by Vertex3D
-Fire extighuiser and clipboard by Rockstar, textures by Rockstar from Panos_zaf.
-trunk equipment by mark

Lights:
-Whelen Legacy scratch modeled by Five0/OfficerFive0
converted to gta 5 by Five0/OfficerFive0
tir texture by Five0/OfficerFive0
groove, reflector and screw textures by neonlazer
emis textures by CJ24, edited by stienberg
-Whelen Micron modelled, textured and converted to GTA V by CEO.
-Whelen Inner Edge XLP, textured and converted to GTA V by CEO.
-Whelen ION DUO modelled, textured and converted to GTA V by CEO.

Misc Equipment:
-MPH9000 ALPR: tocat8492, converted to GTA V by: BiscuiHead Modifications.
-lojack System and antennas by OfficerFive0
-Motorola Antenna by aemolis72

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  • User Feedback

    Recommended Comments



    On 2/9/2023 at 1:39 PM, David2k01 said:

    where i can find Vehicle meta and carvariations to delete sheriff and sheriff2? entries?

    its in the instructions

    7 hours ago, Rizencraft said:

    I wonder if you're willing to make a pack similar to this but for LSPD.

    I'am currently working on a single player non-els pack, its going to have different equipment and lighting.

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    Hi ! I'm a bit confused cause I've followed all the steps but it seems my dlc folder is not loading well. 

    I've checked the dlclist.xml couple of times and everything seems good... Asiloader is OK + OpenIV.asi is working well... 

    I'm sure the problem is coming from me cause the pack seems working for you, but I can't find where...

     

    Edit : I've found on setup2.xml 

    <deviceName>dlc_bcso</deviceName>

     shouldn't it be following cause the folder name is only bsco ?

    <deviceName>bcso</deviceName>

     

    Another question, all my mods are in the "mods" folder : do I have to modify something on your files to make it works properly ?

    Edited by JarheaDx38
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    4 hours ago, JarheaDx38 said:

    Hi ! I'm a bit confused cause I've followed all the steps but it seems my dlc folder is not loading well. 

    I've checked the dlclist.xml couple of times and everything seems good... Asiloader is OK + OpenIV.asi is working well... 

    I'm sure the problem is coming from me cause the pack seems working for you, but I can't find where...

     

    Edit : I've found on setup2.xml 

    <deviceName>dlc_bcso</deviceName>

     shouldn't it be following cause the folder name is only bsco ?

    <deviceName>bcso</deviceName>

     

    Another question, all my mods are in the "mods" folder : do I have to modify something on your files to make it works properly ?

    Im not sure about the deviceName, I havent had problems with that. 

    Make sure you delete your sheriff and sheriff2 entries in your vehicle meta in your mods folder, you should never touch anything outside your mods folder.

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    5 hours ago, Emotional Shawtys 2001 said:

    Im not sure about the deviceName, I havent had problems with that. 

    Make sure you delete your sheriff and sheriff2 entries in your vehicle meta in your mods folder, you should never touch anything outside your mods folder.

     

    Yup, these two entries already have been deleted as mentionned in the readme file (so I havn't these car ingame because they should be replaced with the modded)

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    @Emotional Shawtys 2001

     

     Ive figured out the disipearing rambar issue with the 2020 FPIU, SO2020-fpiu_hi.yft is showing a rambar while SO2020-fpiu.yft isnt. 

     

    SO2020-fpiu_hi.yft

    Could contain: vehicle, automotive design, hood, land vehicle, car, wheel

     

    SO2020-fpiu.yft

    Could contain: vehicle, land vehicle, automotive design, car, helmet

     

     

    I dont know if this will be a easy fix or something just cause ive never made vehicles personally, just hope to see it fixed someday when you have time man! Thank you for the greatness this pack has given us

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    14 minutes ago, OfficerJankson said:

    @Emotional Shawtys 2001

     

     Ive figured out the disipearing rambar issue with the 2020 FPIU, SO2020-fpiu_hi.yft is showing a rambar while SO2020-fpiu.yft isnt. 

     

    SO2020-fpiu_hi.yft

    Could contain: vehicle, automotive design, hood, land vehicle, car, wheel

     

    SO2020-fpiu.yft

    Could contain: vehicle, land vehicle, automotive design, car, helmet

     

     

    I dont know if this will be a easy fix or something just cause ive never made vehicles personally, just hope to see it fixed someday when you have time man! Thank you for the greatness this pack has given us

     

    Update:

    I figured out how to fix the issue on our own, just copy the SO2020-fpiu_hi.yft file and rename it to SO2020-fpiu.yft, then replace the broken file.

    So far nothing has broken on the vehicle from doing this. 

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    Hi @Emotional Shawtys 2001 ,
     

    Foreword:
    I am not an ace at modding, I get by, but I am a 'beginner'.

     

    But shouldn't the "carcols.meta" at the <name> tag have the same name (vehicle name) as the reference in the "vehicles.meta" file?
    Because IF so, the name in the tag of the "carcols.meta" file is "<name>2020interceptorutility</name>", and this name does not exist in the "vehicles.meta" file.

     

    If I'm wrong please tell me, because I'm still learning.

    Thank you!

    Edited by finalmaxgear
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    I don't know if it only happens to me, I had to remove these cars, because the traffic stop doesn't work with any of them, after pressing LSHIFT, the 'beep' that makes the car in front of you stop doesn't go.
    I noticed that it only does this as an add-on, if you enter the cars as replacements, it works.

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    On 6/7/2023 at 9:24 AM, finalmaxgear said:

    I don't know if it only happens to me, I had to remove these cars, because the traffic stop doesn't work with any of them, after pressing LSHIFT, the 'beep' that makes the car in front of you stop doesn't go.
    I noticed that it only does this as an add-on, if you enter the cars as replacements, it works.

    Try to add the flags "FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE" on vehicles.meta. Cheers!

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    Why does the environmental lighting not match with the lightbar, ex. if the red side of the lightbar flashes then it shows blue for the color on the ground and vise versa?

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    On 5/16/2023 at 8:48 PM, Emotional Shawtys 2001 said:

    Im not sure about the deviceName, I havent had problems with that. 

    Make sure you delete your sheriff and sheriff2 entries in your vehicle meta in your mods folder, you should never touch anything outside your mods folder.

    Okay so what specific thing in the mods folder because I deleted the sheriff and sheriff 2 entrees in the carvarations and vehicle meta file and the Tahoe and dodge spotlight still isn’t working every other car is working but them two 

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    On 5/26/2023 at 1:48 PM, JankModding said:

     

    Update:

    I figured out how to fix the issue on our own, just copy the SO2020-fpiu_hi.yft file and rename it to SO2020-fpiu.yft, then replace the broken file.

    So far nothing has broken on the vehicle from doing this. 

    u sir is a god sent thank u

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    None of these vehicles are showing up after (I think) correctly installing them. They show in the addon menu, but they don't spawn. I put the vehicle FOLDERS inside the BC folder in the DLCpacks folder. Am I supposed to put the individual files from inside all of the car folders into the BC pack, or the folders themselves?

    Thanks.

    Edited by ghs22
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