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Need your help/opinion


NickieB

Post which you think looks best.

***For option 3, the rear is the same as option 1, not 2. That was a typo

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WIP

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Option 2

The only thing with Option 2 guys is that the poly count is so high that it will cause the car file size to go up, therefore making it harder on the game. It might be to many poly's too, I don't know. I just checked the count, haven't check the actual file size yet or how the game responds 

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1 would be the most sensible option. If you use normal mapping textures, most people will not recognize the difference.

Thats what I'm thinking. I mean if I was just showing it off, I'd go with #2. #1 and #2 are the same thing texture wise, its just that #1 shows it via a texture and #2 is a actual 3d model of the texture. So in a sense its the same thing but half the size. I'm leaning toward #1

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