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Traffic Suite 1.2.0

Traffic & Vehicle features: speedometer, dashboard, fuel gauge, barriers, roadside services and more
   (2 reviews)

11 Screenshots

  • Could contain: outdoor, land vehicle, wheel, vehicle, road, sky, tire, text, asphalt, road surface, mode of transport, screenshot, mountain, ground, truck, street
  • Could contain: text, car, screenshot, road, vehicle, land vehicle, outdoor, street, infrastructure, way
  • Could contain: text, screenshot, land vehicle, sky, vehicle, car, wheel, outdoor, building, billboard, ground
  • Could contain: text, outdoor, sky, road, screenshot, land vehicle, mountain, vehicle, lane, car, thoroughfare, billboard, street
  • Could contain: sky, outdoor, tree, screenshot, plant, land vehicle, vehicle, track, ground, road, mountain
  • Could contain: screenshot, pc game, text, video game software, clothing, person, outdoor, ground
  • Could contain: text, land vehicle, car, vehicle, outdoor, sky, screenshot, tree, wheel
  • Could contain: text, land vehicle, outdoor, vehicle, screenshot, sky, car, billboard, road, ground
  • Could contain: text, outdoor, vehicle, land vehicle, road, sky, car, wheel, truck, mountain, freeway, motor vehicle, billboard, lane, asphalt, thoroughfare, highway, street
  • Could contain: text, outdoor, land vehicle, vehicle, tree, car, sky, screenshot, wheel, road, ground, street
  • Could contain: sky, text, outdoor, screenshot, cloud, tree, billboard, mountain, sign

Traffic Suite is a standalone plugin, bundling traffic and vehicle related features

 

Do you need Help with this plugin?

Read the "Troubleshooting" section!

 

Features

All features are developed from scratch by me. I hope you will enjoy them. I'm aware that there are other talented mod authors out there, also providing some of the features I have implemented by my own. That's why I designed this plugin to be highly configurable. You can disable almost any feature by it's own if you prefer another mod for that.

Quick Overview

  1. Speedometer - Vehicle Dashboard - Fuel Gauge
  2. Barriers & Cones
  3. Block Traffic with your parked Emergency Vehicle
  4. Fuel Simulation & Interactive Gas Stations
  5. Repair Shops
  6. Coroner
  7. Roadside Assistance Mechanic
  8. Tow Truck
  9. Bank of Liberty (Money Simulation)
  10. Customizable Vehicle Exit
  11. Fully Optional Cheats Menu


Vehicle Instruments

This mod comes with a speedometer, fuel gauge and vehicle dashboard. They will work with cars, trucks, bikes and quad-bikes. You can configure the position, size and more while playing via an in-game menu. The speedometer does support km/h and mp/h.


The dashboard displays the following values: open doors warning, headlight status, engine status, tire-pressure monitoring system, fuel warning, hand-brake and emergency light status. A symbol that turns yellow wants to draw your attention to a problem. Let's assume the tire was damaged, now there's a tire misalignment and your vehicle tends to pull slightly in one direction. This changes the air pressure. The display turns yellow. If the tire has completely burst and you are riding on the rim, the display turns red.


Barriers & Cones v2.0

I decided to keep Traffic Block (my predecessor mod) the light weight mod it is and implement barriers and cones v2.0 into Traffic Suite. You may ask yourself what is new? Based on user feedback I added more barriers, the option to choose how barriers should be removed (last, nearby, all) and more options. There is also a brand new easy build option, where you can build barriers via key-bind while the menu is closed.


Block Traffic with Emergency Vehicle v2.0

"This feature allows you to operate on a street in case of an emergency, without having NPCs driving around you. Traffic stops will not be blocked by this feature, because it triggers only when you park your car diagonally to the road" - quoting myself.

Based on user feedback this feature can now be disabled/enabled in-game via menu or key-bind. In addition I improved the detection of valid road block scenarios, it should now be more easy to park your car diagonally to the road and block the traffic. All .ini settings supported by "Traffic Block" are also supported by Traffic Suite, they were just renamed. See version 1.0.3 and above, a pre-configured .ini comes with the download. You can find the settings in the [SirenStopsTraffic] section of the .ini.

Fuel Simulation

If you wish, fuel consumption is simulated for the vehicle you currently drive. My aim was to have a somehow realistic calculation (7.5L per 100 Kilometers, you can configure it in the .ini). In addition you can choose the simulation factor in-game via menu, to increase the fuel consume. Fuel consume on quad-bikes and bikes is reduced compared to cars and trucks.

Gas Stations

Drive to a gas station, exit your vehicle and accept the offer (configured action key, by default Y). Your vehicle will start refueling. Different gas station brands offer different prices. May the hunt for the cheapest gas station begin!
 

Repair Shops

15 Repair Shops in San Andreas will wait for you to repair any body and engine damage to your vehicle. Drive to the shop, exit your vehicle and accept the offer via Y. Your vehicle will be fully repaired while your fuel level will not change. In case your car was almost empty, the repair shop gives you just enough fuel to make it to the next gas station.


Services

Coroner, Tow Truck and a Roadside Assistance Mechanic are 24/7 at your service. Apart from the coroner each service will cost you 500$ per provided service (read more about this in the "Bank of Liberty" chapter). In case the service is not available, the Service Dispatch will inform you about the problem.

Limitations: the Tow Truck can only tow cars and quad-bikes. The roadside assistance mechanic can only repair fuel and engine related problems. Both limitations can be overwritten in-game, but I guarantee nothing. Consider not to call too many services at once, more than two may lead to chaos.

Bank of Liberty

The Bank of Liberty does authorize and handle payments for Tow Trucks, Roadside Assistance, Gas Stations and Repair Shops. This feature supports playing as Michael, Trevor, Franklin or custom LSPDFR character (custom characters are limited to 65.000$). A daily payroll at ~0:00 AM (midnight) will add money to your account - configurable via the Traffic Suite config file. Of course the Bank of Liberty can be disabled via menu - if you wish to play without this feature. As additional income you can get a share from towed vehicles - but this optional feature must be enabled by you.
 

Customizable Vehicle Exit

Leave your vehicle with style! You decide if the driver door should stay open or not, if indicator lights should be active or if the wheels stay steered. This feature is fully supported by the Traffic Suite menu and can be configured in-game.
 

Optional Cheats Menu

When you activate this feature before starting your game, the Traffic Suite menu will contain a new sub-menu called "Cheats". The Highlight of the new Cheats menu is the vehicle repair function, that will only repair your car but not fill the gas tank. From now on you can fix your vehicle and still experience the fuel simulation and gas station feature.

 

Requirements

 

Installation

  1. Ensure Rage Native UI is installed (it's not included in my download)
  2. Copy the plugin folder into your GTA V folder
  3. Configure the .ini to your needs
  4. Enable the plugin in the Rage Hook Settings. You can find more detailed instructions within the ReadMe file.


Known Bugs

  • The mechanic is not very familiar with sports cars: Wrong position or animation with rear engines.
  • Given that you reload my plugin while playing, the fuel calculation for your last vehicle might be wrong.
  • The Tow Truck driver is still in training. Help him by parking the vehicle to be towed well aligned on the road. Otherwise the driver might chooses the sidewalk.
  • Vehicle dashboard light status does not work in broad daylight (you should turn off lights anyhow 😉)

 

Troubleshooting

  1. Ensure that you have followed the instructions within the ReadMe
  2. Ensure that the plugin was installed into GTA/plugins
  3. Ensure that you have at least RageNativeUI 1.9.2+
  4. Acknowledge: Controller / Game-pad input is not officially supported by me for this plugin
  5. Acknowledge: By downloading another mod you may have downgraded your RageNativeUI, see point 4.
  6. Acknowledge: by using the "repair" console command (or any script that does auto-repair this way) your vehicles fuel tank will be set to full again. Avoid these commands if you want to play with fuel consume.
     

If you still have problems contact me via private message or on discord (see down below) and attach the RagePluginHook.log. I can't help you without this log file!
The
Ragepluginhook.log is located in the GTA main folder. Do not share screenshots of your console.

 

Special Thanks
@Albo1125 for your awesome mods &  inspiring me
@alexguirre for the awesome RageNativeUI

Sakis25 "Fuel Script V Mod 1.0.3" (2021) mod on "gta5-mods" for inspiration

@Parzival.Zio for testing the patches
@Antovehat for helping with the repair shop coordinates and testing the v1.1.0 update
For more credits, look at the credits tab of this plugin.

License

  • You are allowed to use my plugin for free. No warranty is grated to you.
  • You are allowed to create and upload video content about this plugin.
  • You are allowed to share the plugin with your friends.
  • You are not allowed to upload my plugin to any public available website or service.
  • You are not allowed to upload a modified version of Traffic Suite.
  • You are not allowed to make use of my textures (all vehicle instrument textures) without my permission.
  • In case you want to do something with my plugin which is not covered by this license, you must get my permission. You can contact me here on www.lcpdfr.com via IM.


For Mod Creators

  • The Bank of Liberty feature just uses "Game.LocalPlayer.Character.Money". If your mod does too, Traffic Suite should work fine with it.
  • For the fuel calculation and fuel gauge I make use of "Vehicle.FuelLevel". If your mod does too, Traffic Suite should work fine with it.

 

You like to share feedback or need assistance?

Join the MCCallouts Discord Server! Thanks to my partnership with MCCallouts you will find text-channels for my plugins there, instead of forcing you to join yet another tiny discord server only for my plugin 😉


https://discord.gg/7Pfudfp6

Edited by NightYield
Prepare description for next update.


What's New in Version 1.2.0

Released

The Second Feature Update - version 1.2.x

1.2.0

Improvements for “Block Traffic with Emergency Vehicle” Feature

  • Reduced incorrect roadblock activation on main roads near minor roads (e.g., dirt roads) during traffic stops
  • To activate a roadblock at a junction, park your vehicle near the center of the junction

 

Optional Cheats Menu
A new cheats menu has been added to the Traffic Suite menu. The cheats menu can be disabled in the .ini file by setting “Cheats” to false in the feature section.

  • Add money to the player
  • Restore armor and full health
  • Repair your vehicle without refilling the gas tank (useful for cosmetic repairs while maintaining the gas simulation)
  • Freeze clock (force the game to pause the day/night cycle)


Customizable Vehicle Exit (CVE)
Take control of how you leave your car. CVE settings can be adjusted in-game via the Traffic Suite menu without restarting or reloading!

  • Keep Doors Open: Your player character will leave the door open on exit
  • Keep Wheels Steered: Wheels maintain their steering angle when you exit
  • Active Indicators: Turn signals flash after leaving the car (works only with a running engine)
  • Only With Active Emergency: Apply options only when driving with emergency lights on


Enhancements

  • Cleaned up menu: feature toggles for UI elements can now be found within the configuration page for the UI element
  • Added 5 new colors for customizing the fuel bar/gauge
  • Implemented dependency validation on RageNativeUI, with visible error messages if not installed
  • Removed: Setting to set the hand-brake key for vehicles (will now be automatically detected)


Fix: potential crash on systems with modified decimal separator, reported by @Michael21107

 

The First Feature Update - version 1.1.x
 

Spoiler

1.1.1

  • Fix plugin crash on roadside assistance
  • Fix money display toggle

 

1.1.0
Bank of Liberty – Enhancements

  • The Bank of Liberty now supports playing as Michael, Trevor or Franklin
  • Custom characters are limited to 65.000$ (e.g. while playing as LSPDFR cop)
  • Custom characters now start with 500$, instead of 0
  • A new UI element (fully configurable like the vehicle UIs) shows your current money
  • (Optional) Money can be earned by calling the tow-truck. Get a fair share for each towed vehicle (e.g. when playing as cop). Can be configured while playing via the menu (Feature Settings)
     

Auto Repair Shops

  • Across San Andreas 15 repair shops are available to repair your car (and any other vehicle type)
  • Any damage will be repaired, while your fuel level will stay as it is (but at least 5L)
  • Once you come close to a repair shop, a blue marker will show you where to park
  • Leave the vehicle and confirm the repair via the Action Key (Y by default)
  • The new feature is compatible with the Bank of Liberty. Each repair will cost 2500$
     

GPS Feature

  • Available via the mod main menu, this small life saver will set a route for you to the next gas station or repair shop.
  • Navigation can be disabled at any time, just by selecting “none” again
     

Coroner – Enhancements

  • Customization: New config file options available to configure the models used for coroner services
  • More precise error messages when a coroner cannot be dispatched
  • Changed coroner service popup to normal service instead of 911
     

Reworked Menu: The feature selection has now its own sub menu for enabling/disabling features


Initial Release & Patches - version 1.0.x

Spoiler

1.0.3

  • Fix menu for custom horizontal UI position (choose X position)
  • Fix coroner playing leave message, when no corpse was available on arrival
  • Increase logging for fuel calculation on special vehicles (so I can help you better)
  • Extend default .ini with already available settings that I did not advertise properly before

 

1.0.2

  • Fix action key can toggle siren feature
  • Fix log message spam from fuel consume feature while pressing a button
  • Fix bank of liberty payment authorization when disabled via .ini
  • Fix fuel consume for vehicles with original max fuel of 0, like “Surge”
  • Improve key-bind hint for accepting/declining tow requests

1.0.1
Fix for plugin crashing with Bank of Liberty, when trainers are used to manipulate date/time


1.0.0
Initial Release

alexguirre for the RageNativeUI
albo1125 for inspiring me
khori for supporting me with my coding questions
Rohan for supporting me with my coding questions
PNWParksFan for supporting me with my coding questions
Anita Max Wynn for supporting me with my coding questions
Sakis25 "Fuel Script V Mod 1.0.3" (2021) mod on "gta5-mods" for inspiration
Yasd for the discord partnership & programming sessions
Charlie686 for the programming sessions

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  • User Feedback

    Recommended Comments



    7 hours ago, GTA 5 Jedi Master said:

    Fucking LOVE IT!!!!!!!!!   Thank you brother,  this is fantastic!!


    Thank you 🙂
    I appreciate your comment as my first one for my new mod. Before the release I was so excited but also worried if everything will work out as planned.
     

    6 hours ago, Parzival.Zio said:

    I have a question.
     

    With this plugin, do I need to remove the traffic stop plugin that you created before I install this one?


    You don't have to, but I recommend it. In theory they can run in parallel, but than you have the features twice in your game. "Traffic Block" will stay in maintenance mode. I will fix critical bugs (if reported) but not add features anymore to "Traffic Block". My effort goes into the Traffic Suite.
     

    4 hours ago, 0xKlepto said:

    Absolutely LOVING this mate. Assuming its safe to say this replaces the "TrafficBlock" plugin you made?


    Well ... basically yes. 🙂 See my answer above.

    @Antovehat Please send me a private message here on lcpdfr. Include:

    • Your .ini configuration, especially the [BANK] section
    • Please tell me the country you live in (or even better, what is the DATE/TIME configuration of your Windows?)
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    Great mod ,  It does crash every time I change the Time in my Quantv graphics menu.   The crash does not crash the  whole game which is nice however the mod does crash out and won't reload in that session. Hopefully it is something you can fix... Thanks for sharing your creation with us. You guys are amazing cheers 

     

    Edited by Scott Dean
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    Hi @Scott Dean, I just updated the "Known Bugs" section. Most likely I will upload an update next week.
    Here what I just added to the plugin description:

    Investigating: "Sync with system time" option in menyoo trainer can lead to an exception (month must be between 1-12), I'm still investigating this one but it will take some time. I assume this can be the case with all trainers manipulating the Date/Time. Possible work around: disable the Bank of Liberty in the .ini before starting your game ([Feature] section).

    (or don't manipulate time!)


    Update
    v1.0.1 is available, including a potential bug fix for the Date/Time problem.

    Edited by NightYield
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    Looks like a brilliant MOD but im having issues on using it as the INI file just comes up blank and not sure what the menu key is as its not stated anywhere.

     

    Any help would be appreciated 

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    1 hour ago, Ruzukuz said:

    Looks like a brilliant MOD but im having issues on using it as the INI file just comes up blank and not sure what the menu key is as its not stated anywhere.

     

    Any help would be appreciated 

    My bad. I will add a pre-configured .ini to my next update. Sorry, I forgot it for 1.0.1.
    By default it is on T. You can get a config from the 1.0.0 download.
    Edit: 1.0.2 download now contains an .ini file again.
     

    1 hour ago, bondi9mm said:

    if i use cones and barriers will this divert traffic or just stop completely as i dont like pile ups of traffic after a while ends up causing major drama lol 


    It will cause the traffic to stop, like shown on the gallery. There should not be any drama, as the vehicles will patiently wait (except drunk/criminal drivers spawned by LSPDFR).

    Edited by NightYield
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    Quote

    You don't have to, but I recommend it. In theory they can run in parallel, but than you have the features twice in your game. "Traffic Block" will stay in maintenance mode. I will fix critical bugs (if reported) but not add features anymore to "Traffic Block". My effort goes into the Traffic Suite.

    I am going to put it to the side for now and test it out the mod without it.

    I went into the game and it looked amazing. It would be nice if I could move the fuel bar to wherever I wanted to be. I understand that Traffic Stop not be able to update with new features, but as long as it is running fine. It should be good enough.

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    @Parzival.Zio
    "it would be nice if I could move the fuel bar to wherever I wanted to be"

    Well I have excellent News for you, that is already possible!

    1. Open the Mod Menu
    2. Go to Settings
    3. Go to Fuel Bar Settings (Customize Fuel Gauge)
    4. Choose "Custom" as Position Type
    5. Modify X/Y values via menu to move the UI element to your favorite position
    6. Close the Menu
    7. Have Fun
    Edited by NightYield
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    1 hour ago, NightYield said:

    @Parzival.Zio
    "it would be nice if I could move the fuel bar to wherever I wanted to be"

    Well I have excellent News for you, that is already possible!

    1. Open the Mod Menu
    2. Go to Settings
    3. Go to Fuel Bar Settings (Customize Fuel Gauge)
    4. Choose "Custom" as Position Type
    5. Modify X/Y values via menu to move the UI element to your favorite position
    6. Close the Menu
    7. Have Fun

    Oh thanks!

     

    Let me test that out bud. My friend Scott said he love your plugin and I am too

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    Hey @NightYield

     

    Not sure if anyone tells you this. but with the custom config. But with the custom config, it only allows you to do the Y position and not the X position.

    Other than that, I don't see much issue. I don't see fuel being consumed either. I was full when I first started the game and still full when I ended the game, I have not touched the fuel consumption so it should be at default. I'm not sure if it's on my end or if it is something else.

    Could contain: text, businesscard, screenshot

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    Patch 1.0.3
    The next update is on it's way. It will fix the problem reported by Parzival and allow to configure the X Position freely (again). In addition I extended the default .ini, included in the download. The settings for the siren stop feature were already supported, but not advertised by me in the .ini.
    For anyone interested, here they are (numbers are in meters, a radius around your car):

    [SirenStopsTraffic]
    PlayerMustExitVehicle=False
    FreewayRadius=9
    JunctionRadius=8
    DefaultRadius=5

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    I would like to make a small improvement suggestion. In addition to the daily salary, giving money instead of taking money from us when we tow the vehicles is a good factor so that we do not have to wait for the daily salary. (Being configurable within the .ini file makes the mode even more perfect.)

    Secondly, being able to see how much money we have in the HUD also makes it a much more functional mode. It would be much nicer if it could be adjusted from the in-game settings like other HUDs.

    And the tool I use the most is repair. I try to play in accordance with the roleplay factors, but when my vehicle gets damaged, I have to repair it with the cheat menu. The mechanics in the script you wrote work very well, there is no problem, but it does not repair the exterior of the vehicle. When I repair the vehicle just for its appearance, it also fills up with gasoline again, and I don't want that. I think we can prevent this like this. The player may be presented with three options for repair.
    -A service where you only repair the engine parts of the vehicle.(Refuel and repair engine healt.)
    -A service where you only repair the exterior of the vehicle. (Not refuel just body repair.)
    -And a comprehensive service that repairs all parts of the vehicle (Fix vehicle fully. Which may be offered at a more expensive price).

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    The mod looks really cool, and I am new to all of this, so I may be missing something, but what is the hotkey to open up the in-game menu? I have pressed just about every button i can on my keyboard and the menu will not open.

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    21 hours ago, bigno118 said:

    The mod looks really cool, and I am new to all of this, so I may be missing something, but what is the hotkey to open up the in-game menu? I have pressed just about every button i can on my keyboard and the menu will not open.

    It's T by default, but you need to install RageNativeUI and double check the Traffic Suite.ini.

    If this sounds like nonsense to you -as you are new to modding- I recommend to seek for support in the support forums of lcpdfr.com. Create a new thread/topic there and tag me: https://www.lcpdfr.com/forums/forum/909-gta-v-rph-support/

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    Great mod!! I have only one problem not related to your perfectly working mod: I have a money problem in my pocket!! I have them in the bank but I can't get them to use freely. I hope you can help me resolve this paradox!!

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    Thank you for the feedback @Dani71. I will address this "issue" in the next update. Until then you can do one of the following options:

    • Wait for daily payroll to grant you money (can be configured in .ini)
    • Disable "Bank of Liberty" in the menu options
    • Pick up money from the ground, like in normal Singleplayer.
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