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finalmaxgear

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  1. I finally solved it, I downloaded the file " Addon Creator Vehicles " from gta-mods, and I put here first a single vehicle that didn't work for me, and it started to work, then I put them all and now they all work!!! Thanks anyway for the support!
  2. I noticed one thing, when pressing M and going to the vehicle settings, I noticed that the emergency lights are not activated as they are on other vehicles, the game does not recognise it as an emergency vehicle. So what I did, I went and copied the whole section of a working vehicle (also from an add-on) 100% into the vehicles.meta file and added it to the vehicles.meta file of the vehicles that have the problem, replacing the name of course. How did it go? Same problems! and in the "M" menu, you can't activate the hazard lights. So if it's not the vehicles.meta(maybe), what's left? what are these things depending on? it is as if the vehicles are not recognised as emergency vehicles.
  3. Thank you for your reply. I've just tried it, if I turn the radio off in the game settings, and then go into the car, the music starts anyway, and going into settings I have to put "off" again, of course as soon as I change cars it shows up again and I have to go back into settings. And yet LSHIFT still does not work as it should. Yes, <audioNameHash>police</audioNameHash> doesn't fix anything, I've never left it blank or with a "civilian" car name.
  4. But is it normal that on all police cars (add-on) when I enter there is only the police radio, but as soon as I load LSPFR the radio music is also heard and it is not possible to switch it off? This is causing me a problem that I don't understand and maybe some of you can answer me. If a car is an add-on I have this problem and in addition the traffic stop(LSHIFT) doesn't work properly, in short the car doesn't emit the car signal to stop the car in front of me. Whereas if I put the same car(add-on) as a replacement, everything works perfectly, the music disappears and LSHIFT works perfectly. This problem happens to me with many vehicles but not with all of them, even if the vehicles are part of the same car pack some go others do not, out of 10 cars 6 have this problem. I tried on a copy of the game from scratch, I inserted ONLY lspdf and some auto(add-ons), stop! 0 plugin, vanilla game, same thing. PS I have also tried copying a vehicle(like Police2) from vehicles.meta, and giving it a new name for the added car but the result is always the same, problems with the music and LSHIFT does not work correctly.
  5. I don't know if it only happens to me, I had to remove these cars, because the traffic stop doesn't work with any of them, after pressing LSHIFT, the 'beep' that makes the car in front of you stop doesn't go. I noticed that it only does this as an add-on, if you enter the cars as replacements, it works.
  6. Hi @Emotional Shawtys 2001 , Foreword: I am not an ace at modding, I get by, but I am a 'beginner'. But shouldn't the "carcols.meta" at the <name> tag have the same name (vehicle name) as the reference in the "vehicles.meta" file? Because IF so, the name in the tag of the "carcols.meta" file is "<name>2020interceptorutility</name>", and this name does not exist in the "vehicles.meta" file. If I'm wrong please tell me, because I'm still learning. Thank you!
  7. It is useless to ask when it comes out,there is no ETA. I too would like it to come out right away, and sincerely announce in February the 0.4 without ETA and have already passed nearly 5 months does not make much sense, better to do these types of announcements when there is little left at the exit, type 2 or 3 months. I think it comes out just before the summer break (I hope) or else at Christmas....but even if it comes out in September or October 7/8 months have passed since the announcement, so I'm more and more convinced that these ads should do them when they are only a few months away, this is just my opinion, then for me it can even go out in 10 years I'm not in a hurry.
  8. This will also appear the extras that conflict. :-( Thanks for the reply.
  9. I have tried in these ways: <requiredExtras>EXTRA_1</requiredExtras> <requiredExtras>EXTRA_2</requiredExtras> and <requiredExtras>EXTRA_1 EXTRA_2</requiredExtras> but unfortunately does not go....other ideas? Thanks
  10. You're right, I tried so "<requiredExtras>EXTRA_2</requiredExtras>" and now the light bar is always visible, how should I write to add other extra ?! Example: <RequiredExtras> EXTRA_1 EXTRA_2 EXTRA_3</requiredExtras> thank you.
  11. there is no "flags.txt" file in the folder indicated by him, nor anywhere else.
  12. Then I am waiting for someone who can tell me how to choose which extras must appear and which are not always. Thank you
  13. and then? I add those names to vehicles.meta files? serves me that if I call the reinforcements arrive with the vehicle extras and not without anything as now happens.
  14. Unfortunately there is no readme. The "vehicles.meta" files I tried to put the string "<requiredExtras /> EXTRA_2 </ requiredExtras>" so that it always appears with the lightbar but the game crashes .... I would figure out what to do. Thanks for the answer anyway.

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