Edit: Nevermind, i figured it all out! This topic can be closed
So i've decided to go with a 2009 Rim instead. I've been trying for a few hours now to get the wheel to work with the car, however i can't get it to import, being fairly new to modding.
I bought this model here: http://t3ds.com/422566
Is there a tutorial out there that could help me convert this for use with the car?
When i export i get this error:
ZModeler is ready.
Object "rim.wft" was not found. Whole scene will be exported.
Missing shader configuration for shader "gta_vehicle_rim" in material "rim". Defaulting to "gta_default".
Using texture "cvpi_steelrim_dirt" which doesn't suit settings for shader "gta_default".
Missing shader configuration for shader "gta_vehicle_Material" in material "Default Material". Defaulting to "gta_default".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_default".
I still get a wft file, however when i try to import the rim to the car, i get nothing, not even the dummy shows up.
Also, what is the difference between (wheelmesh_lf_l1) and (wheelmesh_lf)? i see the difference, but what does the l1 version do, and how do i create it?
Basically my original plan was to delete the rim off the old car, and import just the new rim, keeping the old tire.
Thank you
______Original:
Hey guys,
Does anyone know where i can find 2003 CVPI rims? I'm wrapping up a Massachusetts State Police model, and none of the ones i've ever seen have the steel rims. I've done a bit of poking around the internet with no results, and you guys are my last resort to finding them!
Any help is greatly appreciated, Thank you!