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Default Police lights can be changed :D

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I made a discovery after several years modeling Arma 3 I realized the input the same in the carcols.ymt and the way you setup sirens on a vehicle in zmodeler3 the sirens can be unlimited! example I setup my flashes siren 1-4 however I have rotators on siren 5 - 9.  The screen shots are all on the default vehicle of course modded to add more sirens.

 

carcols.ymt can be found in update\update\common\data

 

Top change the colors this website should help.

http://www.nthelp.com/colorcodes.htm

 

 <start value="1.14159300"/>    these are to change flash pattern from faster to slower.
<speed value="60.00000000"/>

 

<sequencerBpm value="15"/> this is speed for rotators lights you can add that per input to change for a different speed per individual siren just replace  
<syncToBpm value="true"/>

 

I am glad I finally got to help this community out, after following for so many years. I am current working on figuring out the lods since I am a actual 3d modeler that can make cars.

 

Happy Modding

Any questions let me know.

inputlines.txt

pdvan1.jpeg.jpg

pdvan2.jpg

  • Author

True, but did you read what I wrote, this. Its not that what he was talking about that will seq that will destroy your code.

Another words I am saying you can completely remove all inputs and create your own light pattern at different speeds. Maybe someone discovered carcols.ymt great for them and helping the community.

 

However I am bringing in a whole new way to do lights like the original coders of Rockstar. 

No one has discovered, that you can actually delete lines and make your own sequence.

 

 

rotation light

<Item>
          <rotation>
            <delta value="0.00000000"/>
            <start value="5.75958600"/>
            <speed value="0.00000000"/>
            <sequencer value="4294967295"/>  -------do not touch this will break games
            <multiples value="1"/>
            <direction value="true"/>   this create glow on wall
            <syncToBpm value="true"/>
          </rotation>
          <flashiness>
            <delta value="0.00000000"/>
            <start value="5.75958600"/>  -----glow start
            <speed value="120.90000000"/>   ----change this for speed
            <sequencer value="4294967295"/>
            <multiples value="4"/>
            <direction value="false"/>
            <sequencerBpm value="15"/>
          </flashiness>
          <corona>
            <intensity value="90.00000000"/>     -----intensity of glow
            <size value="1.10000000"/> ---size of bulb
            <pull value="0.00000000"/>
            <faceCamera value="false"/>
          </corona>
          <color value="0xFFFFFF"/> --website link
          <intensity value="2.00000000"/>     off value
          <lightGroup value="1"/>
          <rotate value="true"/> --- make rotator or flasher
          <scale value="false"/>
          <scaleFactor value="0"/>
          <flash value="false"/>
          <light value="true"/>  ---do you want light or just a spinning object
          <spotLight value="true"/>
          <castShadows value="false"/> ----make shadow show up however gpu intensive.
        </Item>

 

this is a flash bulb

<Item>
          <rotation>
            <delta value="0.39269900"/>
            <start value="0.00000000"/>
            <speed value="1.00000000"/>
            <sequencer value="0"/>
            <multiples value="1"/>
            <direction value="false"/>
            <syncToBpm value="false"/>
          </rotation>
          <flashiness>
            <delta value="0.00000000"/>
            <start value="1.14159300"/>
            <speed value="60.00000000"/>
            <sequencer value="2863311530"/>
            <multiples value="4"/>
            <direction value="false"/>
            <syncToBpm value="true"/>
          </flashiness>
          <corona>
            <intensity value="10.00000000"/>
            <size value="1.50000000"/>
            <pull value="0.10000000"/>
            <faceCamera value="true"/>
          </corona>
          <color value="0x3333FF"/>
          <intensity value="1.00000000"/>
          <lightGroup value="0"/>
          <rotate value="false"/>
          <scale value="true"/>
          <scaleFactor value="2"/>
          <flash value="true"/>
          <light value="false"/>
          <spotLight value="true"/>
          <castShadows value="false"/>
        </Item>

Thank you for sharing, but this is nothing new. F5544 released a SAHP pack last year that enabled rotaries and LED's on the same vehicle.

 

My mod, Custom Visuals, also includes this in all blue lighting (sirensetting=18). I wouldn't say lighting options are unlimited because of this, but it's always a good thing to help other people in the community figure this out, since a lot of modders like to keep their work locked up tight. Either way, thank you for sharing your hard work!

Edited by Techengage

  • Author
1 hour ago, Techengage said:

Thank you for sharing, but this is nothing new. F5544 released a SAHP pack last year that enabled rotaries and LED's on the same vehicle.

 

My mod, Custom Visuals, also includes this in all blue lighting (sirensetting=18). I wouldn't say lighting options are unlimited because of this, but it's always a good thing to help other people in the community figure this out, since a lot of modders like to keep their work locked up tight. Either way, thank you for sharing your hard work!

The world doesn't get better, unless someone shares with it. I will keep you informed of any new work! Thx

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