NickieB 507 Posted June 16, 2013 Option 2 The only thing with Option 2 guys is that the poly count is so high that it will cause the car file size to go up, therefore making it harder on the game. It might be to many poly's too, I don't know. I just checked the count, haven't check the actual file size yet or how the game responds Quote Link to comment
Double Doppler 830 Posted June 16, 2013 1 would be the most sensible option. If you use normal mapping textures, most people will not recognize the difference. Quote Link to comment
NickieB 507 Posted June 16, 2013 1 would be the most sensible option. If you use normal mapping textures, most people will not recognize the difference. Thats what I'm thinking. I mean if I was just showing it off, I'd go with #2. #1 and #2 are the same thing texture wise, its just that #1 shows it via a texture and #2 is a actual 3d model of the texture. So in a sense its the same thing but half the size. I'm leaning toward #1 Quote Link to comment
Illusionyary 4632 Posted June 16, 2013 From a sensible standpoint I'd go with #1 too. Quote Link to comment
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