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Arrest Manager (Grab Peds, More Jail Points, Prisoner Transport & more) 7.11.0.0

(242 reviews)

9 Screenshots

https://www.youtube.com/albo1125

DISCONTINUED & UNSUPPORTED - COMPATIBLE WITH OLDER LSPDFR VERSIONS ONLY - FEEL FREE TO HELP UPDATE THE CODE 

Arrest Manager is now open source. https://github.com/Albo1125/Arrest-Manager

 


Welcome to Arrest Manager! This script modification for LSPDFR greatly enhances the way you can deal with your suspects and their vehicles. Are you tired of driving all the way to a jail to deal with a suspect? Would you like to be able to call for reliable prisoner transport units at any time? Arrest Manager provides this, and more. In short, a complete overhaul to the way you can deal with your prisoners!

Requirements - some of these are included (credits go to their appropriate authors):

  • LSPDFR 0.4.2 (not included)
  • Albo1125.Common 6.6.3.0 or higher (included)
  • RAGENativeUI 1.6.3.0 or higher (included)
  • RAGEPluginHook 0.51 or higher (not included)
  • A legal copy of GTA V (versions 1.0.1011.1 or higher1).

 

Installation instructions and further feature documentation are included with the download.

 

Support - what to do if you encounter a bug or have problems:

  1. Watch the installation video for my modifications here.
  2. Use this tool: http://www.lcpdfr.com/files/file/9755-lspdfr-troubleshooter-by-albo1125/ 
  3. Read the documentation file if you're having trouble getting a specific feature to work.
  4. Suggestions can be made here.
  5. If all else fails: Please leave a comment (not a review). Include your RAGEPluginHook.log file, located in your Grand Theft Auto V folder. Also, please provide an accurate description of what happened. This allows me to help you as fast as possible.

Edited by Albo1125

What's New in Version 7.11.0.0

Released

7.11.0.0 (23-06-2019)

Updated for LSPDFR 0.4.2
Update arresting API call and logic

 

7.10.0.0 (03-03-2019)
Updated for LSPDFR 0.4 (thanks Syzygy94 for the contributions)
Fixed an issue with jail dropoffs - some LSPDFR jail dropoffs now conflict, but I have kept in Arrest manager's as they offer more functionality and work on suspects arrested through the "Arrest" option on the ctrl H menu.
You can adjust the LSPDFR jail points in the LSPDFR/data/stations.xml file, just remove the <DropOffPosition> tags.
Updated for the new LSPDFR+ 1.7 API (thanks Syzygy94 for the contributions)
Updated RAGENativeUI calls to non deprecated ones.

 

7.9.2.0 (23-11-2018)
Some code cleanup.
Open sourced at https://github.com/Albo1125/Arrest-Manager 
Updated licence.
Removed obfuscation (likely to improve performance).

For some more information on the open-sourcing and my 'retirement

 

 

 

https://www.youtube.com/albo1125

Arrest Manager is now open source. https://github.com/Albo1125/Arrest-Manager

 

Use comments to ask for support. Do NOT use reviews to ask for support! You will get ignored and reported as this is against community guidelines.


Short Description

Arrest Manager for LSPDFR

User Feedback

Recommended Comments

Albo1125

Insiders Author

20 minutes ago, Cidheart said:

I got the same problem, I saw a guy driving a damaged car, so I decided to pull him over. I asked him to get out of the car and I tried to make him follow me on the side of the road so I could call a taxi for him and tow his damage car. The yellow blip appear but the guy just stay there, he won't follow me using the new ped manager.

Maybe there is a problem to make a ped follow you if he is already used by LSPDFR in a Traffic Stop ?

I finally decide to call a taxi for him in the middle of the road, as soon as the taxi arrived, the guy teleport in the taxi and then LSPDFR crashed, making the ped, the car, and the taxi all disappeared... Again, can it be a problem with LSPDFR using the ped already ?

Yes. During a Traffic Stop lspdfr has control of the ped so I can't do anything to it. I'll add a check to see if the ped is on a traffic stop before allowing you to make him follow/call a taxi next update. Might find a workaround before then. 

RyWilson

Members

2 hours ago, Cidheart said:

I got the same problem, I saw a guy driving a damaged car, so I decided to pull him over. I asked him to get out of the car and I tried to make him follow me on the side of the road so I could call a taxi for him and tow his damage car. The yellow blip appear but the guy just stay there, he won't follow me using the new ped manager.

Maybe there is a problem to make a ped follow you if he is already used by LSPDFR in a Traffic Stop ?

I finally decide to call a taxi for him in the middle of the road, as soon as the taxi arrived, the guy teleport in the taxi and then LSPDFR crashed, making the ped, the car, and the taxi all disappeared... Again, can it be a problem with LSPDFR using the ped already ?

Not sure. I'll try that out myself tonight too and let u know :)

JFavignano

Members

Killin me with these updates, I just want to have a stable version not the RageUI changing on me. Anyway to solve this?

Albo1125

Insiders Author

(edited)

2 minutes ago, JFavignano said:

Killin me with these updates, I just want to have a stable version not the RageUI changing on me. Anyway to solve this?

RAGENativeUI 1.3.1 is backwards compatible with old mods, but even so most modifications have been updated for the newer RAGENativeUI 1.3.1.

As I use some of the fixes included with 1.3.1, 1.3 is unfortunately not supported any longer.

Glad to see you're updating :smile:

Edited by Albo1125

Starmix

Members

6 minutes ago, Albo1125 said:

Glad to see you're updating :smile:

Unlike me! :D. 617 & RH 36 FTW.

i'm a sawyer

Members

hey

i'm new at this but i got a problem

i installed al the file's on the right place but when i launch the game the told me i'm missing audio file'l for arrest manager.

I look into it and this are the files that are in it.

 

C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\LSPDFR\Police Scanner\Arrest Manager Audio

and this are the file's in that folder

FOR

RADIO_BLIP

SUSPECT_UNDER_ARREST

 

hope you can help me.

10 minutes ago, i'm a sawyer said:

hey

i'm new at this but i got a problem

i installed al the file's on the right place but when i launch the game the told me i'm missing audio file'l for arrest manager.

I look into it and this are the files that are in it.

 

C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\LSPDFR\Police Scanner\Arrest Manager Audio

and this are the file's in that folder

FOR

RADIO_BLIP

SUSPECT_UNDER_ARREST

 

hope you can help me.

SOLVED

i put that folder in the wrong place
working now
great mod

thanks alot

Albo1125

Insiders Author

22 minutes ago, i'm a sawyer said:

hey

i'm new at this but i got a problem

i installed al the file's on the right place but when i launch the game the told me i'm missing audio file'l for arrest manager.

I look into it and this are the files that are in it.

 

C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\LSPDFR\Police Scanner\Arrest Manager Audio

and this are the file's in that folder

FOR

RADIO_BLIP

SUSPECT_UNDER_ARREST

 

hope you can help me.

SOLVED

i put that folder in the wrong place
working now
great mod

thanks alot

Glad it's fixed enjoy! 

i'm a sawyer

Members

yhea thanks

 

its just sometimes you overlook things so easy
but its nice i could choose to close the game or watch a video
thats so nice done

 

keep up the good work man

Albo1125

Insiders Author

Just now, PoliceWomen said:

albo  you ar the best thx for new ubdate

Glad you enjoy, thanks a lot :wink:

PoliceWomen

Members

(edited)

 
there will also house warrant and searchings 
 
in the future ?

Edited by PoliceWomen

officerAMR

Members

Just now, PoliceWomen said:
 

there will also house warrant and searchings ?

Theres no houses you can enter

 

well apart from the GTA V characters houses 

Albo1125

Insiders Author

Just now, PoliceWomen said:
 

there will also house warrant and searchings 
 

in the future ?

Not in this modification, no.

You can always make a suggestion in the forums.

PoliceWomen

Members

:(( shit

gamingsavage

Members

@Albo1125 This makes ZERO sense everytime I update Arresst manager it still says that I'm not on the newest version. Its getting on my nerves, Its up to date with the newest version but when I go in game it says its not and asks me if I want to download it. WTF

Albo1125

Insiders Author

6 minutes ago, gamingsavage said:

@Albo1125 This makes ZERO sense everytime I update Arresst manager it still says that I'm not on the newest version. Its getting on my nerves, Its up to date with the newest version but when I go in game it says its not and asks me if I want to download it. WTF

RAGEPluginHook.log file please.

gamingsavage

Members

It shows it to be on version 5.9.0.1 which makes zero sense as I just downloaded 6.0.0.0 and added the appropriate files to their locations.

 

 

 

 

[4/16/2016 3:45:55 PM.805] Started new log on 4/16/2016 3:45:55 PM.805
[4/16/2016 3:45:55 PM.806] ====================================================================================================
[4/16/2016 3:45:55 PM.792] Log path: D:\Games\Steam\SteamLibrary\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[4/16/2016 3:45:55 PM.806] Log verbosity: Verbose
[4/16/2016 3:45:55 PM.807] Initializing input system
[4/16/2016 3:45:55 PM.810] Initializing game console
[4/16/2016 3:45:55 PM.815] Console key has been set to F4 (key code: 115)
[4/16/2016 3:45:55 PM.862] Initializing console variable "SkipGameIntro".
[4/16/2016 3:45:55 PM.863] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro
[4/16/2016 3:45:55 PM.866] Read value: <null>
[4/16/2016 3:45:55 PM.866] Initializing console variable "DisableRenderVersionText".
[4/16/2016 3:45:55 PM.866] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[4/16/2016 3:45:55 PM.872] Read value: True
[4/16/2016 3:45:55 PM.872] Setting value of console variable "DisableRenderVersionText" to stored value.
[4/16/2016 3:45:55 PM.872] Initializing console variable "ConsoleKey".
[4/16/2016 3:45:55 PM.872] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[4/16/2016 3:45:55 PM.873] Read value: Oemtilde
[4/16/2016 3:45:55 PM.873] Setting value of console variable "ConsoleKey" to stored value.
[4/16/2016 3:45:55 PM.874] Console key has been set to Oemtilde (key code: 192)
[4/16/2016 3:45:55 PM.874] Initializing console variable "PluginTimeoutThreshold".
[4/16/2016 3:45:55 PM.874] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[4/16/2016 3:45:55 PM.874] Read value: 10000
[4/16/2016 3:45:55 PM.874] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[4/16/2016 3:45:55 PM.875] Initializing console variable "AlwaysShowConsoleOutput".
[4/16/2016 3:45:55 PM.875] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[4/16/2016 3:45:55 PM.875] Read value: <null>
[4/16/2016 3:45:55 PM.875] Initializing console variable "StartWithDeveloperModeEnabledId".
[4/16/2016 3:45:55 PM.876] Type: System.String, Reading section: "Miscellaneous", key: StartWithDeveloperModeEnabledId
[4/16/2016 3:45:55 PM.876] Read value: <null>
[4/16/2016 3:45:55 PM.876] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[4/16/2016 3:45:55 PM.876] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[4/16/2016 3:45:55 PM.877] Read value: False
[4/16/2016 3:45:55 PM.877] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value.
[4/16/2016 3:45:55 PM.877] Initializing console variable "ShowOnScreenWarnings".
[4/16/2016 3:45:55 PM.877] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[4/16/2016 3:45:55 PM.878] Read value: <null>
[4/16/2016 3:45:55 PM.878] Console initialized
[4/16/2016 3:45:55 PM.878] Initializing forms manager
[4/16/2016 3:45:55 PM.881] Version: RAGE Plugin Hook v0.38.886.6940 PUBLIC ALPHA for Grand Theft Auto V
[4/16/2016 3:45:55 PM.887] ================ RAGE Plugin Hook ================
[4/16/2016 3:45:55 PM.894] Checking game support
[4/16/2016 3:45:56 PM.001] Product name: Grand Theft Auto V
[4/16/2016 3:45:56 PM.001] Product version: 1.0.678.1
[4/16/2016 3:45:56 PM.001] Is steam version: True
[4/16/2016 3:45:56 PM.002] Initializing DirectX
[4/16/2016 3:45:56 PM.005] Initializing Direct3D
[4/16/2016 3:45:56 PM.005] Loading C:\Windows\system32\d3d11.dll
[4/16/2016 3:45:56 PM.006] Loaded at 0x7FF821910000
[4/16/2016 3:45:56 PM.006] D3D11CreateDeviceAndSwapChain at 0x7FF821928100
[4/16/2016 3:45:56 PM.006] Creating Direct3D 11 device and swap chain
[4/16/2016 3:45:56 PM.019] Swap Chain created: 0x3338C7A7D0
[4/16/2016 3:45:56 PM.019] Swap Chain VTable: 0x3338C7A7D0
[4/16/2016 3:45:56 PM.019] Swap Chain VTable_2: 0x7FF806ECB7F8
[4/16/2016 3:45:56 PM.019] 0xEC83485641C48B48;0xFFFFFEB840C74860;0x68894808588948FF
[4/16/2016 3:45:56 PM.020] D3D11Present: 0x7FF806DAD210
[4/16/2016 3:45:56 PM.020] D3D11ResizeBuffers: 0x7FF806DAD5F0
[4/16/2016 3:45:56 PM.020] D3D11ResizeTarget: 0x7FF806DAA4E0
[4/16/2016 3:45:56 PM.020] D3D11SetFullscreenState: 0x7FF806DAD300
[4/16/2016 3:45:56 PM.045] Direct3D initialized
[4/16/2016 3:45:56 PM.045] Initialized DirectX
[4/16/2016 3:45:56 PM.046] Direct3D watcher thread spawned
[4/16/2016 3:45:56 PM.945] Getting device
[4/16/2016 3:45:56 PM.945] Retrieved device
[4/16/2016 3:45:56 PM.945] Creating wrapper
[4/16/2016 3:45:57 PM.014] Wrapper created
[4/16/2016 3:45:57 PM.020] Effect created
[4/16/2016 3:45:57 PM.020] Creating buffer
[4/16/2016 3:45:57 PM.020] Created buffer
[4/16/2016 3:45:57 PM.020] Creating blend state
[4/16/2016 3:45:57 PM.020] Created blend state
[4/16/2016 3:45:57 PM.021] Done with creation
[4/16/2016 3:45:57 PM.053] Initializing texture system.
[4/16/2016 3:45:57 PM.054] Initializing texture system; phase 1
[4/16/2016 3:45:57 PM.054] Initializing texture system; phase 2
[4/16/2016 3:45:57 PM.061] Initializing texture system; phase 3
[4/16/2016 3:45:57 PM.062] Initializing texture system; phase 4
[4/16/2016 3:45:57 PM.073] Initializing texture system; phase 5
[4/16/2016 3:45:57 PM.075] Initializing texture system; phase 6
[4/16/2016 3:45:57 PM.076] Initializing texture system; phase 7
[4/16/2016 3:45:57 PM.078] Initializing texture system; phase 8
[4/16/2016 3:45:57 PM.080] Initializing texture system; phase 9
[4/16/2016 3:45:57 PM.081] Initializing texture system; phase 10
[4/16/2016 3:45:57 PM.084] Initializing texture system; phase 11
[4/16/2016 3:45:57 PM.084] Initializing texture system; phase 12
[4/16/2016 3:45:57 PM.087] Initializing texture system; phase 13
[4/16/2016 3:45:57 PM.087] Initializing texture system; phase 14
[4/16/2016 3:46:01 PM.047] Direct3D watcher thread ended
[4/16/2016 3:46:19 PM.770] Initializing game support
[4/16/2016 3:46:20 PM.564] Compatibility level: 0
[4/16/2016 3:46:20 PM.565] Supported version detected
[4/16/2016 3:46:20 PM.565] ==================================================
[4/16/2016 3:46:20 PM.816] Patched IsDebuggerPresent
[4/16/2016 3:46:21 PM.067] Waiting for game initialization
[4/16/2016 3:46:21 PM.419] Initializing hook
[4/16/2016 3:46:21 PM.669] Completing interoperability
[4/16/2016 3:46:21 PM.670] Initialization code 1.
[4/16/2016 3:46:21 PM.670] Initialization code 2.
[4/16/2016 3:46:21 PM.670] Initialization code 3.
[4/16/2016 3:46:21 PM.680] 1 Address: 0x00007FF7E2C41C70
[4/16/2016 3:46:21 PM.681] Calling func 1
[4/16/2016 3:46:21 PM.702] 2 Address: 0x00007FF7E36F68F6
[4/16/2016 3:46:21 PM.702] 3 Address: 0x00007FF7E2275D3E
[4/16/2016 3:46:21 PM.738] Address: 0x00007FF7E36F6894
[4/16/2016 3:46:21 PM.738] Unknown var: 0x00007FF7E45C1D80
[4/16/2016 3:46:21 PM.738] Initialization code 4.
[4/16/2016 3:46:21 PM.739] Completing interoperability, phase 1
[4/16/2016 3:46:21 PM.739] Completing interoperability, phase 2
[4/16/2016 3:46:21 PM.739] Completing interoperability, phase 3
[4/16/2016 3:46:21 PM.740] Completing interoperability, phase 4
[4/16/2016 3:46:21 PM.740] Completing interoperability, phase 5
[4/16/2016 3:46:21 PM.740] Completing interoperability, phase 6
[4/16/2016 3:46:21 PM.740] Completing interoperability, phase 7
[4/16/2016 3:46:41 PM.144] Initializing console variable "TimeScale".
[4/16/2016 3:46:41 PM.145] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[4/16/2016 3:46:41 PM.145] Read value: <null>
[4/16/2016 3:46:43 PM.331]
[4/16/2016 3:46:43 PM.332] Loading plugin from path: D:\Games\Steam\SteamLibrary\steamapps\common\Grand Theft Auto V\Plugins\BreathalyzerRAGE.dll
[4/16/2016 3:46:45 PM.416] <UNLOADED PLUGIN>: Initializing input system
[4/16/2016 3:46:45 PM.418] <UNLOADED PLUGIN>: Initializing game console
[4/16/2016 3:46:45 PM.420] <UNLOADED PLUGIN>: Initializing forms manager
[4/16/2016 3:46:45 PM.428] Plugin "Breathalyzer" was loaded from "BreathalyzerRAGE.dll".
[4/16/2016 3:46:45 PM.430]
[4/16/2016 3:46:45 PM.430] Loading plugin from path: D:\Games\Steam\SteamLibrary\steamapps\common\Grand Theft Auto V\Plugins\ClearTheWayPOLV.dll
[4/16/2016 3:46:47 PM.535] <UNLOADED PLUGIN>: Initializing input system
[4/16/2016 3:46:47 PM.537] <UNLOADED PLUGIN>: Initializing game console
[4/16/2016 3:46:47 PM.538] <UNLOADED PLUGIN>: Initializing forms manager
[4/16/2016 3:46:47 PM.699] Plugin "ClearTheWayV" was loaded from "ClearTheWayPOLV.dll".
[4/16/2016 3:46:47 PM.701]
[4/16/2016 3:46:47 PM.701] Loading plugin from path: D:\Games\Steam\SteamLibrary\steamapps\common\Grand Theft Auto V\Plugins\CruiseControl.dll
[4/16/2016 3:46:49 PM.786] <UNLOADED PLUGIN>: Initializing input system
[4/16/2016 3:46:49 PM.787] <UNLOADED PLUGIN>: Initializing game console
[4/16/2016 3:46:49 PM.789] <UNLOADED PLUGIN>: Initializing forms manager
[4/16/2016 3:46:49 PM.797] Plugin "CruiseControl" was loaded from "CruiseControl.dll".
[4/16/2016 3:46:49 PM.799]
[4/16/2016 3:46:49 PM.800] Loading plugin from path: D:\Games\Steam\SteamLibrary\steamapps\common\Grand Theft Auto V\Plugins\Emergency Strobes.dll
[4/16/2016 3:46:51 PM.898] <UNLOADED PLUGIN>: Initializing input system
[4/16/2016 3:46:51 PM.900] <UNLOADED PLUGIN>: Initializing game console
[4/16/2016 3:46:51 PM.902] <UNLOADED PLUGIN>: Initializing forms manager
[4/16/2016 3:46:51 PM.928] Plugin "Emergency Strobes" was loaded from "Emergency Strobes.dll".
[4/16/2016 3:46:51 PM.929]
[4/16/2016 3:46:51 PM.929] Loading plugin from path: D:\Games\Steam\SteamLibrary\steamapps\common\Grand Theft Auto V\Plugins\EUPClothingMenu.dll
[4/16/2016 3:46:54 PM.030] <UNLOADED PLUGIN>: Initializing input system
[4/16/2016 3:46:54 PM.031] <UNLOADED PLUGIN>: Initializing game console
[4/16/2016 3:46:54 PM.033] <UNLOADED PLUGIN>: Initializing forms manager
[4/16/2016 3:46:54 PM.140] Plugin "EUP Clothing Menu" was loaded from "EUPClothingMenu.dll".
[4/16/2016 3:46:54 PM.142]
[4/16/2016 3:46:54 PM.142] Loading plugin from path: D:\Games\Steam\SteamLibrary\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[4/16/2016 3:46:56 PM.290] <UNLOADED PLUGIN>: Initializing input system
[4/16/2016 3:46:56 PM.291] <UNLOADED PLUGIN>: Initializing game console
[4/16/2016 3:46:56 PM.293] <UNLOADED PLUGIN>: Initializing forms manager
[4/16/2016 3:46:56 PM.353] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[4/16/2016 3:46:56 PM.354]
[4/16/2016 3:46:56 PM.355] Loading plugin from path: D:\Games\Steam\SteamLibrary\steamapps\common\Grand Theft Auto V\Plugins\Spotlight.dll
[4/16/2016 3:46:58 PM.446] <UNLOADED PLUGIN>: Initializing input system
[4/16/2016 3:46:58 PM.448] <UNLOADED PLUGIN>: Initializing game console
[4/16/2016 3:46:58 PM.449] <UNLOADED PLUGIN>: Initializing forms manager
[4/16/2016 3:46:58 PM.461] Plugin "Spotlight Mod" was loaded from "Spotlight.dll".
[4/16/2016 3:46:58 PM.463]
[4/16/2016 3:46:58 PM.463] Loading plugin from path: D:\Games\Steam\SteamLibrary\steamapps\common\Grand Theft Auto V\Plugins\TrafficControl.dll
[4/16/2016 3:47:00 PM.579] <UNLOADED PLUGIN>: Initializing input system
[4/16/2016 3:47:00 PM.582] <UNLOADED PLUGIN>: Initializing game console
[4/16/2016 3:47:00 PM.584] <UNLOADED PLUGIN>: Initializing forms manager
[4/16/2016 3:47:00 PM.799] Plugin "Traffic Control" was loaded from "TrafficControl.dll".
[4/16/2016 3:47:02 PM.152] ---------------------------------------------------------------------
[4/16/2016 3:47:02 PM.152] LSPD FIRST RESPONSE
[4/16/2016 3:47:02 PM.152] Version 0.3.1
[4/16/2016 3:47:02 PM.152] A G17 Media Modification
[4/16/2016 3:47:02 PM.152] - Developed by LMS & Sam
[4/16/2016 3:47:02 PM.152] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[4/16/2016 3:47:02 PM.153] © Copyright 2015-2016, G17 Media, www.lspdfr.com
[4/16/2016 3:47:02 PM.153] ---------------------------------------------------------------------
[4/16/2016 3:47:02 PM.153] [INFO] Running LSPD First Response 0.3.1(0.3.38.5436)
[4/16/2016 3:47:02 PM.153] [INFO] Copyright © 2015-2016, G17 Media, www.lspdfr.com
[4/16/2016 3:47:02 PM.426]
[4/16/2016 3:47:02 PM.564] D:\Games\Steam\SteamLibrary\steamapps\common\Grand Theft Auto V\lspdfr\lspdfr.ini
[4/16/2016 3:47:02 PM.565] D:\Games\Steam\SteamLibrary\steamapps\common\Grand Theft Auto V\lspdfr\lspdfr.ini
[4/16/2016 3:47:02 PM.570] Callouts: 150
[4/16/2016 3:47:02 PM.648] Spotlight Mod: [Spotlight] Loaded
[4/16/2016 3:47:02 PM.656] Spotlight Mod: [Spotlight] Version: 0.9.0.40319
[4/16/2016 3:47:02 PM.964] Traffic Control: [Traffic Control] ERROR: Traffic Control requires v1.3.0.0 of RAGENativeUI DLL. Different version (1.3.1.0) found; Traffic Control cannot run.
[4/16/2016 3:47:03 PM.139] [TRACE] Thread CopManager #1 initialized
[4/16/2016 3:47:03 PM.156] [TRACE] Thread CopManager #1 initialized
[4/16/2016 3:47:18 PM.582] setting up new cop: S_F_Y_Ranger_01
[4/16/2016 3:47:18 PM.596] [TRACE] New ped recognized as cop
[4/16/2016 3:47:20 PM.808] Emergency Strobes: Emergency Strobes v3.0.0.9254 loaded!
[4/16/2016 3:47:22 PM.477] Emergency Strobes: StrobedVehiclesPool - Vehicle added
[4/16/2016 3:47:24 PM.074] Emergency Strobes: StrobedVehiclesPool - Vehicle removed
[4/16/2016 3:47:24 PM.551] Emergency Strobes: StrobedVehiclesPool - Vehicle added
[4/16/2016 3:47:24 PM.990] setting up new cop: S_F_Y_Ranger_01
[4/16/2016 3:47:24 PM.991] [TRACE] New ped recognized as cop
[4/16/2016 3:47:31 PM.883] Emergency Strobes: StrobedVehiclesPool - Vehicle removed
[4/16/2016 3:47:32 PM.316] setting up new cop: S_F_Y_Ranger_01
[4/16/2016 3:47:32 PM.317] [TRACE] New ped recognized as cop
[4/16/2016 3:47:32 PM.360] Emergency Strobes: StrobedVehiclesPool - Vehicle added
[4/16/2016 3:48:45 PM.456] s_m_y_cop_01_white_full_01
[4/16/2016 3:48:45 PM.458] INIT
[4/16/2016 3:48:45 PM.475] LSPD First Response: Folder is D:\Games\Steam\SteamLibrary\steamapps\common\Grand Theft Auto V\plugins\lspdfr
[4/16/2016 3:48:45 PM.501] LSPD First Response: Arrest Manager, Version=5.9.0.1, Culture=neutral, PublicKeyToken=null
[4/16/2016 3:48:45 PM.503] LSPD First Response: AssortedCallouts, Version=0.0.8.0, Culture=neutral, PublicKeyToken=null
[4/16/2016 3:48:45 PM.506] LSPD First Response: BaitCar, Version=1.0.5901.26586, Culture=neutral, PublicKeyToken=null
[4/16/2016 3:48:45 PM.507] LSPD First Response: CodeRedCallouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[4/16/2016 3:48:45 PM.508] LSPD First Response: PoliceRadio, Version=0.50.3.0, Culture=neutral, PublicKeyToken=null
[4/16/2016 3:48:45 PM.509] LSPD First Response: RepeatOffender, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[4/16/2016 3:48:45 PM.512] LSPD First Response: Secondary Callouts, Version=1.26.16.0, Culture=neutral, PublicKeyToken=null
[4/16/2016 3:48:45 PM.514] LSPD First Response: Traffic Policer, Version=6.7.0.3, Culture=neutral, PublicKeyToken=null
[4/16/2016 3:48:45 PM.517] LSPD First Response: VocalDispatch, Version=1.5.1.0, Culture=neutral, PublicKeyToken=null
[4/16/2016 3:48:45 PM.517] LSPD First Response: Creating plugin: ?????????????????????????????????????????
[4/16/2016 3:48:45 PM.634] LSPD First Response: Creating plugin: ?????????????????????????????????????????
[4/16/2016 3:48:45 PM.696] LSPD First Response: Creating plugin: BaitCar.Main
[4/16/2016 3:48:45 PM.708] LSPD First Response: Error while creating plugin: BaitCar.Main: Exception has been thrown by the target of an invocation.   at System.RuntimeTypeHandle.CreateInstance(RuntimeType type, Boolean publicOnly, Boolean noCheck, Boolean& canBeCached, RuntimeMethodHandleInternal& ctor, Boolean& bNeedSecurityCheck)
[4/16/2016 3:48:45 PM.708] at System.RuntimeType.CreateInstanceSlow(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, StackCrawlMark& stackMark)
[4/16/2016 3:48:45 PM.709] at System.Activator.CreateInstance(Type type, Boolean nonPublic)
[4/16/2016 3:48:45 PM.709] at System.Activator.CreateInstance(Type type)
[4/16/2016 3:48:45 PM.709] at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 559
[4/16/2016 3:48:45 PM.709] LSPD First Response: Error while creating plugin: BaitCar.Main: System.IO.FileNotFoundException: Could not load file or assembly 'Stray.Common, Version=1.0.5901.22223, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
[4/16/2016 3:48:45 PM.710] File name: 'Stray.Common, Version=1.0.5901.22223, Culture=neutral, PublicKeyToken=null'
[4/16/2016 3:48:45 PM.710] at BaitCar.Main..ctor()
[4/16/2016 3:48:45 PM.710]
[4/16/2016 3:48:45 PM.710] WRN: Assembly binding logging is turned OFF.
[4/16/2016 3:48:45 PM.710] To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
[4/16/2016 3:48:45 PM.710] Note: There is some performance penalty associated with assembly bind failure logging.
[4/16/2016 3:48:45 PM.711] To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].
[4/16/2016 3:48:45 PM.711]
[4/16/2016 3:48:45 PM.711] LSPD First Response: Creating plugin: APIExample.Main
[4/16/2016 3:48:45 PM.711] LSPD First Response: Creating plugin: PoliceRadio.Main
[4/16/2016 3:48:45 PM.767] LSPD First Response: Creating plugin: RepeatOffender.Main
[4/16/2016 3:48:45 PM.820] LSPD First Response: Creating plugin: SecondaryCallout.Main
[4/16/2016 3:48:45 PM.821] LSPD First Response: Creating plugin: ?????????????????????????????????????????
[4/16/2016 3:48:45 PM.882] LSPD First Response: Creating Traffic Policer.Main.
[4/16/2016 3:48:45 PM.885] LSPD First Response: Done with Traffic Policer.Main.
[4/16/2016 3:48:45 PM.885] LSPD First Response: Creating plugin: VocalDispatch.Main
[4/16/2016 3:48:45 PM.886] LSPD First Response: Arrest Manager 5.9.0.1, developed by Albo1125, loaded successfully!
[4/16/2016 3:48:45 PM.887] LSPD First Response: Please go on duty to start Arrest Manager.
[4/16/2016 3:48:45 PM.887] LSPD First Response: Assorted Callouts 0.0.8.0, developed by Albo1125, has been initialised.
[4/16/2016 3:48:45 PM.888] LSPD First Response: Go on duty to start Assorted Callouts.
[4/16/2016 3:48:45 PM.888] LSPD First Response: Scott's Callouts Plugin loaded!
[4/16/2016 3:48:45 PM.890] LSPD First Response: Police Radio Loaded
[4/16/2016 3:48:45 PM.892] LSPD First Response: [Repeat Offender Loaded] - FinKone
[4/16/2016 3:48:45 PM.893] LSPD First Response: Traffic Policer 6.7.0.3, developed by Albo1125, has been initialised.
[4/16/2016 3:48:45 PM.893] LSPD First Response: Go on duty to start Traffic Policer - Traffic Policer.Initialise done.
[4/16/2016 3:48:46 PM.491] LSPD First Response: VocalDispatch: An event handler for "VocalDispatch.RequestCode3Backup" was registered via the API by "VocalDispatch" (addtofront == true).
[4/16/2016 3:48:46 PM.492] LSPD First Response: VocalDispatch: An event handler for "VocalDispatch.ShotsFired" was registered via the API by "VocalDispatch" (addtofront == true).
[4/16/2016 3:48:46 PM.492] LSPD First Response: VocalDispatch: An event handler for "VocalDispatch.RequestAirUnitForPursuit" was registered via the API by "VocalDispatch" (addtofront == true).
[4/16/2016 3:48:46 PM.492] LSPD First Response: VocalDispatch: An event handler for "VocalDispatch.Code4" was registered via the API by "VocalDispatch" (addtofront == true).
[4/16/2016 3:48:46 PM.493] LSPD First Response: VocalDispatch: An event handler for "VocalDispatch.Status" was registered via the API by "VocalDispatch" (addtofront == true).
[4/16/2016 3:48:46 PM.493] LSPD First Response: VocalDispatch: An event handler for "VocalDispatch.RequestAmbulance" was registered via the API by "VocalDispatch" (addtofront == true).
[4/16/2016 3:48:46 PM.493] LSPD First Response: VocalDispatch: An event handler for "VocalDispatch.RequestFiretruck" was registered via the API by "VocalDispatch" (addtofront == true).
[4/16/2016 3:48:46 PM.494] LSPD First Response: VocalDispatch: An event handler for "VocalDispatch.RequestFiretruckAndAmbulance" was registered via the API by "VocalDispatch" (addtofront == true).
[4/16/2016 3:48:46 PM.494] LSPD First Response: VocalDispatch: An event handler for "VocalDispatch.AcceptCallout" was registered via the API by "VocalDispatch" (addtofront == true).
[4/16/2016 3:48:46 PM.495] LSPD First Response: VocalDispatch: An event handler for "VocalDispatch.RequestSWAT" was registered via the API by "VocalDispatch" (addtofront == true).
[4/16/2016 3:48:46 PM.495] LSPD First Response: VocalDispatch: An event handler for "VocalDispatch.RequestCode2Backup" was registered via the API by "VocalDispatch" (addtofront == true).
[4/16/2016 3:48:46 PM.495] LSPD First Response: VocalDispatch: An event handler for "VocalDispatch.RequestPursuitBackup" was registered via the API by "VocalDispatch" (addtofront == true).
[4/16/2016 3:48:46 PM.495] LSPD First Response: VocalDispatch: An event handler for "VocalDispatch.InCustody" was registered via the API by "VocalDispatch" (addtofront == true).
[4/16/2016 3:48:46 PM.496] LSPD First Response: VocalDispatch: An event handler for "ArrestManager.RequestTransport" was registered via the API by "VocalDispatch" (addtofront == true).
[4/16/2016 3:48:46 PM.496] LSPD First Response: VocalDispatch: An event handler for "ArrestManager.DispatchTowTruck" was registered via the API by "VocalDispatch" (addtofront == true).
[4/16/2016 3:48:46 PM.497] LSPD First Response: VocalDispatch: Loaded with 31 phrases.
[4/16/2016 3:48:46 PM.497] LSPD First Response: We have 1 callouts registered
[4/16/2016 3:48:46 PM.498] LSPD First Response: CalloutManager initialized
[4/16/2016 3:48:46 PM.499] [TRACE] WorldEventManager: Allowing up to 2 events
[4/16/2016 3:48:46 PM.503] [INFO] Model preloading enabled
[4/16/2016 3:48:46 PM.503] [TRACE] Preloading POLICE
[4/16/2016 3:48:46 PM.504] [TRACE] Preloading POLICE2
[4/16/2016 3:48:46 PM.504] [TRACE] Preloading POLICE3
[4/16/2016 3:48:46 PM.504] [TRACE] Preloading POLICET
[4/16/2016 3:48:46 PM.504] [TRACE] Preloading SHERIFF2
[4/16/2016 3:48:46 PM.504] [TRACE] Preloading SHERIFF
[4/16/2016 3:48:46 PM.504] [TRACE] Preloading POLICE4
[4/16/2016 3:48:46 PM.504] [TRACE] Preloading POLICEB
[4/16/2016 3:48:46 PM.504] [TRACE] Preloading FBI2
[4/16/2016 3:48:46 PM.504] [TRACE] Preloading POLICEOLD1
[4/16/2016 3:48:46 PM.504] [TRACE] Preloading POLICEOLD2
[4/16/2016 3:48:46 PM.504] [TRACE] Preloading BUZZARD
[4/16/2016 3:48:46 PM.504] [TRACE] Preloading POLMAV
[4/16/2016 3:48:46 PM.504] [TRACE] Preloading FROGGER2
[4/16/2016 3:48:46 PM.504] [TRACE] Preloading AMBULANCE
[4/16/2016 3:48:46 PM.504] [TRACE] Preloading FIRETRUK
[4/16/2016 3:48:46 PM.505] [TRACE] Preloading asset 453432689
[4/16/2016 3:48:46 PM.505] [TRACE] Preloading asset 487013001
[4/16/2016 3:48:46 PM.505] [TRACE] Preloading asset 101631238
[4/16/2016 3:48:46 PM.505] [TRACE] Preloading asset 1737195953
[4/16/2016 3:48:46 PM.505] [TRACE] Preloading asset 911657153
[4/16/2016 3:48:46 PM.505] [TRACE] Preloading asset 2210333304
[4/16/2016 3:48:46 PM.506] LSPD First Response: In traffic policer duty event handler: True
[4/16/2016 3:48:46 PM.524] LSPD First Response: Albo1125.Common.dll 5.4.0.1 starting dependency check for Traffic Policer
[4/16/2016 3:48:46 PM.543] LSPD First Response: GAME VERSION: 1.0.678.1
[4/16/2016 3:48:46 PM.548] LSPD First Response: Albo1125.Common detected RAGEPluginHook version: 0.38
[4/16/2016 3:48:46 PM.551] LSPD First Response: Traffic Policer.Mainloop started
[4/16/2016 3:48:46 PM.555] LSPD First Response: Albo1125.Common.dll 5.4.0.1 starting dependency check for Arrest Manager
[4/16/2016 3:48:46 PM.557] LSPD First Response: GAME VERSION: 1.0.678.1
[4/16/2016 3:48:46 PM.559] LSPD First Response: Albo1125.Common detected RAGEPluginHook version: 0.38
[4/16/2016 3:48:46 PM.566] LSPD First Response: Albo1125.Common.dll 5.4.0.1 starting dependency check for Assorted Callouts
[4/16/2016 3:48:46 PM.568] LSPD First Response: GAME VERSION: 1.0.678.1
[4/16/2016 3:48:46 PM.571] LSPD First Response: Albo1125.Common detected RAGEPluginHook version: 0.38
[4/16/2016 3:48:46 PM.573] LSPD First Response: Assorted Callouts not in beta.
[4/16/2016 3:48:46 PM.577] LSPD First Response: Assorted Callouts is not in beta.
[4/16/2016 3:48:46 PM.589] LSPD First Response: Registering callout ????????????????????????????????????????
[4/16/2016 3:48:46 PM.590] LSPD First Response: Registering callout ????????????????????????????????????????
[4/16/2016 3:48:46 PM.590] LSPD First Response: Registering callout ?????????????????????????????????????????
[4/16/2016 3:48:46 PM.590] LSPD First Response: Registering callout ?????????????????????????????????????????
[4/16/2016 3:48:46 PM.591] LSPD First Response: Registering callout ?????????????????????????????????????????
[4/16/2016 3:48:46 PM.591] LSPD First Response: Registering callout ?????????????????????????????????????????
[4/16/2016 3:48:46 PM.591] LSPD First Response: Registering callout ?????????????????????????????????????????
[4/16/2016 3:48:46 PM.592] LSPD First Response: Registering callout ?????????????????????????????????????????
[4/16/2016 3:48:46 PM.592] LSPD First Response: Registering callout AssortedCallouts.Callouts.PersonWithKnife
[4/16/2016 3:48:46 PM.592] LSPD First Response: Registering callout AssortedCallouts.Callouts.PersonWithKnife
[4/16/2016 3:48:46 PM.593] LSPD First Response: Registering callout APIExample.Callouts.StolenTanker
[4/16/2016 3:48:46 PM.593] LSPD First Response: Registering callout APIExample.Callouts.StolenMoneyTruck
[4/16/2016 3:48:46 PM.593] LSPD First Response: Registering callout APIExample.Callouts.IndecentExposure
[4/16/2016 3:48:46 PM.593] LSPD First Response: Registering callout APIExample.Callouts.ViciousDog
[4/16/2016 3:48:46 PM.594] LSPD First Response: Registering callout APIExample.Callouts.RefusalToPay
[4/16/2016 3:48:46 PM.595] LSPD First Response: Registering callout RepeatOffender.Callouts.VehcileTheft
[4/16/2016 3:48:46 PM.596] LSPD First Response: /-/-/-/-/-/-SECONDARY CALLOUTS-/-/-/-/-/-/-/
[4/16/2016 3:48:46 PM.596] LSPD First Response: Registering callout SecondaryCallouts.Callouts.CivilianGSW
[4/16/2016 3:48:46 PM.596] LSPD First Response: Registering callout SecondaryCallouts.Callouts.DrugDeal
[4/16/2016 3:48:46 PM.596] LSPD First Response: Registering callout SecondaryCallouts.Callouts.EMSAssist
[4/16/2016 3:48:46 PM.597] LSPD First Response: Registering callout SecondaryCallout.Callouts.Fight
[4/16/2016 3:48:46 PM.597] LSPD First Response: Registering callout SecondaryCallouts.Callouts.FootPursuit
[4/16/2016 3:48:46 PM.597] LSPD First Response: Registering callout SecondaryCallouts.Callouts.GangAttack
[4/16/2016 3:48:46 PM.597] LSPD First Response: Registering callout SecondaryCallouts.Callouts.HeavilyArmed
[4/16/2016 3:48:46 PM.597] LSPD First Response: Registering callout SecondaryCallouts.Callouts.KnifeAttack
[4/16/2016 3:48:46 PM.597] LSPD First Response: Registering callout SecondaryCallouts.Callouts.OfficerShooting
[4/16/2016 3:48:46 PM.598] LSPD First Response: Registering callout SecondaryCallouts.Callouts.OfficerShot
[4/16/2016 3:48:46 PM.598] LSPD First Response: Registering callout SecondaryCallouts.Callouts.OpenCarry
[4/16/2016 3:48:46 PM.598] LSPD First Response: Registering callout SecondaryCallouts.Callouts.SpeedTrap
[4/16/2016 3:48:46 PM.624] LSPD First Response: Main Menu Begin
[4/16/2016 3:48:46 PM.632] LSPD First Response: Restraining Menu Begin
[4/16/2016 3:48:46 PM.633] LSPD First Response: Audio Menu Begin
[4/16/2016 3:48:46 PM.633] LSPD First Response: Officer Shot Menu Begin
[4/16/2016 3:48:46 PM.634] LSPD First Response: Open Carry Menu Begin
[4/16/2016 3:48:46 PM.634] LSPD First Response: Binding Menus Begin
[4/16/2016 3:48:46 PM.635] LSPD First Response: Twelve Callouts Loaded Successfully!
[4/16/2016 3:48:46 PM.636] LSPD First Response: Thank you for downloading Secondary Callouts V0.8.6.2, I hope you enjoy! -Fiskey111
[4/16/2016 3:48:46 PM.749] [TRACE] Thread Ambient #1 initialized
[4/16/2016 3:48:46 PM.791] [TRACE] Thread ArrestManager #1 initialized
[4/16/2016 3:48:46 PM.842] LSPD First Response: Albo1125.Common 5.4.0.1, developed by Albo1125.
[4/16/2016 3:48:46 PM.843] LSPD First Response: Arrest Manager INI found.
[4/16/2016 3:48:46 PM.851] LSPD First Response: Albo1125.Common 5.4.0.1, developed by Albo1125.
[4/16/2016 3:48:46 PM.852] LSPD First Response: AssortedCalloutsIni found.
[4/16/2016 3:48:46 PM.860] LSPD First Response: Albo1125.Common 5.4.0.1, developed by Albo1125.
[4/16/2016 3:48:46 PM.861] LSPD First Response: Traffic Policer INI found.
[4/16/2016 3:48:46 PM.904] LSPD First Response: Police Radio detected RAGEPluginHook version: 0.38
[4/16/2016 3:48:46 PM.907] ______________________________________________________________________________________________
[4/16/2016 3:48:46 PM.907] [Loaded Police Radio 0.50 - Intended use RagePluginHook 0.37+]
[4/16/2016 3:48:46 PM.907] [Created by : FinKone]
[4/16/2016 3:48:46 PM.907] [Special thanks to Albo1125 and DCP1293 for maintaining and updating the code!]
[4/16/2016 3:48:46 PM.907]
[4/16/2016 3:48:46 PM.907] If you run into any issues, include a LOG! 'RagePluginHook.log' is in the main directory.
[4/16/2016 3:48:46 PM.908] Audio loaded...
[4/16/2016 3:48:46 PM.935] Custom Resolution Detected - use Left Control + Left Shift + Z to edit 1920 1080
[4/16/2016 3:48:46 PM.960] [TRACE] Thread WorldEventManager #1 initialized
[4/16/2016 3:48:46 PM.960] [TRACE] Thread PlayerChaseManager #1 initialized
[4/16/2016 3:48:46 PM.970] [TRACE] Thread TrafficControl #1 initialized
[4/16/2016 3:48:46 PM.973] LSPD First Response: Checking Albo1125.Common for updates.
[4/16/2016 3:48:46 PM.975] LSPD First Response: Loading Traffic Policer settings...
[4/16/2016 3:48:47 PM.006] LSPD First Response: Registering callout ?????????????????????????????????????????
[4/16/2016 3:48:47 PM.006] LSPD First Response: Registering callout ?????????????????????????????????????????
[4/16/2016 3:48:47 PM.007] LSPD First Response: Registering callout ?????????????????????????????????????????
[4/16/2016 3:48:47 PM.007] LSPD First Response: Registering callout ?????????????????????????????????????????
[4/16/2016 3:48:47 PM.007] LSPD First Response: Registering callout ?????????????????????????????????????????
[4/16/2016 3:48:47 PM.007] LSPD First Response: Registering callout ?????????????????????????????????????????
[4/16/2016 3:48:47 PM.008] LSPD First Response: Registering callout ?????????????????????????????????????????
[4/16/2016 3:48:47 PM.016] LSPD First Response: Traffic Policer by Albo1125 has been loaded successfully!
[4/16/2016 3:48:47 PM.030] LSPD First Response: Traffic Policer Speed Checker started.
[4/16/2016 3:48:47 PM.072] LSPD First Response: Transport Vehicle attempted set to: POLICET
[4/16/2016 3:48:47 PM.073] LSPD First Response: Spawning & Checking Transport Vehicle
[4/16/2016 3:48:47 PM.074] LSPD First Response: Assorted Callouts, developed by Albo1125, has been loaded successfully!
[4/16/2016 3:48:47 PM.945] LSPD First Response: Traffic Policer is up to date.
[4/16/2016 3:48:48 PM.793] LSPD First Response: Adding transport vehicle to list: POLICET
[4/16/2016 3:48:48 PM.793] LSPD First Response: Transport Vehicle attempted set to: POLICE
[4/16/2016 3:48:48 PM.793] LSPD First Response: Spawning & Checking Transport Vehicle
[4/16/2016 3:48:48 PM.794] LSPD First Response: Adding transport vehicle to list: POLICE
[4/16/2016 3:48:48 PM.795] LSPD First Response: Transport Vehicle attempted set to: POLICE2
[4/16/2016 3:48:48 PM.795] LSPD First Response: Spawning & Checking Transport Vehicle
[4/16/2016 3:48:48 PM.796] LSPD First Response: Adding transport vehicle to list: POLICE2
[4/16/2016 3:48:48 PM.796] LSPD First Response: Transport Vehicle attempted set to: SHERIFF2
[4/16/2016 3:48:48 PM.796] LSPD First Response: Spawning & Checking Transport Vehicle
[4/16/2016 3:48:48 PM.797] LSPD First Response: Adding transport vehicle to list: SHERIFF2
[4/16/2016 3:48:48 PM.797] LSPD First Response: Transport Vehicle attempted set to: SHERIFF
[4/16/2016 3:48:48 PM.797] LSPD First Response: Spawning & Checking Transport Vehicle
[4/16/2016 3:48:48 PM.798] LSPD First Response: Adding transport vehicle to list: SHERIFF
[4/16/2016 3:48:48 PM.799] LSPD First Response: Arrest Manager by Albo1125 has loaded successfully.
[4/16/2016 3:48:48 PM.804] Police Station Jail blips created.
[4/16/2016 3:48:49 PM.004] LSPD First Response: Drawing Arrest Manager update window
[4/16/2016 3:48:49 PM.005] LSPD First Response: Albo1125.Common is up to date.
[4/16/2016 3:48:59 PM.215] LSPD First Response: Update later button pressed.
[4/16/2016 3:48:59 PM.216] LSPD First Response: Closing Arrest Manager update window
[4/16/2016 3:49:00 PM.739] LSPD First Response: Drawing Assorted Callouts update window
[4/16/2016 3:49:08 PM.431] LSPD First Response: updateNowButton is pressed
[4/16/2016 3:49:08 PM.698] LSPD First Response: Closing Assorted Callouts update window
[4/16/2016 3:49:25 PM.810] LSPD First Response: VocalDispatch: Beginning recognizing.
[4/16/2016 3:49:27 PM.652] Emergency Strobes: StrobedVehiclesPool - Vehicle removed
[4/16/2016 3:49:28 PM.113] Emergency Strobes: StrobedVehiclesPool - Vehicle added
[4/16/2016 3:49:28 PM.115] setting up new cop: S_F_Y_Ranger_01
[4/16/2016 3:49:28 PM.115] [TRACE] New ped recognized as cop
[4/16/2016 3:49:28 PM.627] LSPD First Response: VocalDispatch: Recog_RecognizeCompleted succeeded
[4/16/2016 3:49:28 PM.699] LSPD First Response: VocalDispatch: "VocalDispatch" handled "ArrestManager.RequestTransport".
[4/16/2016 3:49:30 PM.499] Emergency Strobes: StrobedVehiclesPool - Vehicle removed
[4/16/2016 3:49:30 PM.707] Emergency Strobes: StrobedVehiclesPool - Vehicle added
[4/16/2016 3:49:30 PM.710] setting up new cop: S_F_Y_Ranger_01
[4/16/2016 3:49:30 PM.710] [TRACE] New ped recognized as cop
[4/16/2016 3:49:38 PM.237] Emergency Strobes: StrobedVehiclesPool - Vehicle removed
[4/16/2016 3:49:38 PM.614] Emergency Strobes: StrobedVehiclesPool - Vehicle added
[4/16/2016 3:49:38 PM.617] setting up new cop: S_F_Y_Ranger_01
[4/16/2016 3:49:38 PM.617] [TRACE] New ped recognized as cop
[4/16/2016 3:49:40 PM.757] Emergency Strobes: StrobedVehiclesPool - Vehicle removed
[4/16/2016 3:49:41 PM.253] Emergency Strobes: StrobedVehiclesPool - Vehicle added
[4/16/2016 3:49:41 PM.255] setting up new cop: S_F_Y_Ranger_01
[4/16/2016 3:49:41 PM.255] [TRACE] New ped recognized as cop
[4/16/2016 3:49:43 PM.379] Emergency Strobes: StrobedVehiclesPool - Vehicle added
[4/16/2016 3:49:43 PM.380] Emergency Strobes: StrobedVehiclesPool - Vehicle removed
[4/16/2016 3:49:43 PM.381] setting up new cop: S_F_Y_Ranger_01
[4/16/2016 3:49:43 PM.382] [TRACE] New ped recognized as cop
[4/16/2016 3:49:46 PM.061] Emergency Strobes: StrobedVehiclesPool - Vehicle removed
[4/16/2016 3:49:46 PM.533] Emergency Strobes: StrobedVehiclesPool - Vehicle added
[4/16/2016 3:49:46 PM.535] setting up new cop: S_F_Y_Ranger_01
[4/16/2016 3:49:46 PM.535] [TRACE] New ped recognized as cop
[4/16/2016 3:49:50 PM.242] Emergency Strobes: StrobedVehiclesPool - Vehicle added
[4/16/2016 3:50:02 PM.293] Emergency Strobes: StrobedVehiclesPool - Vehicle removed
[4/16/2016 3:50:04 PM.516] LSPD First Response: Creating Broken Down Vehicle Event
[4/16/2016 3:50:14 PM.310] Emergency Strobes: StrobedVehiclesPool - Vehicle removed
[4/16/2016 3:50:19 PM.877] Removing options for Menu
[4/16/2016 3:50:40 PM.800] Spotlight Mod: [Spotlight] Spotlight position settings found and loaded for vehicle model: POLICE
[4/16/2016 3:50:44 PM.372] Spotlight Mod: [Spotlight] Spotlight position settings found and loaded for vehicle model: POLICE
[4/16/2016 3:50:45 PM.373] Spotlight Mod: [Spotlight] Spotlight position settings found and loaded for vehicle model: POLICE
[4/16/2016 3:50:45 PM.998] Spotlight Mod: [Spotlight] Spotlight position settings found and loaded for vehicle model: POLICE
[4/16/2016 3:50:46 PM.448] Spotlight Mod: [Spotlight] Spotlight position settings found and loaded for vehicle model: POLICE
[4/16/2016 3:50:46 PM.892] Spotlight Mod: [Spotlight] Spotlight position settings found and loaded for vehicle model: POLICE
[4/16/2016 3:50:47 PM.205] Spotlight Mod: [Spotlight] Spotlight position settings found and loaded for vehicle model: POLICE
[4/16/2016 3:50:47 PM.482] Spotlight Mod: [Spotlight] Spotlight position settings found and loaded for vehicle model: POLICE
[4/16/2016 3:50:47 PM.722] Spotlight Mod: [Spotlight] Spotlight position settings found and loaded for vehicle model: POLICE
[4/16/2016 3:50:47 PM.966] Spotlight Mod: [Spotlight] Spotlight position settings found and loaded for vehicle model: POLICE
 

Albo1125

Insiders Author

@gamingsavage in that case you didn't replace the file.... 

gamingsavage

Members

1 minute ago, Albo1125 said:

@gamingsavage in that case you didn't replace the file.... 

I could have sworn I did is the problem, I even have the new XML file you added in the plugins folder. I might have screwed something up as I have a few different Arrest manager folders. Let me re download and try again. Thanks though for the help [:

Also while your here, I know this is the wrong script to ask this but with Vocal Dispatch when I request transport I always get told its unavailable what could cause this issue?

 

And one last thing if you would be so kind, is there any mod out there to keep peds from going bat shit crazy during shooting etc?

THANKS KEEP UP THE GREAT WORK!

Dippa

Members

36 minutes ago, gamingsavage said:

I could have sworn I did is the problem, I even have the new XML file you added in the plugins folder. I might have screwed something up as I have a few different Arrest manager folders. Let me re download and try again. Thanks though for the help [:

Also while your here, I know this is the wrong script to ask this but with Vocal Dispatch when I request transport I always get told its unavailable what could cause this issue?

 

And one last thing if you would be so kind, is there any mod out there to keep peds from going bat shit crazy during shooting etc?

THANKS KEEP UP THE GREAT WORK!

There's a mod called "KeepCalm" to help with that. Keep in mind that it's resource heavy though :whistling:

Chris B.

Members

Hey @Albo1125 Hope you're keeping well buddy. You need to start enjoying this game for yourself instead of always making us happy all the time!! :)

 

Silly question, and I feel particularly stupid asking this. How do I edit the XML file. My windows 10 just opens it with the internet to view it. I know I can open it as notepad/wordpad etc. like if I was editing a vehicles.meta, but once saved its no longer an XML file if I'm correct in assuming that.

 

Thanks for your advice in advance, and again, sorry for the stupid question, I just want all my transports police3 or 4, I hate the PoliceT. Thanks.

Albo1125

Insiders Author

1 hour ago, mursec said:

Hey @Albo1125 Hope you're keeping well buddy. You need to start enjoying this game for yourself instead of always making us happy all the time!! :)

 

Silly question, and I feel particularly stupid asking this. How do I edit the XML file. My windows 10 just opens it with the internet to view it. I know I can open it as notepad/wordpad etc. like if I was editing a vehicles.meta, but once saved its no longer an XML file if I'm correct in assuming that.

 

Thanks for your advice in advance, and again, sorry for the stupid question, I just want all my transports police3 or 4, I hate the PoliceT. Thanks.

I recommend NotePad++ which you can download, just type it into Google. 

Once downloaded right click the xml file and select edit with notepad++. 

When saving, if it saves as a normal file, select save as and then select xml. 

Reffie1997

Members

Is it possible to allow PBUS to be in the xml file?

Albo1125

Insiders Author

2 minutes ago, Reffie1997 said:

Is it possible to allow PBUS to be in the xml file?

All vehicles must adhere to the conditions described in the XML file. If PBUS adheres to those conditions then yes, you can put it in the XML file.

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