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Cyan

Management Team
  • Joined

Reputation Activity

  1. Like
    Cyan reacted to Cas01 in Game crashing   
    Its working now thank you!!!

  2. Love
    Cyan reacted to Gan Ceann in Game crashing   
    I would usually suggest removing one at a time, but during testing it appeared that an updated gameconfig for the latest game version was required to get their mods folders working again.

    Try updating your gameconfig first, re-enable the mods folder and see if it works
  3. Like
    Cyan got a reaction from cristian304 in GTA V updated   
    An updated early-access test build of LSPDFR&RPH for both the Legacy and Enhanced versions of the game is now available to Patreon Insiders which can be downloaded on our Insiders forum. The update will be released publicly this weekend.
  4. Confused
    Dear LSPDFR Development Team and Community,
    First and foremost, I want to extend my deepest gratitude to the creators of this modification. Keeping a project of this magnitude operational over so many years is a monumental achievement. The dedication of this team is the sole reason GTA V remains relevant for thousands of players today.
    As a veteran player, I would like to offer a highly detailed, constructive roadmap regarding the current state of the mod and where I believe future major releases (such as a potential 0.5 version) should head.
    The Current Problem: Ecosystem Fragmentation and Technical Debt Presently, to achieve a genuinely immersive and complete law enforcement simulation, players are forced to construct a fragile ecosystem of third-party plugins. A standard loadout requires the base LSPDFR mod plus StopThePed, UltimateBackup, CompuLite, EUP, ELS, PoliceSmartRadio, ResistPlus, SuspectSense, GrammarPolice, and multiple Callout packs.
    Relying on 20+ disparate .dll and .asi files creates severe memory leaks, extreme FPS drops, and constant game crashes. To future-proof this mod, the core functionalities of these essential plugins must be absorbed and integrated natively into the base LSPDFR framework.
    Here is an extensive breakdown of the native systems I propose:
    1. A Unified, Native Interaction Engine (StopThePed Integration)
    In-Depth Questioning: Native, dynamic dialogue trees. Suspects should be able to lie, attempt to bribe the officer, or exhibit nervous behavior.
    Scene Management: Native options to physically grab suspects, perform breathalyzers, drug swab tests, and fully search a suspect's pockets or vehicle, yielding randomized, logical evidence.
    2. Tactical AI & Advanced Backup Systems (UltimateBackup Integration)
    Specialized Units: A native radial menu to call in specific assets: K9 units that can track scent trails, SWAT teams for dynamic entries, and Air Support.
    Autonomous Tactical AI: Backup AI programmed to autonomously perform safe PIT maneuvers and set up spike strips.
    3. Comprehensive Police Computer & Legal System (CompuLite Integration)
    Citations and Arrest Reports: A native UI where officers can issue specific citations and log reports based on persistent pedestrian background histories.
    Evidence-Based "Aftermath" System: A post-arrest notification detailing the court's verdict days later. Crucially, court persistence must be logical: whether the suspect is sentenced to prison or acquitted and released should strictly depend on whether the player managed to collect and present sufficient evidence at the scene (weapons, drugs, testimonies).
    4. Advanced Lighting and Siren Control (ELS Integration)
    Native Multi-Stage Lighting: LSPDFR should natively overwrite the game’s siren mechanics to provide a built-in Stage 1, 2, and 3 lighting system for routine traffic stops, stealth approaches, and high-speed pursuits.
    Independent Siren Toggles: The ability to cycle through different siren tones independently of the visual light stages.
    5. Native Wardrobe & Character Customization (EUP Integration)
    Native MP Character System: LSPDFR should natively utilize GTA Online multiplayer (Freemode) ped models directly within the police station locker room.
    Integrated High-Quality Uniforms: Pre-packaged, high-quality realistic tactical gear and uniforms for all major agencies (LSPD, BCSO, SAHP).
    6. Interactive Radio HUD (PoliceSmartRadio Integration)
    Visual Radio Interface: Scrolling through text menus during a high-speed chase is dangerous. LSPDFR needs a native, on-screen visual radio HUD that allows players to request a tow truck or coroner with a simple click.
    7. Unpredictable Suspect Behavior & Pursuit Awareness (ResistPlus & SuspectSense Integration)
    Dynamic Resistance: Suspects should natively have a chance to suddenly fight back, draw a weapon, or flee on foot midway through a calm questioning or while being handcuffed.
    Pursuit Awareness: A native tracking feature that highlights a fleeing suspect's general direction or last known position, simulating police intuition and adrenaline.
    8. A Truly Living Jurisdiction (AmbientEmergencyTraffic Integration)
    Native Ambient Services: AI police, fire trucks, and ambulances should natively respond to their own emergencies across the map with lights and sirens. Hearing sirens in the distance makes the city feel like a real, breathing jurisdiction.
    9. Dynamic Dispatch and Voice Commands (GrammarPolice Integration)
    Native Voice Recognition: Integrating native Windows speech recognition so players can request backup and run plates via their microphone.
    10. Greater Diversity and Depth of Native Callouts The base game becomes repetitive very quickly, forcing players to install dozens of unstable packs.
    Callout Roster Expansion: LSPDFR needs to natively include between 10 and 20 new, varied callouts. This should include normal patrol calls, highly immersive calls, and long-duration investigative calls (lasting 15 to 20 minutes).
    Warrant Execution / Bounty Hunting: A specific callout where the officer receives the details of a wanted fugitive and must actively search the city to locate and arrest that specific person based on their last known whereabouts.
    11. Crucial Quality of Life: Native Localization (Multi-Language Support)
    Official Language Files: Implementing an externalized, native localization system (JSON/XML) for languages like Spanish, French, German, and Portuguese, exponentially expanding LSPDFR’s global player base without requiring broken, third-party translations.
    Conclusion By absorbing these scattered community concepts into a single, optimized, official codebase, LSPDFR would become exponentially more stable, performant, and immersive. Thank you for your continued passion for this incredible project.
  5. Like
    Cyan reacted to Gan Ceann in Companion app   
    Hello,

    What issue are you experiencing with the companion app, you say it stays syncing but it's not connected?
  6. Confused
    Cyan got a reaction from Vladx18 in GTA V updated   
    See the red notice on the homepage.
  7. Like
    Cyan got a reaction from Rocket15 in GTA V updated   
    It's this weekend at some point.
  8. Thanks
    Cyan got a reaction from achisciaudi in GTA V updated   
    It's this weekend at some point.
  9. Thanks
    Cyan got a reaction from Lennyy in GTA V updated   
    See the big red notice on the homepage
  10. Like
    Cyan got a reaction from Sir Brian in Game error. Please reboot, and restart the game.   
    Sounds like you didn't downgrade correctly. Downgrading is outside the scope of this support board.
  11. Love
    Cyan got a reaction from JIKMED in LSPDFR for GTA Enhanced now available for Insiders: a short update   
    Status Updates
    LSPDFR for Enhanced
    We're very excited to announce that LSPDFR Enhanced, after months of development and testing, is now entering the next phase of the development process and is now available to our Insiders. We are deeply grateful to everyone in our staff team and closed testing community for their feedback and support that have brought us to this point.
     
    The current build is largely stable, though a handful of bugs remain and we are not yet feature complete with Legacy. Development is advancing quickly, and each new revision brings us closer to a fully polished release.
     
    Several community members have asked whether the Legacy edition will continue to receive attention. Both RAGEPluginHook and LSPDFR have been engineered to accommodate the Legacy and Enhanced branches side‑by‑side. With most of the heavy lifting complete, our goal is to roll out updates to both editions in parallel.
     
    As soon as we’ve smoothed out the last few wrinkles and made sure everything runs flawlessly, we can’t wait to roll out LSPDFR Enhanced to everyone.
     
    The new LCPDFR.com
    Work on the redesigned LCPDFR.com is progressing steadily. The site and its companion, RDR2Mods.com, run on the same underlying codebase.
    An early version of the community upgrade is already live on RDR2Mods.com, allowing us to gather real‑world feedback, refine new concepts, and further stabilize the platform before bringing the enhancements to LCPDFR.com.
     
     
    We thank you all for your patience and continued enthusiasm, and hope to share even more with you soon.
  12. Like
    Cyan reacted to TrentMU in What Is It? DLS vs ELS vs Non-ELS   
    Quick summary of my take on the 3 lighting systems for GTA V. (ELS, ELS Hybrid, DLS). I posted this on my Discord a few months ago and people seem to understand the difference between the 3 lighting systems used for LSPDFR (I do not play FiveM so I have no knowledge with those) so they have a better understanding on how and what the different types of lighting are used for gaming. From the San Andreas days of Emergency Lighting Mod (ELM) to IV with ELS to V with ELS, to ELS Hybrid to DLS, I have seen and used it all. Recently, I have done a convert of my game and development work to DLS from ELS. I enjoy ELS, but I enjoy DLS more as I can be more creative with patterns and lighting. So let's break down and give a short, sweet, simple run down of what you see people creating now. Lastly, don't try and take credit for this list, it's sad I have to say that but please credit where it's due if you were to use this list.


    Emergency Lighting System (ELS)
    Pros
    Simplicity (Very new user friendly)
    Config lighting stages easily / change patterns
    Largest vehicle pool due to age
    Cons
    Limited on lighting
    "Floaters" if want to use lights on moving vehicle parts (Doors, Trunk, Compartment Doors)
    Limited pattern creations
    No further development
    12 Extras only. (Realistically, 10 is what most devs use)

    Emergency Lighting System Hybrid (ELS + Non ELS)
    Pros
    Custom lighting config / patterns
    Large variety of extras can be used (TA, Flood, Cruise)
    Easily adaptable to ELS controls
    32 sirens + 12 extras can be used to create
    Cons
    Stage 3 lighting only
    Cannot change lighting patterns
    Limited lighting controls
    No further development (Due to it being ELS controlled)

    Dynamic Lighting System (DLS)
    Pros
    ELS on crack.
    Large variety of what lights can do (Stages, TA, Alley, Cruise, Brake Override, Patterns, Sync System, etc)
    Vehicles become advanced with lighting controls (Multiple vehicles can run off 1 XML)
    Cons
    Lengthy XML creation / edits (Not new user friendly unlike ELS)
    Compatible with ELS but must disable extra patch in the dls.ini to work
    Potential crashing issues when using both ELS and DLS
    Majority of LSPDFR users use ELS
    Restricted to 32 sirens only
    AI vehicles can ONLY use police audio hash to enable sirens.
    Very slow development / updates

    I know I have missed stuff or maybe a few things were updated since I created this back in April 2026 but still holds general true and ideal for people to understand. Please feel free to post any questions / comments / concerns as I am willing to be assist the best I can with this topic.

    If this is in the wrong section, apologizes!

    Happy modding folks!

  13. Like
    Cyan got a reaction from Jordan45 in LSPDFR for GTA Enhanced now available for Insiders: a short update   
    Status Updates
    LSPDFR for Enhanced
    We're very excited to announce that LSPDFR Enhanced, after months of development and testing, is now entering the next phase of the development process and is now available to our Insiders. We are deeply grateful to everyone in our staff team and closed testing community for their feedback and support that have brought us to this point.
     
    The current build is largely stable, though a handful of bugs remain and we are not yet feature complete with Legacy. Development is advancing quickly, and each new revision brings us closer to a fully polished release.
     
    Several community members have asked whether the Legacy edition will continue to receive attention. Both RAGEPluginHook and LSPDFR have been engineered to accommodate the Legacy and Enhanced branches side‑by‑side. With most of the heavy lifting complete, our goal is to roll out updates to both editions in parallel.
     
    As soon as we’ve smoothed out the last few wrinkles and made sure everything runs flawlessly, we can’t wait to roll out LSPDFR Enhanced to everyone.
     
    The new LCPDFR.com
    Work on the redesigned LCPDFR.com is progressing steadily. The site and its companion, RDR2Mods.com, run on the same underlying codebase.
    An early version of the community upgrade is already live on RDR2Mods.com, allowing us to gather real‑world feedback, refine new concepts, and further stabilize the platform before bringing the enhancements to LCPDFR.com.
     
     
    We thank you all for your patience and continued enthusiasm, and hope to share even more with you soon.
  14. Like
    Cyan got a reaction from RangerPython in Where would your acceptance level in pricetag be reached   
    I’m genuinely a little surprised the base price isn’t $100 and that Rockstar wasn’t the company to lead the industry there.

    Inflation, wages, R&D and general operating costs, even things like electricity, have all risen sharply in recent years. Even major studios backed by Microsoft and Sony are struggling with the cost of developing modern games.

    From a consumer stand point it sucks and I'm likely to buy games less, but it is what it is.
  15. Like
    Hey! Fantastic to hear about your project.

    LCPDFR as mentioned by Gan Ceann, is already open source, and a great deal of engineering effort to make it run on Complete Edition has been made by us; https://www.lcpdfr.com/downloads/gta4mods/g17media/26726-compatibility-patch-for-gta-iv-complete-edition/
    Our compatibility patch suite already fixes Scripthook .NET, patches aru's C++ scripthook and fixed AdvancedHook. The legacy edition that ships with LCPDFR to this day, supports Complete Edition.

    Any further work is always appreciated, and we look forward to reviewing any pull requests or patches you make against LCPDFR.
  16. Like
    Cyan got a reaction from Sergeant Johnson in This mod is sh*t   
    No, the mod isn't shit, your ability to install the mod is shit. Please read the instructions and search the forum.
  17. Like
    Cyan reacted to Gan Ceann in Several mod issues   
    Are you able to load GTA normally, without RPH?

    Try renaming your mods folder to _mods and see if the crashing continues
  18. Like
    Cyan reacted to Gan Ceann in Several mod issues   
    Hello,

    Welcome to LCPDFR.com

    It sounds like you have the missing interior bug, please use the updated version of RPH and LSPDFR for this, available when downloading LSPDFR Enhanced Preview:



    If you are still experiencing issues afterwards, please upload your latest RagePluginHook.log from your main game folder
  19. Like
  20. Like
    Status Updates
    LSPDFR for Enhanced
    We're very excited to announce that LSPDFR Enhanced, after months of development and testing, is now entering the next phase of the development process and is now available to our Insiders. We are deeply grateful to everyone in our staff team and closed testing community for their feedback and support that have brought us to this point.
     
    The current build is largely stable, though a handful of bugs remain and we are not yet feature complete with Legacy. Development is advancing quickly, and each new revision brings us closer to a fully polished release.
     
    Several community members have asked whether the Legacy edition will continue to receive attention. Both RAGEPluginHook and LSPDFR have been engineered to accommodate the Legacy and Enhanced branches side‑by‑side. With most of the heavy lifting complete, our goal is to roll out updates to both editions in parallel.
     
    As soon as we’ve smoothed out the last few wrinkles and made sure everything runs flawlessly, we can’t wait to roll out LSPDFR Enhanced to everyone.
     
    The new LCPDFR.com
    Work on the redesigned LCPDFR.com is progressing steadily. The site and its companion, RDR2Mods.com, run on the same underlying codebase.
    An early version of the community upgrade is already live on RDR2Mods.com, allowing us to gather real‑world feedback, refine new concepts, and further stabilize the platform before bringing the enhancements to LCPDFR.com.
     
     
    We thank you all for your patience and continued enthusiasm, and hope to share even more with you soon.
  21. Like
    You make a very good point. I think with enhance the process of modding and some restrictions on EUP and custom cars might be a factor in why people might not want to switch. But if I am wrong then please do correct me.

    As for the DLS situation, it is quite late to really make any big switch or change as you mentioned. But I hope at least by posting something, some people will at least give it a try and see the benefits it has. Thank you for engaging with my post I really appreciate it.
  22. Like
    Hey! Fantastic to hear about your project.

    LCPDFR as mentioned by Gan Ceann, is already open source, and a great deal of engineering effort to make it run on Complete Edition has been made by us; https://www.lcpdfr.com/downloads/gta4mods/g17media/26726-compatibility-patch-for-gta-iv-complete-edition/
    Our compatibility patch suite already fixes Scripthook .NET, patches aru's C++ scripthook and fixed AdvancedHook. The legacy edition that ships with LCPDFR to this day, supports Complete Edition.

    Any further work is always appreciated, and we look forward to reviewing any pull requests or patches you make against LCPDFR.
  23. Thanks
    Hi Max911,

    LCPDFR crashes certainly became all too familiar. People have it easy now with LSPDFR handling things that LCPDFR would have folded on. This project sounds great! It would be nice to be able to jump back into some LCPDFR.

    I'm not sure if I am reading about your methods wrong, but are you aware that LCPDFR is open source? https://github.com/LMSDev/lcpdfr_public
  24. Like
    Hello everyone, I wanted to write this post to inform the LSPDFR community about some misconceptions regarding DLS as a lighting system and addon cars.

    I first want to talk about addon cars. This part is mainly for new players, but if you didn't already know this then it is good information to have. Firstly, there is this stigma that addon cars can't be used with backup. As a matter of fact, they can. Whether you are using PR or UB, or editing the agency.xml for ambient backup, all you need to do is put the name of the car from the addon and you are good to go. Another aspect of addon cars that is beneficial compared to replace is that you are not limited to certain slots. For example, you only get police, police2, police3, sheriff, sheriff2, FBI, FBI2, and a few others. But that's about it. Addon cars allow your department to have as many cars as you want. This is a big plus for those who want to base their game off IRL departments. It is still a benefit if you make your game lore friendly.

    The second thing I would like to talk about is DLS. There is also a stigma where people mistake DLS for being "complicated" or "difficult" to use. This is also far from the truth. Installing DLS is a simple drag and drop of the plugins folder into the main game directory and that is it. the default control for lights is just J. Then there are other cool things like I for switching TA's and PageUp and PageDown for alleys and takedowns (these things are also configurable to your liking).

    Additionally, I understand that ELS has been around since almost the beginning of LSPDFR's lifetime. However, players are being left behind with these old ELS cars, and a plugin that is quite performance intensive. DLS is arguably not as popular (hopefully until now) because on the grand scale of things, content creators only do tutorials for ELS. Think about it this way, majority of car developers have MOVED ON from ELS and switched to making DLS/Non ELS cars. Why are content creators stuck in the past, which evidently causes new LSPDFR and some current players to be also be stuck in the past? Car developers switched to making DLS/Non ELS cars because it provided more benefits to them in terms of lighting customization. For players who are looking to have cars based off IRL departments or cars inspired by them, you can roughly get about 70%-80% of the lighting correct with DLS/Non-ELS. In some cases, even 100%. This is insanely difficult with ELS because ELS patterns are premade by the plugin and you are limited to 12 extras for lights. Non ELS on the other hand, is limited to 32 sirens for lights, which is more than what ELS cars can do and the patterns aren't made by the plugin. The pattern is what the car dev or even YOU can make. For those who like LAPD, LASD, and CHP, you will get more out of DLS than ELS. For example, CHP cars have what you call corner lightbar kills. This is when the emergency lights are on, and when the driver or passenger door is open, the corner of the lightbar turns off. This isn't achievable with ELS. Furthermore, with how much CHP and those departments use Traffic Advisors irl, DLS allows you to switch TA's on the fly. In ELS, you got to scroll through then thousand patterns just to be able to find TA left.

    Overall, when you see an addon car remember that everything in the metas (handling, vehicle, carcols, and carvariation) are all taken care of for you. Backups can use addon cars, and your departments can use as many cars as you want.

    If you see a DLS car pack, do not get discouraged or be driven away because its DLS. The plugin has amazing emergency light functionality that makes your car feels more unique, and overall fun to patrol in. I will post some of my recommendations for DLS cars and car developers who make DLS vehicles. Give it a try and I think you will enjoy it :). Plus, you can use both DLS and ELS. I just don't want to see players being left behind with these old and outdated cars that are not even up to today's standards just because some content creators are still using ELS cars. There is a brand-new horizon that DLS/Non ELS cars can provide the players with an amazing game experience.

    **Note: DLS is the lighting system for NON-ELS cars. Meaning ALL Non ELS cars can be use with it (meaning full lighting stages) as long as someone or you made a config for it. Yes this means you can convert FiveM ULC cars to LSPDFR and use DLS with it as well. If you want to use FiveM cars in your game with DLS you need to remove ELS completely and make sure ExtraPatch is set to true (this is true by default) in the DLS.ini. This is because FiveM cars have sirens attached to extras, and ELS can mess with FiveM car lighting as a result.

    DLS Cars:
    https://www.lcpdfr.com/downloads/gta5mods/vehiclemodels/53731-dlsaddon-redmond-police-department-pack/

    https://www.lcpdfr.com/downloads/gta5mods/vehiclemodels/53763-non-elsdlsv2-2020-california-highway-patrol-fpiu-add-onfivem/

    https://www.lcpdfr.com/downloads/gta5mods/vehiclemodels/53383-2023-los-santos-transit-police-k9-tahoe/

    https://www.lcpdfr.com/downloads/gta5mods/vehiclemodels/52188-san-andreas-dlsv2-starter-pack/

    https://www.lcpdfr.com/downloads/gta5mods/vehiclemodels/50199-non-elsdlsv2-2023-california-highway-patrol-dodge-charger-add-onfivem/

    https://www.lcpdfr.com/downloads/gta5mods/vehiclemodels/53924-2026-chandler-police-pack-n-els-dlsv2-addon/

    https://www.lcpdfr.com/downloads/gta5mods/vehiclemodels/53960-dlsadd-on-2018-dodge-charger-ppv-chumash-police-dept/

    https://www.lcpdfr.com/downloads/gta5mods/vehiclemodels/53970-non-elsdlsv2-chp-bmw-r1200rt-p-addonfivem/

    https://www.lcpdfr.com/downloads/gta5mods/vehiclemodels/53926-non-elsdlsv2-lapd-bmw-r1200rt-p-addonfivem/

    https://www.lcpdfr.com/downloads/gta5mods/vehiclemodels/54025-non-elsdlsv2-generic-bmw-r1200rt-p-addonfivem/

    https://www.lcpdfr.com/downloads/gta5mods/vehiclemodels/54421-dls-csp-slicktop-and-unmarked-2018-charger/

    https://www.lcpdfr.com/downloads/gta5mods/vehiclemodels/54528-blaine-county-sheriff-department-dls-v2reflectiveaddon/

    https://www.lcpdfr.com/downloads/gta5mods/vehiclemodels/40254-2010-ford-crown-victoria-police-interceptor-blaine-county-sheriff-bcso/

    https://www.lcpdfr.com/downloads/gta5mods/vehiclemodels/54526-2010-ford-crown-victoria-police-interceptor-bcso-slicktop-and-unmarked/

    [DLS/Add-On] Paleto Bay Township Police Pack (Small Town PA Themed) - Vehicle Models - LCPDFR.com

    2020 LAPD FPIU Traffic Unit [DLS V2] [Addon] - Vehicle Models - LCPDFR.com

    Contra Costa Mini-Pack [Non-ELS] [32Sirens] - Vehicle Models - LCPDFR.com

    [Non-ELS] [DLS] Pomona Police Dept. Pack - Vehicle Models - LCPDFR.com

    Car Devs who make DLS/Non ELS Cars:
    APE Modifications
    Scoprionfam
    The Pine Barrens
    The Oxygen Tank (Air or Oxygen)
    Nuk3
    Nathan Modifications (Fivem Car dev but has DLS configs for his cars)
    Varical (Fivem Car dev but has DLS configs for his cars)
    Sheppy Development (Fivem Car dev but has DLS configs for his cars)
    All the Kars
    Sparky Development
    Jank Modding
  25. Thanks
    Cyan reacted to Gan Ceann in I need a solution   
    This topic has been closed because you are asking for support regarding pirated software. We are unable to provide support to pirates, or people using cracks. 

    If you feel this topic has been closed in error, please report this post.

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