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spreilly

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Everything posted by spreilly

  1. Do you have a link? (Or are you talking about TrafficLoad-esque type scripts)
  2. As far as the LCPD pack goes, maybe (if it's not too late) you could actually make precinct numbers that make sense. What I mean is: 01 PCT - Algonquin 02 PCT - Dukes/Broker 03 PCT - Bohan 04 PCT - Charge Island/Colony Island 05 PCT (if not using NLSP) - Alderney Or even further: Cars 0001-0010: Algonquin Declasse Patrol Cars 0011-0020: Dukes/Broker Declasse Patrol Cars 0021-0030: Bohan Declasse Patrol Cars 0031-0040: Charge/Colony Island Declasse Patrol Cars 0041-0050: Algonquin Vapid Stanier so on and so forth.
  3. Just out of curiosity, why don't you use Lt. Caine's lightbar on CJ24's Non-ELS Burrito?
  4. You can do that, however all instances of that car will be used by civilians.
  5. No. Unfortunately, the game is hardcoded to only have police and police2 patrol (same with GTA V, it seems, assuming that the MX7000-based cruisers and the Liberty-based cruisers are the same model).
  6. What about Merryweather? They have marked vehicles that I'm sure aren't high budget/priority. Just the stuff that backs them up.
  7. Just out of curiosity, will the car/lightbar be released unlocked?
  8. How about keeping in the same tune as LCPDFR in "LCPD:CO" (LCPD: Corrections Officer)
  9. Pics from where I'm coming from: City: Highway Patrol: Pics from where I'm going to:
  10. spreilly commented on spreilly's gallery image in Random Galleries
  11. spreilly posted a gallery image in Random Galleries
  12. spreilly posted a gallery image in Random Galleries
  13. It could have a ranking system, but instead of "levels" it has actual LSPD ranks (that could be toggled in the models. You rank up to Sergeant, your ped will have sergeant stripes if applicable). As far as what each rank would get, it could either be monetary increases or you could get access to new vehicles. For example, you make Sergeant, you now get access to the Buffalo. You make Lieutenant, you can now drive the Motorcycle.
  14. This is the SFPD pack I'm working on. Was part of another topic, but I decided to make it a separate thread and put it in the right forum. Badge is similar to real SFPD badge, but says "San Fierro Police" and has the quote "Oro en banco, Fuego en calle". This is rough Spanish for "Gold in bank, fire in street". SFPD: Police - Vapid Stanier (CVPI), SFPD Police2 - Vapid Stanier (FPI), SFPD - Complete, 10 Liveries (may add more, though) PolPatriot - Cheval Bigler, SFPD Noose - Vapid Stanier, (IV CVPI), SFPD Nstockade - Vapid Stanier (CVPI), SFSD Pstockade - Declasse Rancher, SFSD FireTruck - MTL, SFFD Ambulance - Vapid Steed, SFFD Police3 - Police4 - Policeb - IV Police Bike, SFPD
  15. Couldn't it also be used to replace the license plates in vehshare.wtd? Just create a bunch of duplicate texture files (the ones with the plates), attach "sign_1" to the end, and you should be able to have changing license plates.
  16. Amazing as always, Doppler! Although, just in case you're missing some names, you might want to add 'em in so that people don't get butthurt
  17. Sam Francisco has its own Sheriff (San Francisco Sheriff's Department) Also I could start working on a San Fierro Pack.
  18. Let's say this... [ POLICE4 ] Status = on File = mnvn_vector ...is one of your entries. Copy + Paste + Rename POLICE4 -> the vehicle you want ELS-enabled (in this case, POLICE4 -> POLICEW) [ POLICEW ] Status = on File = mnvn_vector Now, if you want a different lighting pattern, you would have to create a new config file. It's the other .ini files in the folder. So in this case, you can duplicate the mnvn_vector and just rename it to something. We'll call it "spreilly_config" So now we have this: [ POLICEW ] Status = on File = spreilly_config If you want to actually change the patterns, you'd have to open your newly-created "spreilly_config.ini" file and edit the following: ^ This, going down the list, switches the vehicle to slicktop mode (less reflections), changes the lighting stage activation type, and enables the arrowboard to be hooked up to the trunk/hood. ^ This edits the settings for steady-burns you can toggle and, going down the list, cruise-enables AI cars, disables cruise mode at the 3rd stage, and determines what of the four main lights it uses. ^ This changes the sound settings. Determines what horn to use for the vehicle, and whether certain siren tones are enabled/disabled. ^ This enables/disables GTA vehicle light-based wig-wags and strobes and determines what pattern. ^ This changes the type of flashing that the warning lights will do (strobe, halogen, etc.), determines the pattern if desired and edits certain aspects of the way these lights will flash. ^ This changes the type of flashing that the primary lights will do (strobe, halogen, led, etc.), determines the pattern if desired and edits certain aspects of the way these lights will flash. ^ This changes the type of flashing that the secondary lights will do (strobe, halogen, led, etc.), determines the pattern if desired and edits certain aspects of the way these lights will flash. ^ This changes the color of the environmental reflections of the lights.
  19. Assuming you're in EFLC: C:/Program Files (x86)/Rockstar Games/EFLC/ELS/_SLOTCONTROL.ini So basically in the folder named "ELS" in your EFLC directory.

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