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Crown Victoria Engine Sound 1.55

(7 reviews)

1 Screenshot

Do you want to feel like a true hero when patrolling the streets of San Andreas (and Blaine County)? Then this mod is definitely for you!

 

With the power of this mod, you can experience crisp acceleration and deceleration auditory feedback, as well as awesome idle noises when driving the Ford Crown Victoria in GTA V!

 

The sounds were recorded from an actual 2011 Ford Crown Victoria P7B, equipped with a 4.6L V8 SOHC.

 

PLANS:

- Record acceleration and deceleration for engine

- Improve quality and volume

 

DEMO VIDEO:

Spoiler

 

 

DISCLAIMER: Please review the file honestly.

 

Oh, and also, don't distribute this file elsewhere.

 

Changelog:

 

v1.00 - Release

 

v1.10 - 12/27/2017 [10:30]
- Louder Engine Sounds and Idle Sounds
- Added "Beefy" Option

 

v1.50 - 2/2/2018 [5:30]
- Updated Engine Acceleration
- Removed custom deceleration noise as default is higher quality and sounds the same
- Updated Engine and Exhaust Idle
- Updated Startup (now includes exhaust and engine startup sounds)

 

v1.55 - 2/2/2018 [9:30]
- Redone the absolutely horrendous Engine Acceleration sound that I for some reason uploaded
- Increased treble slightly on Engine Idle

What's New in Version 1.55

Released

- Redone the absolutely horrendous Engine Acceleration sound that I for some reason uploaded
- Increased treble slightly on Engine Idle

User Feedback

Recommended Comments

Lieutenant Dan

Members Author

10 hours ago, imperezawrx said:

I followed the instructions swapped both NPC and non NPC. The vic still sounds the same and now my sirens, tire screech, doors sounds have all gone quiet. any ideas? thanks

Hmm... it appears as if your vehicles.awc file is too large. Basically, if the game detects that the vehicles.awc file is even a little too big, it will mute all sounds in that directory. Vehicles.awc is the file that houses all the door sounds, tire screeches and sirens. Did you install anything in that directory?

 

Regardless, in OpenIV, navigate to x64/audio/sfx/RESIDENT.rpf (NOT IN THE MODS FOLDER). Copy the vehicles.awc somewhere. Then, navigate to mods/x64/audio/sfx/RESIDENT.rpf and backup the vehicles.awc file elsewhere (make sure to not mix up the two vehicles.awc files you copy). Once done, put the copied vehicles.awc file in there from the first step and see (or should I say hear) if the sounds of interest play within the game.

Gary Connor

Members

(edited)

I can't replace the sound of the vehicle door, that will cause my vehicle lose it sounds, and why is the sound of the vehicle door not awc file? The sound of mixing on self seems to often cause the car to lose its sound. But the car's engine sounds very good.

Edited by Gary Connor

Lieutenant Dan

Members Author

55 minutes ago, Gary Connor said:

I can't replace the sound of the vehicle door, that will cause my vehicle lose it sounds, and why is the sound of the vehicle door not awc file? The sound of mixing on self seems to often cause the car to lose its sound. But the car's engine sounds very good.

Do you have any other sound mods installed in vehicles.awc? The reason for all vehicle sounds disappearing is that the vehicles.awc becomes too large and the game gives up on it. Also, the door sounds are not in an awc file so that people running different sound mods (sirens and such) can use this mod alongside it. If it was just an awc file, my modified awc would replace all other sounds with the default sounds. Another reason for not including an awc file is because new versions of the game could alter it in some way, causing the one I supply to no longer work.

2 hours ago, Gary Connor said:

I can't replace the sound of the vehicle door, that will cause my vehicle lose it sounds, and why is the sound of the vehicle door not awc file? The sound of mixing on self seems to often cause the car to lose its sound. But the car's engine sounds very good.

Check this dawwwg

 

Gary Connor

Members

9 hours ago, Lieutenant Dan said:

Do you have any other sound mods installed in vehicles.awc? The reason for all vehicle sounds disappearing is that the vehicles.awc becomes too large and the game gives up on it. Also, the door sounds are not in an awc file so that people running different sound mods (sirens and such) can use this mod alongside it. If it was just an awc file, my modified awc would replace all other sounds with the default sounds. Another reason for not including an awc file is because new versions of the game could alter it in some way, causing the one I supply to no longer work.

What a troublesome question🤣, but thank you.

7 hours ago, TakeYaBackToStation4BumVio said:

Check this dawwwg

 

Thanks bro, i think i found reason.

LtSnoDawg69

Members

I try not to exceed the 15.7 mb limit of the awc file

moonbug28

Members

I installed it  correctly, but in game the door sounds default.

VectorP71

Members

How do you add in the door sound only

 

 

J Sterry

Members

love love love the door sounds and the engine sounds 

10/10 my man 

Topcity PD

Members

ohhh my.... when you showed that front right panel view and acc it reminded me of my 96 for a sec!

On 12/27/2017 at 4:42 AM, verony28066 said:

very good job, man! it would be perfect if it were like 30-40% louder. I mean look at this ear porn right here 

 

lol, I'm off work however, watching this video and hearing that engine roar, puts me back in the driver seat of my cruiser...Maybe I should do a short vid one of these days! Sexy sound by the way!

is there anyway that i can get this in fivem without crashing?

Smok1ngBrass

Members

The door sounds aren't working for FiveM and are breaking my resident.

Bluelambda

Members

Hey so i got the door sounds working for the vic but the engine sound wont work. i installed the engine sounds in Grand Theft Auto V/mods/x64/audio/sfx/STREAMED_VEHICLES_GRANULAR.rpf but no change. did i do something wrong or is there like a step i missed?

jkiwi202

Members

What do I name my audio hash tag in the vehicle.meta to use this sound? 

LSPDPlayer001

Members

I do like the door sounds, but unfortunaly the sounds only play on the LE Stanier Police Cruiser, not police, police2 or police3.

Do i have to change something in the vehicles.meta to make it happen or how?
 

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