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Crickethill

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Everything posted by Crickethill

  1. ad 1.) We have used a lot of different ambulance models while playing the mod and there haven't been any issues so far. The mod has a little feature to detect where the stretcher is placed. So no, there should be no problems with different ambulance models. ad 2.) At the moment you only have the choice between different outfits if your paramedic model supports it (like the FDLC paramedic skin). Maybe there will be other models in the future, but the primary focus lies on core elements of the mod ;) Mordecki has already thought of interior callouts but they seem to be a little bit tricky to script. Drug overdoses are definitely planned for later versions with more callout types but thanks for your idea!
  2. There are many more callouts to come, but it takes a while to script them. At the moment there are five different callouts in the game, the information on the website is being updated as fast as possible ;)
  3. No I am playing normal GTA IV, but nevermind, I chose a new ENB that looks just as amazing but with working lights. But thank you all for your answers :)
  4. Yeah, I put almost every value to the maximum and the lights still look almost white. But if I move the camera closer to the lights, they gain color. I really have no clue what's going on with these settings.
  5. Yeah, that's the problem, even at night the lights barely flash and look almost white. So I am looking for a solution where I can use Nutt's ENB with ELS lights that are vibrant and colorful, not almost white and invisible during daytime. I hope there's any simple solution because I already tried out to set emissive.lights.on on 600, just to try it out but then, the lens flare kills me, different timecycles or visual settings don't seem to change anything (besides making the game look ... bad) and reinstalling ELS over the ENB.
  6. Like desertlion2002 I would also like to disable the lens flare, if that's possible the ENB would have everything I ever needed in an ENB ^^
  7. The default button is J I think, so if that doesn't work, check the ELS.ini if every vehicle is turned "on". So scroll down until the vehicle names come up (like "ambulance" or "police") and there should be "status=". If status=off this vehicle isn't enabled to work with ELS, so just write "status=on" there and check if you can turn on the lights ingame ;)
  8. Allright I'll just show u what bothers me, maybe there's something I can do about it: http://imageshack.us/photo/my-images/221/378g.jpg/ http://imageshack.us/photo/my-images/855/8vk5.jpg/ In both pictures, the emergency lights are hardly visible, I want to make them a little brighter, more blue so there's not only white and in both pictures the whole scene looks a little bit washed out too, unsaturated, I don't know if this is intended but a little more saturation would be nice I guess. But I managed to get rid of the other strange things by just re"installing" it :)
  9. Well, I think the lights in Game4Video ENB are pretty unrealistic and Nutt's ENB overall is pretty awesome, I only have these strange issues that normally shouldn't appear and I don't know why. Currently I'm back to ChinaGreenElvis' ENB 5.03, that runs just perfect but still Nutt's ENB does look so much better ^^
  10. Allright guys, I didn't want to open a new topic so I'm posting my questions here, hoping someone knows how to solve my problem: I recently installed Nutt's ENB/ICE/Tweaked ENB but I am not quite satisfied with the lights. The coronas coming off the lights seem pixelated and unclear and my frontlights are flashing strangely purple. In addition the lights are almost invisible during daytime and on a normal sunny day (not extra sunny, I checked that, looks perfectly normal) the picture is very desaturated, almost white. Does anyone know how to fix this? I already figured out how to use another enbbloom if I want to get rid of the lensflare, but does anyone know about these strange lighting penomena? Normally, the ENB should look like this: I would be really thankful for some answers as I really like the ENB but can't use it because it seems to destroy my emergency lights quite a lot.
  11. Sehr schön, ich freu mich auf die österreichische Sirene, vielleicht findest du auch irgendwann eine Rettungssirene :) Ich werd' wohl auch demnächst einen ASB-Linz Skin hochladen, da komplettieren deine Polizei und Feuerwehrskins das Feld wunderbar! Die Uniformen und Autos hast du wunderbar hinbekommen, freu mich schon auf mehr!
  12. Version 1.0

    1,134 downloads

    "Sinus Ambulance" is a unique, new, immersive design for kinksta100's "St. John Ambulance" model. The design is completely fictional but tries to blend into GTA IV's world as subtle as possible, being made with an eye on detail and immersion. The ambulance is meant to be part of Liberty City's Fire Department and features a custom plate as well as other little details like an AED decal. "Sinus Ambulance" is named after its main design element: A sinus rhythm on both sides of the ambulance. Check out the release video with some gameplay footage of Mordecki's EMS MOD here: Also check out kinksta100's channel for more of his awesome GTA IV vehicle mods here: http://www.youtube.com/user/kinksta100?feature=watch kinksta100 kindly allowed me to release my "Sinus Ambulance" design with his model so you can download all in one. I also included textures for all-red, all-blue and red-blue emergency lights so you have free choice about which settings you want to use.
  13. That's an awesome car and skin! But as it seems like we have to wait for the skin, is that a custom car or where can I find it? I really like the lightbar!
  14. That has yet to be tested. Currently, the main goal is to provide a stable version for singleplayer and hopefully that version will do equally fine in multiplayer
  15. You know, in Europe there are so many different names for that. Even Germany and Austria which share one language have different terms for emergency responses. Prio 1 seemed like something americans and europeans would understand as it stands for the highest priority. "Prio 1" is a compromise that hopefully is understandable for US citizens as well as for all the different languages in europe. But maybe someday when the mod is really finished, that means out of beta, Mordecki will deal with that, but there are a lot more differences between the medical systems than just this term, so that might take a while ;) You could replace the ambulance by a fire unit, but unfortunately the mod does not support fire department calls as the mod is purely based on EMS and their work.
  16. You can go on duty like in LDPD:FR, so you just enter the marker at a station of your choice, choose your shift, your medic's look and start playing, but it is not like the mod is automaticly active when you enter your game.
  17. The mod went through a lot of changes and as Mordecki is the only one working on the code, programming and polishing takes a lot of time ;) But since the last trailer (Dec 2012/Jan 2013) he made a lot of progress and is looking forward to release an open beta version of the mod as soon as he thinks you can enjoy the mod with all its features and without any problems. And I am very pleased to tell you that the current build is running very stable and is compatible with LCPD:FR and Braveheart's Policing Script installed at the same time. Currently, Mordecki is trying to add some other features like advanced treatment mechanics and - for the future - an emergency physician system based on central european medical services.
  18. I really like the modified ENB, but unfortunately my (all blue) emergency lights on a Whelen Justice lightbar are almost invisible during daytime, any advice how I can change that?
  19. Crickethill

    My Project

    I like that one, any progress yet made? Looks like you're designing the interiors as well, a factor I'm missing from a lot of other crafter ambulances.
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