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Variety Callouts 3.2

(27 reviews)

1 Screenshot

Variety Callouts

Respond to a variety of callouts across San Andreas! This callout pack features all kinds of calls I have always dreamed of seeing within LSPDFR! Below you can find all the calls that this mod has to offer!

 

Please note that I test the calls ability to dispatch and be accepted using Callout Interface before publishing. At the time of packaging, all calls could be dispatched and accepted!

 

Callouts

  • Lost hiker
  • Stranded Pedestrian
  • Domestic Disturbance
  • Prison Riot
  • Diabetic Medical Calls
  • General Medical Calls
  • Stranded Boaters
  • Active Area Search
  • Fight in Progress
  • Stolen Construction Equipment
  • Stolen Sailboat
  • Speeding Vehicle
  • Overturned Bus
  • Backlot City Disturbance (Trespassing)
  • Arrest Warrant Calls
  • Unauthorized Entry to Fort Zancudo

 

Calls In Development [3.3]

  • TBD

Edited by Abel Gaming

What's New in Version 3.2

Released

 

New Calls

  • Unauthorized Entry at Fort Zancudo [Improvement]

Fixes

  • No new fixes in this version

Things Added

  • A configuration file has been added to enable/disable callouts

Things Removed

  • Nothing has been removed in this version

 


Short Description

A variety of callouts brought to LS!

User Feedback

Recommended Comments

Benjamin255

Members

3 hours ago, Zerix said:

大家好。我是LSPDFR的新手,但这个mod很棒!我只是想知道是否可以将其与我已经安装的其他标注模块(例如SuperPyroManiac的Supercallouts模块)一起使用?

 

干杯。

of course

Abel Gaming

Members Author

20 hours ago, Jwesolek said:

Does anyone know what you will lose out on in terms of callout access if you do not install open all interiors?

Failure to have OpenInteriors will result in the warrants not working properly.

 

18 hours ago, Zerix said:

Hi all. I'm new to LSPDFR but this mod looks great! I was just wondering if this can be used along side other callout mods such as SuperPyroManiac's Supercallouts mod which I already have installed?

 

Cheers.

This will work with other call out packs

Cpl.Griffiths

Members

any tresspassings yettt 😛 ? those could pop up anywhere 😛 as long as its off the street 😉 and more warrant pick upsss 😉 ❤️ great workkkk

 

chadc78

Members

When I accept the attempted murder call out ALL PEDS & VEHICLES go into panic mode and start running screaming and vehicles start taking off crashing and running people over. Can this be fixed? And just to clarify even reponding in code 1 it happens, I can be parked on side of street with busy sidewalk of pedestrian traffic when call comes out and as soon as I hit "Y" to accept they go into panic mode.

Anybody else having this issue?

hawwk

Members

Yeah like the problem for me is that I get these warrant calls for LS area but I'm at Sandy shores. So these callouts ignores distance maybe?

Abel Gaming

Members Author

17 hours ago, Cpl.Griffiths said:

any tresspassings yettt 😛 ? those could pop up anywhere 😛 as long as its off the street 😉 and more warrant pick upsss 😉 ❤️ great workkkk

 

Ohh, I like it! Also, more warrant calls are coming!

 

5 hours ago, chadc78 said:

When I accept the attempted murder call out ALL PEDS & VEHICLES go into panic mode and start running screaming and vehicles start taking off crashing and running people over. Can this be fixed? And just to clarify even reponding in code 1 it happens, I can be parked on side of street with busy sidewalk of pedestrian traffic when call comes out and as soon as I hit "Y" to accept they go into panic mode.

Anybody else having this issue?

Never experienced it, but I will take a second look through the code. 

 

21 minutes ago, hawwk said:

Yeah like the problem for me is that I get these warrant calls for LS area but I'm at Sandy shores. So these callouts ignores distance maybe?

Unfortunately, at the moment, they do ignore distance because they are preset locations. However, hoping to fix this in the 2.5.3 release within a few days!

VorpalSorrow

Members

I think I prefer the older version (which I still have a copy of) to this one, I have to say. I say that because there appears to be plenty more action in the older one. It's really good for my city-slicking compared to this one which, albeit, is great for county and State Highway patrols since county units are famous for executing warrants and dealing with traffic. It's just not for me - not yet at least! Much of the updates here are wholesomely tailored to county and state and I simply haven't gotten to that type of patrol in my streams yet. Now don't get me wrong, Variety Callouts will forever be in my top 5 for callouts, I just haven't reached that bridge yet.

Keep being epic, Abel! Thank you for all the hard work and dedication you put into this on your free time  for us little guys!

cooltheme

Members

Hey Abel Gaming, is there any further development of this callout? I absolutely love this callout!

Dwardo225

Members

I like most of the callouts, but i really wish there is an .ini file to change some things. 

Pierruno

Members

Hello Do you have Discord? Because I have found some bugs.

jogbot500

Members

stolen sailboat isn't a sailboat its a 18 wheeler truck 

 

The Loot

Members

17 hours ago, jogbot500 said:

stolen sailboat isn't a sailboat its a 18 wheeler truck 

 

Probably supposed to be pulling the trailer with Michael's boat on it, but may have lost the trailer.

jogbot500

Members

I don't know 

Abel Gaming

Members Author

(edited)

On 10/25/2019 at 1:31 AM, VorpalSorrow said:

I think I prefer the older version (which I still have a copy of) to this one, I have to say. I say that because there appears to be plenty more action in the older one. It's really good for my city-slicking compared to this one which, albeit, is great for county and State Highway patrols since county units are famous for executing warrants and dealing with traffic. It's just not for me - not yet at least! Much of the updates here are wholesomely tailored to county and state and I simply haven't gotten to that type of patrol in my streams yet. Now don't get me wrong, Variety Callouts will forever be in my top 5 for callouts, I just haven't reached that bridge yet.

Keep being epic, Abel! Thank you for all the hard work and dedication you put into this on your free time  for us little guys!

The new version (2.5.3) is currently pending review. This adds a maximum distance check for the calls, therefore, you will not receive calls across the map. I am working on some city dependent calls to add more "city vibe" to the callouts. Thank you for your support and words!

 

On 11/13/2019 at 3:52 AM, cooltheme said:

Hey Abel Gaming, is there any further development of this callout? I absolutely love this callout!

New version (2.5.3) is currently pending review with some fixes to the calls. New calls will be added within the following week!

 

On 11/28/2019 at 1:51 PM, Dwardo225 said:

I like most of the callouts, but i really wish there is an .ini file to change some things. 

I am still working on this. This feature should be ready for 2.5.4!

 

On 12/5/2019 at 10:04 PM, jogbot500 said:

stolen sailboat isn't a sailboat its a 18 wheeler truck 

 

Stolen sailboat is meant to be Michael's stolen boat trailer (that attaches to an 18-wheeler truck). It is possible that the driver crashed and the trailer disconnected. I will see if there is any way I can make it where the trailer is unable to disconnect from the truck for future avoidance of this happening!

On 10/24/2019 at 3:16 PM, hawwk said:

Yeah like the problem for me is that I get these warrant calls for LS area but I'm at Sandy shores. So these callouts ignores distance maybe?

This issue was addressed in the pending version of 2.5.3!

Edited by Abel Gaming

ManamalReacts

Members

Is this plugin compatible with 0.4.6?

Abel Gaming

Members Author

7 hours ago, ManamalReacts said:

Is this plugin compatible with 0.4.6?

Yes it is, update was released today.

InsaneDosage

Members

i have downloaded this last update and this one, but it still makes my lspdfr crash

(edited)

  • Community Team

I've noticed there's a minor bug with the callout notification text box, once the callout is loaded, the LSPD logo on the left side of the text box will disappear or completely messed with different color. This doesn't affect anything but just wondering why this is happening.  

 

And also a quick suggestion, for the overturned bus call, if you can give player the option to open up a menu and ask the suspect a number of questions, that will be more realistic; such as press Y to open up a menu and speak with the individual. Instead talking automatically.  

Edited by unitedOrange66

cooltheme

Members

On 1/15/2020 at 12:01 AM, unitedOrange66 said:

I've noticed there's a minor bug with the callout notification text box, once the callout is loaded, the LSPD logo on the left side of the text box will disappear or completely messed with different color. This doesn't affect anything but just wondering why this is happening.  

 

And also a quick suggestion, for the overturned bus call, if you can give player the option to open up a menu and ask the suspect a number of questions, that will be more realistic; such as press Y to open up a menu and speak with the individual. Instead talking automatically.  

I agreed. Thumb up 

Abel Gaming

Members Author

(edited)

On 1/14/2020 at 11:01 AM, unitedOrange66 said:

I've noticed there's a minor bug with the callout notification text box, once the callout is loaded, the LSPD logo on the left side of the text box will disappear or completely messed with different color. This doesn't affect anything but just wondering why this is happening.  

 

And also a quick suggestion, for the overturned bus call, if you can give player the option to open up a menu and ask the suspect a number of questions, that will be more realistic; such as press Y to open up a menu and speak with the individual. Instead talking automatically.  

 

On 1/16/2020 at 4:10 AM, cooltheme said:

I agreed. Thumb up 

 

I took this idea and have began to work on it and addressed it in a video (found in the description regarding 2.5.4)! As for the notification box, I am unsure. I encounter this error occasionally with my mod and others!

Edited by Abel Gaming

Sam316

Members

Can we get a Drug Warehouse raid, with full operations and the priority to look for and capture a drug king pin protected by his bodyguards with in the drug lab inside the warehouse! Plenty of bad guys for you and the cops to take out, but the mission is to try to take the king pin alive if possible? These warrant call outs are fun as hell but they come up short on fun value when your only option is to take out the perps if they are unloading on you! I like how you can catch some of them of guard while searching for them in a house! But we need some high risk warrant callouts! That would be awesome you seem to have a handle on building these!

winterchillz

Members

Hello,

 

This addon is marked as working with LSPDFR 0.4.6, however none of the dependencies it requires are updated for that version. Any idea if the mod would still work regardless?

cooltheme

Members

(edited)

On 1/25/2020 at 9:34 PM, winterchillz said:

Hello,

 

This addon is marked as working with LSPDFR 0.4.6, however none of the dependencies it requires are updated for that version. Any idea if the mod would still work regardless?

It work just fine for me. Open interiors is a must for this mod to work properly. The rest are optional. The next version you must have ultimate backup as a requirement as shown by the video above (2.5.4)

Edited by cooltheme

  • Community Team

Hello! Awesome plugin! I found myself a problem, when I'm in the Active Warrant callout, and the text may be armed and dangerous occure, the ped just stands there with the gun in his hand. When you fire a random round, after that, the ped starts shooting at you.

Is that the way its supposed to?

cooltheme

Members

6 hours ago, OfficerChris1 said:

Hello! Awesome plugin! I found myself a problem, when I'm in the Active Warrant callout, and the text may be armed and dangerous occure, the ped just stands there with the gun in his hand. When you fire a random round, after that, the ped starts shooting at you.

Is that the way its supposed to?

I had the same issue. I just double click E using stp feature and they surrendered. 

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