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amirziq73

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  1.    Moee reacted to a comment on a file: HoodCalm 1.0
  2. I think RDE enhanced or whatever the name do this, the gangs are insane, theres a wave like enemy, if you think you killed all more will spawn
  3.    Lapd Code 3 reacted to a comment on a file: Enhanced Rear Lighting
  4. Dude love this, the only problem is I use Code3 cars too and all the blue and red lights are just bright white now. But I dont really mind it, good one
  5. Great mod, just to confirm the single RoadNoise files goes into the script files right? And not the contents of it?
  6. I wanted the taxi feature so badd since PR doesnt have it, but I also dont have a mic😭
  7. No idea that mod existed, when I search for similar mods all I see is file edits and no actual plugin so I made one for myself and just publish it for fun, also I just read the comment on that mod and someone said it doesn't work anymore since 2018. And that mod only protects police vehicle while mine gives god mod to all emergency vehicle including ambulances and firetrucks
    • 272 downloads
    • Version 1.0.0
    🚔 About This Mod Are you tired of your backup units looking like they just went through an industrial metal crusher by the end of a pursuit? It completely ruins the immersion when a responding unit pulls up looking like a smashed golf cart. This lightweight plugin solves that problem by completely disabling structural vehicle damage for AI backup units while beautifully preserving realistic scratches and paint scrapes. No more missing bumpers or crumpled hoods. Keeps paint scratches and minor scrapes active for realism. Vehicles stay completely intact once the pursuit is over. Note: This plugin won't stop doors from falling off. 🔥 Why This Mod is Better Than Data File Edits If you've looked for fixes to this problem before, you've probably seen mods that require you to manually edit handling.meta or vehicle data files to set deformation values to zero. Here is why this standalone plugin is a massive upgrade: Zero Manual File Editing: You don't need to open OpenIV and dig through deep game directories to edit confusing XML lines. This is a pure drag-and-drop .cs script. Native Addon Vehicle Support: If you download and install custom addon police vehicles later, you don't have to touch their individual handling files. The script automatically and dynamically applies the damage-free logic to any backup vehicle that spawns, including modded addons. Player Car is Safe: This plugin does NOT apply to the vehicle the player is currently sitting in. Your patrol car will still dent, smash, and deform completely normally on impact. Coming in a Future Update: I will be implementing a vehicle flagging system. Right now, the script protects any vehicle the player isn't actively sitting inside. The upcoming update will permanently flag your assigned personal patrol vehicle so that it always takes realistic damage, even when you are standing outside on foot. 🔧 Installation A complete step-by-step installation guide is provided directly inside the downloaded files. 📋 Disclaimer & Credits This plugin was built with initial structural assistance from Claude AI, who provided the early .bat and .cs base files. Because the initial AI code failed to work properly, I manually edited, debugged, and finalized the script myself to make it fully functional and fix previous bugs like the bulletproof glass issue. Important Loading Tip: To ensure stability, do not set this plugin to load automatically on startup. It is highly recommended to load it manually via the RagePluginHook (RPH) console once your game is running. Description is written by me and improved by Gemini.
    • 75 downloads
    • Version 1.0.0
    🚔 About This Mod Are you tired of your backup units looking like they just went through an industrial metal crusher by the end of a pursuit? It completely ruins the immersion when a responding unit pulls up looking like a smashed golf cart. This lightweight plugin solves that problem by completely disabling structural vehicle damage for AI backup units while beautifully preserving realistic scratches and paint scrapes. No more missing bumpers or crumpled hoods. Keeps paint scratches and minor scrapes active for realism. Vehicles stay completely intact once the pursuit is over. Note: This plugin won't stop doors from falling off. 🔥 Why This Mod is Better Than Data File Edits If you've looked for fixes to this problem before, you've probably seen mods that require you to manually edit handling.meta or vehicle data files to set deformation values to zero. Here is why this standalone plugin is a massive upgrade: Zero Manual File Editing: You don't need to open OpenIV and dig through deep game directories to edit confusing XML lines. This is a pure drag-and-drop .cs script. Native Addon Vehicle Support: If you download and install custom addon police vehicles later, you don't have to touch their individual handling files. The script automatically and dynamically applies the damage-free logic to any backup vehicle that spawns, including modded addons. Player Car is Safe: This plugin does NOT apply to the vehicle the player is currently sitting in. Your patrol car will still dent, smash, and deform completely normally on impact. Coming in a Future Update: I will be implementing a vehicle flagging system. Right now, the script protects any vehicle the player isn't actively sitting inside. The upcoming update will permanently flag your assigned personal patrol vehicle so that it always takes realistic damage, even when you are standing outside on foot. 🔧 Installation A complete step-by-step installation guide is provided directly inside the downloaded files. 📋 Disclaimer & Credits This plugin was built with initial structural assistance from Claude AI, who provided the early .bat and .cs base files. Because the initial AI code failed to work properly, I manually edited, debugged, and finalized the script myself to make it fully functional and fix previous bugs like the bulletproof glass issue. Important Loading Tip: To ensure stability, do not set this plugin to load automatically on startup. It is highly recommended to load it manually via the RagePluginHook (RPH) console once your game is running. Description is written by me and improved by Gemini.
  8. Idris Malik Responded to a MVA_Freeway.Spawn.High in Downtown Vinewood, Clinton Ave
  9. Idris Malik Finished responding to a [SC] Blocking Traffic in Downtown Vinewood, Clinton Ave
  10. Idris Malik Responded to a [SC] Blocking Traffic in West Vinewood, Eclipse Blvd
  11. Idris Malik Finished responding to a Shots Fired in West Vinewood, Cox Way
  12. Idris Malik Responded to a Shots Fired in Baytree Canyon, Baytree Canyon Rd
  13. Idris Malik Finished responding to a Welfare Check in Gd. Senora Desert, Cat-Claw Ave
  14. Idris Malik Responded to a Welfare Check in Ron Alt. Wind Farm, Senora Fwy
  15. Idris Malik Finished responding to a Unauthorized Encampment in Ron Alt. Wind Farm, Senora Fwy
  16. Idris Malik Finished responding to a MVA_Freeway.Spawn.High in Ron Alt. Wind Farm, Senora Fwy
  17. Idris Malik Finished responding to a MVA_Drifter.Spawn.High in Ron Alt. Wind Farm, Senora Fwy
  18. Idris Malik Finished responding to a MVA_Drifter.Spawn.High in Ron Alt. Wind Farm, Senora Fwy
  19. Idris Malik Performed a traffic stop on a Cabernet Red Issi with registration 69HON710 in Vinewood Hills, Los Santos Freeway
  20. Idris Malik Performed a traffic stop on a Silver Primo with registration 24PTH454 in La Mesa, Los Santos Freeway
  21. Idris Malik Performed a traffic stop on a Steel Gray Prairie with registration 60OUR071 in La Mesa, Los Santos Freeway
  22. Idris Malik Arrested Charles Northman in North Chumash, Great Ocean Hwy
  23. Idris Malik Performed a traffic stop on a Shadow Silver Bison with registration 89WDR366 in North Chumash, Great Ocean Hwy
  24. Idris Malik Performed a traffic stop on a Black Stratum with registration 22KHJ627 in Raton Canyon, Great Ocean Hwy
  25. Idris Malik Performed a traffic stop on a Black Stratum with registration 22KHJ627 in Raton Canyon, Great Ocean Hwy
  26. Idris Malik Responded to a [N*A*R*C*O*S] Drug Bust in Chiliad Wilderness, Great Ocean Hwy
  27. Idris Malik Finished responding to a [N*A*R*C*O*S] Drug Bust in Alta, Hawick Ave
  28. Is there any mod that only makes ped car move out of the way if you're going code 3? Because I'm playing with my local PD and over here you're not required to yield if no sirens is used, and they usually turn on their lights without siren during the night for visibility. Any mod that stops ped car from moving out of the way when you only have your lights on because it's pretty annoying for when I'm patrolling with lights on and cars just moves out the way for me
  29. The plugin keep crashing alone during startup :( I still remember being able to use this plugin before the safehouse updates
  30. What's the glock mod you're using?
  31. Do you mind if i make a FHP livery out of this, there's not a lot 25 fpiu out there😁
  32. Lifesaver, I'm in my Miami phase😁

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