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Will

Management Team
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  1.    GTA 5 Jedi Master reacted to a comment on a file: Stow That Weapon
  2. @Armouredivision DMing you a test version if you could see if anything is still not working as it should.
  3.    GTA 5 Jedi Master reacted to a comment on a file: Stow That Weapon
  4.    GTA 5 Jedi Master reacted to a comment on a file: Stow That Weapon
  5. Ah, I see in the source why it works for theirs. They are using the native to create the weapon object and passing the current weapon model hash as the custom model hash. This is how I discovered I would need to do it. Currently I create the weapon object by creating a new Weapon via RPH but that does not support a custom model hash. Maybe I can convince LMS to add this...
  6. I think SHVDN has better weapon component methods than RPH. I imagine the issue with the attachments in that mod is the order in which they are applying them. That's the issue with the CAMO type finishes in my mod.
  7.    Armouredivision reacted to a comment on a file: Stow That Weapon
  8.    Dangrizzly8511 reacted to a file: Stow That Weapon
  9. The issue is much more complicated than I expected. I'm guessing at some point Rockstar changed how adding the luxury finishes to weapons works. I've spent the last few hours breaking things and confusing myself. This may be something that gets fixed or may not be. I will at least try to get the other forms of finishes working - I was able to do that before needing to ctrl-z all of my changes. Those are not as complicated as the luxury finishes. The components with VARMOD in the name are the luxury finishes and require changing the actual weapon model now (in a weird way), but the ones with CAMO are easy to include and get working (some may already be working).
  10.    TheCanadianDream reacted to a comment on a file: SirenSetting Limit Adjuster
  11. Thanks. It seems the component hashes have changed and additional ones have been added. I'll see if I can get this fixed.
  12. Alex Williams     Finished responding to a Pursuit in Mount Chiliad, Great Ocean Hwy
  13. Alex Williams     Responded to a Pursuit in Bolingbroke Pen., Route 68
  14. Alex Williams     Responded to a Pursuit in GWC Golf Club, West Eclipse Blvd
  15. Alex Williams     Finished responding to a Pursuit in GWC Golf Club, West Eclipse Blvd
  16. Alex Williams     Responded to a Pursuit in Rockford Hills, Eastbourne Way
  17.    Will reacted to a post in a topic: How Paywalls Hurt the LSPDFR Modding Community
  18.    elseim reacted to a comment on a file: Stow That Weapon
  19. Alex Williams     Arrested Ryan Burbickk in Gd. Senora Desert, Senora Rd
  20. Alex Williams     Detained Justin Jenkinski in Gd. Senora Desert, Senora Rd
  21. Alex Williams     Finished responding to a Pursuit in Gd. Senora Desert, Senora Rd
  22. Alex Williams     Reported a PC245 in The Redwood Lights Track, Senora Rd
  23. Alex Williams     Reported a PC245 in Vinewood Hills, Elgin Ave
  24. Alex Williams     Reported a PC245 in Vinewood Hills, Elgin Ave
  25. Alex Williams     Reported a PC245 in Rockford Hills, Dorset Dr
  26. Alex Williams     Responded to a Pursuit in Del Perro, Bay City Ave
  27. Alex Williams     Finished responding to a Pursuit in Del Perro, Bay City Ave
  28. Alex Williams     Arrested Logan Black in Del Perro, Bay City Ave
  29. Alex Williams     Arrested Dave Darren in Del Perro, Bay City Ave
  30. Alex Williams     Responded to a Pursuit in Pacific Bluffs, Del Perro Fwy
  31. Alex Williams     Went on-duty at Rockford Hills Police Station in Mission Row, Atlee St
  32. Alex Williams     Went on-duty at Rockford Hills Police Station in Mission Row, Atlee St
  33.    Skydrohz reacted to a file: Stow That Weapon
  34.    UnknownBastion reacted to a post in a topic: GTA VI Unable to be Modded
  35.    Cyan reacted to a post in a topic: GTA VI Unable to be Modded
  36. Sounds like a fancy way of describing a senior moderator for GTA Online.
  37. Are you able to launch GTA V normally, without RPH?
  38. There was no update to GTA yesterday. GTA Online has new events starting every Thursday that do not cause the game itself to be updated. Gemini does not know what it's talking about since 3788 came out like two months ago. I would guess it's assuming GTA V and RPH follow the same build number etiquette and is falsely guessing your version of RPH was built prior to your version of GTA. Crashing on load is usually related to a bad mods folder. Try renaming mods to _mods.
  39. I don't log the version anywhere in the log file so I'm not sure how log reading bots would know whether it's up to date or not anyway. I updated the version number in any case.
  40. The 37707 is an automatic revision number that is calculated by the number of seconds since midnight divided by 2 at the time of build. I didn't think it necessary to include this on the file page.
  41. I think I figured it out. When swapping weapons while aiming, the game does not seem to always register the task for swapping weapons, or there's some timing issue between me checking for it and the game running it. My code does not execute while the character is actively swapping weapons in order to prevent timing issues with the weapon change. Because the task isn't being detected, the weapon swap is effectively taking place simultaneously with my checks, and things get wonky. It took me multiple iterations to figure out the best way to fix this, but ultimately I realized that when this happens, the current EquippedWeaponObject becomes invalid in the middle of one of my while loops, so just breaking that loop when it does seems to fix the issue. I'll release an update shortly. For now, thanks for reading, and thanks for reporting the issue.
  42. I wasn't aware of this issue. In my quick test, it seems to only happen if you quickly swap between an unaccepted weapon and an accepted weapon after aiming. If you aim for a few seconds, it seems to work as intended. It also seems fine if you swap between two accepted weapons. Can you confirm you have the same behavior? I'll try to find time to investigate further and see if I can narrow down the problem. Thanks for letting me know.
  43. There would be icons on the map showing the locations of the police stations if the plugin is loaded. Make sure you launch RagePluginHook.exe. If LSPDFR is set to load on startup, after the main loading screen, there will be a black screen with "Loading LSPDFR" in the bottom right. If not, you need to press F4 and type LoadPlugin "LSPD First Response.dll"
  44. We probably would not promote paid mods or have any sort of partnership program. Not only does it go against our principals, it opens us up to legal trouble as most paid mods are making money off of the intellectual property of other parties (primary concern being Rockstar themselves, but even companies like Ford or Axon could be more likely to pursue legal action once money is involved).
  45. I think the most appropriate thing in that case may be to post a link to the fork (similar to how we have a link to ScriptHookV), but we would need to discuss internally.

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