Skip to content
View in the app

A better way to browse. Learn more.

LCPDFR.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Will

Management Team
  • Joined

  • Last visited

  1. To add to Gan Ceann, GTA VI is based off the southeast of America and not really any one specific place, with Vice City itself being Miami. The rest of the state of Leonida includes various parts of Florida and Georgia (for instance, Mt Kalaga National Park is based off the mountains of Georgia, Florida does not have mountains and is incredibly flat). That being said, it seems Georgia will be represented by Gloriana in game, but it remains to be seen if that state will actually be reachable. Also, yes the Miami Vice/Vice City link is there because the Rockstar founders are big TV and movie buffs. A lot of the story of GTA Vice City is based off crime dramas from the 80s like Miami Vice and Scarface. Rockstar has turned more to the music scene these days though.
  2.    Michael21107 reacted to a guideline: File Reporting Guidelines
  3.    Jebediah Turner reacted to a post in a topic: How To Use ELS
  4.    DBrando97 reacted to a comment on a file: Faith On Duty
  5. I'm not a huge fan of the light bars either, especially the patterns. As for reflections, I hate when people over exaggerate the environmental effects of police lights. If you actually look at a police car at night, the lights are not lighting up the 100ft radius around the car in a bright red/blue color. I do like the variety of components on the cars though. It seems they took some of the customization options from GTA Online. Some have ALPR (although IRL I feel like these are very rarely seen anymore or are built in to dashcams), some have different push bars or push bars with different lighting setups. Obviously the different liveries, although in the extended look you really only see Vice Beach and Vice Dale. But we know there should also be Port Gelhorn, Leonida Highway Patrol, whatever their version of FWC is (I think I heard Poach?), possibly Ambrosia Sheriff. Then there's the variety of models - buffalos, pickup trucks, stanier, explorer style (finally), Taurus style, durango style, airboats, etc. I really hope they get the jurisdictions right this time and it isn't just Vice Dale police patrolling every county like how Los Santos Sheriffs patrolled Blaine County.
  6. I wish. I'm not smart enough to do that, unfortunately. GTA VI might have it though.
  7.    TrentMU reacted to a post in a topic: GTA VI Extended Trailer
  8. I'm pretty sure some of the songs in the preview were in GTA Vice City, which is awesome that they are bringing some of that vibe back. Vice City is still my favorite soundtrack.
  9.    Will reacted to a post in a topic: GTA VI Extended Trailer
  10.    TrentMU reacted to a post in a topic: GTA VI Extended Trailer
  11. At the same time as the extended look, IGN released a bunch of articles from a 30 minute behind closed doors look. This is the main article: https://www.ign.com/articles/gta-6-exclusive-preview This is a summary of gameplay points: https://www.ign.com/articles/gta-6-new-gameplay-details There are a few others that basically just rehash the same information in a different way, but here are my takeaways: The most interesting thing to me was the new wanted system that expands heavily on how RDR2 worked. Crimes are reported by NPCs along with any description of you that they have. Police will respond to the area and remain there for a while - basically, you will have a wanted level in that area until things cool down. The police can get your physical description, clothing description, vehicle description, if you were operating as a couple or single; they can get witnesses and surveillance video, probably some other things I'm forgetting. You can lose the heat by changing your hairstyle or putting on accessories, changing your clothes (you can have different outfits stored in your trunk similar to RDR2), changing cars, and splitting up. You have to do a combination of these things as just putting on a hat will not clear the clothing description, etc. The level of police response changes based on the crime you committed. If you just wave your gun around without shooting, they won't respond as heavily as if you start shooting. What was also very interesting is that cars are not as easily stolen as they used to be. Higher end cars will need key cloning technology that's unlocked through the story. They also may have advanced security features like gps tracking. There's an app to show you what security features a car has, how much it would cost to register it to make it yours, and how much it would be worth to sell to a fence. You can still carjack any car regardless of its security features, but this creates a witness/victim to report a crime. The world is so full of things to do and they said they are really blurring the lines between linear story and open world activities. It's not supposed to be just go to this mission icon, do the mission, then go to the next. You are living the lives of the two characters. The variety of NPCs is something I don't think any game has ever done or will ever be able to do. Normally every NPC looks basically the same because making different animations for different sized peds is difficult and expensive on hardware. Rockstar came up with a system that dynamically changes the animations to match the size of the ped, allowing there to be a variety in height and weight without it looking weird. The cars look so much better and the scale of everything feels much better. They said in GTA V the roads are super wide for gameplay reasons but in VI they made them more realistic, and it changes the look so much. Driving through traffic will actually be difficult. It looks like they probably cut the refueling feature that was shown in the leaks, which I'm not surprised by. I personally can't wait.
  12.    DJJ3ff reacted to a comment on a file: Faith On Duty
  13.    SlopCop reacted to a comment on a file: Faith On Duty
  14.    Will reacted to a comment on a file: Faith On Duty
  15.    Will reacted to a comment on a file: Faith On Duty
  16.    Will reacted to a file: Faith On Duty
  17. Matthew 5:11-12 ESV [11] “Blessed are you when others revile you and persecute you and utter all kinds of evil against you falsely on my account. [12] Rejoice and be glad, for your reward is great in heaven, for so they persecuted the prophets who were before you. https://bible.com/bible/59/mat.5.11-12.ESV
  18. Hey guys appreciate the support for Stow That Weapon but the more mods the better! Everyone benefits when other free mods come out even if it seems that they do the same thing. Let's keep the comments here respectful and relevant to this file, thanks!
  19.    Will reacted to a post in a topic: Schedule when Updates Release
  20. It's never recommended to save the game with mods installed. If you didn't, you can just load the save without any mods. If you did, you can just restore it using a trainer or cheats.
  21. For clarification, you generally cannot upload a model you had no part in creating. If you only created the livery then you can only upload the livery. The only exception to this is if the model is not available anywhere and you have permission from the author to upload it. This could happen, for instance, if the author is no longer active in the community and their models were only uploaded to a now defunct site. Generally, you would have a hard time getting permission to reupload purchased models unless they are development assets, in which case you would have also needed to edit the model. I've never seen someone who sells vehicle models allow someone to reupload their paid model for free.
  22. @Armouredivision DMing you a test version if you could see if anything is still not working as it should.
  23. Ah, I see in the source why it works for theirs. They are using the native to create the weapon object and passing the current weapon model hash as the custom model hash. This is how I discovered I would need to do it. Currently I create the weapon object by creating a new Weapon via RPH but that does not support a custom model hash. Maybe I can convince LMS to add this...
  24. I think SHVDN has better weapon component methods than RPH. I imagine the issue with the attachments in that mod is the order in which they are applying them. That's the issue with the CAMO type finishes in my mod.
  25. The issue is much more complicated than I expected. I'm guessing at some point Rockstar changed how adding the luxury finishes to weapons works. I've spent the last few hours breaking things and confusing myself. This may be something that gets fixed or may not be. I will at least try to get the other forms of finishes working - I was able to do that before needing to ctrl-z all of my changes. Those are not as complicated as the luxury finishes. The components with VARMOD in the name are the luxury finishes and require changing the actual weapon model now (in a weird way), but the ones with CAMO are easy to include and get working (some may already be working).
  26. Thanks. It seems the component hashes have changed and additional ones have been added. I'll see if I can get this fixed.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.