Reputation Activity
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Imperfection got a reaction from Cinaro in LSPDFR Blueprint Callout PlatformIntroducing the LSPDFR Blueprint Callout Platform
A New Way to Build Callouts. A Modern Framework for a Legacy Problem.
For years, LSPDFR callouts have been created using the same repetitive cycle: duplicated boilerplate, tangled logic, and frustration every time you need branching behavior or AI interaction. Traditional callout coding works, but it was never built for scalability or clarity. The Blueprint Callout Platform changes that.
Inspired by the visual logic systems found in modern game engines, this platform brings a node-based, modular, highly structured approach to LSPDFR callout development, without requiring any external editor or engine. This is a ground-up redesign of how callouts can (and should) be built. Many users don't want to spend their time learning to code, but I can guarantee there are many out there who could write some amazing callouts and scenarios for us all to enjoy instead of the same thing over and over.
What It Is
A fully modular, node-driven callout framework that lets you design complex event flow. Every action, condition, trigger, and branch is represented as a node. Nodes link together to form a clear, readable callout flow that is both easy to create and easy to maintain. Decision trees, dialogue, random events, and way more can be created here and visualized.
Core Features
Modular Node Architecture
Actions, conditions, timers, branches, AI tasks, and player interactions are all reusable node types
No repeating boilerplate code
No more buried logic spread across multiple files
Intelligent Execution Engine
Automatically handles sequencing, branching, looping, and failure recovery
Manages state transitions cleanly
Eliminates the usual callout race conditions and Fiber issues
AI-Aware Behavior Integration
AI units react based on environment and player behavior
Supports multi-suspect scenes, conditional escalation, surrender logic, and more
Built-in interaction nodes for prompts, questioning, decisions, etc.
Behavior-Tree Style Callout Flow
Supports highly dynamic, multi-stage callouts
Easy to design user choices, alternative outcomes, suspect behavior changes, and event escalation paths
Developer Tools
Live execution debugger
Step-through node profiler
Fully extensible API for custom node creation
Traditional LSPDFR callouts require developers to manually rebuild the same systems repeatedly: suspect spawning, decision branches, wait loops, condition checks, and progression logic. The result is often hard-to-maintain code that becomes increasingly fragile.
This platform solves that by giving callouts structure.
It elevates callout development to a modern standard—clean, organized, modular, and predictable. Beginners can create callouts without diving deep into framework internals, while experienced developers can design far more complex scenarios in a fraction of the time.
Preview and Early Access
A full demonstration, including video walkthroughs and examples of Blueprint-built callouts, will be posted as development continues.
Developers interested in contributing node types or testing the framework are welcome to reply. A small early-access group will be invited to provide feedback and help refine the system later in development as well.
I hope you all may enjoy something like this and I look forward to more discussions, ideas, and improvements.
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Imperfection got a reaction from Jukerix in ELS helpAh, I see what you're saying. That more than likely would need to be edited in zmodeler in the gauges emissive texture.
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Imperfection got a reaction from Katoro in where to get policeold1 and policeold 2 els files?What he said ^
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Imperfection reacted to LMS in JetBrains dotPeek gtav.exeGTA V is not a .NET assembly and contains no MSIL, hence dotPeek does not help you much. You would have to use something like Ghidra (free) or IDA (commercial) to study the disassembled code. Please note that this is not an easy task, though.
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Imperfection got a reaction from Jukerix in ELS helpStill need to use some type of light enhancement mod (such as RadianceV) for them to be bright. You can always edit you visualsetting.dat file but that's a little more complex.
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Imperfection got a reaction from OfficerFive0 in Lack of firetrucks?I have been working on one for a while. I've been slacking a lot but im also in the middle of a mod for another game. It's a Seagrave Heavy Rescue. Ive been making a lot of progress today.
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Imperfection got a reaction from Officer27 in [WIP] Seagrave Heavy Rescue (First Model)Just to clear a few things up for everyone...
I know most of you may have thought that this model is dead and for a short time it was because, my computer that had all of my work on it was stolen. I know, that sounds crazy but it was true. I recently purchased a new computer and have started work once again. Each time i remake this thing, it gets better and better I'm happy to say. The work is really slow at this point as I have been focusing on a lot of things in my life such as a wedding, work promotion, and other various things. I will continue to work on it as much as i can. I have had people come to me about making skins and in game testing which is great but the real task right now is trying to finish the actual model and get it ready for in game use. Thank you all for the continued support. I will post pictures in the near future once I'm farther than the progress i have already shown.
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Imperfection got a reaction from PNWParksFan in Default Police lights can be changed :DEven though im glad you have made this discovery on your own, it has already been discovered.
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Imperfection got a reaction from Jurr in [WIP] Seagrave Heavy Rescue (First Model)UPDATE: Added the top compartments and ladder to the truck. All that seems to be pending now is the interior design which i am going to need help with(and wheels obviously).(PM me or comment if available) Also would like someone experienced to look over the truck for small mistakes and such. Hopefully more updates to come soon such as paint and better lights!
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Imperfection got a reaction from MrGalaxy. in [WIP] Seagrave Heavy Rescue (First Model)Just to clear a few things up for everyone...
I know most of you may have thought that this model is dead and for a short time it was because, my computer that had all of my work on it was stolen. I know, that sounds crazy but it was true. I recently purchased a new computer and have started work once again. Each time i remake this thing, it gets better and better I'm happy to say. The work is really slow at this point as I have been focusing on a lot of things in my life such as a wedding, work promotion, and other various things. I will continue to work on it as much as i can. I have had people come to me about making skins and in game testing which is great but the real task right now is trying to finish the actual model and get it ready for in game use. Thank you all for the continued support. I will post pictures in the near future once I'm farther than the progress i have already shown.
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Imperfection got a reaction from austinjack31 in [WIP] Seagrave Heavy Rescue (First Model)Just to clear a few things up for everyone...
I know most of you may have thought that this model is dead and for a short time it was because, my computer that had all of my work on it was stolen. I know, that sounds crazy but it was true. I recently purchased a new computer and have started work once again. Each time i remake this thing, it gets better and better I'm happy to say. The work is really slow at this point as I have been focusing on a lot of things in my life such as a wedding, work promotion, and other various things. I will continue to work on it as much as i can. I have had people come to me about making skins and in game testing which is great but the real task right now is trying to finish the actual model and get it ready for in game use. Thank you all for the continued support. I will post pictures in the near future once I'm farther than the progress i have already shown.
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Imperfection got a reaction from NicholasCage in [WIP] Seagrave Heavy Rescue (First Model)Ladies and Gents! Finally and update for everyone. I have reached a point this time around again that i am comfortable with showing you guys. Im around the same point that i was at before.
First things first. You may notice that the model looks a little different. There are a couple of reasons for this. One; I felt that the tandem axle may have been too big for in game use for stations for accurate roleplay. When this is released, I may convert this to a tandem axle or make another depending on how this one does in game. Second; this model had better diagrams for me to use and i think that this one will be just as good for you all and you will be just as happy with it.
This model is already higher detail, and better looking than the last model and i hope that the community will still appreciate the work that I've done. The progress is moving along smooth now. All that needs done for the outside is the roll up doors, top compartments, rear compartment, and some smaller details. Once that is complete we will move on to the interior and separating parts which wont be too much of an issue (at least from what it seems).
Again, thank you all for the continues support and i cant wait to get this out to you all! Heres a few pictures!
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Imperfection got a reaction from NicholasCage in [WIP] Seagrave Heavy Rescue (First Model)UPDATE: 8/22/2016; Some new updates on the rescue here! I have added a dashboard with sterring wheel, added ac unit on the top, added wheels, scaled the model down to actaul size compared to firetruck model in game, lowered the back of the rescue to more accurately match its counterpart, and some small fixes. Thank you all for the continues support! Please keep your suggestions, feedback, and support coming!
To come: Nightscan scene lights on top, some smaller lights such as running lights, more interior designing, then on to mapping!
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Imperfection got a reaction from Mitchin in [WIP] Seagrave Heavy Rescue (First Model)Just to clear a few things up for everyone...
I know most of you may have thought that this model is dead and for a short time it was because, my computer that had all of my work on it was stolen. I know, that sounds crazy but it was true. I recently purchased a new computer and have started work once again. Each time i remake this thing, it gets better and better I'm happy to say. The work is really slow at this point as I have been focusing on a lot of things in my life such as a wedding, work promotion, and other various things. I will continue to work on it as much as i can. I have had people come to me about making skins and in game testing which is great but the real task right now is trying to finish the actual model and get it ready for in game use. Thank you all for the continued support. I will post pictures in the near future once I'm farther than the progress i have already shown.
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Imperfection got a reaction from GravelRoadCop in [WIP] Seagrave Heavy Rescue (First Model)Just to clear a few things up for everyone...
I know most of you may have thought that this model is dead and for a short time it was because, my computer that had all of my work on it was stolen. I know, that sounds crazy but it was true. I recently purchased a new computer and have started work once again. Each time i remake this thing, it gets better and better I'm happy to say. The work is really slow at this point as I have been focusing on a lot of things in my life such as a wedding, work promotion, and other various things. I will continue to work on it as much as i can. I have had people come to me about making skins and in game testing which is great but the real task right now is trying to finish the actual model and get it ready for in game use. Thank you all for the continued support. I will post pictures in the near future once I'm farther than the progress i have already shown.
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Imperfection got a reaction from Skin Works in [WIP] Seagrave Heavy Rescue (First Model)Just to clear a few things up for everyone...
I know most of you may have thought that this model is dead and for a short time it was because, my computer that had all of my work on it was stolen. I know, that sounds crazy but it was true. I recently purchased a new computer and have started work once again. Each time i remake this thing, it gets better and better I'm happy to say. The work is really slow at this point as I have been focusing on a lot of things in my life such as a wedding, work promotion, and other various things. I will continue to work on it as much as i can. I have had people come to me about making skins and in game testing which is great but the real task right now is trying to finish the actual model and get it ready for in game use. Thank you all for the continued support. I will post pictures in the near future once I'm farther than the progress i have already shown.
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Imperfection got a reaction from steinberg4145 in [WIP] Seagrave Heavy Rescue (First Model)Just to clear a few things up for everyone...
I know most of you may have thought that this model is dead and for a short time it was because, my computer that had all of my work on it was stolen. I know, that sounds crazy but it was true. I recently purchased a new computer and have started work once again. Each time i remake this thing, it gets better and better I'm happy to say. The work is really slow at this point as I have been focusing on a lot of things in my life such as a wedding, work promotion, and other various things. I will continue to work on it as much as i can. I have had people come to me about making skins and in game testing which is great but the real task right now is trying to finish the actual model and get it ready for in game use. Thank you all for the continued support. I will post pictures in the near future once I'm farther than the progress i have already shown.
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Imperfection got a reaction from rms8723 in [WIP] Seagrave Heavy Rescue (First Model)Just to clear a few things up for everyone...
I know most of you may have thought that this model is dead and for a short time it was because, my computer that had all of my work on it was stolen. I know, that sounds crazy but it was true. I recently purchased a new computer and have started work once again. Each time i remake this thing, it gets better and better I'm happy to say. The work is really slow at this point as I have been focusing on a lot of things in my life such as a wedding, work promotion, and other various things. I will continue to work on it as much as i can. I have had people come to me about making skins and in game testing which is great but the real task right now is trying to finish the actual model and get it ready for in game use. Thank you all for the continued support. I will post pictures in the near future once I'm farther than the progress i have already shown.
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Imperfection got a reaction from Sanctioned in [WIP] Seagrave Heavy Rescue (First Model)Just to clear a few things up for everyone...
I know most of you may have thought that this model is dead and for a short time it was because, my computer that had all of my work on it was stolen. I know, that sounds crazy but it was true. I recently purchased a new computer and have started work once again. Each time i remake this thing, it gets better and better I'm happy to say. The work is really slow at this point as I have been focusing on a lot of things in my life such as a wedding, work promotion, and other various things. I will continue to work on it as much as i can. I have had people come to me about making skins and in game testing which is great but the real task right now is trying to finish the actual model and get it ready for in game use. Thank you all for the continued support. I will post pictures in the near future once I'm farther than the progress i have already shown.
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Imperfection got a reaction from OfficerFive0 in [WIP] Seagrave Heavy Rescue (First Model)Just to clear a few things up for everyone...
I know most of you may have thought that this model is dead and for a short time it was because, my computer that had all of my work on it was stolen. I know, that sounds crazy but it was true. I recently purchased a new computer and have started work once again. Each time i remake this thing, it gets better and better I'm happy to say. The work is really slow at this point as I have been focusing on a lot of things in my life such as a wedding, work promotion, and other various things. I will continue to work on it as much as i can. I have had people come to me about making skins and in game testing which is great but the real task right now is trying to finish the actual model and get it ready for in game use. Thank you all for the continued support. I will post pictures in the near future once I'm farther than the progress i have already shown.
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Imperfection got a reaction from GravelRoadCop in [WIP] Seagrave Heavy Rescue (First Model)Ladies and Gents! Finally and update for everyone. I have reached a point this time around again that i am comfortable with showing you guys. Im around the same point that i was at before.
First things first. You may notice that the model looks a little different. There are a couple of reasons for this. One; I felt that the tandem axle may have been too big for in game use for stations for accurate roleplay. When this is released, I may convert this to a tandem axle or make another depending on how this one does in game. Second; this model had better diagrams for me to use and i think that this one will be just as good for you all and you will be just as happy with it.
This model is already higher detail, and better looking than the last model and i hope that the community will still appreciate the work that I've done. The progress is moving along smooth now. All that needs done for the outside is the roll up doors, top compartments, rear compartment, and some smaller details. Once that is complete we will move on to the interior and separating parts which wont be too much of an issue (at least from what it seems).
Again, thank you all for the continues support and i cant wait to get this out to you all! Heres a few pictures!
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Imperfection got a reaction from Thomas199920 in [WIP] Seagrave Heavy Rescue (First Model)Ladies and Gents! Finally and update for everyone. I have reached a point this time around again that i am comfortable with showing you guys. Im around the same point that i was at before.
First things first. You may notice that the model looks a little different. There are a couple of reasons for this. One; I felt that the tandem axle may have been too big for in game use for stations for accurate roleplay. When this is released, I may convert this to a tandem axle or make another depending on how this one does in game. Second; this model had better diagrams for me to use and i think that this one will be just as good for you all and you will be just as happy with it.
This model is already higher detail, and better looking than the last model and i hope that the community will still appreciate the work that I've done. The progress is moving along smooth now. All that needs done for the outside is the roll up doors, top compartments, rear compartment, and some smaller details. Once that is complete we will move on to the interior and separating parts which wont be too much of an issue (at least from what it seems).
Again, thank you all for the continues support and i cant wait to get this out to you all! Heres a few pictures!
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Imperfection got a reaction from HankVoight in [WIP] Seagrave Heavy Rescue (First Model)Ladies and Gents! Finally and update for everyone. I have reached a point this time around again that i am comfortable with showing you guys. Im around the same point that i was at before.
First things first. You may notice that the model looks a little different. There are a couple of reasons for this. One; I felt that the tandem axle may have been too big for in game use for stations for accurate roleplay. When this is released, I may convert this to a tandem axle or make another depending on how this one does in game. Second; this model had better diagrams for me to use and i think that this one will be just as good for you all and you will be just as happy with it.
This model is already higher detail, and better looking than the last model and i hope that the community will still appreciate the work that I've done. The progress is moving along smooth now. All that needs done for the outside is the roll up doors, top compartments, rear compartment, and some smaller details. Once that is complete we will move on to the interior and separating parts which wont be too much of an issue (at least from what it seems).
Again, thank you all for the continues support and i cant wait to get this out to you all! Heres a few pictures!
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Imperfection got a reaction from Skin Works in [WIP] Seagrave Heavy Rescue (First Model)Ladies and Gents! Finally and update for everyone. I have reached a point this time around again that i am comfortable with showing you guys. Im around the same point that i was at before.
First things first. You may notice that the model looks a little different. There are a couple of reasons for this. One; I felt that the tandem axle may have been too big for in game use for stations for accurate roleplay. When this is released, I may convert this to a tandem axle or make another depending on how this one does in game. Second; this model had better diagrams for me to use and i think that this one will be just as good for you all and you will be just as happy with it.
This model is already higher detail, and better looking than the last model and i hope that the community will still appreciate the work that I've done. The progress is moving along smooth now. All that needs done for the outside is the roll up doors, top compartments, rear compartment, and some smaller details. Once that is complete we will move on to the interior and separating parts which wont be too much of an issue (at least from what it seems).
Again, thank you all for the continues support and i cant wait to get this out to you all! Heres a few pictures!
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Imperfection got a reaction from rms8723 in [WIP] Seagrave Heavy Rescue (First Model)Ladies and Gents! Finally and update for everyone. I have reached a point this time around again that i am comfortable with showing you guys. Im around the same point that i was at before.
First things first. You may notice that the model looks a little different. There are a couple of reasons for this. One; I felt that the tandem axle may have been too big for in game use for stations for accurate roleplay. When this is released, I may convert this to a tandem axle or make another depending on how this one does in game. Second; this model had better diagrams for me to use and i think that this one will be just as good for you all and you will be just as happy with it.
This model is already higher detail, and better looking than the last model and i hope that the community will still appreciate the work that I've done. The progress is moving along smooth now. All that needs done for the outside is the roll up doors, top compartments, rear compartment, and some smaller details. Once that is complete we will move on to the interior and separating parts which wont be too much of an issue (at least from what it seems).
Again, thank you all for the continues support and i cant wait to get this out to you all! Heres a few pictures!