About This File
RoadNoise adds a subtle, speed-aware in-car road-surface audio layer to single-player GTA V.
The sound reacts to the surface beneath your vehicle, adding extra road texture while keeping GTA V’s original engine, tyre, traffic, and radio audio audible.
Features
Surface-aware road noise
Smooth transitions between surfaces
Asphalt, concrete, gravel, dirt, mud, grass, snow, wet pavement, metal, wood, and more
Subtle bumps and suspension impacts
Optional tyre-slip, gravel-detail, and puddle effects
Settings menu:
Ctrl + Shift + R
Requirements
GTA V single-player
ScriptHookV
ScriptHookVDotNet3 v3.6.0 or newer
Installation
Drag and drop the contents of the release archive into your main GTA V folder—the folder containing GTA5.exe.
Compatibility
RoadNoise is intended for single-player GTA V only. Do not use it in GTA Online.
Short Description
AI disclosure
The author has disclosed that AI tools were used in creating the following aspects of this file:
- Description
- Images
Audio:
- asphalt_smooth.wav and asphalt_smooth_high.wav: derived from “Car interior, 50 km/h” by Joseph SARDIN and Axeline T. BigSoundBank lists the source as CC0/public domain:
https://bigsoundbank.com/car-interior-50-km-h-s3099.html
- asphalt_rough.wav: derived from “Car rolling on asphalt” by orlandorizo, listed as CC0:
https://freesound.org/people/orlandorizo/sounds/591079/
- gravel.wav: derived from “driving on gravel road” by leo153, listed as CC0:
https://freesound.org/people/leo153/sounds/521272/
- cobblestone.wav: derived from “Car rolling on cobblestone” by orlandorizo, listed as CC0:
https://freesound.org/people/orlandorizo/sounds/591078/
- wet_asphalt.wav: derived from “Car Interior, Driving on Highway, Wet Pavement” by bmacphail, released under CC0:
https://freesound.org/people/bmacphail/sounds/795866/
- snow.wav: derived from “Car14.m4a” by ihaevevaa, listed as CC0:
https://freesound.org/people/ihaevevaa/sounds/713619/
- mud.wav: derived from “auto truck real start and drive pull away through mud” by kyles, listed as CC0:
https://freesound.org/people/kyles/sounds/637197/
- leaves.wav: derived from “CarApproaching_Asphalt_leaves.aif” by kbnevel, listed as CC0:
https://freesound.org/people/kbnevel/sounds/119827/
- grass.wav: derived from “Car: wheel movement on grass” by Clair Gerlach on DeadSounds:
https://deadsounds.com/car-wheel-movement-on-grass-loop-sound
- concrete.wav: derived from “RG Garage Drive.wav” by cmusounddesign, licensed under Creative Commons Attribution 4.0:
https://freesound.org/people/cmusounddesign/sounds/95845/
- tire_slip.wav: derived from “Screeching Tires #1” by Dorian Clair, listed as CC0/public domain:
https://bigsoundbank.com/crissement-de-pneus-1-s2368.html
- gravel_detail.wav: derived from “Bike on gravel (MTB) #2” by Joseph SARDIN, listed as CC0/public domain:
https://bigsoundbank.com/bike-on-gravel-mtb-2-s1285.html
- puddle_splash.wav: derived from “40 CC0 water / splash / slime SFX” by rubberduck, released under CC0:
https://opengameart.org/content/40-cc0-water-splash-slime-sfx
- impact_soft.wav, impact_medium.wav, and impact_hard.wav: processed road-impact layers made from the vehicle road recordings above.
- dirt.wav, metal.wav, wood.wav, and water.wav: processed material layers included for the vehicle surface system.
The included files are processed in-game assets. No Rockstar Games audio, radio, emergency communications, voices, or pedestrian footsteps are included.
Recommended Comments
Create an account or sign in to comment