Reputation Activity
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SJinwoo23 reacted to UnknownBastion in game crashingCan you screenshot the error and send a log?
This topic has been moved to the appropriate forum. Please post in the correct location in the future.
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Open iv does indeed work u just need to download a free fix. I have open iv working on my enhanced version
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SJinwoo23 reacted to Cyan in LSPDFR 0.4.9 - Updated for v3028.0It's update season! We've released a compatibility update for LSPDFR 0.49 (Build 8564) which adds support for the new version of GTA V (v3028.0).
This build also includes some minor fixes for LSPDFR:
Fix possible crash in ProcessFleeingStart
Fix potential null reference when spamming keys and opening the backup menu in certain situations
Although this build has been tested before being made available to you, there's always the chance there's issues - please report any issues or bugs with LSPDFR on the new game version, if you find any, on the support forums. If you do think you've found an issue, please make sure you're on the latest patch, RPH and LSPDFR version and you've tested the issue is not your mods folder needing an update (e.g. your game runs normally without RPH/FR).
As always, the new version of the RAGE Plugin Hook which is required for LSPDFR to work on the new GTA V update is included with the new LSPDFR download. The RAGE Plugin Hook website has not yet been updated, so you should not download the RAGE Plugin Hook from there but instead use the included version with LSPDFR.
Please ensure that you now update your game to the latest version of GTA V before playing this new version of LSPDFR 0.4.9, which you can find on the main LSPDFR page.
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SJinwoo23 reacted to Cyan in Marking AI Content on Your FilesGenerative AI is being used more and more in mod creation, and we believe transparency around its use is important. While AI offers exciting new possibilities, we understand that not everyone wants to engage with AI-made content. We hope that clear disclosure helps everyone make an informed choice before downloading a mod, and makes it easy to filter out AI-made content.
Starting today, we’re rolling out a new AI disclosure system. It allows authors to disclose the extent of their AI usage, and to be specific about which parts of a mod were AI-made or AI-assisted.
The following AI disclosure options are available:
Description
Tick this if your description was generated or rewritten/refined using AI.
We would also like to note: if you use AI to help write your description in any way, please make sure you verify all claims about your mod. We’re seeing an increase in AI-written descriptions that mention features the mod doesn’t actually include, so this is now enforced under our File Guidelines.
Images
Tick this if any images on your mod page were generated or edited/refined using AI.
Mod & Mod Content
Minor: AI helped with small refinements to the mod or its content (for example: using a chatbot/agent for assistance, or generating assets used in the mod).
Moderate: AI contributed more than 50% of the mod’s content (code, images, data, etc.).
Significant: AI created most or all of the mod (for example: full generation). Tick this as well if you wouldn’t have been able to make the mod without AI.
Some light use doesn’t need disclosure — for example, basic autocomplete or bouncing ideas off an AI.
Disclosures will appear below the file description. If you've ticked Mod & Mod Content, you will be asked for a 'Reason'. You should enter more information (why and how AI is being used) in here.
If you select Mod & Mod Content at Moderate or Significant, your file will also be tagged with the “ai” tag. This makes it easier for the community to filter AI-involved mods if they want to, and makes AI usage clear at a glance.
This is now required for new submissions, and we ask that creators also start updating their submissions if they have an AI disclosure to make. We'd like to request that all disclosures are made by the end of February.
We are hoping we do not have to enforce this too broadly, and creators will come forward and be honest about their work. There are ways of detecting AI work in images, description and content and our moderation team will kindly remind you to make a disclosure if they receive a report of AI work that looks valid. If our staff feel that the AI disclosure is inaccurate or incomplete, files may be hidden until we believe they are in compliance. Making inaccurate AI disclosures may also lead to negative reputation by our automated approval systems.
This is a first step toward balancing the new possibilities AI brings with individual preferences and a changing modding landscape.
Thanks for helping us keep things clear and transparent for everyone.
And to support that same goal of clarity and choice, we’ll be sharing more soon about global filtering options for mod discovery. Separately, we’ll also have some news to share shortly regarding the new LCPDFR.com website API.
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SJinwoo23 got a reaction from Gan Ceann in MLO DISSAPEARS WHEN LOADING MP MAPSAs the title suggests; MLo dissapears when loading mp maps. I'm trying my luck here see if my nightmare's gonna be fixed. See I'm trying to make my newly created MLO to be compatible with MP Maps since it's dedicated for LSPDFR. I have an existing map mod that adds a police station in Grapeseed and I have decided to update it with an MLO. My MLO is done and I tested it in SP and everything worked, however, as soon as I load LSPDFR or other mods that enables mp maps, my mlo dissapears. I have tried every possible way to fix this. No luck. So I'm calling all the forces of the modding community to kindly help me with this matter😩.
Here are the fixes and tweaks that I have tried so far;
Creating a custom dlc for the MLO
adding DLC_ITYP_REQUEST in contents.xml
set persistent to "true"
Increased priority in setup xml
added interiorproxies.meta inside the metadata.rpf
Experiment with different flags.
Copied file structure of MLO mods that worked with mp maps, still no luck.
What's more frustrating is that I cant find any help online as there is almost no discussions about it, no youtube vids whatsoever.
So please, can someone help me end this mystery so i could finally release an update? Thank You!
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SJinwoo23 got a reaction from Gan Ceann in MLO DISSAPEARS WHEN LOADING MP MAPSEVERYONE!!! I FOUND THE SOLUTION.
Since no one here seems to know the fix,
I have dedicated my entire day deciphering this code and found out the culprit were the vanilla props I added that are only available in GTA ONLINE. So if anyone else has the same problem, make sure to remove those online entities and remember to regenerate/rebuild your manifest.ymf. ALSO, if you insist on keeping those wacky props - just localize them by extracting from codewalker and literally adding them to your custom dlc. PEACEEEEE✌🏼
UPDATE!!
Any props that don't have collision (like the player can walk past it) will also cause your mlo to dissapear.
Atp. It's better to have custom props instead.
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SJinwoo23 got a reaction from Gan Ceann in MLO DISSAPEARS WHEN LOADING MP MAPSi also have updated the solution message since i discovered another cause of the mlo dissapearance.
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SJinwoo23 reacted to Gan Ceann in MLO DISSAPEARS WHEN LOADING MP MAPSThanks for sharing the solution for others! It's appreciated