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ULSA Emergency Pack [Add-On | Lore Friendly | Soundbank | Template] 1.0.0

   (1 review)

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IMPORTANT:
Before installing this mod, please ensure you have downloaded and installed a custom gameconfig, such as this one. 
Also ensure you have OpenIV installed.

Inside your download will be a readme.txt file, to explain exactly how to install this mod, as well as a credits.txt file.

 

ABOUT:
The ULSA Emergency Pack: A lore friendly vehicle pack based on the University of California, Los Angeles. Ranging from the ULSA Police Department to the ULSA Emergency Medical Services and a lil Health Inspector car on the side, you're all kitted up and ready to make a rather small place feel large again.

 

Vehicle Spawn Codes:
ULSAPD - Stanier
ULSAPD1A - Stanier (slicktop)
ULSAPD2 - Scout
ULSAPD3 - Alamo (K-9)
ULSAPD4- Merit (Unmarked)
ULSAPDOLD - Stanier (Legacy)
ULSAEMS - EMS Scout
ULSAEMS2 - Speedo (Box) Ambulance
ULSAEMS3 - Speedo Ambulance
ULSA - Health Inspector Dilettante

 

A full list of credits and respective contributors can be found in the credits.txt file supplied in this mod.

 

PERMISSIONS:
Whilst I've essentially done all the vehicle assembly and much more by myself, this pack is ultimately the work of many who've contributed through assets. If you wish to modify any part of this mod, then be sure to check with the respective authors beforehand. Copying or redistributing this mod, in whole or in part, without the my permission (or approval by it's respective author) is strictly prohibited.

This mod is exclusive for download at GTA5-Mods.com, lcpdfr.com and GTAPoliceMods.com only. Downloads from other sites will be regarded as stolen.

https://docs.google.com/spreadsheets/d/17eigdwqjhIrrecxtnaspByjyiEJZTqh2noVgs2oyPEk/edit?usp=sharing

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Recommended Comments

6 hours ago, DozelRhine said:

Seems pretty cool, but how to add those cars for NPC?

 

Do you mean for lspdfr or what?

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On 1/2/2020 at 9:56 PM, Swedsson said:

Do you mean for lspdfr or what?

Yes. These cars are add-on's, and the game does not have an algorithm assigning exactly these machines for the NPC. As I understand it, they can only be obtained through the trainer

 

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14 hours ago, DozelRhine said:

Yes. These cars are add-on's, and the game does not have an algorithm assigning exactly these machines for the NPC. As I understand it, they can only be obtained through the trainer

 

If you make another agency in lspdfrs agency.xml, you can add the vehicles into there and then that agency will patrol in them. If you've set them correctly to spawn ambiently.

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1 minute ago, ViperX5 said:

Could you make them with real cars not the standard gta ones?

 

Simply put: no.

This is a lore friendly mod, I'm a lore friendly modder, and as far as I'm concerned, I don't intend on deviating from that any time soon, sorry.

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