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Ceril

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  1. Lozano71 started following Ceril
  2. Hey guys, So i went through the motion of changing all my my vehicles ELS textures to all blue. However, the only car that shows all blue lights is the police model, police2 and up remain red/blue in game. in OIV, clicking on the .yft file shows blue/blue I am using Vanilla ELS Pack I Installed all the vehicles in Open IV to Mods/x64e.rpf/levels/gta5/vehicles.rpf I then went into every .ytd and changed out the appropriate textures from red/blue to blue/blue. I clicked on the .yft and checked to make sure all the textures were showing correctly. the normal police.yft shows perfectly fine in game. lights are blue/blue like they should be For police2/3/4 however, the vehicles ELS lights and glass textures that i changed remain red/blue Any help would be greatly appreciated, i'm at a loss on this one... FIGURED IT OUT, i put the vehicles in the wrong .rpf all good now :]
  3. Hey all! So i'm just coming back to modding, and i have an idea for a project that i'd like to start, but i'm a little confused about how GTA V models work. I haven't touch zmodeler since before GTA V came out. I get that there's two LOD files, the normal.ytf and normal_hi If i want to modify default cars, which of these files should i be importing into Zmodeler? Should i modify the _hi.ytf, and then import the L0 into the normal.ytf? Or can i modify the normal.ytf and use that to create the _hi.ytf? Any input would be greatly appreciated, I'm at a loss as to where to start..
  4.    ww4mangi reacted to a comment on a file: Ford Vapid Cruiser Vector Lightbar
  5. Without poking through the model, it's hard to say. However, if you can see the lights in Zmodeler, but they aren't showing up in game, it could be one of two things in my experience. First is you put the ELS lights after the windscreens on the Hierarchy, but from what i can see they're at the top. So no issue there. Next is the material Hierarchy. I've noticed that when the windscreen materials are above the ELS lightsemissive material, sometimes they don't appear in game. My suggestion would be to check that. If your windscreen materials are above the ELS materials, make a new windscreen material at the bottom of the hierarchy and switch all your windscreens over to it. Then check the model in game. I've had that happen to me 2 or 3 times working on models. Edit - If you have lights that have a white texture instead of blue, make sure that the .png file associated with the material is in the .wtd I've also heard of ENBs in use with EFLC can cause that sometimes.
  6. Doesn't sound like handcuffs at all... I have access to a high quality mic, would you like me to record my Smith and Wesson handcuffs for you?
  7. Make sure that you have all of your proper parts_L1s, and make sure that all of your collision files are set up and named correctly.
  8.    trewq34 reacted to a post in a topic: Police patrol with partner on two bikes
  9.    169Gaming reacted to a post in a topic: Police patrol with partner on two bikes
  10.    LilQ reacted to a post in a topic: Police patrol with partner on two bikes
  11. "Hey partner, your gun is jabbing me in the back, could you move it..?" Partner: "Sure, but that's not my gun!" Yes i think you misunderstood :p
  12.    LilQ reacted to a gallery image: Vapid Fleet 5
  13. If you're looking for a civilian Vapid Cruiser, i have one at home that i can upload in about 12 hours.
  14. Why hasn't anyone mentioned The Naked Gun movies, or Police Squad? Funniest stuff ever!
  15. Images added to a gallery album owned by Ceril in GTA IV Galleries
    This is my fleet of Vapid cruisers. I've overwritten polpatriot, pstockade, and nstockade to make them cruisers.
  16. Ugh, again i have to resurrect another thread. I'M SORRY. I wanted to update this because i fixed the issue, and if someone else has this problem i want them to see the solution here. Basically, you have to keep in mind that your materials work in a little hierarchy as well. When you map your new ELS lights, you need to make sure that the ELS lightsemissive material is ABOVE the vehglass material for your windows (if it's a slicktop) or your lightbar's glass. If you, like myself and i'm sure many others, find that your lightsemissive material is below your vehglass material, all you have to do is copy the vehglass material. the new vehglass material that is created (don't forget to rename it! duh!), will be at the bottom of the list. After copying it, apply the material to the vehglass that you cannot see your lights through. Good luck!

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