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Will

Management Team
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  1.    TrentMU reacted to a post in a topic: GTA VI Extended Trailer
  2. I'm pretty sure some of the songs in the preview were in GTA Vice City, which is awesome that they are bringing some of that vibe back. Vice City is still my favorite soundtrack.
  3.    Will reacted to a post in a topic: GTA VI Extended Trailer
  4.    TrentMU reacted to a post in a topic: GTA VI Extended Trailer
  5. At the same time as the extended look, IGN released a bunch of articles from a 30 minute behind closed doors look. This is the main article: https://www.ign.com/articles/gta-6-exclusive-preview This is a summary of gameplay points: https://www.ign.com/articles/gta-6-new-gameplay-details There are a few others that basically just rehash the same information in a different way, but here are my takeaways: The most interesting thing to me was the new wanted system that expands heavily on how RDR2 worked. Crimes are reported by NPCs along with any description of you that they have. Police will respond to the area and remain there for a while - basically, you will have a wanted level in that area until things cool down. The police can get your physical description, clothing description, vehicle description, if you were operating as a couple or single; they can get witnesses and surveillance video, probably some other things I'm forgetting. You can lose the heat by changing your hairstyle or putting on accessories, changing your clothes (you can have different outfits stored in your trunk similar to RDR2), changing cars, and splitting up. You have to do a combination of these things as just putting on a hat will not clear the clothing description, etc. The level of police response changes based on the crime you committed. If you just wave your gun around without shooting, they won't respond as heavily as if you start shooting. What was also very interesting is that cars are not as easily stolen as they used to be. Higher end cars will need key cloning technology that's unlocked through the story. They also may have advanced security features like gps tracking. There's an app to show you what security features a car has, how much it would cost to register it to make it yours, and how much it would be worth to sell to a fence. You can still carjack any car regardless of its security features, but this creates a witness/victim to report a crime. The world is so full of things to do and they said they are really blurring the lines between linear story and open world activities. It's not supposed to be just go to this mission icon, do the mission, then go to the next. You are living the lives of the two characters. The variety of NPCs is something I don't think any game has ever done or will ever be able to do. Normally every NPC looks basically the same because making different animations for different sized peds is difficult and expensive on hardware. Rockstar came up with a system that dynamically changes the animations to match the size of the ped, allowing there to be a variety in height and weight without it looking weird. The cars look so much better and the scale of everything feels much better. They said in GTA V the roads are super wide for gameplay reasons but in VI they made them more realistic, and it changes the look so much. Driving through traffic will actually be difficult. It looks like they probably cut the refueling feature that was shown in the leaks, which I'm not surprised by. I personally can't wait.
  6.    DJJ3ff reacted to a comment on a file: Faith On Duty
  7.    SlopCop reacted to a comment on a file: Faith On Duty
  8.    Dippa reacted to a comment on a file: Faith On Duty
  9.    Will reacted to a comment on a file: Faith On Duty
  10.    Will reacted to a comment on a file: Faith On Duty
  11.    Will reacted to a file: Faith On Duty
  12. Matthew 5:11-12 ESV [11] “Blessed are you when others revile you and persecute you and utter all kinds of evil against you falsely on my account. [12] Rejoice and be glad, for your reward is great in heaven, for so they persecuted the prophets who were before you. https://bible.com/bible/59/mat.5.11-12.ESV
  13.    Officer Here reacted to a file: Stow That Weapon
  14.    Hollow Development reacted to a comment on a file: WeaponSlingPlus 1.0.0
  15. Hey guys appreciate the support for Stow That Weapon but the more mods the better! Everyone benefits when other free mods come out even if it seems that they do the same thing. Let's keep the comments here respectful and relevant to this file, thanks!
  16.    Will reacted to a post in a topic: Schedule when Updates Release
  17.    Gan Ceann reacted to a post in a topic: Took 200 million from me on install.
  18. It's never recommended to save the game with mods installed. If you didn't, you can just load the save without any mods. If you did, you can just restore it using a trainer or cheats.
  19.    RangerPython reacted to a guideline: File Reporting Guidelines
  20. For clarification, you generally cannot upload a model you had no part in creating. If you only created the livery then you can only upload the livery. The only exception to this is if the model is not available anywhere and you have permission from the author to upload it. This could happen, for instance, if the author is no longer active in the community and their models were only uploaded to a now defunct site. Generally, you would have a hard time getting permission to reupload purchased models unless they are development assets, in which case you would have also needed to edit the model. I've never seen someone who sells vehicle models allow someone to reupload their paid model for free.
  21. @Armouredivision DMing you a test version if you could see if anything is still not working as it should.
  22. Ah, I see in the source why it works for theirs. They are using the native to create the weapon object and passing the current weapon model hash as the custom model hash. This is how I discovered I would need to do it. Currently I create the weapon object by creating a new Weapon via RPH but that does not support a custom model hash. Maybe I can convince LMS to add this...
  23. I think SHVDN has better weapon component methods than RPH. I imagine the issue with the attachments in that mod is the order in which they are applying them. That's the issue with the CAMO type finishes in my mod.
  24. The issue is much more complicated than I expected. I'm guessing at some point Rockstar changed how adding the luxury finishes to weapons works. I've spent the last few hours breaking things and confusing myself. This may be something that gets fixed or may not be. I will at least try to get the other forms of finishes working - I was able to do that before needing to ctrl-z all of my changes. Those are not as complicated as the luxury finishes. The components with VARMOD in the name are the luxury finishes and require changing the actual weapon model now (in a weird way), but the ones with CAMO are easy to include and get working (some may already be working).
  25. Thanks. It seems the component hashes have changed and additional ones have been added. I'll see if I can get this fixed.
  26. Alex Williams Finished responding to a Pursuit in Mount Chiliad, Great Ocean Hwy
  27. Alex Williams Responded to a Pursuit in Bolingbroke Pen., Route 68
  28. Alex Williams Responded to a Pursuit in GWC Golf Club, West Eclipse Blvd
  29. Alex Williams Finished responding to a Pursuit in GWC Golf Club, West Eclipse Blvd
  30. Alex Williams Responded to a Pursuit in Rockford Hills, Eastbourne Way
  31.    Will reacted to a post in a topic: How Paywalls Hurt the LSPDFR Modding Community
  32. Alex Williams Arrested Ryan Burbickk in Gd. Senora Desert, Senora Rd
  33. Alex Williams Detained Justin Jenkinski in Gd. Senora Desert, Senora Rd
  34. Alex Williams Finished responding to a Pursuit in Gd. Senora Desert, Senora Rd
  35. Alex Williams Reported a PC245 in The Redwood Lights Track, Senora Rd
  36. Alex Williams Reported a PC245 in Vinewood Hills, Elgin Ave
  37. Alex Williams Reported a PC245 in Vinewood Hills, Elgin Ave
  38. Alex Williams Reported a PC245 in Rockford Hills, Dorset Dr
  39. Alex Williams Responded to a Pursuit in Del Perro, Bay City Ave
  40. Alex Williams Finished responding to a Pursuit in Del Perro, Bay City Ave
  41. Alex Williams Arrested Logan Black in Del Perro, Bay City Ave
  42. Alex Williams Arrested Dave Darren in Del Perro, Bay City Ave
  43. Alex Williams Responded to a Pursuit in Pacific Bluffs, Del Perro Fwy
  44. Alex Williams Went on-duty at Rockford Hills Police Station in Mission Row, Atlee St
  45. Alex Williams Went on-duty at Rockford Hills Police Station in Mission Row, Atlee St
  46. Sounds like a fancy way of describing a senior moderator for GTA Online.
  47. Are you able to launch GTA V normally, without RPH?
  48. There was no update to GTA yesterday. GTA Online has new events starting every Thursday that do not cause the game itself to be updated. Gemini does not know what it's talking about since 3788 came out like two months ago. I would guess it's assuming GTA V and RPH follow the same build number etiquette and is falsely guessing your version of RPH was built prior to your version of GTA. Crashing on load is usually related to a bad mods folder. Try renaming mods to _mods.
  49. I don't log the version anywhere in the log file so I'm not sure how log reading bots would know whether it's up to date or not anyway. I updated the version number in any case.

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