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lovkal

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  1. Could you be a little more specific, please? :)
  2.    lovkal reacted to a post in a topic: Stop the Ped AI arrests
  3.    lovkal reacted to a post in a topic: Lenny's Mod Loader - Coming Soon
  4.    lovkal reacted to a post in a topic: Lenny's Mod Loader - Coming Soon
  5. This might just make me get into LSPDFR again! I've always found modding the game incredibly tedious.
  6. Lov Kal     Performed a traffic stop on a Graphite Black Schafter with registration 01EZT277 in Del Perro, Sandcastle Way
  7. Lov Kal     Performed a traffic stop on a Orange Bati 801 with registration 26CUB595 in Vespucci Canals, San Andreas Ave
  8. Lov Kal     Performed a traffic stop on a Midnight Silver Peyote with registration 04FIX024 in Little Seoul, Ginger St
  9. Lov Kal     Performed a traffic stop on a Graphite Black Picador with registration 52QVI606 in Little Seoul, Ginger St
  10. Lov Kal     Responded to a ATMSuspiciousActivity in La Puerta, Davis Ave
  11. Lov Kal     Reported a PC148 in Pillbox Hill, Power St
  12. Lov Kal     Performed a traffic stop on a Diamond Blue Schwartzer with registration 89MNV610 in Pillbox Hill, Low Power St
  13. Lov Kal     Reported a PC503 in Textile City, Integrity Way
  14. Lov Kal     Went on-duty at Misson Row Police Station in Mission Row, Atlee St
  15. Lov Kal     Went on-duty at Misson Row Police Station in Mission Row, Atlee St
  16. Lov Kal     Reported a PC240 in Cypress Flats, Hanger Way
  17. Lov Kal     Responded to a Traffic Stop Backup in San Andreas, Innocence Blvd
  18. Lov Kal     Responded to a Store Robbery in Mission Row, Strawberry Ave
  19. Lov Kal     Arrested George Brown in Downtown Vinewood, Vinewood Blvd
  20. Lov Kal     Performed a traffic stop on a Anthracite Grey Huntley S with registration 04OOH827 in Downtown Vinewood, Meteor St
  21. Lov Kal     Performed a traffic stop on a Anthracite Grey Huntley S with registration 04OOH827 in Hawick, Meteor St
  22. Lov Kal     Reported a PC240 in West Vinewood, Spanish Ave
  23. Lov Kal     Responded to a Hit and Run in Mission Row, Atlee St
  24. Lov Kal     Performed a traffic stop on a Black Steal Felon with registration 46EEK572 in East Vinewood, Glory Way
  25. Lov Kal     Performed a traffic stop on a Gun Metal Asterope with registration 41PKN583 in Mirror Park, East Mirror Dr
  26. I think hfd350 is talking about arrests not being registered in statistics if they are made through external plugins, such as StopThePed.
  27. Hello! Installing vehicle mods is made a lot easier with Albo1125's Modding DLC Pack V. That allows you to install your own vehicles, weapons and peds without having to find the correct patchday archive. Please attach the RagePluginHook.log file with your post.
  28.    13696662 reacted to a post in a topic: All-in-one plugin installation Package.
  29. Very in-depth and helpful! I didn't know that keybind overlaps could cause so many crashes.
  30. Hello. Are you using Emergency Uniforms Pack? If you are, then you have to edit your Cop Holster.ini file and add the following lines: <Item FuncHolster = "true" FuncIntim = "true"> <Model>PLAYER_ZERO</Model> <FuncIntimMeshes> <Item> <Component>8</Component> <Drawable>8</Drawable> </Item> <Item> <Component>8</Component> <Drawable>11</Drawable> </Item> <Item> <Component>8</Component> <Drawable>17</Drawable> </Item> </FuncIntimMeshes> <Weapons> <Item WeaponSet="Pistols"> <Component>8</Component> <Holstered>11</Holstered> <Unholstered>17</Unholstered> </Item> </Weapons> </Item> <Item FuncHolster = "true" FuncIntim = "true"> <Model>PLAYER_ONE</Model> <FuncIntimMeshes> <Item> <Component>8</Component> <Drawable>6</Drawable> </Item> <Item> <Component>8</Component> <Drawable>12</Drawable> </Item> </FuncIntimMeshes> <Weapons> <Item WeaponSet="Pistols"> <Component>8</Component> <Holstered>6</Holstered> <Unholstered>12</Unholstered> </Item> </Weapons> </Item> <Item FuncHolster = "true" FuncIntim = "true"> <Model>PLAYER_TWO</Model> <FuncIntimMeshes> <Item> <Component>8</Component> <Drawable>7</Drawable> </Item> <Item> <Component>8</Component> <Drawable>8</Drawable> </Item> <Item> <Component>8</Component> <Drawable>9</Drawable> </Item> </FuncIntimMeshes> <Weapons> <Item WeaponSet="Pistols"> <Component>8</Component> <Holstered>8</Holstered> <Unholstered>9</Unholstered> </Item> </Weapons> </Item> <Item FuncHolster = "true" FuncIntim = "true"> <Model>MP_F_FREEMODE_01</Model> <FuncIntimMeshes> <Item> <Component>7</Component> <Drawable>6</Drawable> </Item> <Item> <Component>7</Component> <Drawable>8</Drawable> </Item> </FuncIntimMeshes> <Weapons> <Item WeaponSet="Pistols"> <Component>7</Component> <Holstered>8</Holstered> <Unholstered>2</Unholstered> </Item> <Item WeaponSet="Pistols"> <Component>7</Component> <Holstered>1</Holstered> <Unholstered>3</Unholstered> </Item> <Item WeaponSet="Pistols"> <Component>7</Component> <Holstered>6</Holstered> <Unholstered>5</Unholstered> </Item> <Item WeaponSet="Pistols"> <Component>7</Component> <Holstered>81</Holstered> <Unholstered>82</Unholstered> </Item> <Item WeaponSet="Pistols"> <Component>7</Component> <Holstered>29</Holstered> <Unholstered>30</Unholstered> </Item> <Item WeaponSet="Pistols"> <Component>8</Component> <Holstered>9</Holstered> <Unholstered>10</Unholstered> </Item> <Item WeaponSet="Stunguns"> <Component>8</Component> <Holstered>33</Holstered> <Unholstered>142</Unholstered> </Item> <Item WeaponSet="Stunguns"> <Component>8</Component> <Holstered>27</Holstered> <Unholstered>143</Unholstered> </Item> <Item WeaponSet="Stunguns"> <Component>8</Component> <Holstered>51</Holstered> <Unholstered>144</Unholstered> </Item> </Weapons> </Item> <Item FuncHolster = "true" FuncIntim = "true"> <Model>MP_M_FREEMODE_01</Model> <FuncIntimMeshes> <Item> <Component>7</Component> <Drawable>6</Drawable> </Item> <Item> <Component>7</Component> <Drawable>8</Drawable> </Item> <Item> <Component>7</Component> <Drawable>9</Drawable> </Item> </FuncIntimMeshes> <Weapons> <Item WeaponSet="Pistols"> <Component>7</Component> <Holstered>8</Holstered> <Unholstered>2</Unholstered> </Item> <Item WeaponSet="Pistols"> <Component>7</Component> <Holstered>1</Holstered> <Unholstered>3</Unholstered> </Item> <Item WeaponSet="Pistols"> <Component>7</Component> <Holstered>6</Holstered> <Unholstered>5</Unholstered> </Item> <Item WeaponSet="Pistols"> <Component>7</Component> <Holstered>110</Holstered> <Unholstered>111</Unholstered> </Item> <Item WeaponSet="Pistols"> <Component>7</Component> <Holstered>119</Holstered> <Unholstered>120</Unholstered> </Item> <Item WeaponSet="Pistols"> <Component>7</Component> <Holstered>42</Holstered> <Unholstered>43</Unholstered> </Item> <Item WeaponSet="Pistols"> <Component>8</Component> <Holstered>16</Holstered> <Unholstered>18</Unholstered> </Item> <Item WeaponSet="Stunguns"> <Component>8</Component> <Holstered>56</Holstered> <Unholstered>104</Unholstered> </Item> <Item WeaponSet="Stunguns"> <Component>8</Component> <Holstered>38</Holstered> <Unholstered>105</Unholstered> </Item> <Item WeaponSet="Stunguns"> <Component>8</Component> <Holstered>53</Holstered> <Unholstered>106</Unholstered> </Item> </Weapons> </Item>
  31.    Canelo reacted to a post in a topic: Graphics Card and CPU recommendations
  32. Probably not. You need a certain type of motherboard that is compatible with the Ryzen processor. More specifically, a motherboard with the AM4 socket.
  33. I'd go with the i5-8500. Scratch that, the Ryzen 5 2600X is a lot cheaper and it seems to be a tiny bit worse than the i5 8600, but it's barely noticeable so go with the Ryzen.
  34. Non-developer here, is this why my arrestees keep escaping the back of my cruiser and running off? 🙂
  35.    lovkal reacted to a post in a topic: Still waiting...
  36.    lovkal reacted to a post in a topic: Still waiting...
  37.    lovkal reacted to a post in a topic: Still waiting...
  38.    lovkal reacted to a post in a topic: Still waiting...
  39. Sorry, what do you mean? If you would like to search/pat down/frisk people and their vehicles, Police Search is the mod you want. If this isn't what you wanted, type it in Polish and I can get my friend to translate for us 🙂
  40. Sorry if this thread isn't meant to be used for bug reports, but the walk style set by the LSPDFR menu seems to: a) override the walk style set by EUP and b) reset itself back to Normal after an arrest so you have to pick the walk style you want again.
  41. If you're using the EUP menu, it should be permanent. Unless LSPDFR overrides it, I haven't really tried.
  42.    Dominik W reacted to a post in a topic: Emergency Uniforms Pack 8.0
  43. I think I've experienced one so far, some guy blew up his car during a traffic stop.

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