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Safer Chases (Smarter Driving for Cops) 1.5

(46 reviews)

7 Screenshots

No more derbies between cops while in pursuit.

 

So, I have grow tired of seeing people being afraid of calling police Backup because the NPC Cops drive too aggresively. This the result of my frustration.

This script attempts to make chases safer, for both you as well as the suspect, by slowing down police vehicles on certain circumstances, like when you're recovering from a crash and another cop car passes by, or you're near the suspect.

 

RAGEHOOK/LSPDFR VERSION RELEASED.

Special thanks to Guadmaz, who took the time to port the script for me and helped me finetune it.

Delete the original .NET version from your game!

 

Features

  • NPC Cops won't ram the suspects ever again. Despite that statement, you can disable this behavior this mid-pursuit if you change your mind. If you hit the suspect's vehicle yourself, NPC Cops will take it as a sign that the suspect is to be stopped by all means, and will resume HOT COP ACTION behind the suspect like this script never happened. You will be immersively notified of this change on their behavior.
  • NPC Cops will slow down when passing by you, preventing cop-to-player crashes this way. If they're directly behind you, they will brake harder to make sure they don't rear-end you. They ignore you if your vehicle is stopped, however.
  • NPC Cops will allow the player to be the primary unit when he's close to the suspect, leaving some space between them and the suspect's vehicle. They will take primary position again if the player falls too far behind.
  • NPC Cops can now yield to you. Simply honk and all nearby units will slow down.
  • NPC Cops will now try to manage traffic better. They overtake more carefully and brake to avoid running over running pedestrians or crashing into slow-moving vehicles. They even take into account other police vehicles!

 

WARNING

I consider this script resource intensive.

If you experience noticeable frame drops, disable some of the features in the .ini file to lighten the load on the CPU.


Settings
You can change multiple settings inside "SaferChases.ini" to tune the script's behavior to your likings.

  • Finetune how fast cops can pass by you [speed in KM/H]
  • Allow Primary Unit support [enable/disable]
  • Prevent the NPC cops from ramming the suspects[enable/disable]
  • Allow the NPC cops to try and manage traffic better [enable/disable]
  • Allow the player to force other units to yield to him [enable/disable]
  • Debug notifications [enable/disable]

 

Installation
Place "SaferChasesRPH.dll" and "SaferChases.ini" inside the \Grand Theft Auto V\Plugins\LSPDFR\ folder.

How to use

The script should start working automatically. You don't have to do anything.

The script will load its settings from the .ini again for any new pursuits you join, so feel free to tweak it mid-game.


Plans for future updates

  • Experiment on more, better ways to approach the issue this script adresses.
  • Port the script to RageHook if it people like it Done.
  • Let the player toggle the Ram Suspect feature while ingame, mid-pursuit. Done.
  • Let the player make other police vehicles yield, so you don't have to fight for a position in a pursuit. Done.

 

 

Troubleshooting
  • If you experience any kind of crash and you think Safer Chases has something to do with it, upload the RagePluginHook.log file you will find inside your main GTAV folder, detailing the situation you and the suspects where when it crashed.
 

Don't consider this a polished script, but a "cheap" workaround to a frustrating problem until better options are available.

Feedback is what I need to know what to change. Here is the discussion thread, and, if anyone wants the sourceode, you can find it here.

What's New in Version 1.5

Released

Tweaks

  • Updated for LSPD:FR 0.3.1.
  • Improved code optimization, hopefully by a lot.
  • You can now undo PIT authorization by honking near the suspect's vehicle.
  • Removed Primary Unit notifications, as I saw they were confusing people. The cops still allow primary if you're near the suspect.

User Feedback

Recommended Comments

Kchris

Members

can't wait to see if this works, if it does it will be revolutionary!
good job. Maybe you should try to get it to work with ragehook, ask some people on forums they will definitely try to help you

download500

Members

If there's a way to do it I'd have them slow down at intersections as well if the light is red and alternate their phaser and airhorn while checking for cross traffic, even during pursuits, as this happens in real life.

 

Just because the fleeing vehicle blew a red light at 90 doesn't mean the officer does too

Deactivated Member

Deactivated

(edited)

Bump it up to 48kmh (30mph) - It's more reasonable, and realistic.

20kmh (default) is literally 12mph... no cops will EVER get passed you!

Edited by Niedosik

vladimir850

Members

51 minutes ago, dutchyBP said:

Now i can finally stop carrying c-4 to blow up my annoying backups :)

lol

Eddlm

Members Author

6 minutes ago, Niedosik said:

Bump it up to 48kmh (30mph) - It's more reasonable, and realistic.

20kmh (default) is literally 12mph... no cops will EVER get passed you!

That speed is relative to your speed, not their absolute speed. With that configured as 20kmh, the cops pass by you at (your speed + 12mph).

Its the value I've using for the tests and has worked nicely, higher velocities didn't give enough time for the cops to brake.

Deactivated Member

Deactivated

2 minutes ago, Eddlm said:

That speed is relative to your speed, not their absolute speed. With that configured as 20kmh, the cops pass by you at (your speed + 12mph).

Its the value I've using for the tests and has worked nicely, higher velocities didn't give enough time for the cops to brake.

OOOOH alright.

OfficerAlexis

Members

I hope if this one works! if it works you save us! 

Jellymist

Members

Question by scripts are we needing to make a script folder or does this go in plugin folder

Eddlm

Members Author

15 minutes ago, Jellymist said:

Question by scripts are we needing to make a script folder or does this go in plugin folder

Scripts folder. You need to instal ScriptHookV and ScriptHookVDotNet, the ScriptHookVDotNet scripts always go in /scripts.

thfswe

Members

A very nice addition and I am going to use it :thumbsup:

But would be nice if you put the links for  ScriptHookV   and  ScriptHookVDotNet  in your description not all people knows where to get those :smile:

kcoynejr

Members

A major game changer for LSPDFR. Well done!

joejccva71

Members

So this works with LSPDFR even if it's not Ragehook?

mclmrtn

Members

This mod is going to be way too popular not to port to Ragehook.  I bet Albo or someone would be willing to throw some of their experience behind it to help you out.

Kilyin

Members

Briefly tested and it seems to work. Didn't notice any FPS drops really, saw the notifications in the upper left corner...

Eddlm

Members Author

1 hour ago, PimDSLR said:

I got big fps drops.

 

13 minutes ago, Kilyin said:

Briefly tested and it seems to work. Didn't notice any FPS drops really, saw the notifications in the upper left corner...

The script isn't optimized, so it would make sense to experience some FPS drops. Although I didn't experience any, either.

Of course the next version will be more processor friendly.

WillemB

Members

Love you man!

Synthacrat

Members

So I would love to use this but scripthookvdotnet isn't compatible with RAGE for me. Keeps crashing my game. Unless anybody here knows a fix to that, I will unfortunately not be able to use and or admire this mod.

Rich Owen

Members

I've put inside the following directory "E:\Program Files\Steam\SteamApps\common\Grand Theft Auto V\scripts" and NPC Cops still ram suspects. I've got all the required stuff installed too. Anyone know what I'm doing wrong?

xAzDKr

Members

(edited)

 

37 minutes ago, Rich Owen said:

I've put inside the following directory "E:\Program Files\Steam\SteamApps\common\Grand Theft Auto V\scripts" and NPC Cops still ram suspects. I've got all the required stuff installed too. Anyone know what I'm doing wrong?

do you have script hook V installed?

Also,

I need some help, I have installed the script which works very well with NPC LEO's who are randomly spawned around the map (ie Sheriff Speed Traps and patrols)

 

My issue is that if I call for backup for a pursuit, the backup car will spawn in but won't respond, it will just sit in one place and eventually despawn. It is like they don't recognize the chase. Video example will be posted soon. Rest of the script works great. If I can resolve this issue, easy 5/5.

Edited by xAzDKr

Drewster327

Members

11 minutes ago, xAzDKr said:

 

do you have script hook V installed?

Also,

I need some help, I have installed the script which works very well with NPC LEO's who are randomly spawned around the map (ie Sheriff Speed Traps and patrols)

 

My issue is that if I call for backup for a pursuit, the backup car will spawn in but won't respond, it will just sit in one place and eventually despawn. It is like they don't recognize the chase. Video example will be posted soon. Rest of the script works great. If I can resolve this issue, easy 5/5.

same problem here

mclmrtn

Members

 Running into a bug where back up units spawn in but their AI never activates and they just sit in the squad car with headlights and emergency lights off.  They don't react to anything.  If you unload all mods and load mods back up, the units remain on the map and every time you get into a chase the amount of deactivated back up units from before show up as back up EVERY time and if you called enough times like I did they swarm like crazy.  You have to exit the game to reset it.  Not sure if I can recreate this or not.  I'll let you know. 

tylerkirk76

Members

i don't see a  scripts folder do i make one?

Eddlm

Members Author

Guys, the script doesn't touch the NPC AI, doesn't even touch them until they're closer than 30meters around you, nad even then, it only pushes the vehicles back via applied force. I highly doubt these AI problems are related to Safer Chases.

 

12 hours ago, alpha30xyz said:

So I would love to use this but scripthookvdotnet isn't compatible with RAGE for me. Keeps crashing my game. Unless anybody here knows a fix to that, I will unfortunately not be able to use and or admire this mod.

The script has been compiled with ScriptHookVDotNet v2.5, updated just a few days ago. Could that be the problem?

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