Redd's IV-CopManager
- no more police "destruction derby" when chasing criminals
Script mod that limits amount of cops spawned near you by removing already spawned cops that are not close to the player.
Motive
This mod was made to fight crazy cop chases with 20+ cars on maxed settings but can be used in any other situation too.
How it works?
The script doesn't delete the game objects because such method is prone to crashes, it only signals the game that we do not need objects anymore.
Only the top [VehicleLimit] vehicles and [PedLimit] enforcers will be allowed to stay spawned within the [DistanceLimit] meters around you.
This does not apply to you, your vehicle or any mission dependable objects such as game missions or criminal driving a cop car.
* Notice *
It is still possible that you will get in a "destruction derby" (rarely). Newly spawned objects far away should be removed by the game before they reach you.
Also featured (toggleables):
* marking units and vehicles on a map using blips. Check the configuration file for more information.
* health and armor regenerator if you fell like futuristic cop ;)
Versions
Tested on GTA IV 1.0.7.0 (Steam), but should be compatible with EFLC models too.
Requirements
.NET Framework 4.5
Known bugs
- none -
Disclaimer
Use at your own risk. I am not responsible for anything you do with it, nor for any damage that comes out of using it.
Other info
This script shouldn't cause game crashes if you follow the configuration file minimums.
It might crash your game if you have a lot of police vehicle mods installed but that was not a case on my PC.
As this is my first upload, I would like to ask you if you rate the script as a bad one (3 or less stars), please say what you don't like about it :)
Aru "C++ Script Hook"
Hazard ".Net Script Hook"
Special thanks to Cj24 for awesome vehicle mod (TAHOE FBI V1.3-AC featured on the screenshot), LCPD:FR devs, and Fabriciuz for CryENB v3
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