Everything posted by Imperfection
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LSPDFR 0.4.8 keeps crashing on starup
@Stefko How did you fix it for yourself? Other people could be having the same issue. Some ENB's do cause it to crash but mostly when launching. Running RageHook after launching GTA usually solves this issue.
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Feniex Fusion Inner Lightbar
- 2,981 downloads
- Version 1.0.0
This is my Feniex Fusion Inner Lightbar that I made for myself but am releasing to the public. Feel free to use this model in any vehicle you like just give some credit where due. The model may be used in any vehicle that will be released in a pack or used on FiveM servers. I went ahead and took the liberty of mapping the bar for anyone who may be lazy. The bar can have a takedown function, or dual color (not set up but can be done). IT can be used in ELS or Non-ELS but will have to be edited appropriately. This file is old and outdated but is still able to be used. PLEASE DO NOT RE-UPLOAD TO ANY OTHER SITE OR EDIT AND CALL IT YOUR OWN. I am not responsible for any damages or loss of game files on your PC. Back up your game files and anything you don't want to lose before using any modded files. Enjoy! -
Texture to shine only in light?
Don't exactly know how to word this correctly but for example of what I'm wanting to do and my limited knowledge, NC has a ghost car where the vehicle is all black and has a "ghost texture" that is only visible when a light is shined at it. So I'm not sure if this is possible for GTA V or not but just picking some minds to see if it is.
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[WIP] KME Engine help?
Would anyone be willing to help me finish this engine? Such as finish the modeling and texturing and getting into the game? I forgot that i was working on the truck and i have a lot of it already modeled. No, you will not be doing the rest by yourself as i still want to do a lot and know how to do some things. My knowledge of getting into game and everything isn't the best though. Obviously you'll get credit for whatever you do and to make the community better. Thanks guys. https://gyazo.com/68bd32ecfcb249144a08876193dd933a https://gyazo.com/53e8b39cb4070caee8688e2bae747d41
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West Virginia State Police Skin Pack
There are man y tutorials to use for this but, using zmodeler and going in and editing the uv mapping of the lights you want changed to a different color would be the way to do it. Unfortunately, if the vehicles only use one light texture for all the lights on the lightbar, then you will have to find another yellow and red light texture to use along with the other color and place them in the same .png. If that sounded confusing, look up some videos that others have. Even ones that are made for gta iv follow basically the same UV process in zmod.
- 7 comments
- 3 reviews
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West Virginia State Police Skin Pack
Oh thats awesome! Well i can say as someone from there, i appreciate you actually taking time to make them! As for the lights, yes any blue els vehicle would work, but for changing the light color, youd have to have an editing program to go in and retexture the lights to the right color for the red and yellow which..i know how to do and can do but im just too lazy right now lol. Thanks again!
- 7 comments
- 3 reviews
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West Virginia State Police Skin Pack
If you dont mind me asking, where abouts in WV are you located?(Assuming you are from there) I'm also from WV(Parkersburg area) and have been waiting FOREVER for someone to do this. The skins look 100% and i will be using them all the time in my game for sure. Thank you! P.S. The only thing i might have worked on if you can get perms to do it would be to change the lights to reflect their real life counterparts. Would require permissions from the creators of the vehicles of course but that would have put the icing on the cake. Even though i could do it I'm just being lazy because i am modeling and texturing many other things at the moment lol
- 7 comments
- 3 reviews
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Lack of firetrucks?
I have been working on one for a while. I've been slacking a lot but im also in the middle of a mod for another game. It's a Seagrave Heavy Rescue. Ive been making a lot of progress today.
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Default Police lights can be changed :D
Even though im glad you have made this discovery on your own, it has already been discovered.
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[WIP] Seagrave Heavy Rescue (First Model)
Just to clear a few things up for everyone... I know most of you may have thought that this model is dead and for a short time it was because, my computer that had all of my work on it was stolen. I know, that sounds crazy but it was true. I recently purchased a new computer and have started work once again. Each time i remake this thing, it gets better and better I'm happy to say. The work is really slow at this point as I have been focusing on a lot of things in my life such as a wedding, work promotion, and other various things. I will continue to work on it as much as i can. I have had people come to me about making skins and in game testing which is great but the real task right now is trying to finish the actual model and get it ready for in game use. Thank you all for the continued support. I will post pictures in the near future once I'm farther than the progress i have already shown.
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Mapping/Template?
I appreciate it! Ill try and see if I can figure out how to do it based off of this but, I'm currently working with blender and this could be a challenge. Not to mention it's in French.
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Mapping/Template?
Does any know of or would be willing to make a tutorial/ link me one on how to make a vehicle template to be able to create different textures? I am at the point of skimming my vehicle and I need to make a template so I am able to make a skin for it and also be able to have other people make custom skins. Thanks!
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[WIP] Seagrave Heavy Rescue (First Model)
Ladies and Gents! Finally and update for everyone. I have reached a point this time around again that i am comfortable with showing you guys. Im around the same point that i was at before. First things first. You may notice that the model looks a little different. There are a couple of reasons for this. One; I felt that the tandem axle may have been too big for in game use for stations for accurate roleplay. When this is released, I may convert this to a tandem axle or make another depending on how this one does in game. Second; this model had better diagrams for me to use and i think that this one will be just as good for you all and you will be just as happy with it. This model is already higher detail, and better looking than the last model and i hope that the community will still appreciate the work that I've done. The progress is moving along smooth now. All that needs done for the outside is the roll up doors, top compartments, rear compartment, and some smaller details. Once that is complete we will move on to the interior and separating parts which wont be too much of an issue (at least from what it seems). Again, thank you all for the continues support and i cant wait to get this out to you all! Heres a few pictures!
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[WIP] Seagrave Heavy Rescue (First Model)
Okay so. I have totally been letting you all down but, I have some news that maybe some of you won't like as much. Firstly, this mod is not dead. By any means. I had been using 3ds max and it is a great program but it's capabilities exceed my needs and it has caused some problems for me with the model and I really am just not pleased by how it's turned out. In conjunction, I have started up with a new program and a new base model so I have basically just started over. We can call this 2.0 because I do not want to release a buggy, bad quality model to the community. So yes, this will push back the further release date of this but, again, I want to release the best model to you all. On the flip side, I will release the very base part of the model that I have to anyone who really wants it. Obviously I am just going to need some credit! I love the community and all of its members. I've already started on the model again and am already almost done with the cab base and working on the back. Thank you all for the support!
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[WIP] Seagrave Heavy Rescue (First Model)
Hey guys. So i just wanted to let yall in on some of the stuff that has been going on and why i havent given an update. Firstly, some things in life have come up with greater priority than this current project and one of them being that i have recently gotten engaged! Next, ive ran into a lot of issues with the truck with 3ds and zmod. Nothing seems to want to cooperate recently but i am every close on finishing the truck. There isnt much to show right now as im more just making smaller detail adjustments and will complete the interior work in zmod once i am ready to map. Thank you all for the continued support!
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3ds Max to Zmod 3 help!
Hey all! I am trying to import a model into Zmod 3 from Max. It was exported from max as a 3ds and imported into zmod as such but when it loads it doesnt bring up the model. I can see the different vertice line (i believe so) but the model will not show up. Im not sure what is going on and i need some help! Im still trying to get used to Zmod. Here is a pic below. I also added this to the wrong support forum. It is supposed to be for GTA V. If a mod sees this can you please move it to such!
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[WIP] Seagrave Heavy Rescue (First Model)
UPDATE: 8/22/2016; Some new updates on the rescue here! I have added a dashboard with sterring wheel, added ac unit on the top, added wheels, scaled the model down to actaul size compared to firetruck model in game, lowered the back of the rescue to more accurately match its counterpart, and some small fixes. Thank you all for the continues support! Please keep your suggestions, feedback, and support coming! To come: Nightscan scene lights on top, some smaller lights such as running lights, more interior designing, then on to mapping!
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[WIP] Seagrave Heavy Rescue (First Model)
@OfficerFive0 I knew what he was talking about. The trucks look similar though in body shape.
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[WIP] Seagrave Heavy Rescue (First Model)
@HankVoight Seeing as though I have gotten a lot of requests for a SWAT version as well, I think I will do it. I will finish the fire version first and then do the SWAT truck. Mostly would just need to modify the top of it. I will look into after after this part is done!
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[WIP] Seagrave Heavy Rescue (First Model)
UPDATE: FINALLY! Got some of the interior going. Added the seats, modified the console, added a storage cloest in the cab (ex: med supplies), modified the front of the cab some to add another set of emergency lights, a compartment in the bumper, and tow hitches on the front. To the point i am at now, i think i should be good to start with the smaller things such as steering wheel, some smaller asthetics and look enhancement items, etc...and also tires! The dreaded tires...Then on to seperating the model to get it ready for GTA V, converting to Zmod, and lastly mapping! Hope you all enjoy. Note: This model is in very early stages(obviously) and does not reflect the final product. Once mapped and painted, it will look like a completely new truck so hang tight!
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[WIP] Seagrave Heavy Rescue (First Model)
Fantastic. I will be sure to let you know!
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[WIP] Seagrave Heavy Rescue (First Model)
Thanks man. I dont know if it is unlocked or not and id still need his permission. Im not quite to that stage yet but i am getting close. Update coming REALLY soon
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[WIP] Seagrave Heavy Rescue (First Model)
Does anyone know if there is a scott airpack i can get my hands on? Or at least a cylinder?
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[WIP] Seagrave Heavy Rescue (First Model)
Okay awesome. I just have to get used to using zmod 3. So used to 3ds I can hardly remeber what to do on zmod. Even the basic things
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[WIP] Seagrave Heavy Rescue (First Model)
Okay so, im trying to figure out Zmod 3. Its a bit different than Zmod 3 and 3ds. Im looking at the tiller and would like to take the seats and possibly console out of it but i honestly cant remember how to use this program and how to convert it over to 3ds. Anyone?