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Realistic ALPR/ANPR System 0.3a

(29 reviews)

4 Screenshots

NOTICE

This plugin bases vehicle registration off of LSPDFR's database.  The STOCK police computer will return the CORRECT registered owner.  Police Radio and Rage Computer base their registered owner off of the driver of the vehicle and WILL NOT (consistently) return the correct registered owner. (Police Radio sometimes changes the owners name it displays for its random events).  I will continue to utilize the method of retrieving the owner information that is consistent with LSPDFR in its stock configuration.

Description

An ALPR/ANPR system that is created to simulate the realism found in its real life counterparts.  With this realism you must operate the ALPR/ANPR system in a realistic manner, from sitting on the side of the highway to doing sweeps through a parking garage.  Run around with the system turned on while doing your regular patrols or stake out on the side of the road looking for stolen vehicles.  This mod with not blip or mark the vehicle that creates the alert, you must locate based on the License Plate, Model, and the Camera that generated the alert.

Installation

  • Unzip file to your main Grand Theft Auto 5 folder.

Configuration

  • EnableKeyboard - Enables and Disables the keyboard hotkey.
  • SystemToggleKey - The key that is used to toggle the system on and off. (Valid Keys: http://bit.ly/1IW5uTY)
  • EnableController - Enables and Disables the Controller Support.
  • SystemToggleButton -The button that is used to toggle the system on and off. (Valid Buttons: http://bit.ly/23oOGy1)
  • SystemName - The name of the system (Ex: ALPR or ANPR)
  • ScanBeepOn - Turns off the scanning beep when a plate is detected.
  • WarrantPercent - Percentage of warrants detected by the system.
  • TowPercent - Percentage of vehicles requiring impound.
  • StolenPercent - Percentage of stolen vehicles detected by the system.
  • CameraDegreesFOV - Field of View of the cameras
  • CameraRange - The viewable range of the cameras
  • DriverFrontAngle - The Driver-side Front camera angle
  • DriverSideAngle - The Driver-side Side camera angle
  • PassengerFrontAngle - The Passenger-side Front camera angle
  • DriverSideAngle - The Passenger-side Side camera angle

Features

  • The ALPR/ANPR system is available on all police vehicles.
  • 4 Camera System (Driver Front, Driver Side, Passenger Front, Passenger Side)
  • Ability to Enable and Disable the ALPR/ANPR system (Defaults to "T" Key)
  • Realistic Scanning of Vehicle Plates
  • Alerts when a stolen vehicle is scanned or vehicle owner has an active warrant.
  • Integrated with LSPDFR's crime database
  • Controller Support with Configurable Button
  • Motorcycle units only utilize two cameras (Driver and Passenger Front cameras)
  • Configuration File that can edit the Hotkey, Controller Button, System Name, Scanning Beep, and Camera Attributes
  • Scans vehicles rear and front license plate (if the vehicle has a front plate)
  • Ignores all non-plated vehicles
  • "Tow on Sight" for crimes like "Unpaid parking/speeding tickets"

Todo List

  • Simulate camera range accuracy falloff
  • Simulate reduced camera range in rain
  • Create and Implement alert GUI
  • Allow ALPR/ANPR use on tow truck with a special "Tow Hotlist" for repossessions

Known Bugs

  • Persona of vehicle owner/driver does not seem to sync with LSPDFR

What's New in Version 0.3a

Released

**Hotfix**

  • Removed development code that would lead to crashes

User Feedback

Recommended Comments

Cadabas

Members

So I have all police cars modded, meaning i added them in. In any event when I used the bike, which I have not modded, I was able to get a hit. The names did not match as was stated. So I am posting this to confirm that indeed when you use stock police cars in LSPDFR you should be able to use this mod. I I hope Danielle that you will be able to figure this minor set back out such that we are able to use our added cars in conjunction with your mod. Thank You for creating this mod I was giddy like a kiddy when I say it on the download list. Great Job!!!

Ashkarn

Members

Great mod but I think it would be best to have an ini file so we can configure the probability for ourselves. 

Sopphic

Members

6 minutes ago, Ashkarn said:

Great mod but I think it would be best to have an ini file so we can configure the probability for ourselves. 

agreed

Aler360

Members

Mine only works when i have avalible for callouts on

 

Danielle

Members Author

1 hour ago, Cadabas said:

So I have all police cars modded, meaning i added them in. In any event when I used the bike, which I have not modded, I was able to get a hit. The names did not match as was stated. So I am posting this to confirm that indeed when you use stock police cars in LSPDFR you should be able to use this mod. I I hope Danielle that you will be able to figure this minor set back out such that we are able to use our added cars in conjunction with your mod. Thank You for creating this mod I was giddy like a kiddy when I say it on the download list. Great Job!!!

There is a 75% chance that someone else is driving the vehicle owned by someone with a warrant.  Make sure you check the their ID before putting them in jail ;-)

 

52 minutes ago, Ashkarn said:

Great mod but I think it would be best to have an ini file so we can configure the probability for ourselves. 

I planning on the INI in the next release.

 

39 minutes ago, Aler360 said:

Mine only works when i have avalible for callouts on

 

Let me check on that and get back to you :-)

Andartu

Members

I had a hit with an added car in one session and in another (same car) no hits at all. The hit i´ve got was for stolen  vehicle and radio plate check said the same so...that was good^^

Denny

Members

Does it include audio and possibly a controller key so you dont toggle it on and off while typing in a suspects name?

killer84k3r

Members

I've reviewed and gave 5 stars but just a few observations. When police cars go past they come back stolen. Could you add scanning for directly in front of the vehicle? And the camera doesn't seem to scan vehicles going past on the other side of the road? 

Danielle

Members Author

27 minutes ago, killer84k3r said:

I've reviewed and gave 5 stars but just a few observations. When police cars go past they come back stolen. Could you add scanning for directly in front of the vehicle? And the camera doesn't seem to scan vehicles going past on the other side of the road? 

Thanks for the bug report on the police vehicles, should be fixed in the next versions.  In the next version (just finished coding) you will be able to configure the camera range, FOV and angles within the INI File.

56 minutes ago, Denny said:

Does it include audio and possibly a controller key so you dont toggle it on and off while typing in a suspects name?

It should know when the LSPDFR record check is on screen.  In the next version will have controller support and the ability to turn off the plate scanning beep (not the alert beep), all editable from the INI file.

2 hours ago, Andartu said:

I had a hit with an added car in one session and in another (same car) no hits at all. The hit i´ve got was for stolen  vehicle and radio plate check said the same so...that was good^^

Currently warrant status does not persist, its a bug that has been fixed and will be resolved in the next release.

Andartu

Members

Also i noticed that i do not have any hits at all, but when i blipped them and they flee, than i have multiple hits during the pursuit on the car i am chasing when i overtake/pit etc...

Danielle

Members Author

Just now, Andartu said:

Also i noticed that i do not have any hits at all, but when i blipped them and they flee, than i have multiple hits during the pursuit on the car i am chasing when i overtake/pit etc...

This happens in real life too... I have hit so many vehicles in real life while tailing another and then you have to prioritize which one you go after... Its a horrible experience....

Andartu

Members

3 minutes ago, Danielle said:

This happens in real life too... I have hit so many vehicles in real life while tailing another and then you have to prioritize which one you go after... Its a horrible experience....

Well ok :D But what i wanted to say, they only get the hit by the mod -after- the pursuit started, no hit before. I can drive in circles around that dude and no hit, but as soon he got blipped and signaled and then decides to flee, this guy is registered and "hit worth" by the mod.

cRaZyIcE73

Members

plugin wont even load.

[1/24/2016 9:14:09 PM.388] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\Realistic_ALPR.dll
[1/24/2016 9:14:10 PM.914] <UNLOADED PLUGIN>: Initializing input system
[1/24/2016 9:14:10 PM.916] <UNLOADED PLUGIN>: Initializing game console
[1/24/2016 9:14:10 PM.918] <UNLOADED PLUGIN>: Initializing forms manager
[1/24/2016 9:14:10 PM.922] ERROR: Could not load plugin from "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\Realistic_ALPR.dll". Assembly Realistic_ALPR.dll (ALPR_Recode, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null) does not have the required Plugin attribute.
[1/24/2016 9:14:10 PM.922] Parameter name: assemblyPath

Kilyin

Members

Just now, cRaZyIcE73 said:

plugin wont even load.

[1/24/2016 9:14:09 PM.388] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\Realistic_ALPR.dll
[1/24/2016 9:14:10 PM.914] <UNLOADED PLUGIN>: Initializing input system
[1/24/2016 9:14:10 PM.916] <UNLOADED PLUGIN>: Initializing game console
[1/24/2016 9:14:10 PM.918] <UNLOADED PLUGIN>: Initializing forms manager
[1/24/2016 9:14:10 PM.922] ERROR: Could not load plugin from "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\Realistic_ALPR.dll". Assembly Realistic_ALPR.dll (ALPR_Recode, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null) does not have the required Plugin attribute.
[1/24/2016 9:14:10 PM.922] Parameter name: assemblyPath

wrong folder -- \plugins\LSPDFR

cRaZyIcE73

Members

6 minutes ago, Kilyin said:

wrong folder -- \plugins\LSPDFR

thanks. thats a stupid mistake on my part...

Danielle

Members Author

New version released... Configuration file and front plate scanning :-D

Sopphic

Members

34 minutes ago, Danielle said:

New version released... Configuration file and front plate scanning :-D

not seeing the new file?

Kilyin

Members

thanks for the .ini, now we need a modifier key ;)

baconmuffin

Members

Yes now it actually shows if a vehicle is stolen but is that it for now or is it giving back more info soon? I am loving that  you actually made it tie in to the LSPDFR crime database thing.

Danielle

Members Author

7 minutes ago, baconmuffin said:

Yes now it actually shows if a vehicle is stolen but is that it for now or is it giving back more info soon? I am loving that  you actually made it tie in to the LSPDFR crime database thing.

The info is displayed in the alert is consistent with their real life counterparts.

Currently there are registered owner warrants and stolen vehicles alerts and I plan on adding parking violations as well.

22 minutes ago, Kilyin said:

thanks for the .ini, now we need a modifier key ;)

Sure, I will look at put that in the next release. :-)

baconmuffin

Members

(edited)

13 minutes ago, Danielle said:

The info is displayed in the alert is consistent with their real life counterparts.

Currently there are registered owner warrants and stolen vehicles alerts and I plan on adding parking violations as well.

Amazing just amazing thank you for taking your time to make such an amazing mod i have just been playing with it for about 30 minutes since the new update and to just see that you actually made it work with the database and you are planning to expand that to me makes me super happy. Keep up the amazing work i can´t wait to see how much more you can expand this mod. 

Edited by baconmuffin

Ghnty5

Members

whenever i turn on the anpr system, and then accept a callout, LSPDFR crashes

Sopphic

Members

(edited)

2 minutes ago, Ghnty5 said:

whenever i turn on the anpr system, and then accept a callout, LSPDFR crashes

Me too sadly. Was loving this mod but with 0.2 the above always happens.

Edited by Play3r2

Ghnty5

Members

52 minutes ago, Play3r2 said:

Me too sadly. Was loving this mod but with 0.2 the above always happens.

I tired loading lspdfr without it turned on and it runs fine, but once i turn on the anpr system then accept a call it crashes. 

Danielle

Members Author

5 hours ago, Ghnty5 said:

whenever i turn on the anpr system, and then accept a callout, LSPDFR crashes

 

5 hours ago, Play3r2 said:

Me too sadly. Was loving this mod but with 0.2 the above always happens.

 

4 hours ago, Ghnty5 said:

I tired loading lspdfr without it turned on and it runs fine, but once i turn on the anpr system then accept a call it crashes. 

Let me check that out... Shouldn't happen :-/   Im a little busy ATM, but once I'm able to sit down and debug the issue I will push out a new release for you guys...

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