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Police Station Armory 1.4

(33 reviews)

3 Screenshots

Police Station Armory

v1.4

This plugin allows you to take any weapon you need from the Downtown Police Station. You can even create your own custom loadouts to quickly get all the weapons you want at once.

 

Read the README.txt file for installation instructions, how to use this plugin and how to create the loadouts.

 

Source Code

What's New in Version 1.4

Released

Police Station Armory v1.4:

  • Added on the fly mode, allowing you to open the weapons menu anywhere.
  • Added .ini file to configure the on the fly mode.

 

Police Station Armory v1.3.2:

  • Fixed crash is plugin loaded on startup.

 

Police Station Armory v1.3.1:

  • Added support for RAGEPluginHook v0.39
  • Added new weapon components(drum magazines) from 'Further Adventures in Finance and Felony' update

Police Station Armory Loadouts Creator v1.2.1:

  • Added new weapon components(drum magazines) from 'Further Adventures in Finance and Felony' update

User Feedback

Recommended Comments

alexguirre

Members Author

1 minute ago, joe25 said:

do you use a controller or keyboard ?

Mainly keyboard but I always have the controller connected.

joe25

Members

(edited)

ok one last question, do you play full screen or Windowed / Borderless, what res ?

my Res is 1440*900 or 43200*900 with 3 monitors

Edited by joe25

alexguirre

Members Author

2 minutes ago, joe25 said:

ok one last question, do you play full screen or Windowed / Borderless, what res ?

my Res is 1440*900 or 43200*900 with 3 monitors

Borderless, 1920x1080

joe25

Members

(edited)

ok, when i play fullscreen 1440*900 borderless my mouse Does NOT work

Fullscreen no border / all screens blank using 1440*900  - Mouse Works ??

do you play borderless so you can utilize other monitors, that is what i do, but yeah above mouse don't work

this is not your mod issue, i also had this with Spotlight 0.9 mod (cant move mouse for options config screen) as soon as i go fullscreen no border it works with your mod and spotlight????

Edited by joe25

alexguirre

Members Author

(edited)

16 minutes ago, joe25 said:

ok, when i play fullscreen 1440*900 borderless my mouse Does NOT work

Fullscreen no border / all screens blank using 1440*900  - Mouse Works ??

do you play borderless so you can utilize other monitors, that is what i do, but yeah above mouse don't work

this is not your mod issue, i also had this with Spotlight 0.9 mod (cant move mouse for options config screen) as soon as i go fullscreen no border it works with your mod and spotlight????

No idea what the problem is.

Edited by alexguirre

JackHerge

Members

13 hours ago, alexguirre said:

Currently I don't know exactly which components work with each weapon, if I find a fast way to get this information I will grey out the incompatible ones in the next update.

For the shotgun, I think it's the AR one, if it isn't I will check this tomorrow, I might have missed some components. 

Indeed, it's the AR flashlight.
if you'd like, I could experiment a little to see which guns accept which attachments and PM you the list.

 

And another bug-report: If you create a new Loadout while the game is running, then unload and load the plugin again via RageHook, the newly created loadout doesn't show up in the menu.

Once, I had it that, even after I stopped the game and restarted it, it wouldn't display my newly created loadout (Nor would it update an edited one).

alexguirre

Members Author

11 minutes ago, JackHerge said:

Indeed, it's the AR flashlight.
if you'd like, I could experiment a little to see which guns accept which attachments and PM you the list.

 

And another bug-report: If you create a new Loadout while the game is running, then unload and load the plugin again via RageHook, the newly created loadout doesn't show up in the menu.

Once, I had it that, even after I stopped the game and restarted it, it wouldn't display my newly created loadout (Nor would it update an edited one).

Don't worry about the attachments, I found the files that says which attachments go with which weapons, just need to create a simple program that parses these files and writes to a .txt each weapon components :thumbsup:

About that "bug", are you saving the loadout after you finish creating/editing it, if not you have to click the "Save Loadout" button and save it in the Plugins\Police Station Armory Resources\Loadouts folder. After if you reload the plugin the loadout should show up.

JackHerge

Members

3 hours ago, alexguirre said:

Don't worry about the attachments, I found the files that says which attachments go with which weapons, just need to create a simple program that parses these files and writes to a .txt each weapon components :thumbsup:

About that "bug", are you saving the loadout after you finish creating/editing it, if not you have to click the "Save Loadout" button and save it in the Plugins\Police Station Armory Resources\Loadouts folder. After if you reload the plugin the loadout should show up.

I did. I even changed the name to be displayed, to make sure it was reading the new content.

Well, the name changed. The Attachments did not. Will try to reproduce, I'll be back with results.

SirNavarro

Members

Hello Alex, thanks for creating this amazing mod and giving life to the Armory, it was more the expected someone to step in to create a mod for it. Thank you!

 

As for the noises, it is indeed due to another mod.. as for the attachments, I will be waiting for an update on this mod as you mentioned, because components are also driving me mad. If anyone has in mind the components for the standard pistol and the shotgun, I would appreciate, if not, we'll have to wait for you alex! :D

 

Once again, congratulations and thank you!

JackHerge

Members

'nother Bug report...

This is not the entrance to the armory, or did we renovate?

 

It spawns me in here...

20160403013907_1.jpg

20160403013937_1.jpg

Quakex64

Members

Just now, JackHerge said:

'nother Bug report...

This is not the entrance to the armory, or did we renovate?

 

It spawns me in here...

20160403013907_1.jpg

20160403013937_1.jpg

no, thats not the entrance, however most likely, you have the abilityy to enter there is because its right below, and when you do teleport, you got your second picture, I  call bugged world cause theres nothing there..

alexguirre

Members Author

1 hour ago, JackHerge said:

'nother Bug report...

This is not the entrance to the armory, or did we renovate?

 

It spawns me in here...

<snip>

Yes, that's a bug, happens when I forget about the roofs on top of the buildings

alexguirre

Members Author

Little progress update:
In the loadouts creator, I finished with the grey out of the invalid components for each weapon, added few missing components and fixed a bug where if you load a loadout after making a first one the first one items remain in the loaded loadout.

Now I'm going to fix the bugs in the actual plugin and there should be a new release soon.

 

11 hours ago, SirNavarro said:

 

<snip>
If anyone has in mind the components for the standard pistol and the shotgun, I would appreciate, if not, we'll have to wait for you alex! :D
<snip>

For the standar pistol are:
   PISTOL_CLIP_01,
   PISTOL_CLIP_02,
   AT_PI_FLSH,
and there two more missing that will be added in the next update(don't modify the .xml to add these ones, it will crash the plugin):
   AT_PI_SUPP_02;
   PISTOL_VARMOD_LUXE;
 

And for the shotgun:
   PUMPSHOTGUN_CLIP_01;
   AT_AR_FLSH;
   AT_SR_SUPP;
and one missing, that will be added in the next, as well(don't modify the .xml to add this one, it will crash the plugin):
   PUMPSHOTGUN_VARMOD_LOWRIDER

Anyways I recommend you to wait for the next update.

ZennethB

Members

No option for the Special Carbine?

Quakex64

Members

1 hour ago, ZennethB said:

No option for the Special Carbine?

maybe he was using those two as examples of whats available.. listing every weapon would be a rather long list

ZennethB

Members

4 hours ago, Quakex64 said:

maybe he was using those two as examples of whats available.. listing every weapon would be a rather long list

I'm talking about the Loadout creation application 

alexguirre

Members Author

16 hours ago, ZennethB said:

No option for the Special Carbine?

Seems like I missed that weapon, I will add it in the next update.

Quakex64

Members

10 hours ago, ZennethB said:

I'm talking about the Loadout creation application 

well you didnt really specify where you were asking it about, sorry for confusion...

alexguirre

Members Author

On 4/4/2016 at 11:57 PM, ZennethB said:

No option for the Special Carbine?

Added in v1.2

isa1024ac

Members

help me please...

Error while loading plugin C:\Rockstar Games\Grand Theft Auto V\Plugins\Police Station Armory Loadouts Creator.exe. Plugin is skipped during reload. Exception: System.ArgumentException: The specified file is not a valid CLR assembly.

alexguirre

Members Author

15 minutes ago, isa1024ac said:

help me please...

Error while loading plugin C:\Rockstar Games\Grand Theft Auto V\Plugins\Police Station Armory Loadouts Creator.exe. Plugin is skipped during reload. Exception: System.ArgumentException: The specified file is not a valid CLR assembly.

You can't load Police Station Armory Loadouts Creator.exe, you only have to load Police Station Armory.dll

isa1024ac

Members

5 hours ago, alexguirre said:

You can't load Police Station Armory Loadouts Creator.exe, you only have to load Police Station Armory.dll

but when i entry the armory room..i always hear a sound like "DON"

keep "DON" "DON" "DON" "DON" until get out of room 

forgive my bad english,i am chineses

alexguirre

Members Author

11 minutes ago, isa1024ac said:

but when i entry the armory room..i always hear a sound like "DON"

keep "DON" "DON" "DON" "DON" until get out of room 

forgive my bad english,i am chineses

That's due to Agency Callouts conflicting with this mod because both use the same location, in the latest version of Agency Callouts you can disable the feature that conflicts with Police Station Armory, just set EnhanceLoadout to "EnhanceLoadout=no" in the AgencyCallouts.ini file.

isa1024ac

Members

14 minutes ago, alexguirre said:

That's due to Agency Callouts conflicting with this mod because both use the same location, in the latest version of Agency Callouts you can disable the feature that conflicts with Police Station Armory, just set EnhanceLoadout to "EnhanceLoadout=no" in the AgencyCallouts.ini file.

thank a lot!!!!!!!!!!it work!~!!

AvidRoseLover

Members

Can you also hand in weapons? Since I use EUP addon, so I have a lot of wepaons..

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