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Murphy909

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  1. patvmru started following Murphy909
  2. Recently I got round to updating my GTA and picked up playing LSPDFR from where I left off last time. With the exception of spending a lot of time updating plugins. One particular plugin allowed you to go straight to the garage by warping through the main Police Station by pressing 'T' by the garage doors next to the briefing room. I no longer have this and I have spent quite some time trying to remember which mod this featured in, having downloaded and tried out most up to date plugins. I am now getting frustrated by not being able to figure out this tiny insignificant issue, but the more I can solve it the worse its annoying me (Much like trying to remember a celebrities name when you have competently forgotten. So fishing for help, can anyone remind me what plugin featured the ability to warp to the Police Station Garage from inside the Police station when standing by the Garage doors and you are prompted by a green 'Press T'. Please help, going mad.
  3. Ok so I tested with only Code 3 running callout wise with the exception of LSPDFRs built in callouts. I had the unknown trouble callout, but when I arrived, there wasnt even a body, normally I would at least find a body. Then with no prompting or doing anything really, I got a second unknown trouble, which left the search area still visible on the map from the first call. I have attached the relevant notes on a pad document that shows both callouts in succession. Hope it makes sense to you, as I havent a clue. RageHook.meta
  4. I'm running on RPH 34, and LSPDFR 0.3 build 573. CD retail rather then steam. I also use Law Enforcement Improvements aka Olanovs detectives and Police back on the beats. Do you think that the modified data may effect the ped spawn? I'll do a test later see If I can force unknown trouble and if I get the callout, I'll grab the ragehook notes, see if that gives us a clue.
  5.    Stealth22 reacted to a comment on a file: Code 3 Callouts
  6. I've just been testing callouts to see which ones are working and which to avoid. Likewise to some of the other reports posted above, I have had trouble with 'Unknown Trouble' revolving around the dead body. In one play setting, I received the callout twice, but each time, I received no prompts no matter how you deal with the body. Ctrl+Y does not work to end the call and the yellow search blip remains even when the next callout is broadcast. Pre 0.3 I had no problem with the callout and would get the detective prompt. Its an awesome callout, but it does seem bugged currently, but only the 'Unknown Trouble' callout with the dead body. Everything else is perfect.
  7. Hi, I updated to 6.0b hotfix, everything works fine except for when I use longsleeve LSPD on freemode male. As instructed I set the 'under coat' to 24 or 25 but both cause a crash with Cop Holster: [20/01/2016 19:37:17.243] Cop Holster: [20/01/2016 19:37:17.243] Cop Holster: ============================== [20/01/2016 19:37:17.243] Cop Holster: UNHANDLED EXCEPTION DURING GAME THREAD TICK [20/01/2016 19:37:17.243] Cop Holster: ------------------------------ [20/01/2016 19:37:17.243] Cop Holster: Origin: Game fiber "Plugin "Cop Holster" main thread". [20/01/2016 19:37:17.243] Cop Holster: ------------------------------ [20/01/2016 19:37:17.244] Cop Holster: Exception type: System.IndexOutOfRangeException [20/01/2016 19:37:17.244] Cop Holster: Exception message: Index was outside the bounds of the array. [20/01/2016 19:37:17.244] Cop Holster: ------------------------------ [20/01/2016 19:37:17.244] Cop Holster: Inner exceptions: [20/01/2016 19:37:17.244] Cop Holster: ------------------------------ [20/01/2016 19:37:17.244] Cop Holster: Stack trace: [20/01/2016 19:37:17.244] Cop Holster: at CopHolster.HolsterHelper.GetIntimFunc(PedHelper ped) [20/01/2016 19:37:17.244] at CopHolster.EntryPoint.Main() [20/01/2016 19:37:17.245] at Rage.GameFiber.Main() [20/01/2016 19:37:17.245] Cop Holster: ============================== [20/01/2016 19:37:17.245] Cop Holster: I cant help but feel I'm missing something simple and Im guessing this is an error with cop holster rather then your mod, at the moment my Cop Holster txt looks like this for MP male; [Ped:MP_M_FREEMODE_01] FuncHolster=True FuncIntim=True FuncIntimMesh=7:8,7:7,7:6,9:13 Do I need to add the mesh for undercoat 24/25? If so do you know the numbers to do this. I have a feeling this will fix my crash but haven't a clue what the mesh numbers are.
  8. I wish I had the knowledge to know how to create scripts and plugins as I would attempt this myself but I haven't the first clue, but what I would like to see is a simple addition to the Police station. Much like the choice of character menu, I would love to be able to walk up to the armoury and choose my loadout. Standard loadout is fine when you first go on duty, but I tend to use the combat pistol as it has decent animated glock mods currently available. It would be a nice feature to use the armoury to chop and change and add a bit of immersion rather then simply doing via a trainer. For instance, I think it would be great to walk up to the clerk/officer and have a conversation where you request particular weapons and how much ammo you need. Same if you need a torch attachment or road flares or something. Im sure this is probably quite easy to do judging by the quality of plugins currently available. Its a small feature, but just like choosing your appearance in the locker room, I think it would be great to have an active armoury considering all the parts are there, just needs a script. If anyone can achieve this as a side project, I would be grateful. Otherwise I would love to suggest this for future updates, I think it would be nice little feature to compliant the already outstanding work. (Seriously though I've spent all my days off playing this mod since the update and its release, its good damn beautiful)
  9. Murphy909 commented on a comment on a file in GTA5 Mods Vehicle Skins
    Hi SpeedySC197, excellent work on the skins. I'd love to get my hands on the tow truck skin if its available for release, as I use the same tow truck you use in the video, or at least it looks the same. If you need the link to the truck for credit, I downloaded it from here - https://www.gta5-mods.com/vehicles/police-towtruck Also love the screen shots, I had to do a double take on a couple of them.
  10. I have also encountered this animation issue with belts disappearing when pistols are drawn or random body armour appearing. Initially I didnt have this problem, but this is also when animations on customs pistols were not working for me. I then accidentally had a file confliction using my mod manager which somehow translated in game by allowing the pistol animations to start working. The minute the pistol animations works, I encountered the uniform bug and only when any pistols were drawn, no other weapons caused the issue. Is anyone else encountering this problem using modified pistols? As this may be what is causing the issue. I haven't sorted out my gun animation problem yet, but I find when the animations are not working on my two glock pistols that replaced the pistol and combat pistol, the uniform is fine.
  11. I had issues with slicktops spawning constantly, but I changed the vehicle.meta in 'update' with Required_Extra in livery and then the required extra line specified by EXTRA_1 and EXTRA_2. Now either spawns when I call for back up. Heres the lines from my meta file that resolved the issue for me, so hopefully it will work for anyone else having the slicktop issue, I'll highlight in bold the relevant lines: <flags>FLAG_HAS_LIVERY FLAG_EXTRAS_REQUIRE FLAG_EXTRAS_STRONG FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_NO_RESPRAY FLAG_DONT_SPAWN_IN_CARGEN FLAG_REPORT_CRIME_IF_STANDING_ON</flags> <type>VEHICLE_TYPE_CAR</type> <plateType>VPT_FRONT_AND_BACK_PLATES</plateType> <dashboardType>VDT_GENTAXI</dashboardType> <vehicleClass>VC_EMERGENCY</vehicleClass> <wheelType>VWT_MUSCLE</wheelType> <trailers /> <additionalTrailers /> <drivers> <Item> <driverName>S_M_Y_Cop_01</driverName> <npcName /> </Item> </drivers> <extraIncludes /> <doorsWithCollisionWhenClosed /> <driveableDoors /> <bumpersNeedToCollideWithMap value="false" /> <needsRopeTexture value="false" /> <requiredExtras>EXTRA_1 EXTRA_2</requiredExtras> <rewards>
  12. SJNGamingofficial started following Murphy909
  13. Sounds perfect, more than what I could have hope for. I look forward to seeing where this goes. Thanks for answering my question so quickly.
  14. Murphy909 started following Cop Holster
  15. I've started using freemode peds with custom clothing mods when playing LSPDFR. I know the holster animation will only work on models with an actual holster, so will probably never work on mp or freemode characters, but I was wondering if there is a way the 'intimidation' feature can still be activated but on any model? At the moment it won't with custom characters whilst LSPDFR is active, but is this something that might be possible with future updates that you can activate the animation regardless of character model? As you can see from my screen shot, the animation is still forced when conducting a standard LSPDFR stop, but if we can do this with your mod, it would be fantastic. Especially as it just add as little more immersion. I simply love the 'intimidation' feature and would love to use it on other models.
  16. I may be being a bit naive about this mod, but is it possible to conduct a traffic stop whilst maintaining the dashcam view? I though I may be able to however when I activate AltQ the character freezes. If it is simply an overlay, then it works perfectly. Nice to see the return of the dashcam.
  17. Murphy909 started following Weapon values.
  18. Works for me so far. Latest ragehook and script hook. Even got the rage hook menu back after script hook had beef with it. However few hiccups along the way with core LSPDFR functions. I'm on the support forum now looking for solutions.
  19. Also found that the FIB models have no sound when playing with LSPDFR. Except using the Sixth Star mod - https://www.gta5-mods.com/misc/the-sixth-star - I placed the Ped.met file as provided in the mp_heist file as instructed by the mod and I now how have fully voice peds when playing LSPDFR. Great for when the suspect runs.

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