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SJinwoo23

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  1.    SJinwoo23 reacted to a post in a topic: game crashing
  2.    SJinwoo23 reacted to a post in a topic: LSPDFR 0.4.9 - Updated for v3028.0
  3. Got it! Thank you for expounding. Since you mentioned it's on SP, I have a hunch you may have other mods that limits ped and vehicle spawn to save performance. Check your scripts folder and root folder for that. Do you teleport to the location or you drive ypur way there? Have you tried leaving the area at least few blocks away and return to it? Crashes are a classic especially if you have conflicting mods. To confirm, try renaming your "mods" folder and see if the crash is gone. If doing so did fix the crash, try to install my mod first before the other map mods you have you to roll out which mod is incompatible with it. If it persisted, make you sire you have the essential files (requirements) installed so you aren't hitting game limits that will likely cause the crash.
  4. SJinwoo23 changed their profile photo
  5. Oh. I didn't know people actually wanted more bikes. I will add more soon. About the peds, they spawn in different time of the day not all at one. Are you also saying only cops spawn inside? Is this on SP or FiveM
  6.    SJinwoo23 reacted to a post in a topic: Marking AI Content on Your Files
  7. I'll be releasing an update this week or next week that adds cells and other rooms, optimisations and more. I'm glad you liked it.😌
  8. Oh yeah haha it was fixed during our convo with the OG commenter. He did the same and it worked for him too.Basically what happened was I installed an eup config mod that adds the bcso agency so putting "bcso" worked for me😄. Lssd is the default for that area so it works that way. Thanks.
  9. I have thought about this but in codewalker when you create a ped scenario and select model set, you'll only see sheriff and sheriff_female options so it defaults to officers like in paleto bay and samdy shores. I believe it can be done depending on your eup presets in your lspdfr files. Honestly it's a complex task and I'm pretty occupied atm. I'll work on this in future updates. In the meantime, you can lookup some eup configurations that actually does this. Appreciate the suggestion and the rating man!🫡
  10. Hi. I've added you to our conversation. Kindly check your messages in LCPDFR thanks.
  11. Thank you for the screenshot. I have tested the mod in 5 different fivem servers and it seems working. Do you by any chance have other mods in your resources that modifies the same area? Duplicate files can cause this issue.
  12. For sure man! And yes i might add more stations in the future. It was a fun work😅
  13. Oh thanks! And no it's not the stations.xml. Regardless if you added dropoff lines inside the block or not, the game seems to auto-assign the jail icon seen on the map and that's it, it's useless. As for stp and policing redefined, there is no direct way to add them hence i suggested Albo's arrest manager mod. That's the only workaround i know atm that works.
  14. for those of you wondering why I'm not able to add functional jail points, its just not possible with stp and policing redefined yet, at least for me. As an alternative, you can refer to this LSPDFR discussion https://www.lcpdfr.com/forums/topic/133317-custom-jail-drop-off-locations/.
  15. sorry to hear that. You may have not yet installed optimization mods mentioned and you're hitting game limits. To uninstall you just need to follow the file paths inside readme. Unfortunately, this version doesnt have uninstall oiv yet. I am releasing the version with an mlo and has an uninstaller oiv later today.
  16. Weird! I will try to figure ts out later since I'm releasing the new version that has interior probably tomorrow or the following day.
  17. Sorry for late reply. I didn't receive any message on discord. Anyway, your xml is fine. Try to check in lspdfr.ini if your Main.DisableGameBlipHiding is set to TRUE, if so, change it to FALSE. Does it trigger the "Enter police station" alert when you stand close to the door??
  18. i also have updated the solution message since i discovered another cause of the mlo dissapearance.
  19. EVERYONE!!! I FOUND THE SOLUTION. Since no one here seems to know the fix, I have dedicated my entire day deciphering this code and found out the culprit were the vanilla props I added that are only available in GTA ONLINE. So if anyone else has the same problem, make sure to remove those online entities and remember to regenerate/rebuild your manifest.ymf. ALSO, if you insist on keeping those wacky props - just localize them by extracting from codewalker and literally adding them to your custom dlc. PEACEEEEE✌🏼 UPDATE!! Any props that don't have collision (like the player can walk past it) will also cause your mlo to dissapear. Atp. It's better to have custom props instead.

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