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Murphy909

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  1. Like
    Murphy909 got a reaction from LoneWolfSpecter in [Suggestion] - 0.3 Weapons from the Armoury.   
    I wish I had the knowledge to know how to create scripts and plugins as I would attempt this myself but I haven't the first clue, but what I would like to see is a simple addition to the Police station. Much like the choice of character menu, I would love to be able to walk up to the armoury and choose my loadout. Standard loadout is fine when you first go on duty, but I tend to use the combat pistol as it has decent animated glock mods currently available.
    It would be a nice feature to use the armoury to chop and change and add a bit of immersion rather then simply doing via a trainer. For instance, I think it would be great to walk up to the clerk/officer and have a conversation where you request particular weapons and how much ammo you need. Same if you need a torch attachment or road flares or something. Im sure this is probably quite easy to do judging by the quality of plugins currently available. Its a small feature, but just like choosing your appearance in the locker room, I think it would be great to have an active armoury considering all the parts are there, just needs a script. 
    If anyone can achieve this as a side project, I would be grateful. Otherwise I would love to suggest this for future updates, I think it would be nice little feature to compliant the already outstanding work. (Seriously though I've spent all my days off playing this mod since the update and its release, its good damn beautiful) 

  2. Like
    Murphy909 got a reaction from Deactivated Member in [Suggestion] - 0.3 Weapons from the Armoury.   
    I wish I had the knowledge to know how to create scripts and plugins as I would attempt this myself but I haven't the first clue, but what I would like to see is a simple addition to the Police station. Much like the choice of character menu, I would love to be able to walk up to the armoury and choose my loadout. Standard loadout is fine when you first go on duty, but I tend to use the combat pistol as it has decent animated glock mods currently available.
    It would be a nice feature to use the armoury to chop and change and add a bit of immersion rather then simply doing via a trainer. For instance, I think it would be great to walk up to the clerk/officer and have a conversation where you request particular weapons and how much ammo you need. Same if you need a torch attachment or road flares or something. Im sure this is probably quite easy to do judging by the quality of plugins currently available. Its a small feature, but just like choosing your appearance in the locker room, I think it would be great to have an active armoury considering all the parts are there, just needs a script. 
    If anyone can achieve this as a side project, I would be grateful. Otherwise I would love to suggest this for future updates, I think it would be nice little feature to compliant the already outstanding work. (Seriously though I've spent all my days off playing this mod since the update and its release, its good damn beautiful) 

  3. Like
    Murphy909 reacted to Deactivated Member in Replacement FIB Model for LSPDFR   
    You're mad. FBI doesn't exist.
    I didn't even know a second FIB ped model even existed. Thanks for finding that.
  4. Like
    Hello LCPDFR forum :D
    So I started messing with the API, figured it had to be worth a shot, it's massively work in progress because I only started last night.

    I present to you...


    Callouts+ (or CalloutsPlus) is an API script which does as the name suggests, adds more callouts to lcpdfr. You read that correctly, another lcpdfr callouts script, but you also read that it will be using the API! The mod itself will contain a few variants of different well known LCPDFR callout features, such as stolen vehicles and pursuits, things which may not add a huge amount to the game but add some more variation and thus better roleplay.
    I also intend to add some new callouts and progress the mod into as much as it can be (given my level of programming skill of course).

    Special thanks to Tom H for the banner :)


    Current Features (please note these can change, for an official list of released callouts see the download page (link below))
    Murder Callout Street Racing Callout Manhunt Callout Stolen Police Cruiser Callout Breakdown Callout Dynamic Road Traffic Collisions  Officer Down Callout Tracker Theft Callout Some bonus content
    Ability to fix some vehicles Ability to try and revive a fallen pedestrian Call in a less reckless paramedic (who actually examines peds) Call in a removal cop who takes away an abandoned vehicle for you Call in a tow truck Place useful police barriers Run a vehicle check Some Screenshots Of Progress
    http://www.lcpdfr.com/uploads/monthly_01_2014/post-4600-0-98171900-1390480812.jpghttp://www.lcpdfr.com/uploads/monthly_01_2014/post-4600-0-02269100-1390480816.jpghttp://www.lcpdfr.com/uploads/monthly_01_2014/post-4600-0-11123700-1390480819.jpghttp://www.lcpdfr.com/uploads/monthly_01_2014/post-4600-0-23442100-1390480821.jpg




    Your Suggestions
    Post your ideas below and I will add them here, don't be disappointed if your idea doesn't get added to the game, chances are I will have spent hours attempting to make your idea work, but I may not have succeeded.
    • Bank Robbery/ Large scale situations
    • Bomb threats / Acts of terrorism
    • Escaped prisoners
    • Riots and protests
    • Be part of a roadblock
    • Domestic Disputes
    • Location Theft (people holding up a store at gunpoint etc)
    • Arson / Other Fire Events (if possible)
    • Foot Pursuit Callouts
    • Extra Dynamics of callouts - Not everyone is a criminal (Medical Aid, Missing Persons, Suspicious Activity etc)
     
    Download Link

      Known Bugs and Issues Last Updated:  27/03/2015 Please take your time to read these before reporting more bugs. Additionally, if there is a line through the text it means it is fixed in a newer version.       Thanks for reading :D

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