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Cyan

Management Team
  • Joined

Everything posted by Cyan

  1. In future, to move a file, you can report the file to our team with the File Actions menu and ask for it to be moved.
  2. Without a clear way to reproduce the issue on our end this one will be a struggle to fix for us.
  3. I'd suggest looking up recommended specifications for a more recent AAA release, and buying around that. You probably want a system that lasts instead of one that meets the specs for an around 10 year old game.
  4. Your topic has been moved to LSPDFR 0.4 Support. Please post in the correct location in the future.
  5. If you feel this topic has been closed in error, please report this post.
  6. LSPDFR didn't, GTA did. However LSPDFR uses the new vehicles. As always, this is controllable in agency.xml.
  7. Your topic has been moved to GTA V Support, this is not LSPDFR related. Please post in the correct location in the future.
  8. Your topic has been moved to GTA V Support, this is not LSPDFR related. Please post in the correct location in the future.
  9. You should be able to find component IDs here: https://wiki.rage.mp/index.php?title=Player::setClothes or https://wiki.rage.mp/index.php?title=Clothes
  10. This topic has been moved to the appropriate forum. Please post in the correct location in the future.
  11. This is intentional. LSPDFR overrides this functionality.
  12. is_dlc should only be added to vehicles the game tries to remove (MP vehicles spawned in SP)
  13. livery_multi does, but the other two options shouldn't be set
  14. Is this a MP DLC vehicle? If it's not, you shouldn't be setting use_modkit_liveries nor is_dlc.
  15. I can only assume something in your DLC files isn't quite right (perhaps mods folder not up to date). LSPDFR only does a validity check to ensure the model exists before it's added to the backup system. In this case, it fails for some game files related reason.
  16. The vehicles are only enabled if our workarounds to the game despawning them have applied successfully. It sounds in your case they haven't been successful. Can you post your RPH log from a session where they were not available?
  17. If you have a custom POLICE5 vehicle, this would collide with the LSPDFR agency configuration. You would have to open agency.xml and remove the is_dlc, use_modkit_liveries and livery_multi for police5. The cars show for agencies which liveries exist for, so it is by design they show in multiple agencies. Otherwise, the liveries shouldn't be applying on other cars. If you can send a screenshot of this happening and a log that would be appreciated. Ensure you set the needed LSPDFR.ini variable.
  18. Their issue is caused by outdated memory patterns that no longer match the current game version - changing blip settings won't do anything here. They just need to update their LSPDFR build.
  19. Additionally, no MP DLC vehicles (marked is_dlc="true" in agency.xml) will spawn or be available if Main.WorkaroundDLCVehicles = false in LSPDFR.ini.
  20. Your topic has been moved to LSPDFR 0.4 Support. Please post in the correct location in the future. That's an old build, update to the latest version.
  21. Your topic has been moved to GTA V Support, this is not LSPDFR related. Please post in the correct location in the future.
  22. This is now available in today's LSPDFR update. Due to a build problem, the agency.xml included is not ideal for full immersion. This will be shortly fixed, but the corrected agency.xml is included here. Place into ./lspdfr/data/agency.xml. Make sure to use the new LSPDFR.ini or set Main.WorkaroundDLCVehicles = true in your existing LSPDFR.ini. agency.xml Edit: Correct agency.xml is bundled in lspdfr_049_8757_Manual_Install_2.zip and lspdfr_049_8757_setup_2.exe.
  23. If it's the same issue as the above user, 'the page isn't responding' feel free to send the video to me in a PM.
  24. No, the mods folder is OpenIV's weird way of overlaying R* game files. LSPDFR isn't a game file, so you wouldn't be able to do that.

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