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khorio

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Everything posted by khorio

  1. Yeah that is alright it should function nonetheless. I added a stream check for the next update so this won't cause a crash anymore along with a command to change the broadcast id without having to reload or edit the ini.
  2. it is literally the first thing you see when you open the ini. On my system they are the least intrusive ones around but you might have other sounds installed with the same name that are very annoying, just search your lspdfr/audio for intro and outro and check which ones it could be and get rid of them. Finally! a crash report. I think the broadcastify stream you were listening too might have died at some point and slipped through xscanner catching it. Thanks for reporting it, I'll see if I can find anything. Does it happen often or was this a one time thing?
  3. Can you upload your ragepluginhook.log
  4. It does add stuff automatically but it does not update the descriptions, and seeing how bad people are at reading it avoids some headaches for me.
  5. If you can provide your RagePluginHook.log I can have a look, alternatively you can come to gta_support_a/b on the ragepluginhook discord
  6. wdym, you can use devin's just fine and xscanner will play them
  7. You can just add more files starting with xchattr_ and it will play them
  8. XScanner does not use ragenativeui and does not contain ragenativeui in the archive.
  9. Can't reproduce. Take out XScanner and test again.
  10. Its working for everyone else so it must be something in your settings or missing files, can you post your RagePluginHook.log
  11. Well unless you're changing your camera views you're not gonna pick it up from the player, your camera and distance from the player don't change. As for the pause thing its something i forgot to implement, will be in the update later this week.
  12. It takes over the LSPDFR internal scanner functions, adding more descriptive position audio (locations based on nearby landmarks etc) and adds volume control to the police scanner. The background audio plays in true 3d from your/npc police vehicles or from your player character, whichever you set it to. It includes around 450 default background chatter, infinite amounts more can be added. I think devin plays made some more.
  13. The issue that caused cut off lines was a problem with the audio file search which has also been fixed. It got confused with single digit files like 1/11 so that was most likely why. You can hear XScanner Pursuit Updates in these videos (along with Most Wanted and Automatic Roadblocks 2 that are both in testing phase as well)
  14. Funnily enough XScanner pursuit updates is already a finished plugin and is in testing phase right now, it adds 7000 audio lines for over 50 triggers during pursuits so it is coming. Outside of that XScanner does not insert anything other than what is being passed, although it might interpret it slightly different than what the lspdfr engine does. XScanner also supports intended pauses if they are being passed along. Although the issue might be that certain plugins wait for LSPDFRs audio engine to be inactive which is now always true with the hook enabled. The update that is being tested right now hooks that function to pass if XScanners audio engine is busy playing or not so that will restore this functionality. Feel free to let me know any plugins that cause you issues with the audio and I will look into it.
  15. It's a known issue, has been fixed in the last version which is now in testing. Will probably release it tonight
  16. it can be in any folder, XScanner does not really care which subfolder anything is in, its only there to keep it a tad organised.
  17. You can just name them differently and change the intro and outro sound name in the ini. it looks for any matching wav/ogg/mp3 file in Plugins/LSPDFR/XScanner/Audio and LSPDFR/Audio/Scanner
  18. XScanner's volume should not affect anything outside of what XScanner plays. I actually did include a spamcontrol because I was worried this sort of thing would happen but I never got round to implementing it, will update after I do some more testing.
  19. XScanner does nothing of the sort on its own, so it's another plugin calling something odd. I will have a look. If it gets too annoying you can just disable the relay for now in the ini. I have a feeling quite a few plugins are used to hammering the base LSPDFR scanner engine because it does not support queueing so it dismisses everything else as long as its playing, XScanner queue's up all requests it receives and plays them in order. Wll need to investigate.
  20. It can but the 3D engine isn't designed for live feeds atm.
  21. As it says in the known issues on the main page, that functionality is broken in the current live version, will update tonight . Actually it's a different issue. Will check.
  22. It is expected behaviour, the previous XScanners hook broke when LSPDFR updated to 0.4. All lspdfr scanner calls are relayed through XScanner, you can disable the relay if you dont want this in the ini. Alternatively you can just change the audio volume with LCtrl+LShift and numpad +-

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