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1803 Ambient Highway (Civilian) Scenarios 1.1

(1 review)

4 Screenshots

This is a scripthookdotnetV3 script. Files go into the GTA\scripts folder.

This is kind of like my "Ambient AI Police" script except instead of this having police scenarios, these are civilian scenarios. THIS IS NOT A CALLOUT PACK. You are welcome to play LSPDFR and integrate yourself into a scenario if you see one like check peds, call a tow truck, etc. But these will not show up as callouts, these will run with or without LSPDFR (as all scripts do).

Showcase:

Three scenarios:

1.Broken down car and tow truck on scene

  1. Broken down car, ped is on phone calling for help

  2. Small car accident

Spawn logic, all configured in .ini file:


Only spawn points within a certain distance

Cleanup when far enough away

Max number of scenarios running at a time

V1.1 (Updated 3/2/26)

Increased time to 10 minutes for each scenario. Scenes now last 10 minutes, if you see one clean up, you were (10 mins) late to the party!

All my scripts will eventually be available on Github:

GitHub
No image preview

1803creations - Overview

GTAV / LSPDFR / FIVEM Developer. 1803creations has one repository available. Follow their code on GitHub.

Edited by 1803 Creations

What's New in Version 1.1

Released

Increased time to 10 minutes for each scenario. Scenes now last 10 minutes, if you see one clean up, you were (10 mins) late to the party!


Short Description

Ambient civilian scenarios that spawn across the highway when player is in range

AI disclosure

The author has disclosed that AI tools were used in creating the following aspects of this file:

  • Mod and Mod Content (Substantial)

AI helps me code everything I do. I get an idea, AI brings it to life. Here is my latest idea!

User Feedback

Recommended Comments

Kaariim

Members

Hi, do you use Visual Studio?

1803 Creations

Members Author

Just now, Kaariim said:
Hi, do you use Visual Studio?

Yes. Why do you ask?

Kaariim

Members

9 minutes ago, 1803 Creations said:

Yes. Why do you ask?

Because I also use it, except I have a lot of trouble and I don't understand how you manage to do certain things in scripthookdonet3

1803 Creations

Members Author

11 minutes ago, Kaariim said:
Because I also use it, except I have a lot of trouble and I don't understand how you manage to do certain things in scripthookdonet3

I use multiple AI's to cross check code. So when one makes a mistake or issue with code, the other usually fixes it/tells me what is wrong with it.

I also use a locally trained ai model, basically a model you can run on your own resources and it is free and remembers every conversation you ever had with it.

So once it learns how to build multiple scripts/plugins, it gets pretty good. But I still use the other AI's to make sure there aren't performance issues or other ways to do things better with code.

Kaariim

Members

11 minutes ago, 1803 Creations said:

I use multiple AI's to cross check code. So when one makes a mistake or issue with code, the other usually fixes it/tells me what is wrong with it.

I also use a locally trained ai model, basically a model you can run on your own resources and it is free and remembers every conversation you ever had with it.

So once it learns how to build multiple scripts/plugins, it gets pretty good. But I still use the other AI's to make sure there aren't performance issues or other ways to do things better with code.

Can you tell me which AI you're using? ChatGPT?

1803 Creations

Members Author

Just now, Kaariim said:
Can you tell me which AI you're using? ChatGPT?

I use multiple AI's. Look into ollama.com .

There are multiple AI's you run legally run at a time if you run each in its own VM. I basically am combining the use of VMs and AIs so you can run multiple algorithms at a time. Think of it like running AI on multiple web browsers but instead, you are doing it on your own resources locally and not through a web browser.

Kaariim

Members

4 minutes ago, 1803 Creations said:

I use multiple AI's. Look into ollama.com .

There are multiple AI's you run legally run at a time if you run each in its own VM. I basically am combining the use of VMs and AIs so you can run multiple algorithms at a time. Think of it like running AI on multiple web browsers but instead, you are doing it on your own resources locally and not through a web browser.

What do you mean, but own resources?

1803 Creations

Members Author

(edited)

Just now, 1803 Creations said:

I use multiple AI's. Look into ollama.com .

There are multiple AI's you run legally run at a time if you run each in its own VM. I basically am combining the use of VMs and AIs so you can run multiple algorithms at a time. Think of it like running AI on multiple web browsers but instead, you are doing it on your own resources locally and not through a web browser.

2 minutes ago, Kaariim said:
What do you mean, but own resources?

When you use AI on the web browser, you are using the cloud to access the AI model. The web browser version gets slow and laggy after about 1 hour of trying to program coding languages with it. It is running off HTML and other web browser protocols.

When I/you download a language model and use it locally, it does not use a web browser, it is using your local processor/ram/hard drive to run the AI instead of the cloud and web browser. It also remembers every conversation you have unless you delete it and reinstall it. So once it learns the correct way to build a script or plugin, it will do better at creating one the next time. Make 10+ scripts/plugins like me and it can build one in 10 mins or less on for the "first working copy".

You should always test for at least 4-5 hours every time you need to make major changes. Test in different areas of the map. Use clean world mods to see if you entities can be safely deleted, Ive ran into issues in testing where the code isnt expecting a delete so make sure to test that out!

Edited by 1803 Creations

Kaariim

Members

2 hours ago, 1803 Creations said:

When you use AI on the web browser, you are using the cloud to access the AI model. The web browser version gets slow and laggy after about 1 hour of trying to program coding languages with it. It is running off HTML and other web browser protocols.

When I/you download a language model and use it locally, it does not use a web browser, it is using your local processor/ram/hard drive to run the AI instead of the cloud and web browser. It also remembers every conversation you have unless you delete it and reinstall it. So once it learns the correct way to build a script or plugin, it will do better at creating one the next time. Make 10+ scripts/plugins like me and it can build one in 10 mins or less on for the "first working copy".

You should always test for at least 4-5 hours every time you need to make major changes. Test in different areas of the map. Use clean world mods to see if you entities can be safely deleted, Ive ran into issues in testing where the code isnt expecting a delete so make sure to test that out!

I took the liberty of sending you a private message; I hope there's no problem.

Scott Dean

Members

I really love this ambient script. I bumped up the INI durations so the scene sticks around longer, and it works perfectly. Hope you keep making more of these ambient events , they add so much life to the game. Thanks for creating it and sharing it with the community

Scott Dean

Members

(edited)

Changing the despawn times doesn’t seem to work for me on longer situations — the scene still disappears before I can run plates ,check IDs or issue citations on the vehicles and peds. Is there anything you can do? Maybe add an option where the user manually clears the scene or it only despawns once the user leaves the scene? Thanks - love this mod

Edited by Scott Dean

1803 Creations

Members Author

10 hours ago, Scott Dean said:

Changing the despawn times doesn’t seem to work for me on longer situations — the scene still disappears before I can run plates ,check IDs or issue citations on the vehicles and peds. Is there anything you can do? Maybe add an option where the user manually clears the scene or it only despawns once the user leaves the scene? Thanks - love this mod

I'll look into changing cleanup/despawning in the next version. Glad you like it!

nova2727

Members

More ambient events like run out of fuel. Engine overheating. Tire blown. Animal ran in front of vehicle.

1803 Creations

Members Author

4 hours ago, nova2727 said:

More ambient events like run out of fuel. Engine overheating. Tire blown. Animal ran in front of vehicle.

A hit animal is a good one. Ill add that one in the future. I can think about adding text so they can say they are out of fuel or whatever for diff scenarios. I cant make it work with any specific fuel mod. As for the others, I think a broken down car is good as one scenario and not multiple (tow truck is even close but still different).

4 hours ago, nova2727 said:

More ambient events like run out of fuel. Engine overheating. Tire blown. Animal ran in front of vehicle.

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