Reputation Activity
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Dozel reacted to Cento in Welcome to the new LCPDFR.com (LCPDFR.com 9!)any update on the lspdfr enhanced version?
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Overall testing is going quite well and there appear to be no game-breaking issues in RPH or LSPDFR left (so far). We still need to port over a few missing features and fix some bugs that affect a smaller subset of users (mostly DirectX/DirectSound related), but hopefully that will not take that much longer. Thanks for your patience!
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Dozel got a reaction from nofreeusernames123 in LSPDFR & RAGE Plugin Hook Enhanced and Upcoming Site UpgradesLEEEEEES GOOOOOO~!
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Status Updates
LSPDFR for Enhanced
We're very excited to announce that LSPDFR Enhanced, after months of development and testing, is now entering the next phase of the development process and is now available to our Insiders. We are deeply grateful to everyone in our staff team and closed testing community for their feedback and support that have brought us to this point.
The current build is largely stable, though a handful of bugs remain and we are not yet feature complete with Legacy. Development is advancing quickly, and each new revision brings us closer to a fully polished release.
Several community members have asked whether the Legacy edition will continue to receive attention. Both RAGEPluginHook and LSPDFR have been engineered to accommodate the Legacy and Enhanced branches side‑by‑side. With most of the heavy lifting complete, our goal is to roll out updates to both editions in parallel.
As soon as we’ve smoothed out the last few wrinkles and made sure everything runs flawlessly, we can’t wait to roll out LSPDFR Enhanced to everyone.
The new LCPDFR.com
Work on the redesigned LCPDFR.com is progressing steadily. The site and its companion, RDR2Mods.com, run on the same underlying codebase.
An early version of the community upgrade is already live on RDR2Mods.com, allowing us to gather real‑world feedback, refine new concepts, and further stabilize the platform before bringing the enhancements to LCPDFR.com.
We thank you all for your patience and continued enthusiasm, and hope to share even more with you soon.
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Some updates on how the development is going would be cool at least. A lot of people are anticipating this, and, while I am not trying to put pressure on anybody and I, in all sincerity and seriousness, respect everybody's work, it would be great to have an occasional check-in or simply having a vague statement regarding development & process. Simply posting this and then not dropping anything for a few months isn't good rep.
All the best, regardless.
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Dozel got a reaction from SwickySZN in my ragepluginHook ddl keeps crashingReinstall CalloutInterface you didn't fully install it and missing some folders/files.
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Dozel reacted to JBin818 in Pursuits issueStandard Events, you mean the ones generated in LSPDFR? I haven't played on duty in a while so I can't remember what shows up. I've been working out some glitches myself with this last update. It could be one of the mods/plugins or callouts you have installed that are not part of LSPDFR, like Assorted Callouts might be causing the red blip not to show up. Like it's confusing or making a glitch in LSPDFR. I'll see what mine looks like in a couple days. There were some glitches when 4.0 came out but most of those I think have been worked out. Some of those glitches were in the ambient events generated by LSPDFR. Some of Traffic Policer's ambient events were the same as LSPDFR ambient events so i couldn't tell which was the problem. But I disabled most of the ambient events in TP and that solved most of the problems. I do notice that when a car flys by me with it's car alarm going off the game won't generate a blip. If you go after it and stay with it it sometimes will create a call/blip. I forget what ambient events LSPDFR has.
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We got GTA 6 before gta v lspdfr enhanced 💀
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Dozel reacted to JapanesePoliceOfficer in SIMPLE HUD doesn't work correctlyHello. SimpleHud introduced a new font in ver 1.17, and the characters displayed are now garbled if the game's language setting is not English. However, since ver1.19 allows users to specify the font, please try setting the Font of each item in the ini file to "ChaletComprimeCologne". This was used SimpleHud before ver1.16.
Example) DirectionFont=ChaletComprimeCologne
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Dozel reacted to wilsonbow in SIMPLE HUD doesn't work correctlyset all font to Chalet, such as DirectionFont=Chalet, in SimpleHUD.ini file. "Chalet" is one of fonts in the GTA V font list, so it works perfect. If there is no font setting code line in the .ini file, you can just add it like "RoadFont=Chalet", "CountyFont=Chalet" or "PostalFont=Chalet", same as position, all fonts and positions are customizable.
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Dozel got a reaction from UpperMidnight in How to change a patrol's default pistol?If you have Stop The Ped, in StopThePed.ini look for HandgunWeaponName= line
If you don't, edit inventory.xml in lspdfr/data folder.
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Dozel got a reaction from Cyan in LSPDFR & RAGE Plugin Hook Enhanced and Upcoming Site UpgradesLEEEEEES GOOOOOO~!
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Dozel got a reaction from Yasd in LSPDFR & RAGE Plugin Hook Enhanced and Upcoming Site UpgradesLEEEEEES GOOOOOO~!
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LSPDFR & RAGE Plugin Hook Enhanced and Upcoming Site Upgrades
We're excited to share the latest updates on projects bringing LSPDFR and RAGE Plugin Hook to GTA 5 Enhanced Edition alongside refreshing our entire website - with new features, a new design and a more fluid experience.
LSPDFR & RAGE Plugin Hook Enhanced
With the recent release of Grand Theft Auto V Enhanced Edition @LMS has been working on porting RAGE Plugin Hook. While still in its early development stages, RPH is now successfully running on the Enhanced Edition with most of the basic features working, including running small plugins and DX12 rendering. In addition, our biggest LSPDFR update ever is currently in closed-beta testing and we hope to have more news on it soon.
Below are some screenshots of these previously console-only vehicles being spawned through RPH in the Enhanced Edition.
RPH running on the Enhanced Edition.
RPH on Apple Silicon
As part of the port to the Enhanced version and DX12 support, we have streamlined some core systems, now allowing RPH and LSPDFR to run on Apple Silicon. We're still addressing performance issues and visibility concerns before considering a potential future patch.
LSPDFR and RAGE Plugin Hook running on a MacBook M4.
Website Platform Update and Invision Community 5
We're in the early stages of migrating from Invision Community 4 to 5, which will transform our entire platform.
This update combines rewrites of Invision Community core features with rewrites of our own software to provide users with a faster and cleaner experience. Community members will enjoy a fresh design and responsive theme that follows your OS dark mode decision. On top of this, substantial effort across the board has been made to fix performance issues.
Most of the changes to our new platform are behind the scenes, but the most visible improvement you'll see, apart from the general design change, is the new editor. This new editor comes with many improvements and is easy to use. It also introduces some new features, like Content Boxes, that will make structuring mod download pages a little bit better.
We hope to provide further updates over the coming weeks and months as we prepare this for release.
In progress development of our new platform using mock data.
The new editor, showcasing the Content Boxes feature.
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Dozel got a reaction from Steve2000 in ultimate backup how to name "mask" in ub configcomp_beard
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Dozel got a reaction from Normann in Police Garage SlotsIf you need to know which cars are in which agency, you won't find that on google, it's an LSPDFR feature.
But basically in general, regarding to vanilla cars...
LSPD car park:
police police2 police3 police4 policet police5 (added in Chop Shop DLC, using certain liverys) polgauntlent (added in Chop Shop DLC, using certain liverys)
LSSD car park:
sheriff sheriff2 police5 (Chop Shop DLC, using certain liverys) polgauntlent (Chop Shop DLC, using certain liverys)
SAHP/FBI
police4 fbi fbi2 policeb
Park Rangers:
pranger
NYSP
policeold1 policeold2
Still quite can't understand. You want to rename slots?
Anyway, full list you can find in duty_selection.xml with sorting by agency.
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Dozel reacted to lilberv in LSPDFR randomly crashesThanks for the reply. Just a heads up, I just finished running the game for 2 hours with no issues so that's a good sign. I could've tested it for way longer because before I ended, the game was still running fine no issues at all, I just got tired and decided to call it a night. I appreciate the help and I will test the game again tomorrow to see if it runs as long as it did today again. I'll reach back out if there are any issues that arise. If issues arise I will play around with the mods folder to see if that's the issue.
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Dozel got a reaction from orange123 in Steam failed to initializeLaunch GTAV normal waay > Load into Story Mode > Alt+Tab > Launch RagePluginHook.exe
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Dozel got a reaction from dogukan ozyurek in notification errorUhm. If I understand you right, try to enable phone notifications in game settings.
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Dozel reacted to brianpauliannucci in Error RagePluginHook crashedFixed it!
It was this mod:
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Dozel reacted to EditName in LSPDFR crash when starting pursuitthat worked. Thanks man
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Dozel got a reaction from EditName in LSPDFR crash when starting pursuitBecause either you calling Air unit or it was attached automatically to pursuit. Anyway, delete HeliAssistance and you'll be happy.
For some reason HeliAssistance cannot detect that Spotlight is installed and crashes with the reason "Сould not load file or assembly Spotlight"
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Dozel reacted to zanfir in Game crash when loading pluginThank you !
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Dozel reacted to UnknownBastion in Inconsistent Game CrashingBoolean is something that is hardcoded. This was a known issue with Super Callouts and has been fixed with the most recently uploaded version. Simple re-download and install should fix the PyroCommon issue.
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Dozel got a reaction from nasirouting in rph say unhandled exception in console commandMake sure you have PyroCommon.dll in GTAV main folder, if not - reinstall SuperCallouts.